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AlexAugerDev-Z

@alexaugerdev.bsky.social
926 followers 42 following 467 posts

Making - Zelda GBC Fangame Made - Kirby: Wacky Episode

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Reposted by AlexAugerDev-Z
WaddleDev @waddledev.bsky.social · 24/09/2026
In these Sky Ruins, pogoing will be your best friend! Play this level, and many more in Waddle Knight Deluxe, the challenging Kirby fangame with gameplay inspired by Hollow Knight and Cuphead! #Kirby #Nintendo #Gamedev #Indiedev #GameMaker #Fangame
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AlexAugerDev-Z @alexaugerdev.bsky.social · 24/09/2026
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AlexAugerDev-Z @alexaugerdev.bsky.social · 08/09/2026
Hey, listen! #zelda #ocarinaoftime
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AlexAugerDev-Z @alexaugerdev.bsky.social · 14/08/2026
Definitely, game dev just makes me happy, so I'm a little bummed I don't have as much time/energy to dedicate to the craft. I'll figure out a course of action in due time 🤔
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AlexAugerDev-Z @alexaugerdev.bsky.social · 14/08/2026
Thanks so much for the support, I saw you reposting a lot of the older content and it's very much appreciated. Doesn't go unnoticed! :D
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AlexAugerDev-Z @alexaugerdev.bsky.social · 14/08/2026
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AlexAugerDev-Z @alexaugerdev.bsky.social · 29/07/2026
All the transformation rings will have 2 useful abilities of their own, but will disable other items.
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AlexAugerDev-Z @alexaugerdev.bsky.social · 29/07/2026
A brand new transformation ring rolls around! Enemies beware, this one packs quite a punch! (WIP)⛰️ #zelda #fangame #gamedev #indiedev #gamedesign #gaming #retrogame #pixelart
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Reposted by AlexAugerDev-Z
transmutrix @transmutrix.bsky.social · 22/07/2026
Ducky Sokoban DX is out now on itch! ^_^ it comes with 23 packs of classic Sokoban levels from around the internet, for over 1,000 puzzles, and you can add more packs in the standard text format if you like 💙 link in reply!
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AlexAugerDev-Z @alexaugerdev.bsky.social · 17/07/2026
I can tone it down of it helps. The original sprite also moves quickly, but there's room for clarity improvement. Lastly, while multiple Gels can latch on at one in OoA/S, here it's only one at a time. They're more aggressive now, so getting piled up would be more annoying than anything.
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AlexAugerDev-Z @alexaugerdev.bsky.social · 16/07/2026
These Zols are simply looking for people to Gel with... They ooze with cuteness too! #zelda #fangame #gaming #gamedev #retrogame #pixelart
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AlexAugerDev-Z @alexaugerdev.bsky.social · 11/07/2026
While I understand the eagerness to play, please understand the scope of my work is a lot grander than I make seem. I have been dreaming of making such a game for around 20 years, so I genuinely wouldn't mind taking 20 more just to realize the vision.
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AlexAugerDev-Z @alexaugerdev.bsky.social · 11/07/2026
A lot of work goes into this project despite its 8-bit nature. It's the result of countless hours of analysis for each singular element of the series, with decisions made on what works best, what feels more fun & engaging + personal preferences. Stuff HAPPENS behind the scenes.
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AlexAugerDev-Z @alexaugerdev.bsky.social · 09/07/2026
🚨WARNING 🚨: You may receive a few bites before getting to learn the Ropes. #zelda #fangame #gamedev #gamedesign #retrogame #pixelart
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AlexAugerDev-Z @alexaugerdev.bsky.social · 30/06/2026
Whole new game
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AlexAugerDev-Z @alexaugerdev.bsky.social · 30/06/2026
Only when a hit kills. I disagree that it's irritating since the N64 games do it too, but you'll be able to disable it anyways.
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AlexAugerDev-Z @alexaugerdev.bsky.social · 30/06/2026
When it reaches a room border, either subtract 180 if down or left wall, or add 180 if up or right. Ideally check those before the seen-above movement script. My Keese moves at a speed of 0.65 pixels. Hope it clears it up a bit!
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AlexAugerDev-Z @alexaugerdev.bsky.social · 30/06/2026
I've done it differently from the original, but it basically goes like this: -Starts idle, chooses a direction angle at random from 0-359 on frame 0. -On each subsequent frame, add a value at random ranging from [-15, 15] to the direction angle, then calculate its hspeed & vspeed based on that.
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AlexAugerDev-Z @alexaugerdev.bsky.social · 29/06/2026
Slowly working on Zelda again amidst the OoT hype, you better bat an eye, or these critters will come flying fast in your face! #zelda #fangame #gamedev
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AlexAugerDev-Z @alexaugerdev.bsky.social · 28/05/2026
Zelda is going on hiatus for a while, as I've got other important stuff to do in life. See you all soon, hopefully!
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AlexAugerDev-Z @alexaugerdev.bsky.social · 23/05/2026
Same shit that's been going on with Apple, I see. What a disappointment.
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Reposted by AlexAugerDev-Z
WaddleDev @waddledev.bsky.social · 20/05/2026
I'm proud to announce that I am now a part of Grape Garden Games! Please check out this new footage of Waddle Knight Deluxe and the Gooey game, along with many other awesome fangames! Follow @grapegardengames.bsky.social for more updates! #Kirby #Nintendo #Gamedev #Indiedev #Fangame
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AlexAugerDev-Z @alexaugerdev.bsky.social · 06/05/2026
Your art genuinely heals the soul, the color composition on this is magnificent to look at!
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Reposted by AlexAugerDev-Z
Scarfy ✦ @scarfystarr.bsky.social · 05/05/2026
Relaxing Frogs 🪷
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AlexAugerDev-Z @alexaugerdev.bsky.social · 04/05/2026
Pitting the 1st Gen Ring against the 2 monster types I've showcased thus far. So retro! #zelda #fangame
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AlexAugerDev-Z @alexaugerdev.bsky.social · 01/05/2026
Hero and Dark Knight, locked in a fierce battle to the death. Who will prevail in the end? ⚔️ I've been working real hard on stuff, I'm proud to show a cinematic small snippet of a battle against Darknuts! #zelda #fangame #gamedev #gamedesign #gaming #retrogame #pixelart
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Reposted by AlexAugerDev-Z
Yacht Club Games @yachtclubgames.bsky.social · 24/04/2026
Mina the Hollower has officially gone GOLD! The game is complete and has begun the submissions process with our first-party partners. We’ll know the final release date soon and as soon as we can share it, you’ll know it. Thank you for sticking with us. We can’t wait for you to play!
Mina whipping nightstar.
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AlexAugerDev-Z @alexaugerdev.bsky.social · 20/04/2026
Yeah, I just think there's a lot of room to improve the combat design of 2D Zelda, and restricting your inputs I feel isn't the best solution. Having the entire inventory synergize with every part of the game (combat, exploration, puzzles) is a satisfying prospect I wanna get right.
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AlexAugerDev-Z @alexaugerdev.bsky.social · 20/04/2026
They condition you pretty quickly to use the shield, against the urchins & sword enemies in the Switch version. And I've rarely seen people mention how it changes how you approach combat scenarios, for the worse I think. Sword for offense, shield for defense, work most of the time.
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AlexAugerDev-Z @alexaugerdev.bsky.social · 20/04/2026
I've always felt stronger, but more vulnerable in the GB games since I always make the choice of not equipping the shield, instead opting for another offensive item. Ideally, every item should be viable, thus reinforcing the decision making of choosing what to equip
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AlexAugerDev-Z @alexaugerdev.bsky.social · 20/04/2026
Interesting perspective of character design! I wasn't a fan of LA remake adding them at all times, I feel like it's a weaker choice gamedesign-wise, since it puts them on a pedestal above the other equippable items, like they're somehow more important.
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AlexAugerDev-Z @alexaugerdev.bsky.social · 20/04/2026
Yeah, that's the same reasoning I've got so far.
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AlexAugerDev-Z @alexaugerdev.bsky.social · 19/04/2026
Yeah, I'm not considering implementing it, I'm rather confused by where the suggestion comes from in the first place. If they want a dedicated Sword & Shield button, they'd just have to choose one and never swap them. I feel like it's not worth sacrificing freedom of choice.
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AlexAugerDev-Z @alexaugerdev.bsky.social · 19/04/2026
I've received multiple suggestions for making the Sword & Shield have their own buttons. If you agree with this, can you explain your reasoning? Many thanks in advance 🙂
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AlexAugerDev-Z @alexaugerdev.bsky.social · 18/04/2026
Time for some barrel stealth action! Can I go around without being seen? 🥷 >🐙 #zelda #fangame #gamedev #gameplay #gamedesign #pixelart
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AlexAugerDev-Z @alexaugerdev.bsky.social · 16/04/2026
My dear, dear Skringle, Your existence has yet to be forgotten. The time of your return is nigh, that I promise with my whole being. May it be tomorrow, or in a thousand years... The people of the land shall at last know happiness. Eternal praise be to Lord Skringle.
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AlexAugerDev-Z @alexaugerdev.bsky.social · 15/04/2026
I didn't really like how it was impossible to tell when an enemy's going to fire in the GB games, especially when Zelda 1 did a nice job in that regard even with its limitations. So now they have lil' attack animations :)
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AlexAugerDev-Z @alexaugerdev.bsky.social · 15/04/2026
Side note, but it's impossible for me to get good gameplay while recording lmao. Gameplay looks and feels fantastic while testing, but as soon as I hit record, the curse hits me! 😡 I swear it's hella cool to experience.
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AlexAugerDev-Z @alexaugerdev.bsky.social · 15/04/2026
Yes, which you can use to your advantage if feeling wise :)
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AlexAugerDev-Z @alexaugerdev.bsky.social · 15/04/2026
More Octorok footage with added tweaks. It's becoming real satisfying to fight! Notice how using your different tools allow you to approach them in various ways? If you have trouble evading their projectiles, try equipping a shield! #zelda #fangame #gamedev #gamedesign #pixelart
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AlexAugerDev-Z @alexaugerdev.bsky.social · 15/04/2026
About Me: Games (Zelda Edition) Not sure what this means, but trend looked fun :)
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AlexAugerDev-Z @alexaugerdev.bsky.social · 13/04/2026
Cereal confirmed more potent than the Triforce? More likely than you think!
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AlexAugerDev-Z @alexaugerdev.bsky.social · 13/04/2026
Yup! You can use that quite strategically too, since they counterattack each hit. In the case of the Octoroks, they fire at the direction of the attacker. If there's no attacker anymore, then they won't bother.
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AlexAugerDev-Z @alexaugerdev.bsky.social · 13/04/2026
It's a new counterattack system, where they'll face and attack you after you hit them, which can indeed be used strategically!
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AlexAugerDev-Z @alexaugerdev.bsky.social · 13/04/2026
Their high HP is mainly for testing and showcase purposes, else you wouldn't really get to see them much in action lol. And yeah, I do get inspired by Wind Waker's combat antics quite a lot, so I really wanted enemies to be able to hurt each other. Adds personality.
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AlexAugerDev-Z @alexaugerdev.bsky.social · 13/04/2026
Thank you! The way I go about making this kind of stuff is to first recreate their original behavior from feel, then I tweak it to my own liking and needs. That way it feels both accurate and new.
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AlexAugerDev-Z @alexaugerdev.bsky.social · 13/04/2026
After months of procrastination, we finally have our first enemy, the classic Octorok! You may find they're a little more aggressive and involved than before, so stay on your toes and fight! (Parts are still WIP) #zelda #fangame #gamedev #gamedesign #pixelart
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AlexAugerDev-Z @alexaugerdev.bsky.social · 06/04/2026
Good guess, but not quite 😉
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AlexAugerDev-Z @alexaugerdev.bsky.social · 06/04/2026
Made my decision, thanks everyone for helping me pick! :D
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AlexAugerDev-Z @alexaugerdev.bsky.social · 06/04/2026
Yo, I got $20 to spend on gaming, please help me decide on something from my wishlist? Any recs? Thanks!
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