Alkemist @alkemist0.itch.io · 01/12/2025Oh, didn't realize #AdventOfCode only has 12 puzzles this year... Even though there's still only a day between them, I think this is better because you don't have to finish one each day! 030
Alkemist @alkemist0.itch.io · 02/08/2025Learning Godot control nodes: Oh! I get it, this is just like CSS! 😄 This is just like CSS ☹️ 030
Reposted by AlkemistBlueAxolotl @blueaxolotl.bsky.social · 18/03/2025World 2 is done 🙏 planning to have some friends playtest the game to see if its going good so far 011
Reposted by AlkemistAlkemist @alkemist0.itch.io · 17/03/2025Oh my goodness, Jonas Tyroller (developer of "Will You Snail?") played my game!!! 041
Alkemist @alkemist0.itch.io · 17/03/2025Oh my goodness, Jonas Tyroller (developer of "Will You Snail?") played my game!!! 041
Alkemist @alkemist0.itch.io · 16/03/2025What's up with those accounts that seem to automatically like and repost every gamedev related post? Are they bots or just people with too much time on their hands? 040
Alkemist @alkemist0.itch.io · 16/03/2025I'm so good at accidentally naming variables the same as built in functions 020
Alkemist @alkemist0.itch.io · 16/03/2025The best way to motivate yourself is to post about your project on the internet, then people will shame you when you don't finish! #GameDev 173
Reposted by AlkemistAlkemist @alkemist0.itch.io · 16/03/2025Making this post to bring attention to some of my games! alkemist0.itch.io/robo-boat alkemist0.itch.io/stop-corp alkemist0.itch.io/night-light They all take just a few minutes to play. I'm still learning game development so I'd like any advice on them! #Godot #GameDev 074
Alkemist @alkemist0.itch.io · 16/03/2025Working on a game for Godot Wild Jam with @m1n3c4rt.github.io! It's a roguelike deckbuilder, with dice instead of cards! #Godot #GameDev #GameJam 0153
Reposted by AlkemistBlueAxolotl @blueaxolotl.bsky.social · 16/03/2025Game development is going swimmingly 🐟🥫 051
Alkemist @alkemist0.itch.io · 16/03/2025Making this post to bring attention to some of my games! alkemist0.itch.io/robo-boat alkemist0.itch.io/stop-corp alkemist0.itch.io/night-light They all take just a few minutes to play. I'm still learning game development so I'd like any advice on them! #Godot #GameDev 074
Alkemist @alkemist0.itch.io · 31/12/2024Secret Santa Game Jam update! The jam has been over for a week, and I just finished 😅. It took me a while just for one level. I'll continue to update it over the next month or so, adding more levels and some cool features as well. alkemist0.itch.io/tidal-treasure #GameDev #Godot #GameJamalkemist0.itch.ioTidal Treasure by AlkemistLead your fish to safety in this underwater maze! 0101
Alkemist @alkemist0.itch.io · 23/12/2024Secret Santa Game Jam update! I wasn't able to finish the game within the deadline, but I'll keep working on it! Expect to be able to play the full version before December 31. For now, you can still play the demo at alkemist0.itch.io/tidal-treasure #Godot #GameDev #GameJamalkemist0.itch.ioTidal Treasure by AlkemistLead your fish to safety in this underwater, Pikmin-inspired maze! 0102
Alkemist @alkemist0.itch.io · 19/12/2024Secret Santa Game Jam update! Started working on art finally. Got the red and the blue fish done. Any advice would be greatly appreciated! #GameDev #GameJam #PixelArt 1102
Alkemist @alkemist0.itch.io · 15/12/2024Secret Santa Game Jam Update! It ends in a week. Got most of the game working. Now just need to make UI, and actual levels. I am still looking for a pixel artist, if you're interested, please reply with some of your work. It's not a paid position, just for fun. #Godot #GameDev #GameJam 090
Alkemist @alkemist0.itch.io · 12/12/2024Secret Santa Game Jam Update! I've reworked the followers to use Godot's NavigationAgents rather than Physics. It's a lot more stable and smooth now. I am also looking for a pixel artist for this game. If you're interested, reply with some of your work. #Godot #GameDev #GameJam #PixelArt 2211
Alkemist @alkemist0.itch.io · 10/12/2024Secret Santa Game Jam progress update! Not sure if I should keep collisions between them or let them pass through each other. I think keeping collision will make it look better, but the physics is just too buggy for it to make sense. What do you all think? #Godot #GameDev #GameJam 2142
Alkemist @alkemist0.itch.io · 09/12/2024@steinmakesgames.bsky.social Could you make a Godot feed that sorts by newest posts instead of popular posts? 130
Alkemist @alkemist0.itch.io · 09/12/2024Also useful for this: `move_toward`! I find this useful for movement acceleration or to smoothly move to another value. For example, in the `_process` function: ``` velocity.move_toward(target_velocity, speed * delta) ``` This changes the velocity at a linear rate. #Godot #GameDev 2131
Alkemist @alkemist0.itch.io · 09/12/2024My progress from today on the Secret Santa game jam! It's going to be an underwater maze where you have to lead a group of smaller fishes to safety. Sort of a successor to alkemist0.itch.io/red-fish #Godot #GameDev #GameJam 1172
Alkemist @alkemist0.itch.io · 08/12/2024@gameengines.bsky.social I would like the Godot label please! 020
Alkemist @alkemist0.itch.io · 08/12/2024Hello world! I'm on Bluesky now! I'll post game updates here. Currently working on the Secret Santa game jam. #godot #gamedev 5223