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Alex Ene 🦀

@alexene.dev
176 followers 214 following 211 posts

I write rust every day 🦀. Fan of cats. Making store.steampowered.com/app/4000460/… Wishlist it! Preciously engine guy at Ubisoft, EA, Killhouse games alexene.dev

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Alex Ene 🦀 @alexene.dev · 01/08/2026
I have added an elf invasion! They come and steal everything: your gold, food, iron. Nothing is safe from these little pests! Wishlist Dwarf Things here (or try to defend against these thieves): store.steampowered.com/app/4000460/... #gamedev #indiegames #screenshotsaturday
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Alex Ene 🦀 @alexene.dev · 25/07/2026
Gotta say, adding elves to my game called Dwarf Things has improved it. #indiegames #indiedev #screenshotsaturday
A dwarf holding a pickaxe sorrounded by 4 christmass elfs, one of them is dead
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Alex Ene 🦀 @alexene.dev · 22/07/2026
I got a lot (>6) comments online about how I should consider exploring the topic of elves settlement. Bit strange as my game is called Dwarf Things Anyway, here's a WIP of elves Thieves that come in winter and just steal stuff Wishlist: store.steampowered.com/app/4000460/Dwarf_Things/ #indiegames
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Alex Ene 🦀 @alexene.dev · 20/07/2026
This weekend I've added mills to my game. You'll be able to make flower there that is then used for bread later on. Bread, as we all know, is the main ingredient for dwarven cake! Wishlist and join the playtest here: store.steampowered.com/app/4000460/... #indiegames #colonysim
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Alex Ene 🦀 @alexene.dev · 02/07/2026
Alpha 0.1.5! - Dwarves can get perks now. For now all for now "Allergic to water". They get damaged by rain and don't need to drink water. - Dwarves who die in their sleep would keep snoring forever. Try it here: store.steampowered.com/app/4000460/Dwarf_Things/ #gamedev #indiedev #indiegames
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Alex Ene 🦀 @alexene.dev · 27/06/2026
Alpha 0.1.4 is out! - Added winter variants for terrain cells - Brick walls now modify terrain cells so you can built things on top of them. - Destroying walls them will turn them back to Stone / Clay Checkout the playtest on steam: store.steampowered.com/app/4000460/... #gamedev #indiegames
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Alex Ene 🦀 @alexene.dev · 18/06/2026
Proud of this evolution from where I started years ago. You can join the alpha playtest here: store.steampowered.com/app/4000460/Dwarf_Things/ #indiedev #gamedev #indiegames
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Alex Ene 🦀 @alexene.dev · 08/06/2026
Accuracy is very important! #gamedev #indiegame
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Alex Ene 🦀 @alexene.dev · 07/06/2026
Alpha 0.0.10 was just published. This introduces a bunch of new items (sawmill, walls), UI cleanup, bugfixes (such as dead dwarves resurecting after loading a saved game). You can join the playtest, wishlist or see the patch notes: store.steampowered.com/app/4000460/... #indiegames #indie #gamedev
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Alex Ene 🦀 @alexene.dev · 06/06/2026
Something's off with these adwares, but not sure exactly what
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Alex Ene 🦀 @alexene.dev · 14/05/2026
What are these? NEW Trees! Where can you see them? In my game! An early alpha is available on steam (free ofc!) and you can experience all the hand crafted glitches, bugs and dwarves and things!!! Alpha 0.0.6 is out. Check it out here: store.steampowered.com/app/4000460/... #gamedev #indiegames
Pixelated dwarves near a fire between pine and apple trees
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Alex Ene 🦀 @alexene.dev · 10/02/2026
I thought it restricts channels where the creators checked this. Can this be changed on the discord side?
Discord option to enable an age restricted channel
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Alex Ene 🦀 @alexene.dev · 08/02/2026
Tried opencode. Asked how i can change the image above my login bar in the linux setup i have. Consumed 23GB of RAM. Not once, but 25% of time it just randomly leaks huge amount of memory Turns out both opencode and claude code are incredibly convoluted ways of drawing some terminal UI with React
Opencode consuming 23GB ram and 25% of my CPU
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Alex Ene 🦀 @alexene.dev · 30/01/2026
@bcantrill.bsky.social You made it in the article :)
This is a good contemporaneous post about Oracle’s mismanagement of Solaris from Bryan Cantrill, one of Oracle’s eldest haters:

    As had been rumored for a while, Oracle effectively killed Solaris on Friday. When I first saw this, I had assumed that this was merely a deep cut, but in talking to Solaris engineers still at Oracle, it is clearly much more than that. It is a cut so deep as to be fatal: the core Solaris engineering organization lost on the order of 90% of its people, including essentially all management.
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Alex Ene 🦀 @alexene.dev · 28/01/2026
Soon(tm) :D
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Alex Ene 🦀 @alexene.dev · 21/01/2026
Added some light emitters on workbenches. #rust #wgpu-rs
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Alex Ene 🦀 @alexene.dev · 04/11/2025
@github.com I was targeted by some spam thing but now my notifications always show me this thing and it's somehow impossible to remove (see gitcoin random spam in the left hand side)
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Alex Ene 🦀 @alexene.dev · 10/09/2025
Dwarves sleep in their beds now. Follow for more silly game with dwarves from scratch updates! #gamedev #indiedev
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Alex Ene 🦀 @alexene.dev · 24/08/2025
Today! At 19:00 BST you can join and see me do things for my game: Twitch: www.twitch.tv/dwarfworldgame Youtube: www.youtube.com/@DwarfWorldGame #gamedev #indiedev #rust
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Alex Ene 🦀 @alexene.dev · 22/08/2025
Added some fog to my game: Check it out on: dwarfworldgame.com And join the discord if you want to see me struggle in realtime working on it. Here's an invite link: discord.gg/vsRCxnY #rustlang #gamedev #indiegame
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Alex Ene 🦀 @alexene.dev · 19/08/2025
Day-night cycles for my colony sim now have different light and sky color settings per season. Things are starting to shape up. #gamedev #indiedev
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Alex Ene 🦀 @alexene.dev · 14/08/2025
Should i pick up this usb stick i found in the tube?
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Alex Ene 🦀 @alexene.dev · 19/07/2025
Thanks AI, this is exactly what I wanted!
Search query: wgpu and sdl window size

Google AI summary: In WGPU and SDL, window sizing involves setting the initial dimensions and handling resizing. SDL provides functions to create and manage windows, including setting minimum and maximum sizes. WGPU, on the other hand, primarily deals with texture sizes and doesn't natively support in-place resizing of textures, requiring recreation on resize
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Alex Ene 🦀 @alexene.dev · 01/07/2025
Some dwarven updates for dwarf.world 1) Chickens eat grass 2) Campfires now have a cute animation #gamedev #indiedev #rustlang
Dwarves move around a nicely animated campfire in a pixel-art isometric game.
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Alex Ene 🦀 @alexene.dev · 09/06/2025
Remember when I said I am not happy with Zed's search due to how slow it is? It's way faster now and shows me a list of files with results (not just the buffer). Amazing things have happened in the past weeks!!!
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Alex Ene 🦀 @alexene.dev · 09/06/2025
Wheat grows now and occludes dwarves as expected. #rustlang #gamedev #indiegame You can follow along the progress at: dwarf.world or in the discord (linked on that page)
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Alex Ene 🦀 @alexene.dev · 03/06/2025
Streaming trees with voxels LODs is cool and all that, but I have an update of my own: Chickens have been added to dwarf.world #gamedev #rust
A chicken moving around in a voxel game with dwarves around
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Alex Ene 🦀 @alexene.dev · 29/05/2025
Woodsmith added (as well as a bunch of other furniture items). Soon to add more crafting stations and vegetation. #rustlang #gamedev
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Alex Ene 🦀 @alexene.dev · 14/05/2025
Tried the @zed.dev debugger feature. Works well. Needs a few features but it's good enough to make this my editor now. Amazing work to everyone involved in this!
Debugging some rust code in zed editor
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Alex Ene 🦀 @alexene.dev · 11/05/2025
Added a few furniture wooden items: chairs, beds, bed frames, doors -Re-enabled spawning of other ground types) -Fixed some animations issues where dwarves jumped around. -Allow spawning items bigger than one cell (bed is 2x2) #gamedev #rust #wgpu
Isometric game with dwarves and a few furniture items visible (bedframe, door, chair)
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Alex Ene 🦀 @alexene.dev · 11/05/2025
What a hater
GitHub Copilot
I'm sorry, but I can only answer questions related to the code in your current workspace or general VS Code questions. I cannot provide assistance with Neovim configuration.
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Alex Ene 🦀 @alexene.dev · 19/04/2025
This was an adventure :D
Added 10529 lines
Deleted 3085
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Alex Ene 🦀 @alexene.dev · 19/04/2025
It works by carefully projecting the 2D art onto cubes and quads. E.g this is drawn by pixel artists in aseprite and then i carefully project it on cubes so it's pixel perfect in the isometric view.
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Alex Ene 🦀 @alexene.dev · 22/12/2024
Avocados with webgpu-rs and #rustlang
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Alex Ene 🦀 @alexene.dev · 19/11/2024
Cool stuff
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