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Alien 👽 Max | gamedev 🇺🇦

@alienmax.bsky.social
4.7K followers 1.7K following 4.6K posts

Game developer from Ukraine. CHARGE.R (Unreal Engine 5), Erra: Exordium (Unity) 🌘 store.steampowered.com/app/4524700 🎮 store.steampowered.com/app/1224030 🧠 www.youtube.com/@alienmax-repository

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Alien 👽 Max | gamedev 🇺🇦 @alienmax.bsky.social · 7h
I won't show the full code, as I invested my own time in creating it. I’ll just give you a hint on where to start with moving sections and filling them. It’s a very simple example; I want you to put your brain to work and figure out how to do it yourself. #gamedev #UnrealEngine
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Alien 👽 Max | gamedev 🇺🇦 @alienmax.bsky.social · 9h
Second part of my Unreal Engine material example that looks minimalist but generates a wide range of UV variations. Influencing UV is very interesting and not difficult; practice more and follow my examples. #gamedev #UnrealEngine #indiedev #UE5
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Alien 👽 Max | gamedev 🇺🇦 @alienmax.bsky.social · 20h
Yes. A genius at work. If you saw the previous version, I decided to add a grid and a separate blinking cursor that moves along it. Now, this will definitely be part of the in-terminal gameplay. #indiedev #gamedev
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Alien 👽 Max | gamedev 🇺🇦 @alienmax.bsky.social · 23h
I created a material in Unreal Engine that simulates a photo loading in a terminal - reminiscent of the old dial-up internet era or instances where images appear partially corrupted. This will also be part of the puzzle gameplay.
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Alien 👽 Max | gamedev 🇺🇦 @alienmax.bsky.social · 05/10/2026
Game dev advice from a Jedi Master. I’ve long wanted to create an Unreal Engine material example that looks minimalist but generates a wide range of UV variations - like a daily tip. This is the first part of the video, featuring over 10-20 variations. #gamedev #UnrealEngine #UE5 #indiedev
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Alien 👽 Max | gamedev 🇺🇦 @alienmax.bsky.social · 05/10/2026
A starting point for glitch effects or a base for a "drunken brain" effect. I haven't had a drink in five years, so I might as well recreate the effect for the game. Joking with Unreal Engine #gamedev #UE5
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Alien 👽 Max | gamedev 🇺🇦 @alienmax.bsky.social · 04/10/2026
Sunday, coffee, and my game dev awakening with Unreal Engine. Experimenting with materials. I’ll show just a part of it. I’ve shown the rest before, look for it in my secret examples place (some distortion in ui) #gamedev #UnrealEngine
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Alien 👽 Max | gamedev 🇺🇦 @alienmax.bsky.social · 03/10/2026
I’m continuing to work on the user interface draft. The in-game pause menu with save is now fully functional. I decided to implement a feature that hides the actions tips during gameplay. It’s pretty cool.
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Alien 👽 Max | gamedev 🇺🇦 @alienmax.bsky.social · 03/10/2026
I am continuing to work on the in-game interface draft. I decided to display the list of all controls separately in the pause menu - rather than in the settings (options) section, since this list is for reference only. I create magical widget table, responds to WASD or the mouse
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Alien 👽 Max | gamedev 🇺🇦 @alienmax.bsky.social · 03/10/2026
I recalled my old Unreal Engine material I used to build a puzzle prototype inside a cubemap. I had previously shown various parts of that shader's code as separate snippets. #gamedev #UnrealEngine #UE5 #indiedev
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Alien 👽 Max | gamedev 🇺🇦 @alienmax.bsky.social · 02/10/2026
A psychedelic shader? No. It’s a bouquet of diversity! A new day - a new Unreal Engine material from my alien mind for your earthly one. Bubbles, rubbles, wubbles and gubbles #gamedev #UnrealEngine #indiedev
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Alien 👽 Max | gamedev 🇺🇦 @alienmax.bsky.social · 01/10/2026
It drives me crazy when games list screen resolutions without filtering for what my Screen supports. Here are two simple rules: include only res smaller than my native one and those that match scaling settings. My Unreal Engine Blueprint function for you #gamedev #UnrealEngine
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Alien 👽 Max | gamedev 🇺🇦 @alienmax.bsky.social · 01/10/2026
Many variations of the visual state of molecules in this one small example of mine. Unreal Engine material (shader) everyday! #gamedev #UnrealEngine #UE5 #indiedev
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Alien 👽 Max | gamedev 🇺🇦 @alienmax.bsky.social · 01/10/2026
I have been practicing Unreal Engine materials every day for over a year. I have created hundreds of examples. I’d say I’m practically a pro at it by now. But I don’t get paid for it. Haha, game dev loser #gamedev #UnrealEngine #indiedev
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Alien 👽 Max | gamedev 🇺🇦 @alienmax.bsky.social · 30/09/2026
Wednesday, coffee, and waking up the brain with Noise node in Unreal Engine. Synthetic cells, bacteria, or gas bubbles in soda. If it weren't for game dev, my mental would be completely wrecked; the world is rotten because of people who are like a virus. #gamedev #UnrealEngine #indiedev
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Alien 👽 Max | gamedev 🇺🇦 @alienmax.bsky.social · 29/09/2026
My late-night game dev session: I set up a centralized focus control system for my button, list, and slider widgets. All these widgets can send a command to the Mother and she can give them a good spanking. The mouse and keyboard or gamepad buttons are working correctly. #gamedev
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Alien 👽 Max | gamedev 🇺🇦 @alienmax.bsky.social · 29/09/2026
In my game dev bubble, I’m in a phase in-game user interface. Here simple Unreal Engine material - a set of sections and a choice #gamedev #UnrealEngine #indiedev
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Alien 👽 Max | gamedev 🇺🇦 @alienmax.bsky.social · 29/09/2026
If this were a radio broadcast, you’d be writing the text as "dot and dash." But this is a digital binary code lock that expects four characters - 0s and 1s - from you. #indiegame #indiedev #scifi
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Alien 👽 Max | gamedev 🇺🇦 @alienmax.bsky.social · 29/09/2026
Tuesday, waking up to a grim reality, making coffee, and trying to retreat into my game-dev bubble - because my mental state is near zero, and that bubble offers the only hope of enduring reality. I hope everything is okay with you #gamedev #UnrealEngine #indiedev
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Alien 👽 Max | gamedev 🇺🇦 @alienmax.bsky.social · 28/09/2026
Brain, are you sleeping? Don't. Let me remind you of this random thing in Unreal Engine material: Custom node and PseudoRandom() #gamedev #UnrealEngine #indiedev
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Alien 👽 Max | gamedev 🇺🇦 @alienmax.bsky.social · 28/09/2026
How to draw a circle by UV in different sides. It seems like almost everyone knows this, but if you didn't, now you do. #gamedev #UnrealEngine #indiedev
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Alien 👽 Max | gamedev 🇺🇦 @alienmax.bsky.social · 28/09/2026
A kaleidoscopic sci-fi radiation-themed... something. Math on UVs in an Unreal Engine material is a place for experimentation! #UnrealEngine #gamedev #indiedev #UE5
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Alien 👽 Max | gamedev 🇺🇦 @alienmax.bsky.social · 27/09/2026
I decided to create a smart crosshair so the player could see the status of their actions without shifting their gaze. Right now, it’s an Unreal Engine material that takes three parameters and modifies the UVs: Interaction, aiming ready for arc or blocked #scifi #indiegame #gamedev
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Alien 👽 Max | gamedev 🇺🇦 @alienmax.bsky.social · 27/09/2026
This looks sci-fi; I really liked the result of this morning experiment - paired with a cup of coffee and Unreal Engine. The full version is available on the YouTube channel; I’ve also split it into parts and will show them all here #UnrealEngine #UE5 #gamedev #indiedev
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Alien 👽 Max | gamedev 🇺🇦 @alienmax.bsky.social · 26/09/2026
Saturday, life in the game dev bubble and, as always, I want to exercise both my brain and yours by experimenting with Unreal Engine. Here are a few examples; the full version of the video is on my secret channel, if you don't know it, check the comments. #gamedev #UnrealEngine #indiedev
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Alien 👽 Max | gamedev 🇺🇦 @alienmax.bsky.social · 25/09/2026
Friday game dev, exercise for your brain, green tea with jasmine or coffee and a dancing cylinder in Unreal Engine material (SimpleGrassWind and WPO). If you've forgotten how to create UV movement for this, take a look at my posts. #gamedev #UnrealEngine
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Alien 👽 Max | gamedev 🇺🇦 @alienmax.bsky.social · 24/09/2026
It’s Thursday, the reality is bleak and people are disappointing, so let’s train our brains together in the reality of game dev and Unreal Engine. Split UV into parts, so you can feed it to a texture for get a specific part (symbol) for each segment #gamedev #UnrealEngine #UE5
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Alien 👽 Max | gamedev 🇺🇦 @alienmax.bsky.social · 23/09/2026
I’ll show you part of the architecture I’m building (Unreal Engine / Blueprints only). Game Instance create Managers (Object type): Input, UI, etc. Mini widget bind to delegate in UI. Data Table with gamepads keys name or icons... (see my previous posts with the diagrams)
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Alien 👽 Max | gamedev 🇺🇦 @alienmax.bsky.social · 23/09/2026
A diagram of my UI Manager and part of the general Blueprint architecture. This UI Man uses a configuration map, meaning the widget cache is initially empty. Widgets are created based on an enum. Actor in the scene can display the widget in different ways. #gamedev
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Alien 👽 Max | gamedev 🇺🇦 @alienmax.bsky.social · 23/09/2026
Wednesday, coffee, and waking up with Unreal Engine—that’s how my gamedev day begins. Here’s a simple "Matrix" or falling-texture-fragment effect to stimulate your brain. #gamedev #UnrealEngine #indiedev
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Alien 👽 Max | gamedev 🇺🇦 @alienmax.bsky.social · 22/09/2026
this is one of the early tables for configuring the mapping, though it’s different and better now. I’ll show it later... or maybe not. The main thing is that I created Unreal Engine plugin and moved away from Raw Input.
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Alien 👽 Max | gamedev 🇺🇦 @alienmax.bsky.social · 22/09/2026
Little by little, the architecture of global managers is growing. My Input can work with the gamepads: xbox one / xbox 360, ps4 / ps5, nintendo switch pro. Also vibrate, even know when it's almost discharged. I'm adding new things to the interface instead Common UI plugin #gamedev
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Alien 👽 Max | gamedev 🇺🇦 @alienmax.bsky.social · 22/09/2026
I spent the whole day for the ideal architecture. When an Unreal Engine project Blueprints only, we got a whole host of rules and limitations. I even created plugins to work around each limitation, but then I decided it was better to keep things clean, so here is my diagram. #gamedev
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Alien 👽 Max | gamedev 🇺🇦 @alienmax.bsky.social · 21/09/2026
My singleton draft architecture ver 2. Breaking Game Instance down into part with Object is great, but there’s a potential issue if you use something that performs an "unsafe to call" operation. So, I had to create a plugin that allows a Blueprint to use GameInstanceSubsystem
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Alien 👽 Max | gamedev 🇺🇦 @alienmax.bsky.social · 21/09/2026
Before working on something new and somewhat related to what I’ve done before, I always map it out in diagrams. I decided to create an architecture for input and UI, using an GameInstance Subsystem class in Unreal Engine for the first time. This is the first draft. #gamedev #indiedev
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Alien 👽 Max | gamedev 🇺🇦 @alienmax.bsky.social · 21/09/2026
It’s Monday - game dev day and I’ve brewed a big pot of mint tea using plenty of mint leaves. So, that means your brain training with Unreal Engine has to be linked to a planet. Don’t ask why; that’s just how my mind makes associations. #gamedev #UnrealEngine #UE5 #indiedev
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Alien 👽 Max | gamedev 🇺🇦 @alienmax.bsky.social · 20/09/2026
I don’t know why, but my subconscious compelled me to recall the series *Battlestar Galactica* and rewatch it. I was impressed by it 23 years ago, but now I am even more impressed. Human safety lies in isolation from the network aboard that old ship. So Say We All
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Alien 👽 Max | gamedev 🇺🇦 @alienmax.bsky.social · 19/09/2026
It’s Saturday; let’s kick off this game dev day with custom rotation. Pour the coffee, add the syrup, stir with a spoon, and watch it swirl around. Wake up, brain - Unreal Engine is waiting for you #gamedev #UnrealEngine
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Alien 👽 Max | gamedev 🇺🇦 @alienmax.bsky.social · 18/09/2026
It’s a secret for now, strictly confidential! Two days, I’ve been experimenting with input in Unreal Engine, much like I used to do back in the Unity days. It’s nearly finished. Raw Input is an older technology that introduces noise which isn't easy to decipher—even an
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Alien 👽 Max | gamedev 🇺🇦 @alienmax.bsky.social · 18/09/2026
I continue to work on the input code for various gamepads in UE Blueprint, ha-ha. So I haven't made any new Unreal Engine materials for your awakening. Here's some inspiration for game devs today - I remembered that I once made a cubemap for puzzles #gamedev #UnrealEngine #indiedev
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Alien 👽 Max | gamedev 🇺🇦 @alienmax.bsky.social · 17/09/2026
It’s Thursday - time for coffee and, as always, Unreal Engine; I’m waking up your game dev brain, or training it if it’s already wide awake. A cubemap theme is cool #gamedev #UnrealEngine #UE5 #indiedev
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Alien 👽 Max | gamedev 🇺🇦 @alienmax.bsky.social · 16/09/2026
What information I can extract about input devices using Blueprints, without relying on plugins. This example involves an event that triggers when an input device changes; naturally, without plugins, I cannot specifically identify a DualShock or DualSense gamepad #gamedev #UE5 #UnrealEngine
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Alien 👽 Max | gamedev 🇺🇦 @alienmax.bsky.social · 16/09/2026
Wednesday, game dev, coffee, and waking up the brain. This time, using Unreal Engine Blueprints. Let me remind you of my old example showing how to create a text decal in any language by generating a texture from a widget. #gamedev #UnrealEngine #UE5
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Alien 👽 Max | gamedev 🇺🇦 @alienmax.bsky.social · 15/09/2026
Yes! The glitchy mouse for laptop is going into the archives now, and a new one is taking its place. I also decided to upgrade my PC mouse, so I bought two (Asus ROG Strix Impact and TUF Gaming). It’s good to have a spare. These are cheap mice but I love; the total comes to $56
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Alien 👽 Max | gamedev 🇺🇦 @alienmax.bsky.social · 15/09/2026
I’m starting to add gamepad controls to the game. I hope there will be far fewer issues in Unreal Engine than there were in Unity (though that was a long time ago). I’ve dug these devices out of the closet, so I’ll have to wipe the dust off them first. #gamedev
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Alien 👽 Max | gamedev 🇺🇦 @alienmax.bsky.social · 15/09/2026
Tuesday morning started with an explosion; a missile landed relatively close by. I dream of all this coming back to haunt those damned terrorists. The reality is rotten—the world keeps doing business with them. So, coffee, Unreal Engine, and back into the game dev bubble.
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Alien 👽 Max | gamedev 🇺🇦 @alienmax.bsky.social · 14/09/2026
I added localization mechanisms to the game. Everything related to this is now stored in a few String Tables. It’s straightforward. The second language is Ukrainian, of course. I’m really glad that Unreal Engine do this cool localization stuff with "Text" variable type
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Alien 👽 Max | gamedev 🇺🇦 @alienmax.bsky.social · 14/09/2026
My mouse stopped working. While I wait for a new one, I dug out a box of old mice and keyboards. Half of them have plastic parts in a strange condition—they’re sticky. They’re probably degrading, or maybe it’s just poor quality. I decided to isolate them and put them into bags.
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Alien 👽 Max | gamedev 🇺🇦 @alienmax.bsky.social · 14/09/2026
Monday, the start of the game dev day and week, coffee and waking up the brain with Unreal Engine. A new version of pseudo-refraction, this time for spherical objects: SceneColor + Fresnel. Now I know what will be inside my anomaly #gamedev #UnrealEngine #UE5 #indiedev
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Alien 👽 Max | gamedev 🇺🇦 @alienmax.bsky.social · 13/09/2026
While listening to the Simple Minds song "Hypnotised" I decided to inspire and hypnotize you a little with Unreal Engine. You’ve already seen this material (shader), but I added a Fresnel node to it, and it really came to life. Did I shadertize you? #gamedev #UnrealEngine
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