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Annie

@agirl404.bsky.social
378 followers 1K following 21 posts

??? at ??? // Views my own

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Mike Bithell @mikebithell.bsky.social · 13/05/2026
The best way to make a successful game remains: make 10 games
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André Cardoso @andremc.bsky.social · 06/10/2025
Recently had the opportunity to build 3 demos to demonstrate the power of game feel!
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Annie @agirl404.bsky.social · 17/02/2026
“Just add the crafting from Minecraft” “Just add the BFG from Doom” “Just add X from game Y” How many times have you heard this? Join me in this class is about building features that serve your game’s vision, not someone else’s. www.intogames.courses/course/desig...
intogames.courses
Design Masterclass: How to S.T.E.A.L Like a Game Designer (23 Feb)
Led by an active studio designer who hires and mentors juniors, this design masterclass emphasises communication, diplomacy, and industry workflow. You’ll learn how professional game designers break d...
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Godot Engine @godotengine.org · 17/02/2026
GodotCon 2026 is happening soon and it is time to submit your proposals! 🇳🇱 Amsterdam 📅 23-24 of April 📍Pathé Amsterdam Noord The ticket shop up yet, but you can start submitting your proposals for talks or workshops using this link: 🔗 talks.godotengine.org/godotcon-ams...
talks.godotengine.org
GodotCon Amsterdam 2026
Schedule, talks and talk submissions for GodotCon Amsterdam 2026
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christina 死神 @chhopsky.tv · 13/02/2026
damn this went hard
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margaw 🌙 @margawart.bsky.social · 28/12/2025
"draw it badly dude - but draw it" meme
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Annie @agirl404.bsky.social · 12/10/2025
“We don’t need tutorials…”
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Drew Scanlon @drewscanlon.bsky.social · 26/09/2025
Hi Internet! I'm Drew and THIS IS MY FACE. If this GIF has ever brought you joy in the past, I humbly ask you to consider making a donation to the National MS Society. It would mean a lot to me and to those I know affected by the disease! Donate at blinkingguy.com
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sonech @tsonech.bsky.social · 01/09/2025
tsonech.fanbox.cc/posts/10497069
tsonech.fanbox.cc
天空都市(内部)|sonech|pixivFANBOX
今週の一枚(一枚ではありませんが同じテーマの一組) 崩れかけた天空都市の内部 パーツがずれてさまざまな空間ができており、ところどころ水が溜まっている。 今回は3Dも使いました。 ファンタジーでありつつ、別世界のものなのでSFぽさも入れたかったので、近代建築のようなイメージで考えました。 あとは廃墟の不気味さ...
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Marcelo Vianna @marcelovianna.bsky.social · 08/04/2025
Two months ago, I kicked off a weekly Level Design Resources series on LinkedIn. Now that I’ve started reposting them here, I compiled them into a easy-to-access Archive on my portfolio! marceloviannajr.myportfolio.com/level-design... #gamedev #indiedev #leveldesign #gamedesign #learn #games
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Annie @agirl404.bsky.social · 24/08/2025
There is nothing in game development that cannot be fixed with refactoring, k-pop and caffeine
media.tenor.com
a cat is playing in a bathtub with the words " refactoring code " above it
ALT: a cat is playing in a bathtub with the words " refactoring code " above it
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Elizabeth Little @liz-shrikestudio.bsky.social · 16/08/2025
I strongly believe that mechanics should evoke theme. If I want fast, loose, cinematic action, I don't want to roll out a square grid and sit through ten minute turns. If I'm playing horror, I want to feel vulnerable. Different systems inherently feel different to play and contribute to the mood.
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Andrew Crawshaw @andrewcrawshaw.bsky.social · 11/08/2025
It's the 10th anniversary of Everybody's Gone to the Rapture. Here's a thread of images that very few people will have seen. Thanks to the opportunity that Sony Santa Monica gave us, we had the freedom to explore ideas, even if that meant we left a lot of amazing work on the cutting room floor...
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Yichao @michaelyichao.com · 17/07/2025
Career journey of a game dev Intern: I can't wait to learn how games are made! Assoc: I can't believe that's how games are made Mid: I still have no idea how games get made Senior: No one knows how games are made Leadership: I can't believe that game got made
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Annie @agirl404.bsky.social · 13/07/2025
Miro is a 4X real-time strategy game
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Annie @agirl404.bsky.social · 06/07/2025
One day I will open Unreal, validate FMOD and things will just… work. But not today 😔
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Tanya X. Short @tanyaxshort.bsky.social · 03/07/2025
there are many kinds of people who make games. but also maybe we can be mostly boiled down to: 1: struggled in school, always a bit defiant, passionate about (game from when they were 13), neurodivergent 2: teacher's pet, people-pleaser, games saved their life, no other life skill, neurodivergent
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Jeff Hamilton @jeffhamilton.bsky.social · 17/06/2025
This is really smart process, games should do this
Your Superman movie was first called Superman: Legacy, and now it’s just Superman.

Yeah. I’m always cutting. “Legacy” was really — we do something called a premortem. A premortem is you get together with your group that’s doing the project. It’s usually about a couple months before shooting, and you go, hypothetically, “If it’s an epic disaster, what are the things that we’re doing today that are going to cause it to be an epic disaster? Everyone here can speak freely.” The things you find on other productions are the things that people are whispering. “Oh, God, I don’t know why they cast that actor — he doesn’t fit the role.” Or, “The production designer’s never on time.” One of the things I brought up was, it was called Superman: Legacy. Even though I was the one that gave it that title, I just wasn’t sure. First of all, I’m sick of the superhero title, colon, other-name thing. And then also it seemed to be looking back when we’re looking forward, even though it does have to do with legacy in the movie itself. And everybody was like, “Oh, yeah, no, change it
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Nathalie Lawhead @alienmelon.bsky.social · 29/03/2025
i posted “Why making art matters: We no longer have a type of industry where we can chase financial success. We can only sustainably fail.” to @itch.io too! it’s already got a few thoughtful comments 😌💕 itch.io/blog/913864/... i do appreciate how this ended up being meaningful to people. #GameDev
itch.io
Why making art matters: We no longer have a type of industry where we can chase financial success. We can only sustainably fail.
( ~ this is a talk turned blog post ~ ) In game industry social media, or in bigger conferences like GDC, you will have a lot of talks about how to make a successful game. Success is a very subjective...
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Lorenzo Pilia @lorenzopilia.bsky.social · 29/03/2025
"It's not possible anymore to promise anyone a safe career in the game industry, if they just work hard enough, have enough of a portfolio, or pursue the right education. It is however possible to promise that anyone can be in the game space as artists, exploring what the craft means to them. "
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Danielle @dannisnappy.bsky.social · 13/03/2025
Art time, I made Blutgang from Fire Emblem Three Houses! I previously made Marianne's relic when FE3H first came out, but wanted to give it another bash after making Aymr for the 5th annviersary last year.
Blutgang model, with texture breakdowns
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joey schutz @joeyschutz.bsky.social · 28/12/2024
went and wrote about gameplay loops :) blog.joeyschutz.com/the-case-aga...
screenshot of a paragraph from the blog, which reads: The whole premise of the core loop game is to figure out a thing you can do for hours and hours. Refine that mechanic until it’s something broad enough and bendable enough, without specificity, to be deployed in a thousand different contexts. And then you go and make a lot of stuff with it. It’s a harsh delineation between the form (the mechanics) and the content (what you do). And usually it leaves me feeling unmoved. Usually it leaves me feeling like neither has much of a purpose. The content is there to justify the mechanics, and the mechanics are there to give you something to do with the content...and we never make anything with a real purpose. What is any of this for?
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Cara Ellison @caraellison.bsky.social · 17/12/2024
something gamers don’t know: in dev lore is secondary to your game systems. if the systems don’t function u ain’t got lore & if ur lore ain’t expanding on ur systems then u got two separate ideas not in agreement. figuring out what systems suggest is the primary story component in early dev
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Max Nichols @maxnichols.bsky.social · 03/12/2024
The reason crafting is in every game now: It's like money laundering for game designers Let me explain.
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Annie @agirl404.bsky.social · 11/11/2024
RPGs that have a hungry stat should also have a hangry feat - instead of dying you deal and you take extra damage during combat but your dialogue options become more incoherent and bitchy
Finn from Tangled being surrounded by swords
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Kurt Margenau @kurtmargenau.bsky.social · 11/11/2024
Here's that Uncharted 4 downhill chase section played in blockmesh vs art blockmesh vs final art. There are a million stages between.
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Annie @agirl404.bsky.social · 26/10/2024
I have a joke about gamedev but it’s compiling shaders (7,174)…
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Linsey Raymaekers @linseyray.bsky.social · 24/10/2024
Alright, here it is: I collected ~100 #GameDev starter packs and put them all on one Notion page! ✨ They're categorized by: 🍃 Location 🍃 Discipline 🍃 Game Genre 🍃 & more! It also includes tips / labellers / block lists that I've stumbled on. I hope this helps you settle in & reconnect! 😊 👉 LINK
a sample screenshot of the notion page with vertical rows of links to gamedev related starterpacks and the title "BlueSky GameDev Starter Packs”
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Annie @agirl404.bsky.social · 24/10/2024
Every day😌🙏
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Rami Ismail (رامي) @ramiismail.com · 21/10/2024
Since people have been asking, I've created a "Background Radiation" Games Industry Starter Pack! The goal is a pack that gives you a good horizontal overview of the games industry and its surrounding fields - and the conversations happening there. go.bsky.app/RxQCsKS
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Annie @agirl404.bsky.social · 21/10/2024
Gamedev is wild because you can work with someone for years before you casually find out in a meeting they did something like they're the voice of the Playstation boot up screen, they were the model for a game character, or that they worked on the first game you ever played...
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Annie @agirl404.bsky.social · 13/12/2023
There should be a Spotify Wrapped for gamedev. “This year, you’ve been busy, you’ve caused 587 bugs, bricked the build 12 times and have had 3 mental breakdowns!” 👾🫠
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Annie @agirl404.bsky.social · 16/08/2023
Hey I’m Annie and I’m a Lead Designer at Radical Forge and I also run pixall.org
pixall.org
Pixall
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