albertnez @albertnez.com · 02/09/2026I recall reading about how many copycats were surfacing, but I didn't see how far they made it. It indeed looks a bit ridiculous. I wonder what Steam will do, if anything. 120
Reposted by albertnezalbertnez @albertnez.com · 08/05/2026My friend recently published a chain-reaction deck-building game in #GodotEngine, and it's criminally undervalued. The core loop and progression of the game is really good, and overall a fun experience. Try it out! store.steampowered.com/app/4195030/...store.steampowered.comballs on SteamA chain-reaction deck-building game in which you build the perfect combo machine to achieve the highest-scoring explosion chains. 052
Reposted by albertnez𝓢𝓽𝓮𝓿𝓮𝓷🤘🎸💙 @redfives.bsky.social · 01/07/2026New PlayStation marketing just dropped 9286272000
albertnez @albertnez.com · 16/06/2026This so much lol. Feels like having to kill a child that you can't feed anymore somehow, if the feature is developed enough. 020
Reposted by albertnezZi @majormcdoom.bsky.social · 09/06/2026Made a little Godot addon that turns special GDScript comments into "backsplashes". Makes my scripts more readable at a glance, and more fun. 🤓📝💦 Grab it here under "Hashtag Backsplash": codeberg.org/MajorMcDoom/... #GodotEngine #gamedev #indiedev 1541666
albertnez @albertnez.com · 08/06/2026Is this fully custom made? Did you researched if there were previous solutions or addons? I'm not sure how many games handle this, but surely many would want to of it was easy. 100
albertnez @albertnez.com · 06/06/2026This one was hard to guess it's a pico8 game. very polished and nice feel! 110
albertnez @albertnez.com · 04/06/2026I just noticed in the Credits of @blukulelestudio.bsky.social's Gambonanza, one of the names shows hearts particles when tapped, and I think it's a very cute and subte detail ☺️ 050
Reposted by albertnezOkomotive @okomotive.ch · 04/06/2026😁⚡️ Exciting NEWS!! The new PinKeep trailer is out! The game changed so much over the past several months. We had to create a new trailer to make you as excited about it as we are! Check out the demo on Steam and share your thoughts! 22912
albertnez @albertnez.com · 03/06/2026I'm 1 Wishlist away to reach 50 Wishlists. Thanks god it's #WishlistWednesday! store.steampowered.com/app/4288970/... #IndieDev #GameDev #Godot 0101
albertnez @albertnez.com · 22/05/2026I reworked a bit the art because I was told it was too close to skifree, but the trailer still shows it :) 010
albertnez @albertnez.com · 20/05/2026This looks great! I had to go with Nuphy Air75 and silent switches myselff, because I couldn't convince my girlfriend that hearing me typing on a thocky keyboard would be better 😅. I like it a lot, but if I could, I'd still go for a thock. 110
albertnez @albertnez.com · 20/05/2026This indie dev is doing a snowboarding roguelike arcade game. Today is #wishlistwednesday, so it's the last day you can Wishlist on Steam: store.steampowered.com/app/4288970/... #indiedev #gamedev #godot 2215
albertnez @albertnez.com · 09/05/2026TIL that the History tab in the #GodotEngine Inspector, it's not just a log of messages, it's a list of snapshots that you can click, and revert to that state! 🤯 #Godot 040
albertnez @albertnez.com · 08/05/2026My friend recently published a chain-reaction deck-building game in #GodotEngine, and it's criminally undervalued. The core loop and progression of the game is really good, and overall a fun experience. Try it out! store.steampowered.com/app/4195030/...store.steampowered.comballs on SteamA chain-reaction deck-building game in which you build the perfect combo machine to achieve the highest-scoring explosion chains. 052
Reposted by albertnezApple Picker: Wishlist on Steam! @arcaludi.bsky.social · 06/05/2026🍎Pick apples. 🧞Wish for Apples. 🦄(Don't) kill the unicorn. The Applefication of everything begins now. 👁️✨👁️ Apple Picker is coming to Steam! 👻 #indiedev #indiegame #applepicker #incremental #steam 174
albertnez @albertnez.com · 03/05/2026Just yesterday I was trying to use VSCode as an external editor for Godot, which I'm still not fully convinced. But I went with vscodium.com, and given the above, it feels more like it should be the default vs VSCode.vscodium.comVSCodium - Open Source Binaries of VSCodeFree/Libre Open Source Software Binaries of VSCode 000
albertnez @albertnez.com · 23/04/2026Long time without posting, but worked a bit on the infinite Freeride mode for my snowboard game #gamedev #godotEngine #indiedev 0144
albertnez @albertnez.com · 29/03/2026I kept hearing the "you need at least 7k wishlists", that it almost looks absurd that some get over 250k! Congrats! 010
Reposted by albertnezChristophe is making Prerolled! @qaqelol.bsky.social · 27/03/2026The plugin is already in the AssetLib!! Since the plugin stores the settings and cheatsheets globally, you can add it to any project in like 3 clicks, directly in the engine!! #Godot #GameDev #Tool 414131
albertnez @albertnez.com · 27/03/2026At first glance, I thought it was a tablet on top of the table showing the game. Looking really good! 020
albertnez @albertnez.com · 27/03/2026Yesterday i saw that Steam has a tag directly for "Gambling", and thought of this great post. 000
Reposted by albertnezAlasdair Beckett-King @misterabk.bsky.social · 18/03/2026The relatable parts of this story are: a) releasing a game on Steam b) crying 669074
albertnez @albertnez.com · 08/03/2026This is super cool! I find myself only leaving the editor help when checking these formatting, bbcode, tweens, etc., but would love to remain in the editor. Is this available already? 110
Reposted by albertnezKayin @kayin.moe · 07/03/2026A friend of mine who runs these things always repeats something to me along the lines of "Playtests and Research isn't for telling you the right thing to do, it's to confirm to you that your assumptions are correct and that your intentions are getting through to the players" and that's stuck with me 12729188
albertnez @albertnez.com · 04/03/2026It's #WishlistWednesday for Snowboard Rogues! store.steampowered.com/app/4288970/ #indiedev #indiegame #godotengine 172
albertnez @albertnez.com · 28/02/2026You can wishlist the game on Steam! store.steampowered.com/app/4288970/...store.steampowered.comSnowboard Rogues on SteamThe snowboarding roguelike. Master your riding skills to survive all threats in a procedurally generated ski resort. Inspired by 90s' FreeSki and modern Roguelikes. 010
albertnez @albertnez.com · 28/02/2026Having an almost perfect run at my snowboarding game #screenshotSaturday #indiedev #gamedev #godotengine 1173
albertnez @albertnez.com · 27/02/2026Walking on the street. I put my headphones on, and play Emptylands - Blood Cultures. I close my eyes, and teleport instantly into the Underworld from @skatestory.com. I love games that build such a connection with the music, that let's you go back to that world from it. 030
albertnez @albertnez.com · 26/02/2026Worked on the chairlift queuing #indiedev #gamedev #godotEngine 091
albertnez @albertnez.com · 23/02/2026Worked on the avalanche today for my snowboarding game. #indiedev #godot #gamedev 0141
albertnez @albertnez.com · 22/02/2026Thank you! I definitely want to add more challenging mode, but I'm still figuring out how this will come in the game (difficulty option, unlockable modes, etc.) It's surprisingly hard to design it to make it engaging enough, without having a steep learning curve! 000
albertnez @albertnez.com · 22/02/2026This is the way. I think here is where accepting tradeoffs can shine. Do you even write a "TODO" in the comment, or just fully embrace it? 100
albertnez @albertnez.com · 22/02/2026I used the same approach as @heytibo.bsky.social explained in gotibo.fr/blog/fake-3d..., which gave better results that I expected. For my case, I overstretched the goggles to make it look like I wanted, and then clip to the body. 110
albertnez @albertnez.com · 21/02/2026Added a snow cannon, and rotating visuals for the characters in my top-down Snowboarding Roguelike game, just in time for #ScreenshotSaturday #IndieDev #GameDev #Godot 291
albertnez @albertnez.com · 21/02/2026This is what the world would look like if we funded better the Ministry of silly walks. 0371
albertnez @albertnez.com · 21/02/2026I didn't get to publish this to the AssetLib, but you can just get it on the github repo: github.com/albertnez/qu... 000
albertnez @albertnez.com · 19/02/2026Ah this would be so nice!! I've been in need for this for a while. 010
albertnez @albertnez.com · 19/02/2026Yeah, I got similar feedback in r/DestroyMyGame, so I'll definitely change it! 010
Reposted by albertnezMatt Norlander @norlander.bsky.social · 14/02/2026Really photo editing here by Hector Vivas of Getty Images. Composite of the women's snowboard halfpipe final, depicting all the female Olympians who competed. 131845418
albertnez @albertnez.com · 15/02/2026I was wasting too much time going to the specific scenarios I wanted to test in my game (even with LimboConsole), so I made a dropdown of scenarios next to the play buttons in #GodotEngine, so I just need to press F5 and that's it. 170
albertnez @albertnez.com · 13/02/2026Oh, it's the adrenaline particles. They fill up your bar, but just the bar alone was hard for players to notice, so I made them go to the adrenaline bar to catch your attention. The more adrenaline you obtain, the bigger and more particles you get. 110
albertnez @albertnez.com · 12/02/2026Finally created the Steam page for the snowboarding roguelike game I've been developing on #godot for the last months: Snowboard Rogues! Inspired by 90's SkiFree classic. Planning to release a demo on itch in the next weeks! s.team/a/4288970 181
Reposted by albertnezOld Cake Factory @oldcakefactory.bsky.social · 09/02/2026🍣 Goblin Sushi is out now in Early Access! 🔥 The goblin kitchen is officially open with a 10% launch discount to celebrate. From demo to EA, shaped by your feedback. Now available on Steam, Google Play & the App Store. Thank you for the amazing support ❤️ store.steampowered.com/app/3734290/... 45636
albertnez @albertnez.com · 08/02/2026Same here, I don't think I've ever used them because I forgot! Nice solution to the problem overall! 010
Reposted by albertnezFlorian R. Hanke @hanke.bsky.social · 08/02/2026I always had the issue that in signal receiving callables I needed to declare all parameters, even though I only wanted to respond to an emitted signal, and not use the provided params. Varargs to the rescue: `signal_name.connect(func(..._ignored): …)`. Nicer and clearer 🥰 #godotengine #gdscript 142