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agus_ezs

@agus-dev-for-value.bsky.social
52 followers 12 following 430 posts

I make pixel art and music with simple sound waves. Working on a game Youtube www.youtube.com/@agus_ezs Ko-fi ko-fi.com/agus_dev

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agus_ezs @agus-dev-for-value.bsky.social · 7h
Micrododging that pattern be like
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agus_ezs @agus-dev-for-value.bsky.social · 02/10/2026
THIS Absolutely this 💀
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agus_ezs @agus-dev-for-value.bsky.social · 30/09/2026
bookmarking 🔥
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agus_ezs @agus-dev-for-value.bsky.social · 30/09/2026
The idea of an artist being irresponsible if their work isn't made to please everyone
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agus_ezs @agus-dev-for-value.bsky.social · 27/09/2026
OMG congratss!
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agus_ezs @agus-dev-for-value.bsky.social · 23/09/2026
A surprising number of people get used to bloat and can't really tell its the cause of whatever they're consuming feeling dense. It's even worse when they take such additions for granted, or go as far as defending them.
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agus_ezs @agus-dev-for-value.bsky.social · 23/09/2026
Awesome ! Ggs
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agus_ezs @agus-dev-for-value.bsky.social · 22/09/2026
Thanks for sharing !
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agus_ezs @agus-dev-for-value.bsky.social · 20/09/2026
ooh congrats! 🔥
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Reposted by agus_ezs
Cass (makes games) @cassmakesgames.bsky.social · 18/09/2026
New blog post: How I Design Original Arcade-Style Games Arcade players kept telling me that Hyper Bun Buster's game mechanics felt arcade-like, despite it not playing like any existing arcade games. Here are some tips if you want to design arcade-like games too. duckberet.com/blog/how-i-d...
duckberet.com
How I Design Original Arcade-Style Games - DUCK_BERET
How I designed the original arcade-style game mechanics in my game Hyper Bun Buster: Rocket Hammer Action
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agus_ezs @agus-dev-for-value.bsky.social · 18/09/2026
🙂🙂
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agus_ezs @agus-dev-for-value.bsky.social · 18/09/2026
Hello everyone 🙂 I've been making this single screen game where you have to chase and kill 6 ghosts, while attempting to avoid the other enemies to win the level. I will be do some finishing touches and release a demo hopefully soon.
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agus_ezs @agus-dev-for-value.bsky.social · 14/09/2026
We do vibe criticism now. Let others do the thinking and experiencing for me, so I can just repeat and not double check (not that I can)
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agus_ezs @agus-dev-for-value.bsky.social · 14/09/2026
I need a meme arsenal like yours ha
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agus_ezs @agus-dev-for-value.bsky.social · 14/09/2026
Working on it and getting ready to announce it 🙂
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agus_ezs @agus-dev-for-value.bsky.social · 14/09/2026
What?! This site is cute af Thanks for sharing !
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agus_ezs @agus-dev-for-value.bsky.social · 14/09/2026
Today I saw a guy making fun of arcade players not wanting filler sections on a "game that takes 5 minutes"
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agus_ezs @agus-dev-for-value.bsky.social · 13/09/2026
Whenever it suits them
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agus_ezs @agus-dev-for-value.bsky.social · 12/09/2026
Wow I love her design
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Reposted by agus_ezs
DUCK_BERET @duckberet.com · 11/09/2026
The new demo of Hyper Bun Buster: Rocket Hammer Action is playable at SAGExpo 2026! sagexpo.org It's a top-down bump combat action game about a bunny girl who uses her huge hammer to send enemies flying into other enemies!
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agus_ezs @agus-dev-for-value.bsky.social · 06/09/2026
That's not ET. Bog's just developing a game.
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agus_ezs @agus-dev-for-value.bsky.social · 27/08/2026
They want nothing left to be critiqued
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agus_ezs @agus-dev-for-value.bsky.social · 27/08/2026
You'd think at this point this company would know their players very well
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agus_ezs @agus-dev-for-value.bsky.social · 23/08/2026
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agus_ezs @agus-dev-for-value.bsky.social · 23/08/2026
Way too many is not an exaggeration. I noticed that some time ago with game design videos or posts, like a pattern.
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agus_ezs @agus-dev-for-value.bsky.social · 23/08/2026
I tried
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agus_ezs @agus-dev-for-value.bsky.social · 20/08/2026
🥹
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agus_ezs @agus-dev-for-value.bsky.social · 17/08/2026
GG congrats!
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agus_ezs @agus-dev-for-value.bsky.social · 16/08/2026
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agus_ezs @agus-dev-for-value.bsky.social · 16/08/2026
When you feel like you're about to finish your project, something always comes up that takes longer than expected, gonna watch out for that.
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agus_ezs @agus-dev-for-value.bsky.social · 15/08/2026
-_-
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agus_ezs @agus-dev-for-value.bsky.social · 15/08/2026
I hate it. Ship it
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agus_ezs @agus-dev-for-value.bsky.social · 14/08/2026
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agus_ezs @agus-dev-for-value.bsky.social · 13/08/2026
Peeeeeero
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agus_ezs @agus-dev-for-value.bsky.social · 13/08/2026
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agus_ezs @agus-dev-for-value.bsky.social · 13/08/2026
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agus_ezs @agus-dev-for-value.bsky.social · 12/08/2026
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agus_ezs @agus-dev-for-value.bsky.social · 12/08/2026
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agus_ezs @agus-dev-for-value.bsky.social · 12/08/2026
come ooooooon
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agus_ezs @agus-dev-for-value.bsky.social · 10/08/2026
These lanterns will be the end of me
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agus_ezs @agus-dev-for-value.bsky.social · 10/08/2026
That permanent anxiety of forgetting something
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agus_ezs @agus-dev-for-value.bsky.social · 08/08/2026
Left or mid-left, not all the way to the edge. My vision is the same in both eyes
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agus_ezs @agus-dev-for-value.bsky.social · 07/08/2026
Working on it 🫡
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agus_ezs @agus-dev-for-value.bsky.social · 07/08/2026
Me must 1cc
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agus_ezs @agus-dev-for-value.bsky.social · 06/08/2026
🔥 bsky.app/profile/agus...
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agus_ezs @agus-dev-for-value.bsky.social · 05/08/2026
That, and also stop using methods that lead to one aspect interrupting the other
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Reposted by agus_ezs
Boghog @boghogstg.bsky.social · 03/08/2026
Been getting this type of stuff done, hopefully between all the character moveset demos I won't have to make much of a beat em up fundies tutorial
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agus_ezs @agus-dev-for-value.bsky.social · 02/08/2026
The game doesn't acknowledge nor care about it in any sort of way and some devs even encourage you this sort of strategies, and still despite that, it is my fault 😐
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agus_ezs @agus-dev-for-value.bsky.social · 02/08/2026
My favorite part about slowdown is when it switches back to normal speed for a microsecond while doing some intense micro dodging
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agus_ezs @agus-dev-for-value.bsky.social · 01/08/2026
I can't ever decide how I want them to work
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