Alphonsus @alphonsusdev.bsky.social · 27/09/2026Eyyy it looks like my #GBJAM14 game is featured on the Fresh Games feed?! 🤠 So that explains the views spike haha 000
Alphonsus @alphonsusdev.bsky.social · 26/09/2026PICO-8 is AMAZING! I can't believe it took me this long to try it out. Excited to push through and work on the Pong Knights remaster, from Unity to PICO-8. (As ironic as it sounds. 🤠) #pico8 0120
Alphonsus @alphonsusdev.bsky.social · 24/09/2026Currently thinking of "remastering" my old mini-Ludum Dare game, Pong Knights, on the PICO-8 as an excuse to learn the engine. Should I do it or should I do it 🤔 www.rockpapershotgun.com/pong-knights... 060
Alphonsus @alphonsusdev.bsky.social · 23/09/2026Woke up to a few comments saying they encountered a game-breaking bug on my #GBJAM14 game. Anxiety went through the roof! Luckily I figured it out and created a patch. Remember kids: always test your web builds long before the deadline! 🤠 Play here: alphonsus.itch.io/gold-rush-1898 010
Alphonsus @alphonsusdev.bsky.social · 22/09/2026Super thankful to those who attempted to finish my #GBJAM14 game. 🥹 Near the end of the jam, I added last minute fixes that silently helps the player win faster – in later runs, coins spawn faster, and bonus rounds occur more frequently. Tiny changes, huge payoffs! #GameDev 093
Alphonsus @alphonsusdev.bsky.social · 21/09/2026GOLD RUSH 1898 A game made in 10 days for #GBJAM14. Code, art and music by Alphonsus. alphonsus.itch.io/gold-rush-1898 #GameDev #PixelArt #Love2D #GBJAM 0142
Alphonsus @alphonsusdev.bsky.social · 21/09/2026GOLD RUSH 1898 Why sell shovels when you can rush for gold? A game made in 10 days for #GBJAM14. Code, art, music by Alphonsus. alphonsus.itch.io/gold-rush-1898 010
Alphonsus @alphonsusdev.bsky.social · 21/09/2026Overall pretty happy with how my #GBJAM14 entry turned out. I will be submitting in a while, but here's a look back at the first mockup I drafted on the first hour of the jam vs. the final output! #PixelArt #GameDev #Love2D 0103
Alphonsus @alphonsusdev.bsky.social · 21/09/2026But first, a bonus level. Because why not? #GBJAM #PixelArt #GameDev #Love2D 093
Alphonsus @alphonsusdev.bsky.social · 20/09/2026I fortunately have some extra time to add in hint cards in between levels, because in-game tutorials are 🤌. #GBJAM14 #PixelArt #GameDev 0113
Alphonsus @alphonsusdev.bsky.social · 20/09/2026Okay I cheated a little and gave up on Famistudio as I didn't have much time left. Went back to Garageband and got the Magical 8bit Plugin to work, so it's all legit Gameboy sounds still! Came up with a banger western theme for the game plus a reprise for the shop. #GBJAM14 010
Alphonsus @alphonsusdev.bsky.social · 19/09/2026What's jammin', jammers? Today, we are learning how to make chiptune music with Famistudio and hope to get something for our #GBJAM14's BGM by the end of the day. 010
Alphonsus @alphonsusdev.bsky.social · 18/09/2026Heads up — Archers! Today I tried to solve the issue of not having much going on below the railway track by adding a new enemy type. 3 days left for #GBJAM14! #Love2D #PixelArt #GameDev #GBJAM 0182
Alphonsus @alphonsusdev.bsky.social · 17/09/2026Day 6 of #GBJAM14. Productive day – implemented the entire Shop scene. Maybe spent too much time coding the borders so they can be dynamically resized. Also hooked upgrades to game scene. Have I finally decided on the main palette? Tomorrow we find out! #PixelArt #GameDev 090
Alphonsus @alphonsusdev.bsky.social · 17/09/2026It's Day 5.5 of #GBJAM14! Get in loser, we're going shopping. #GameDev #Love2D #PixelArt 0162
Alphonsus @alphonsusdev.bsky.social · 16/09/2026And we are halfway through #GBJAM14! Didn't get much done yesterday, but good news is we got a player prospector (or cowboy?) sprite goin, some bat enemies, and variable jump for tighter platforming controls. LFG! #GameDev #PixelArt #Love2D 1183
Alphonsus @alphonsusdev.bsky.social · 14/09/2026"OH SHIT" Mostly worked on boring but important stuff for the #GBJAM14 game today so I thought I'd end Day 3 with something fun. The function is literally called rainCoinsLikeSonic() #PixelArt #GameDev #GBJAM 1122
Alphonsus @alphonsusdev.bsky.social · 14/09/2026Following my own advice of working horizontally instead of vertically, so today I'm making the level complete screen before proceeding with more game loop improvements. Day 3 of #GBJAM14 is underway! #Love2D #PixelArt #GameDev 1144
Alphonsus @alphonsusdev.bsky.social · 13/09/2026I can't believe it. STARHAULER ranked 3rd for Audio, 89th Enjoyment, and 91st Overall. Thanks to the few dozen people who rated! And congrats to everyone who participated in #BrackeysGameJam. If you finished and submitted a game, then you've already won. 000
Alphonsus @alphonsusdev.bsky.social · 13/09/2026Currently in analysis paralysis mode as to which palette to use 🌈 Probably just going to put them all in and pick a random one at each round start lmao #GBJAM 000
Alphonsus @alphonsusdev.bsky.social · 13/09/2026#GBJAM14 Day 2! Finally got a little cart goin. 🛒 Oh, and it jumps too! 😎 #Love2D #PixelArt #GBJAM 0122
Alphonsus @alphonsusdev.bsky.social · 12/09/2026First 24 hours of #GBJAM 14 done! Came up with some sprites for blocks, spikes and coins. Might have procrastinated a bit on the tile variations though that I forgot about the player sprite. 😅 Tomorrow we figure out if the game loop even works at all! #Love2D #PixelArt 060
Alphonsus @alphonsusdev.bsky.social · 11/09/2026CHOO CHOO MOTHERFUCKA Minecart thing now working. Now what? Guess I'll figure it out tomorrow, after I get some sleep. #GBJAM #Love2D 011
Alphonsus @alphonsusdev.bsky.social · 11/09/2026We got minecart track generation and some README going. Onwards and upwards #GBJAM #Love2D 000
Alphonsus @alphonsusdev.bsky.social · 04/09/2026"What's this right here? Classified hard drives enough to implicate a few important officials. The Interstellar Police will very much want these drives. Whatever you do, don't let them get their hands on it." --- STARHAULER — made in 7 days for #BrackeysGameJam. alphonsus.itch.io/starhauler 040
Alphonsus @alphonsusdev.bsky.social · 03/09/2026Lovely day for a haul, don't you think? Play STARHAULER — a game made in 7 days for #BrackeysGameJam. alphonsus.itch.io/starhauler alphonsus.itch.io/starhauler alphonsus.itch.io/starhauler #gamedev #pixelart 080
Alphonsus @alphonsusdev.bsky.social · 02/09/2026Greetings, Starhauler. This job should be quick and easy, but I don't want to get my hands dirty with the Raiders. My crew at the Love Machine needs these parts. Bring it to them safely, and I'll give that trash piece of junk you call a hauler a tune-up. What say you? #BrackeysGameJam #gamedev 062
Alphonsus @alphonsusdev.bsky.social · 02/09/2026STARHAULER — A space drama by Alphonsus My first game jam in 10 years, made in 7 days for #BrackeysGameJam 2026.2. Play it here: alphonsus.itch.io/starhauler 030