albertnez @albertnez.com · 04/06/2026I just noticed in the Credits of @blukulelestudio.bsky.social's Gambonanza, one of the names shows hearts particles when tapped, and I think it's a very cute and subte detail ☺️ 050
albertnez @albertnez.com · 03/06/2026I'm 1 Wishlist away to reach 50 Wishlists. Thanks god it's #WishlistWednesday! store.steampowered.com/app/4288970/... #IndieDev #GameDev #Godot 0101
albertnez @albertnez.com · 22/05/2026I reworked a bit the art because I was told it was too close to skifree, but the trailer still shows it :) 010
albertnez @albertnez.com · 20/05/2026This indie dev is doing a snowboarding roguelike arcade game. Today is #wishlistwednesday, so it's the last day you can Wishlist on Steam: store.steampowered.com/app/4288970/... #indiedev #gamedev #godot 2215
albertnez @albertnez.com · 09/05/2026TIL that the History tab in the #GodotEngine Inspector, it's not just a log of messages, it's a list of snapshots that you can click, and revert to that state! 🤯 #Godot 040
albertnez @albertnez.com · 23/04/2026Long time without posting, but worked a bit on the infinite Freeride mode for my snowboard game #gamedev #godotEngine #indiedev 0144
albertnez @albertnez.com · 04/03/2026It's #WishlistWednesday for Snowboard Rogues! store.steampowered.com/app/4288970/ #indiedev #indiegame #godotengine 172
albertnez @albertnez.com · 28/02/2026Having an almost perfect run at my snowboarding game #screenshotSaturday #indiedev #gamedev #godotengine 1173
albertnez @albertnez.com · 26/02/2026Worked on the chairlift queuing #indiedev #gamedev #godotEngine 091
albertnez @albertnez.com · 23/02/2026Worked on the avalanche today for my snowboarding game. #indiedev #godot #gamedev 0141
albertnez @albertnez.com · 22/02/2026I used the same approach as @heytibo.bsky.social explained in gotibo.fr/blog/fake-3d..., which gave better results that I expected. For my case, I overstretched the goggles to make it look like I wanted, and then clip to the body. 110
albertnez @albertnez.com · 21/02/2026Added a snow cannon, and rotating visuals for the characters in my top-down Snowboarding Roguelike game, just in time for #ScreenshotSaturday #IndieDev #GameDev #Godot 291
albertnez @albertnez.com · 15/02/2026I was wasting too much time going to the specific scenarios I wanted to test in my game (even with LimboConsole), so I made a dropdown of scenarios next to the play buttons in #GodotEngine, so I just need to press F5 and that's it. 170
albertnez @albertnez.com · 13/02/2026Oh, it's the adrenaline particles. They fill up your bar, but just the bar alone was hard for players to notice, so I made them go to the adrenaline bar to catch your attention. The more adrenaline you obtain, the bigger and more particles you get. 110
albertnez @albertnez.com · 12/02/2026Finally created the Steam page for the snowboarding roguelike game I've been developing on #godot for the last months: Snowboard Rogues! Inspired by 90's SkiFree classic. Planning to release a demo on itch in the next weeks! s.team/a/4288970 181
albertnez @albertnez.com · 03/02/2026There's this meme that's always in my head "I want to feel like I did when I first played pokemon silver in the early 00s". It's a bit funny to compare them, but Skate Story gave me 'that immersive feel'. 070
albertnez @albertnez.com · 03/02/2026Yesterday I finished @skatestory.com from @bysameng.com. This game felt and vibed to me like no other game before. It trully felt like pushing the boundaries of the media. 2181
albertnez @albertnez.com · 03/02/2026Some days ago, my girlfriend and I did old vinyl painting with acrylics, so I painted my favorite album cover "Currents" from Tame Impala. 030
albertnez @albertnez.com · 10/11/2025TIL about the Evaluation in the #GodotEngine, where you can even call methods! 010
albertnez @albertnez.com · 18/10/2025TIL In #GodotEngine, while debugging, you can hover on any variable with the mouse and you'll see the current value. You don't need to find it in the 'local stack variables' list. 031
albertnez @albertnez.com · 16/07/2025Is there a way to @export a slider for a (min,max) pair, like for Particle Material in #GodotEngine? They are very useful, but I'm surprised they are not builtin, like the @export_range. 120
albertnez @albertnez.com · 25/06/2025True. But also doing `var node := SCENE.instantiate()`, you get autocomplete for node's variable in the editor, but misses type checks, a bit misleading... `upgrade` was also non typed (I wish I had := type deduction). I found out Enum iteration gives you Strings once I added static typing to it. 110