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Alkemist

@alkemist0.itch.io
59 followers 162 following 27 posts

She/they Game developer I use Godot alkemist0.github.io

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Alkemist @alkemist0.itch.io · 17/03/2025
Oh my goodness, Jonas Tyroller (developer of "Will You Snail?") played my game!!!
Jonas Tyroller:
Got 30750 points. In the first runs I had a bit of trouble finding out why I am losing immediately. Maybe the first timer could be a bit longer than 3 seconds. It also took me an embarrassingly long time to see that I need to balance the weight on the boat correctly to stop it from falling over. Faster feedback for misplaced robots would likely feel more satisfying (immediate explosion instead of waiting for them to grow). All in all great little game. Enjoyable.
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Alkemist @alkemist0.itch.io · 19/12/2024
Secret Santa Game Jam update! Started working on art finally. Got the red and the blue fish done. Any advice would be greatly appreciated! #GameDev #GameJam #PixelArt
Pixel art of a blue fishPixel art of a red fish
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Alkemist @alkemist0.itch.io · 15/12/2024
Secret Santa Game Jam Update! It ends in a week. Got most of the game working. Now just need to make UI, and actual levels. I am still looking for a pixel artist, if you're interested, please reply with some of your work. It's not a paid position, just for fun. #Godot #GameDev #GameJam
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Alkemist @alkemist0.itch.io · 13/12/2024
There are templates in the Asset Library section of the Project Manager
A screenshot of the Godot Asset Library
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Alkemist @alkemist0.itch.io · 12/12/2024
Bonus: The system working with 100 followers #Godot #GameDev #GameJam
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Alkemist @alkemist0.itch.io · 12/12/2024
Secret Santa Game Jam Update! I've reworked the followers to use Godot's NavigationAgents rather than Physics. It's a lot more stable and smooth now. I am also looking for a pixel artist for this game. If you're interested, reply with some of your work. #Godot #GameDev #GameJam #PixelArt
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Alkemist @alkemist0.itch.io · 10/12/2024
Secret Santa Game Jam progress update! Not sure if I should keep collisions between them or let them pass through each other. I think keeping collision will make it look better, but the physics is just too buggy for it to make sense. What do you all think? #Godot #GameDev #GameJam
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Alkemist @alkemist0.itch.io · 09/12/2024
My progress from today on the Secret Santa game jam! It's going to be an underwater maze where you have to lead a group of smaller fishes to safety. Sort of a successor to alkemist0.itch.io/red-fish #Godot #GameDev #GameJam
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