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Artur Ganszyniec

@agansz.bsky.social
285 followers 881 following 113 posts

Consulting Narrative Designer Poland based game designer, writer, and educator Co-author of howandwhywemake.games Masterclasses, workshops, mentoring narrativedesign.online Writing about narrative design the-narrative-designer.com

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Artur Ganszyniec @agansz.bsky.social · 18/02/2026
I wrote a fun little RPG that you might enjoy :) garnek.itch.io/gamedev-or-die
garnek.itch.io
GAMEDEV or DIE! - Lasers & Feelings Hack by Artur 'Garnek’ Ganszyniec
A one page satire about working in a video games studio.
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Artur Ganszyniec @agansz.bsky.social · 15/02/2026
Something ends, something else begins. This episode of The Witcher with a designer’s commentary is the last one. We visit a burning city, observe great politics, and face the Grand Master. It was a great half a year. I hope you had at least as much fun as I did :) www.youtube.com/watch?v=fwRt...
youtube.com
Ep. 26 –The Witcher with a designer's commentary: Epilogue
YouTube video by Artur Ganszyniec
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Artur Ganszyniec @agansz.bsky.social · 08/02/2026
In this episode of The Witcher with a designer’s commentary, after A LOT of tactical errors and preventable deaths, we finally kill Azar Javed, and learn who's behind the Salamandra. And it seems that in the next episode we’ll be finishing the game. www.youtube.com/watch?v=8W5H...
youtube.com
Ep. 25 –The Witcher with a designer's commentary: Chapter 5 (part 3)
YouTube video by Artur Ganszyniec
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Artur Ganszyniec @agansz.bsky.social · 01/02/2026
In this episode of The Witcher with a designer’s commentary we scare drowners and save princesses. www.youtube.com/watch?v=Vmx1...
youtube.com
Ep. 24 –The Witcher with a designer's commentary: Chapter 5 (part 2)
YouTube video by Artur Ganszyniec
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Artur Ganszyniec @agansz.bsky.social · 17/01/2026
In this episode of The Witcher with a designer’s commentary, we have a close encounter with a goddess, kill a god, and learn that even when we're not interested in politics, politics can be interested in us. And we finish Chapter 4. www.youtube.com/watch?v=Ghq5...
youtube.com
Ep. 22 –The Witcher with a designer's commentary: Chapter 4 (part 6)
YouTube video by Artur Ganszyniec
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Artur Ganszyniec @agansz.bsky.social · 09/01/2026
In this episode of The Witcher with a designer’s commentary, we talk about midpoints, suffer an awkwardly-written scene, listen about the Holy Grail, and repair a broken mirror. youtu.be/Q-S8okZ1IP4
youtu.be
Ep. 21 –The Witcher with a designer's commentary: Chapter 4 (part 5)
YouTube video by Artur Ganszyniec
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Artur Ganszyniec @agansz.bsky.social · 29/12/2025
In this episode of The Witcher with a designer’s commentary, we just chill on the fields, admire the starry sky, and kill some monsters. Nothing at stake, just witcher chapter 4 vibes. www.youtube.com/watch?v=CFGx...
youtube.com
Ep. 19 –The Witcher with a designer's commentary: Chapter 4 (part 3)
YouTube video by Artur Ganszyniec
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Artur Ganszyniec @agansz.bsky.social · 21/12/2025
In this episode of The Witcher with a designer’s commentary, we visit a village, foreshadow some family drama, meet a very beautiful cow, and discuss Polish literature. www.youtube.com/watch?v=V0v1...
youtube.com
Ep. 18 –The Witcher with a designer's commentary: Chapter 4 (part 2)
YouTube video by Artur Ganszyniec
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Artur Ganszyniec @agansz.bsky.social · 17/12/2025
In this episode of The Witcher with a designer’s commentary we explore a lakeside, and talk with a grumpy fisherman, a jaded witcher, and some scantily clad ladies. youtu.be/j58zsroEqUg
youtu.be
Ep. 17 –The Witcher with a designer's commentary: Chapter 4 (part 1)
YouTube video by Artur Ganszyniec
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Artur Ganszyniec @agansz.bsky.social · 12/12/2025
In this episode of The Witcher with a designer’s commentary, we explore a lakeside, learn foreign languages, meet two scantily clad ladies, a talkative fisherman, and one jaded witcher. www.youtube.com/watch?v=j58z...
youtube.com
Ep. 17 –The Witcher with a designer's commentary: Chapter 4 (part 1)
YouTube video by Artur Ganszyniec
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Artur Ganszyniec @agansz.bsky.social · 05/12/2025
In today’s episode of The Witcher with a designer’s commentary, we lift a curse, talk to a king, and kill a queen www.youtube.com/watch?v=dSvW...
youtube.com
Ep. 16 –The Witcher with a designer's commentary: Chapter 3 (part 6)
YouTube video by Artur Ganszyniec
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Artur Ganszyniec @agansz.bsky.social · 29/11/2025
In this episode of The Witcher with a designer’s commentary, we rudely interrupt an online meeting, talk to a king, and meet a werewolf. www.youtube.com/watch?v=LWPP...
youtube.com
Ep. 15 –The Witcher with a designer's commentary: Chapter 3 (part 5)
YouTube video by Artur Ganszyniec
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Artur Ganszyniec @agansz.bsky.social · 21/11/2025
In today’s episode of The Witcher witch a designer’s commentary, we assist in a bank robbery and make other important life choices. www.youtube.com/watch?v=Sqwf...
youtube.com
Ep. 14 –The Witcher with a designer's commentary: Chapter 3 (part 4)
YouTube video by Artur Ganszyniec
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Artur Ganszyniec @agansz.bsky.social · 14/11/2025
In today’s episode of The Witcher with a designer’s commentary we talk to a ghoul, explore old ruins and go to a posh party, where we meet a princess www.youtube.com/watch?v=o6Oe...
youtube.com
Ep. 13 –The Witcher with a designer's commentary: Chapter 3 (part 3)
YouTube video by Artur Ganszyniec
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Artur Ganszyniec @agansz.bsky.social · 25/10/2025
In our The Witcher play through with a designer’s commentary we finally finish the beautifully messy Chapter 2 www.youtube.com/watch?v=eEsn... #witcher #thewitcher #gamedesign #narrativedesign
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Artur Ganszyniec @agansz.bsky.social · 13/10/2025
I stumbled upon a real treasure (well... my mom did, while cleaning, and she let me know about the finding) – a 2007 publication by CD Projekt advertising an upcoming game called The Witcher. #thewitcher What a fascinating piece of video game history! www.the-narrative-designer.com/the-witcher-...
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Artur Ganszyniec @agansz.bsky.social · 03/10/2025
In another episode of our "The Witcher" adventure, we are trying to solve the investigation in Vyzima, only to realise that we must go back to the swamp forest. Again. www.youtube.com/watch?v=Wwim... #witcher #thewitcher #geralt #gamedesign #narrativesedign
youtube.com
Ep. 7 –The Witcher with a designer's commentary: Chapter 2 (part 4)
YouTube video by Artur Ganszyniec
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Artur Ganszyniec @agansz.bsky.social · 26/09/2025
In today’s episode of the Witcher play-though with a designer's commentary, we visit the confusing and mosquito-ridden swamp forest. #witcher #thewitcher #gamedesign #narrativedesign youtu.be/nfAcEpPOJek?...
youtu.be
Ep. 6 –The Witcher with a designer's commentary: Chapter 2 (part 3)
YouTube video by Artur Ganszyniec
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Artur Ganszyniec @agansz.bsky.social · 12/09/2025
Continuing our The Witcher play-through with a designer's commentary we dip our finger in the Temple Quarter of Vizima, meet two the-witcher-team lookalikes and help some working girls. Enjoy :) youtu.be/AO-zY0dGY8U #witcher #thewitcher #gamedesign #narrativedesign
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Artur Ganszyniec @agansz.bsky.social · 05/09/2025
In the third episode of playing The Witcher 18 years after the release, we uncover dark secrets, continue romancing in suspicious circumstances and finish our adventure in the Outskirts of Vizima. www.youtube.com/watch?v=RQiV... #thewitcher #witcher #gamedesign #narrativedesign
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Artur Ganszyniec @agansz.bsky.social · 30/08/2025
Today, on the Witcher playthrough with a designer’s commentary, Chapter 1 (part one). youtu.be/_9lANHosFk0 #thewitcher #witcher #gamedesign #narrativedesign
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Artur Ganszyniec @agansz.bsky.social · 24/08/2025
Eighteen years after the release, I play The Witcher, a game I worked on as the Lead Story Designer. Come and watch for designer’s commentary and anecdotes from behind the scenes. The plan is to post new episodes once a week🤞 www.youtube.com/watch?v=epJH... #thewitcher #narrativedesign
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Artur Ganszyniec @agansz.bsky.social · 12/08/2025
Today’s post on The Narrative Designer was triggered by an old photograph, and digs into some ancient gamedev history. I muse about what happened to the team who made the first Witcher game, and how game studios are like the Ship of Theseus. www.the-narrative-designer.com/the-question...
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Artur Ganszyniec @agansz.bsky.social · 21/04/2025
In the newest issue of The Narrative Designer, I write about curiosity-based stories. the-narrative-designer.com #narrativedesign #gamedesign
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Artur Ganszyniec @agansz.bsky.social · 17/03/2025
My, narrative designerzy, jesteśmy zwykle samoukami. Przy braku formalnej edukacji i platformy do wymiany doświadczeń, wyważamy często drzwi, które inni już nie raz otwarli. Zapraszam na warsztaty z narrative designu przygotowane przez zawodowca dla zawodowców. Więcej na narrativedesign.online
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Artur Ganszyniec @agansz.bsky.social · 10/03/2025
What keeps us on the edge of our seats is the tension between hope and fear. To feel it, we must understand what the protagonist wants to achieve and what’s at stake if they fail. This is especially true when, as players, we are responsible for carrying out the plan. the-narrative-designer.com
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Artur Ganszyniec @agansz.bsky.social · 25/02/2025
So far, on the-narrative-designer.com we’ve discussed the big picture: goals, conflicts, protagonists, story structures, and nonlinearity. This week we zoom in on the basic building block of any interactive experience, the triad of crisis, struggle, and resolution... #narrativedesign #gamedesign
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Artur Ganszyniec @agansz.bsky.social · 24/02/2025
Zwolniło mi się parę miejsc na warsztaty z narrative designu, które prowadzę w ten i przyszły weekend. Nie jestem pewien, kiedy będzie kolejna edycja, więc to świetna okazja, żeby rzutem na taśmę dołączyć się do kameralnej grupy i w miłym towarzystwie popracować nad designerskim fachem.
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Artur Ganszyniec @agansz.bsky.social · 19/02/2025
Projektowanie dobrych historii w grach to fach, którego można się nauczyć. Warsztaty z narrative designu: 1-2 i 8-9 marca, od 10:00 do 14:30, piguła wiedzy i praktyki z dwudziestu lat doświadczenia, case studies, dyskusje i czas na przećwiczenie narzędzi. Więcej na narrativedesign.online
narrativedesign.online
Home - Polski - Narrative Design Workshop
Czego sie nauczysz? My, narrative designerzy, bywamy samoukami. Trudno o formalną edukację w naszej specjalności.We własnej praktyce zawodowej często intuicyjnie czułem, które rozwiązania działają, al...
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Artur Ganszyniec @agansz.bsky.social · 14/02/2025
Today on the-narrative-designer.com I share some thoughts on how we can structure nonlinear stories. #narrativedesign #gamedesign
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Reposted by Artur Ganszyniec
Tanya X. Short @tanyaxshort.bsky.social · 07/02/2025
I wish we had different terms for the different play experiences games offer. not to be a gatekeeper (though inevitably they'd show up) but to genuinely help differentiate EVEN A LITTLE between infinite-rabbithole-sandbox vs two-hour-melt-your-heart-story vs collection-of-little-distractions etc
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Josh Bycer @gwbycer.bsky.social · 05/02/2025
for my latest design piece, I discussed studying game design, why it should be given more respect, and where a lot of developers and critics mess up when analyzing a game game-wisdom.com/critical/str... #indiegamedev
game-wisdom.com
The Struggles of Studying Game Design - Game Wisdom
The ability to study game design continues to elude many people, and I wanted to discuss why this can feel like a mysterious art to some.
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Artur Ganszyniec @agansz.bsky.social · 01/02/2025
We are standing on the shoulders of giants. When it comes to shaping stories it’s giants all the way down to Aristotle, who—of course—was standing on top of his own pyramid. More on story structures in the new article on the-narrative-designer.com #narrativedesign #gamedesign #gamewriting
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Jane Ng @janeng.com · 01/02/2025
In gamedev, we joke about how we shouldn't care so much because "we ain't curing cancer" so chill, right? But you know what? These last few weeks reminded me that the Arts, esp accessible Art like videogames is incredibly important because games have a big place in sculpting cultural norms.
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Reposted by Artur Ganszyniec
David Pierce @davidpierce.bsky.social · 22/01/2025
Thinking a lot lately about the idea of “authorial voice” and “system rhetoric” in game design. What are we saying about the world (however indirectly) through our mechanics and systems? (From: How and Why We Make Games, Marta Fijak and Artur Ganszyniec)
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Anna 🌿👁️ @annacwebs.bsky.social · 21/01/2025
Sad to see that the GDC State of the Games Industry '25 confirm what I have suspected for a while: narrative roles particularly hard-hit by layoffs in the industry. Narrative is sometimes seen as expendable on a project: when the reviews of our story come out, are we still on the team?
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Artur Ganszyniec @agansz.bsky.social · 17/01/2025
A new article on the-narrative-designer.com just dropped. The lead is a bit clickbaity, I admit, but I hope that you find the contents respectable enough :)
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Rudolf Thomas INDERST (he|him) @gamestudies.bsky.social · 18/09/2024
I talked to Marta Fijak & Artur Ganszyniec about their new book "How and Why We Make Games. The Creative Confusion" (CRC Press) on "Game Studies" (New Books Network). Please like, listen & share! #gamestudies #podcast newbooksnetwork.com/how-and-why-...
newbooksnetwork.com
Marta Fijak and Artur Ganszyniec, "How and Why We Make Games" (CRC Press, 2024) - New Books Network
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Artur Ganszyniec @agansz.bsky.social · 03/01/2025
Starting the #narrativedesign Foundations series on the-narrative-designer.com with a seemingly oversimplified definition of a story. "The definition is as follows: a story is the protagonist overcoming obstacles to reach their goal." I found it a useful starting point, and I am writing about why.
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Artur Ganszyniec @agansz.bsky.social · 01/01/2025
As a New Year resolution, I decided to trick myself into writing more about narrative design. The trick took the form of an online publication focused on the art and craft of my chosen profession. #gamedev #narrativedesign #gamedesign
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Marta F. @yeristr.bsky.social · 01/12/2024
Read the book and want to get a horrible drawing of an animal? You know what to do! But seriously, those things help a lot in this algorithmic world, so thank you in advance!
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Artur Ganszyniec @agansz.bsky.social · 01/12/2024
Here’s a list I made, to keep tabs on authors of various books about game design. #gamedesign #narrativedesign #books #gamesdev bsky.app/profile/did:...
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Artur Ganszyniec @agansz.bsky.social · 30/11/2024
The new Witcher book just dropped in Poland, and I really enjoyed reading it. Not very long but very well written, and surprisingly… wholesome? #thewitcher #book #sapkowski
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Reposted by Artur Ganszyniec
Związek Pracowników Branży Gier / Polish Gamedev Workers Union @polishgamedevunion.bsky.social · 30/11/2024
Our union is now officially present in GOG. And just as GOG attempts to keep games running – we reach out to workers who keep GOG running, to preserve the talent that makes the company tick.
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Artur Ganszyniec @agansz.bsky.social · 29/11/2024
You can get "How and Why We Make Games: Creative Confusion", the book we wrote with the one and only @yeristr.bsky.social at the publisher's site: www.routledge.com/How-and-Why-... Or on Amazon: www.amazon.com/How-Why-We-M... #gamedev #gamedesign #howandwhywemakegames #books 🧵
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Artur Ganszyniec @agansz.bsky.social · 28/11/2024
It’s not not true.
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Reposted by Artur Ganszyniec
Jon Ingold @jon.inkle.co · 28/11/2024
One thing that bothers me about detective games is the lack of stakes for the detective. Rebus knows the killer will kill again. Marlowe’s always getting punched. Holmes looks like an ass when fails. One of the best Poirot novels is the one where he bets his moustache he can solve the crime.
media.tenor.com
a man in a tuxedo with a mustache is giving a thumbs up sign .
ALT: a man in a tuxedo with a mustache is giving a thumbs up sign .
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Artur Ganszyniec @agansz.bsky.social · 28/11/2024
When @yeristr.bsky.social finishes working on our book, the year is 2023, November. The Israeli attack on Palestine is in full swing. The Russian-Ukrainian war is reaching its second year. The world is on track for 2.5°C of global warming by the end of the century. #gamedev #gamedesign 🧵1/5
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Artur Ganszyniec @agansz.bsky.social · 27/11/2024
My exploration of the concept of Slow Games started a few years ago when I turned 40—a perfect moment to indulge in self-reflection. #gamedev #gamedesign #howanndwhywemakegames #slowgames 🧵1/6
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Artur Ganszyniec @agansz.bsky.social · 26/11/2024
Death Stranding, a game by Hideo Kojima, was made by around 80 people. American McGee’s Alice was made by around 90 people. Sid Meier’s SimGolf was done by around 106 people. #gamedev #gamedesign #howandwhywemakegames 🧵1/5
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