agus_ezs @agus-dev-for-value.bsky.social · 30/09/2026The idea of an artist being irresponsible if their work isn't made to please everyone 130
agus_ezs @agus-dev-for-value.bsky.social · 23/09/2026A surprising number of people get used to bloat and can't really tell its the cause of whatever they're consuming feeling dense. It's even worse when they take such additions for granted, or go as far as defending them. 030
Reposted by agus_ezsCass (makes games) @cassmakesgames.bsky.social · 18/09/2026New blog post: How I Design Original Arcade-Style Games Arcade players kept telling me that Hyper Bun Buster's game mechanics felt arcade-like, despite it not playing like any existing arcade games. Here are some tips if you want to design arcade-like games too. duckberet.com/blog/how-i-d...duckberet.comHow I Design Original Arcade-Style Games - DUCK_BERETHow I designed the original arcade-style game mechanics in my game Hyper Bun Buster: Rocket Hammer Action 211547
agus_ezs @agus-dev-for-value.bsky.social · 18/09/2026Hello everyone 🙂 I've been making this single screen game where you have to chase and kill 6 ghosts, while attempting to avoid the other enemies to win the level. I will be do some finishing touches and release a demo hopefully soon. 54318
agus_ezs @agus-dev-for-value.bsky.social · 14/09/2026We do vibe criticism now. Let others do the thinking and experiencing for me, so I can just repeat and not double check (not that I can) 010
agus_ezs @agus-dev-for-value.bsky.social · 14/09/2026Working on it and getting ready to announce it 🙂 010
agus_ezs @agus-dev-for-value.bsky.social · 14/09/2026What?! This site is cute af Thanks for sharing ! 110
agus_ezs @agus-dev-for-value.bsky.social · 14/09/2026Today I saw a guy making fun of arcade players not wanting filler sections on a "game that takes 5 minutes" 060
Reposted by agus_ezsDUCK_BERET @duckberet.com · 11/09/2026The new demo of Hyper Bun Buster: Rocket Hammer Action is playable at SAGExpo 2026! sagexpo.org It's a top-down bump combat action game about a bunny girl who uses her huge hammer to send enemies flying into other enemies! 2206113
agus_ezs @agus-dev-for-value.bsky.social · 06/09/2026That's not ET. Bog's just developing a game. 000
agus_ezs @agus-dev-for-value.bsky.social · 27/08/2026You'd think at this point this company would know their players very well 030
agus_ezs @agus-dev-for-value.bsky.social · 23/08/2026Way too many is not an exaggeration. I noticed that some time ago with game design videos or posts, like a pattern. 030
agus_ezs @agus-dev-for-value.bsky.social · 16/08/2026When you feel like you're about to finish your project, something always comes up that takes longer than expected, gonna watch out for that. 000
agus_ezs @agus-dev-for-value.bsky.social · 10/08/2026That permanent anxiety of forgetting something 130
agus_ezs @agus-dev-for-value.bsky.social · 08/08/2026Left or mid-left, not all the way to the edge. My vision is the same in both eyes 010
agus_ezs @agus-dev-for-value.bsky.social · 05/08/2026That, and also stop using methods that lead to one aspect interrupting the other 010
Reposted by agus_ezsBoghog @boghogstg.bsky.social · 03/08/2026Been getting this type of stuff done, hopefully between all the character moveset demos I won't have to make much of a beat em up fundies tutorial 1512921
agus_ezs @agus-dev-for-value.bsky.social · 02/08/2026The game doesn't acknowledge nor care about it in any sort of way and some devs even encourage you this sort of strategies, and still despite that, it is my fault 😐 160
agus_ezs @agus-dev-for-value.bsky.social · 02/08/2026My favorite part about slowdown is when it switches back to normal speed for a microsecond while doing some intense micro dodging 120