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Alabaster Garden

@alabastergarden.bsky.social
423 followers 71 following 95 posts

game dev kinda telling you i have multiple side projects would be assuming have a main project

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Alabaster Garden @alabastergarden.bsky.social · 29/04/2026
wyd in this situation #godot #indiedev #gamedev
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Alabaster Garden @alabastergarden.bsky.social · 24/04/2026
back in the saddle #godot #gamedev #indiedev
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Alabaster Garden @alabastergarden.bsky.social · 19/01/2026
hey yeah im still alive but the months since my last post have been awful and fairly catastrophic for my mental health, im only just now trying to get back into dev stuff but unsure if ill want to share progress or not, hopefully ill have something to show off sometime
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Alabaster Garden @alabastergarden.bsky.social · 12/08/2025
youtube.com
Tough time never last only tough people last, bo demi demi
YouTube video by Demi Demi official
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Alabaster Garden @alabastergarden.bsky.social · 01/07/2025
hey friendly advice if youre ever thinking to yourself "oh ill just quickly look at that new factory game update that just came out" the only thing you should actually be doing quickly is going outside before the next 14 days of your life suddenly disappear before your eyes
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Alabaster Garden @alabastergarden.bsky.social · 25/06/2025
Im having visions
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Alabaster Garden @alabastergarden.bsky.social · 22/06/2025
give
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Alabaster Garden @alabastergarden.bsky.social · 15/06/2025
i had no idea i uploaded this with sound lmao
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Alabaster Garden @alabastergarden.bsky.social · 15/06/2025
Managed to convert the pet controller to a rigidbody system, so now they can be picked up and carried and flung around Also squeezed in a genetics/reproduction system before getting super sick and being knocked out for the rest of the week Stress testing is fun though #godot #indiedev #gamedev
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Alabaster Garden @alabastergarden.bsky.social · 09/06/2025
It's less about making everything balanced/scalable and more about making most systems ignorable without them impacting your preferred playstyle if you refuse to engage with them. Like with Minecraft how you can just build random stuff and never engage with the Nether/End if you don't want to.
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Alabaster Garden @alabastergarden.bsky.social · 08/06/2025
One of the things I want to enable is to allow the player to choose if they just want to look after a single creature or have an entire collection/community of them, I want to enable multiple different styles of play
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Alabaster Garden @alabastergarden.bsky.social · 08/06/2025
They all have their own genetic profile as breeding/trait chasing is something I'm wanting to implement, same with decorations and clothes/accessories
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Alabaster Garden @alabastergarden.bsky.social · 08/06/2025
Oh and lots of tweens to add juice
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Alabaster Garden @alabastergarden.bsky.social · 08/06/2025
Pretty much everything you see here is made entirely with raw control nodes and very few imported textures. It's just lots of panels, margin containers and subviewport containers, so the scene tree gets a bit cramped but if everything is anchored correctly it always scales perfectly
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Alabaster Garden @alabastergarden.bsky.social · 08/06/2025
docs.godotengine.org/en/stable/
docs.godotengine.org
Godot Docs – 4.4 branch
Welcome to the official documentation of Godot Engine, the free and open source community-driven 2D and 3D game engine! If you are new to this documentation, we recommend that you read the introduc...
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Alabaster Garden @alabastergarden.bsky.social · 08/06/2025
They have goal oriented action planning agents up and running currently, I just need to add more behaviours and activities, but right now they can gather wood stone and gold on their own terms and get to keep a small portion for themselves to buy their own items if they want something
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Alabaster Garden @alabastergarden.bsky.social · 07/06/2025
this shit is like teleglitch little nightmares and inside did the fusion dance inside the BLAME! megacity why the fuck is it only on ps5 this is like 600% my shit i wanna play it put it on steam dammit
youtube.com
End of Abyss | Reveal Trailer - PS5 Games
YouTube video by PlayStation
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Alabaster Garden @alabastergarden.bsky.social · 05/06/2025
I added an option to disable the background transparency and now it looks like one of those fake operating systems you see in random TV shows #godot #gamedev #indiedev
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Alabaster Garden @alabastergarden.bsky.social · 02/06/2025
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Alabaster Garden @alabastergarden.bsky.social · 01/06/2025
Added a goal oriented AI system to the pets so they can think for themselves now, and to keep an eye on their new behaviors I added a button that seamlessly transitions from the desktop to a fullscreen 1st-person mode so you can chat with them and explore their world #godot #indiedev #gamedev
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Alabaster Garden @alabastergarden.bsky.social · 25/05/2025
Wanted to get some UI programming practice in so I spent the last week putting together a rough prototype for a game about looking after little creatures that live in a crystal ball on your desktop with a sort of TCG-esque menu aesthetic and now I'm kinda obsessed with it #godot #gamedev #indiedev
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Alabaster Garden @alabastergarden.bsky.social · 20/05/2025
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Carrie @carebear620.bsky.social · 15/05/2025
I believe in you.
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Alabaster Garden @alabastergarden.bsky.social · 13/05/2025
playing ff7 remake for the first time rn and suddenly felt compelled to make this 🔊
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Alabaster Garden @alabastergarden.bsky.social · 04/05/2025
All three
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Skill Up @skillup.bsky.social · 03/05/2025
ABC projecting Dutton to lose his seat LFGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGG!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
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Alabaster Garden @alabastergarden.bsky.social · 03/05/2025
man i though refactoring stuff was dull but writing a save system is a fucking draaaaaaaaaaaaaaag
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Alabaster Garden @alabastergarden.bsky.social · 23/04/2025
im refactoring it again
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Alabaster Garden @alabastergarden.bsky.social · 17/04/2025
how it feels to play blue prince
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Alabaster Garden @alabastergarden.bsky.social · 14/04/2025
im a few minor features away from connecting all the main systems and finally closing up the main gameplay loop in my current project, but these minor features are causing me more grief than the big things, not from a technical perspective but cause i cant make up my mind on how i want them to work
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Alabaster Garden @alabastergarden.bsky.social · 10/04/2025
highest honour
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Alabaster Garden @alabastergarden.bsky.social · 10/04/2025
just wrapped what an absolutely exquisite game 10/10
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Fyyaa @fyyaa.bsky.social · 02/04/2025
small
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Alabaster Garden @alabastergarden.bsky.social · 25/03/2025
man when people said game development was hard i thought they meant like 'creating enough content is hard' or 'making the game fun is hard' but its actually 'i cant believe im refactoring this system for the 5th time' hard
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Alabaster Garden @alabastergarden.bsky.social · 14/03/2025
The biggest one is external dependency issues, but also overuse of inheritance and improper use of autoloads
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Alabaster Garden @alabastergarden.bsky.social · 14/03/2025
recently each little change to a system i make has been feeling like a mountain of work did some reading and turns out its just a result of my dogshit architecture which i couldnt recognise cause know nothing about good code architecture practices the joys of self-teaching yourself any skill lmao
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Alabaster Garden @alabastergarden.bsky.social · 10/03/2025
had a dream about a game that was like a combination of yume niki, basilisk 2000 and babbdi and I can't stop thinking about it
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beetle moses @beetlemoses.bsky.social · 09/03/2025
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Alabaster Garden @alabastergarden.bsky.social · 06/03/2025
me when my code
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Alabaster Garden @alabastergarden.bsky.social · 03/03/2025
so turns out im actually the crackpot dev because my initial solution worked but other junk in my code has been ruining the output for the last 4 hours and i didnt notice lmao classic for prosperity:
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Alabaster Garden @alabastergarden.bsky.social · 03/03/2025
this is a shot in the dark but do any crackpot game developers/audio engineers know how you could completely isolate the left or right audio channel from a signed floating-point PCM stereo audio buffer at runtime? (related to Godot's AudioEffectCapture buffer) #godot #indiedev #gamedev
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Alabaster Garden @alabastergarden.bsky.social · 25/02/2025
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Alabaster Garden @alabastergarden.bsky.social · 20/02/2025
i think the easiest way to tell if you're taking a project seriously is checking whether you've made a debug menu or not
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Alabaster Garden @alabastergarden.bsky.social · 19/02/2025
its one of those days today
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Alabaster Garden @alabastergarden.bsky.social · 16/02/2025
thinking about void stranger again
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Alabaster Garden @alabastergarden.bsky.social · 14/02/2025
I know I haven't been sharing much lately but a small update: today I achieved a major technical/proof-of-concept milestone for my current project after about a month of design and programming. Now I have clear path to get it to a state where I start showing it, so hopefully I can share more soon™
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Alabaster Garden @alabastergarden.bsky.social · 27/01/2025
just droppin in to let yall know i havent given up or died or anything, december and january have just been a bit of a disaster irl and havent really had time to get much done, im still experimenting on ideas here and there so hopefully as things settle down i might have something to show off again
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Alabaster Garden @alabastergarden.bsky.social · 11/12/2024
How do game devs manage to actually stick with an idea for long enough to see it through to the end without jumping ship? Is it sheer will power? Is it an intense emotional connection to your idea? Is it sheer terror in the face of failure? How do you do it? (yes this is a cry for help)
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Alabaster Garden @alabastergarden.bsky.social · 06/12/2024
I've fallen behind on my challenge as I'm really struggling to find motivation to do art, and recognising that is triggering a sort of crisis-of-faith. I'll see if can force myself to do something small to post soon.
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Chancellor! @cdsart.bsky.social · 05/12/2024
Imperial Parasite
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