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James - After Image - Tales for the Long Nights

@afterimagestudios.bsky.social
79 followers 81 following 145 posts

Solo Developer of Tales for the Long Nights. Check out my baby: store.steampowered.com/app/3608730/…

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James - After Image - Tales for the Long Nights @afterimagestudios.bsky.social · 26/01/2026
I've taken a well earned break off from development for the past month but I'm back and starting off with some new Minibosses! 🔗Store Page: tinyurl.com/yc2ccx82 #IndieDev #Roguelike #GameDev #TurnBased
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James - After Image - Tales for the Long Nights @afterimagestudios.bsky.social · 02/12/2025
After 18 months of blood, sweat and 0 divorces. My first ever game has the big green button! 🔗Store Page: tinyurl.com/yc2ccx82 #IndieDev #Roguelike #GameDev #TurnBased
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James - After Image - Tales for the Long Nights @afterimagestudios.bsky.social · 25/11/2025
Not only is it #TrailerTuesday its also the day I finally launch Tales for the Long Night's demo! Want to try out a brand new Tactical roguelike RPG? Of course you do, check it out Trailer: www.youtube.com/watch?v=TxyY... 🔗Store Page: tinyurl.com/yc2ccx82 #IndieDev #Roguelike #GameDev #TurnBased
youtube.com
Tales for the Long Nights - Tactical Roguelike - Demo Launch Trailer
YouTube video by After Image
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James - After Image - Tales for the Long Nights @afterimagestudios.bsky.social · 16/11/2025
When you lose a mercenary on an expedition, you'll now keep some of their gear. So next time you meet a new merc, you can re-gear quicker. 🔗 Store Page: tinyurl.com/yc2ccx82 #IndieDev #Roguelike #GameDev #TurnBased
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James - After Image - Tales for the Long Nights @afterimagestudios.bsky.social · 14/11/2025
Nothing better than some good crafting UI updates... store.steampowered.com/app/4118820/... #indiedev #gamedev
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James - After Image - Tales for the Long Nights @afterimagestudios.bsky.social · 13/11/2025
Loving the new Steam WEBM support for store page videos! Building up the new Demo page for Tales for the Long Nights! store.steampowered.com/app/4118820/... #indiedev #gamedev
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James - After Image - Tales for the Long Nights @afterimagestudios.bsky.social · 06/11/2025
Gearing up for a tussle with some new UI! #indiedev #gamedev
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James - After Image - Tales for the Long Nights @afterimagestudios.bsky.social · 31/10/2025
New UI makes a game smell like a new car #indiedev #gamedev
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James - After Image - Tales for the Long Nights @afterimagestudios.bsky.social · 29/10/2025
It's #WishlistWednesday and I'm super excited to unveil the first few seconds of my newest intro cutscene! Check it out! 🔗 Store Page: tinyurl.com/yc2ccx82 #indiedev #solodev
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James - After Image - Tales for the Long Nights @afterimagestudios.bsky.social · 25/10/2025
After hitting a wall with my game not looking any "better" for a few months, it's amazing what a new UI does! Good graphics are so easily let down by awful UI... #indiedev #gamedev
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James - After Image - Tales for the Long Nights @afterimagestudios.bsky.social · 25/10/2025
Love the health bar UI
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James - After Image - Tales for the Long Nights @afterimagestudios.bsky.social · 22/10/2025
From my last playtest I got this from a friend... Very few things motivate me more than little things like this. Theres still time to jump into the current playtest round if you're keen. 🔗 Store Page: tinyurl.com/yc2ccx82 #IndieDev #Roguelike #GameDev #TurnBased
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James - After Image - Tales for the Long Nights @afterimagestudios.bsky.social · 16/10/2025
Sir... a 2nd Playtest has hit the Steam Page. #indiedev #gamedev
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James - After Image - Tales for the Long Nights @afterimagestudios.bsky.social · 16/10/2025
Time for the final playtest of Tales for the Long Nights, before a full demo launch at the end of this month! Exciting times #indiedev #gamedev
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James - After Image - Tales for the Long Nights @afterimagestudios.bsky.social · 13/10/2025
Im sure that you can make an interesting and nuanced RPG based around interesting and unique fantasy themes, but I'm a simple man. My game has people in armour with swords, killing goblins... Sometimes they're classics for a reason. #indiedev #solodev
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James - After Image - Tales for the Long Nights @afterimagestudios.bsky.social · 07/10/2025
Indie devs, is it worth having a trailer for my demo specifically or just settling with an older announcement trailer? #indiedev #gamedev
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James - After Image - Tales for the Long Nights @afterimagestudios.bsky.social · 06/10/2025
Finally got round to building the hub town for my roguelike's meta progression. #gamedev #indiedev
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James - After Image - Tales for the Long Nights @afterimagestudios.bsky.social · 05/10/2025
‪I spent ages wondering what was missing from my new expedition map that I painstakingly developed... After a few weeks I realised that I had sprite shadows off... Boy does gamedev sometimes make me feel like a moron. #gamedev #indiedev
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James - After Image - Tales for the Long Nights @afterimagestudios.bsky.social · 29/09/2025
Love this design, I bet it would look great in yellow and brown
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James - After Image - Tales for the Long Nights @afterimagestudios.bsky.social · 29/09/2025
Love this!
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James - After Image - Tales for the Long Nights @afterimagestudios.bsky.social · 26/09/2025
Back from a week away, and I forgot everything i was halfway through developing... Week-ago me is an idiot and today me hates him. #gamedev #indiedev
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James - After Image - Tales for the Long Nights @afterimagestudios.bsky.social · 24/09/2025
Have you never played the first 5 minutes of oblivion
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James - After Image - Tales for the Long Nights @afterimagestudios.bsky.social · 24/09/2025
Straight in the knee
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James - After Image - Tales for the Long Nights @afterimagestudios.bsky.social · 24/09/2025
I've escaped from my computer screen to get all grimy in the wilderness instead of my office for a while... #gamedev #indiedev
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James - After Image - Tales for the Long Nights @afterimagestudios.bsky.social · 22/09/2025
I heard from a reliable source that it's me, I'm the best person to follow!
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James - After Image - Tales for the Long Nights @afterimagestudios.bsky.social · 22/09/2025
You don't hunt for the light at the end of the tunnel, one day it just appears!
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James - After Image - Tales for the Long Nights @afterimagestudios.bsky.social · 22/09/2025
Imagine looking at affordable consumer prices and thinking "this is bad for us"
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James - After Image - Tales for the Long Nights @afterimagestudios.bsky.social · 21/09/2025
AI is a tool, not using a tool does not make your product better than one that does use it.
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James - After Image - Tales for the Long Nights @afterimagestudios.bsky.social · 21/09/2025
You forgot the skin, mate!
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James - After Image - Tales for the Long Nights @afterimagestudios.bsky.social · 21/09/2025
I've got some characters with pretty large knockers... does that count
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James - After Image - Tales for the Long Nights @afterimagestudios.bsky.social · 21/09/2025
My least favourite part of solo development is going away for a holiday and feeling guilty for taking time away from my game... #gamedev #indiedev
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James - After Image - Tales for the Long Nights @afterimagestudios.bsky.social · 21/09/2025
Find me making a new account for each version release, follow my new account: "Tales for the Long Nights V.0.8.1"
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James - After Image - Tales for the Long Nights @afterimagestudios.bsky.social · 21/09/2025
Is this a noise multiplier? Love how it adds that natural variation?
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James - After Image - Tales for the Long Nights @afterimagestudios.bsky.social · 21/09/2025
The poor fella in his hammock who just got turned into a sausage
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James - After Image - Tales for the Long Nights @afterimagestudios.bsky.social · 21/09/2025
Keep an eye out for some games!
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James - After Image - Tales for the Long Nights @afterimagestudios.bsky.social · 20/09/2025
In this world, nothing can be said to be certain, except death and taxes... #gamedev #indiedev
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James - After Image - Tales for the Long Nights @afterimagestudios.bsky.social · 19/09/2025
Jarvis, increase the jiggle by 133%
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James - After Image - Tales for the Long Nights @afterimagestudios.bsky.social · 19/09/2025
So you're the guy filling the world with violent video games and turning everyone into murderers...
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James - After Image - Tales for the Long Nights @afterimagestudios.bsky.social · 19/09/2025
Well you haven't played mine... because there isn't one
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James - After Image - Tales for the Long Nights @afterimagestudios.bsky.social · 17/09/2025
What are you moving it over from?
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James - After Image - Tales for the Long Nights @afterimagestudios.bsky.social · 16/09/2025
Fair enough, to each their own... I think it's a tool to empower and unlock potential, making indies multi disciplinary to good standards. Why limit the quality potential of a single creator who might be financially limited but who has a vivid imagination
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James - After Image - Tales for the Long Nights @afterimagestudios.bsky.social · 16/09/2025
Genuine question: Would you rather have worse looking games with no Gen AI or much more aesthetically pleasing games with Gen AI, because indies aren't going to hire artists they can't afford
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James - After Image - Tales for the Long Nights @afterimagestudios.bsky.social · 16/09/2025
I'm developing Tales for the Long Nights, imagine Slay the Spire had a cheeky shag with Divinity or Balders Gate... Maybe it was a threesome...
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James - After Image - Tales for the Long Nights @afterimagestudios.bsky.social · 16/09/2025
I'm finally getting round to implementing the meta progression of my Roguelike because I wanted the core loop to be able to hold its own without it. Question: What Roguelike do you think had the best meta progression that didn't trivialize the game over time... #gamedev #indiedev
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James - After Image - Tales for the Long Nights @afterimagestudios.bsky.social · 15/09/2025
Then you update your game and break a save state
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Reposted by James - After Image - Tales for the Long Nights
Crazybear Games @crazybeargames.bsky.social · 15/09/2025
Before we got started in game dev, we both thought save games were just... like... some sort of snapshot of the game state? Like maybe there was a standard way to do this? Apparently, for every game you kinda just make up the save/load structure as you go. #gamedev #indiedev
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James - After Image - Tales for the Long Nights @afterimagestudios.bsky.social · 15/09/2025
That's the key line "Because I knew i shouldn't..." the bane of game devs
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James - After Image - Tales for the Long Nights @afterimagestudios.bsky.social · 15/09/2025
I've been writing a script about Developer Blindness and why we NEED players to see our games and point out the things we miss. Any devs out there with good observations on the simple things that they missed that they needed a player to point out like it was obvious? #gamedev #indiedev
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James - After Image - Tales for the Long Nights @afterimagestudios.bsky.social · 15/09/2025
media.tenor.com
a man smoking a cigarette with the words relish me below him
ALT: a man smoking a cigarette with the words relish me below him
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James - After Image - Tales for the Long Nights @afterimagestudios.bsky.social · 15/09/2025
My favourite part of solo development is adding some ridiculous scope creep to my list and hoping that someone else does it for me... #gamedev
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