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James - After Image - Tales for the Long Nights

@afterimagestudios.bsky.social
79 followers 81 following 145 posts

Solo Developer of Tales for the Long Nights. Check out my baby: store.steampowered.com/app/3608730/…

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James - After Image - Tales for the Long Nights @afterimagestudios.bsky.social · 26/01/2026
I've taken a well earned break off from development for the past month but I'm back and starting off with some new Minibosses! 🔗Store Page: tinyurl.com/yc2ccx82 #IndieDev #Roguelike #GameDev #TurnBased
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James - After Image - Tales for the Long Nights @afterimagestudios.bsky.social · 02/12/2025
After 18 months of blood, sweat and 0 divorces. My first ever game has the big green button! 🔗Store Page: tinyurl.com/yc2ccx82 #IndieDev #Roguelike #GameDev #TurnBased
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James - After Image - Tales for the Long Nights @afterimagestudios.bsky.social · 25/11/2025
Not only is it #TrailerTuesday its also the day I finally launch Tales for the Long Night's demo! Want to try out a brand new Tactical roguelike RPG? Of course you do, check it out Trailer: www.youtube.com/watch?v=TxyY... 🔗Store Page: tinyurl.com/yc2ccx82 #IndieDev #Roguelike #GameDev #TurnBased
youtube.com
Tales for the Long Nights - Tactical Roguelike - Demo Launch Trailer
YouTube video by After Image
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James - After Image - Tales for the Long Nights @afterimagestudios.bsky.social · 16/11/2025
When you lose a mercenary on an expedition, you'll now keep some of their gear. So next time you meet a new merc, you can re-gear quicker. 🔗 Store Page: tinyurl.com/yc2ccx82 #IndieDev #Roguelike #GameDev #TurnBased
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James - After Image - Tales for the Long Nights @afterimagestudios.bsky.social · 14/11/2025
Nothing better than some good crafting UI updates... store.steampowered.com/app/4118820/... #indiedev #gamedev
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James - After Image - Tales for the Long Nights @afterimagestudios.bsky.social · 13/11/2025
Loving the new Steam WEBM support for store page videos! Building up the new Demo page for Tales for the Long Nights! store.steampowered.com/app/4118820/... #indiedev #gamedev
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James - After Image - Tales for the Long Nights @afterimagestudios.bsky.social · 06/11/2025
Gearing up for a tussle with some new UI! #indiedev #gamedev
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James - After Image - Tales for the Long Nights @afterimagestudios.bsky.social · 31/10/2025
New UI makes a game smell like a new car #indiedev #gamedev
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James - After Image - Tales for the Long Nights @afterimagestudios.bsky.social · 29/10/2025
It's #WishlistWednesday and I'm super excited to unveil the first few seconds of my newest intro cutscene! Check it out! 🔗 Store Page: tinyurl.com/yc2ccx82 #indiedev #solodev
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James - After Image - Tales for the Long Nights @afterimagestudios.bsky.social · 25/10/2025
After hitting a wall with my game not looking any "better" for a few months, it's amazing what a new UI does! Good graphics are so easily let down by awful UI... #indiedev #gamedev
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James - After Image - Tales for the Long Nights @afterimagestudios.bsky.social · 22/10/2025
From my last playtest I got this from a friend... Very few things motivate me more than little things like this. Theres still time to jump into the current playtest round if you're keen. 🔗 Store Page: tinyurl.com/yc2ccx82 #IndieDev #Roguelike #GameDev #TurnBased
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James - After Image - Tales for the Long Nights @afterimagestudios.bsky.social · 16/10/2025
Sir... a 2nd Playtest has hit the Steam Page. #indiedev #gamedev
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James - After Image - Tales for the Long Nights @afterimagestudios.bsky.social · 16/10/2025
Time for the final playtest of Tales for the Long Nights, before a full demo launch at the end of this month! Exciting times #indiedev #gamedev
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James - After Image - Tales for the Long Nights @afterimagestudios.bsky.social · 13/10/2025
Im sure that you can make an interesting and nuanced RPG based around interesting and unique fantasy themes, but I'm a simple man. My game has people in armour with swords, killing goblins... Sometimes they're classics for a reason. #indiedev #solodev
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James - After Image - Tales for the Long Nights @afterimagestudios.bsky.social · 07/10/2025
Indie devs, is it worth having a trailer for my demo specifically or just settling with an older announcement trailer? #indiedev #gamedev
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James - After Image - Tales for the Long Nights @afterimagestudios.bsky.social · 06/10/2025
Finally got round to building the hub town for my roguelike's meta progression. #gamedev #indiedev
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James - After Image - Tales for the Long Nights @afterimagestudios.bsky.social · 05/10/2025
‪I spent ages wondering what was missing from my new expedition map that I painstakingly developed... After a few weeks I realised that I had sprite shadows off... Boy does gamedev sometimes make me feel like a moron. #gamedev #indiedev
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James - After Image - Tales for the Long Nights @afterimagestudios.bsky.social · 26/09/2025
Back from a week away, and I forgot everything i was halfway through developing... Week-ago me is an idiot and today me hates him. #gamedev #indiedev
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James - After Image - Tales for the Long Nights @afterimagestudios.bsky.social · 24/09/2025
I've escaped from my computer screen to get all grimy in the wilderness instead of my office for a while... #gamedev #indiedev
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James - After Image - Tales for the Long Nights @afterimagestudios.bsky.social · 21/09/2025
My least favourite part of solo development is going away for a holiday and feeling guilty for taking time away from my game... #gamedev #indiedev
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James - After Image - Tales for the Long Nights @afterimagestudios.bsky.social · 20/09/2025
In this world, nothing can be said to be certain, except death and taxes... #gamedev #indiedev
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James - After Image - Tales for the Long Nights @afterimagestudios.bsky.social · 16/09/2025
I'm finally getting round to implementing the meta progression of my Roguelike because I wanted the core loop to be able to hold its own without it. Question: What Roguelike do you think had the best meta progression that didn't trivialize the game over time... #gamedev #indiedev
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Reposted by James - After Image - Tales for the Long Nights
Crazybear Games @crazybeargames.bsky.social · 15/09/2025
Before we got started in game dev, we both thought save games were just... like... some sort of snapshot of the game state? Like maybe there was a standard way to do this? Apparently, for every game you kinda just make up the save/load structure as you go. #gamedev #indiedev
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James - After Image - Tales for the Long Nights @afterimagestudios.bsky.social · 15/09/2025
I've been writing a script about Developer Blindness and why we NEED players to see our games and point out the things we miss. Any devs out there with good observations on the simple things that they missed that they needed a player to point out like it was obvious? #gamedev #indiedev
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James - After Image - Tales for the Long Nights @afterimagestudios.bsky.social · 15/09/2025
My favourite part of solo development is adding some ridiculous scope creep to my list and hoping that someone else does it for me... #gamedev
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James - After Image - Tales for the Long Nights @afterimagestudios.bsky.social · 14/09/2025
Nintendo has patented yet another game function. Groundbreaking stuff. Someone please, for the love of god, patent “Being a complete cunt and gatekeeping game ideas that should belong to everyone”. #gamedev #nintendo
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James - After Image - Tales for the Long Nights @afterimagestudios.bsky.social · 14/09/2025
The catch 22 of enjoying game dev is that there are games I WANT to play but it feels like a waste of my time when I could be developing instead of playing... Not sure my brain can compute this #gamedev
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James - After Image - Tales for the Long Nights @afterimagestudios.bsky.social · 14/09/2025
Sundays exist for game dev and ignoring my household responsibilities... #gamedev
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James - After Image - Tales for the Long Nights @afterimagestudios.bsky.social · 13/09/2025
Breaking down the step-by-step to generate the expedition table inspired by Slay the Spire's own map! @megacrit.com #gamedev #indiedev #indiegames #procedural
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James - After Image - Tales for the Long Nights @afterimagestudios.bsky.social · 11/09/2025
Map generation inspired by Slay the Spire #gamedev #indiedev #indiegames #procedural
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James - After Image - Tales for the Long Nights @afterimagestudios.bsky.social · 11/09/2025
It's everyone's favourite! #TurnBasedThursday "What does the first 30 seconds of a run look like?" I hear you ask. Well here you go, you inquisitive rapscallion... 🔗 Store Page: tinyurl.com/yc2ccx82 #IndieDev #Roguelike #GameDev #TurnBased
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James - After Image - Tales for the Long Nights @afterimagestudios.bsky.social · 10/09/2025
Renovating my the expedition map for my game, Slay the Spire eat your heart out... #IndieDev #SoloDev #Gaming #Steam #Roguelike #GameDev #Unity3d
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James - After Image - Tales for the Long Nights @afterimagestudios.bsky.social · 09/09/2025
Moments before I publish my playtest... Just in case #IndieDev #SoloDev #Gaming #Steam #Roguelike #GameDev #Unity3d
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James - After Image - Tales for the Long Nights @afterimagestudios.bsky.social · 05/09/2025
After diligent market research on current trends, I've decided to rename my game and commission a new professional capsule Image... Don’t worry, it’s legally distinct… probably. #IndieDev #SoloDev #Gaming #Steam #Roguelike #GameDev #Unity3d #HollowKnight
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James - After Image - Tales for the Long Nights @afterimagestudios.bsky.social · 04/09/2025
It's #TurnBasedThursday 'Tales for the Long Nights' is a classic fantasy turn-based adventure I'm developing solo! Build up a team of mercenaries to protect your traveling merchant patron on a long journey North! 🔗 Store Page: tinyurl.com/yc2ccx82 #GameDev @turnbasedthursday.bsky.social
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James - After Image - Tales for the Long Nights @afterimagestudios.bsky.social · 03/09/2025
Steam Demo Question: For developers who have previously launched a Steam Demo, what did you see happen to your Wishlists when launched, was there a sustained daily increase or just a nice spike? #IndieDev #SoloDev #Unity #Indie #Gaming #Steam #Roguelik #GameDev #Unity3d
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James - After Image - Tales for the Long Nights @afterimagestudios.bsky.social · 03/09/2025
#WishlistWednesday Tales for the Long Nights is a classic fantasy Tactical-RPG Roguelike and it's pretty good in my unbiased opinion. 🔗 Store Page: tinyurl.com/yc2ccx82 #IndieDev #SoloDev #Unity #Indie #Gaming #Steam #Roguelike #GameDev #Unity3d
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James - After Image - Tales for the Long Nights @afterimagestudios.bsky.social · 02/09/2025
#DragonTuesday #IndieDev #TurnBased #Roguelike
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James - After Image - Tales for the Long Nights @afterimagestudios.bsky.social · 02/09/2025
Sometimes, rather than developing my game I just get carried away testing broken combos... 🔗 Store Page: tinyurl.com/yc2ccx82 #IndieDev #SoloDev #Unity #Indie #Gaming #Steam #Roguelike #GameDev #Unity3d
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James - After Image - Tales for the Long Nights @afterimagestudios.bsky.social · 29/08/2025
This is what 14 months of designing your own UI ends up looking like... 🔗 Store Page: tinyurl.com/yc2ccx82 #IndieDev #SoloDev #Unity #Indie #Gaming #Steam #Roguelike #GameDev #Unity3d
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James - After Image - Tales for the Long Nights @afterimagestudios.bsky.social · 25/08/2025
People seem to love a good UI post! I've rebuilt the tooltip UIs for equipment and abilities over the past day or so and they look great if i do say so myself. 🔗 Store Page: tinyurl.com/yc2ccx82 #IndieDev #SoloDev #Unity #Indie #Gaming #Steam #Roguelike #GameDev #Unity3d
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James - After Image - Tales for the Long Nights @afterimagestudios.bsky.social · 21/08/2025
The sacred game dev pipeline 🔗 Store Page: tinyurl.com/yc2ccx82 #IndieDev #SoloDev #Unity #Indie #Gaming #Steam #Roguelike #GameDev #Unity3d
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James - After Image - Tales for the Long Nights @afterimagestudios.bsky.social · 21/08/2025
One of the easiest quick-wins from the playtest feedback was adding a new Inspect mode feature that lets you instantly assess Debuffs and Buffs in combat. 🔗 Store Page: tinyurl.com/yc2ccx82 #IndieDev #SoloDev #Unity #Indie #Gaming #Steam #Roguelike #GameDev #Unity3d
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James - After Image - Tales for the Long Nights @afterimagestudios.bsky.social · 20/08/2025
Over 170 people playtested my game and left me with a 250-bug buffet… but also this one great reason to keep going! (A 4-star rating system is superior, I will die on this hill.) 🔗 Store Page: tinyurl.com/yc2ccx82 #IndieDev #SoloDev #Unity #Indie #Gaming #Steam #Roguelike #GameDev #Unity3d
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James - After Image - Tales for the Long Nights @afterimagestudios.bsky.social · 14/08/2025
The best part of not being financially dependent on my indie game is that I can take as long as I want... The worst part of not being financially dependent on my indie game is that I can take as long as I want. #indiegames
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James - After Image - Tales for the Long Nights @afterimagestudios.bsky.social · 11/08/2025
Nice... #IndieDev #SoloDev #Unity #Indie #Gaming #Steam #Roguelike #GameDev #Unity3d
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James - After Image - Tales for the Long Nights @afterimagestudios.bsky.social · 11/08/2025
In all 15 months of development, nothing has felt as good as seeing my own game in my actual Steam Library! Feels good man 🔗 Store Page: tinyurl.com/yc2ccx82 #IndieDev #SoloDev #Unity #Indie #Gaming #Steam #Roguelike #GameDev #Unity3d
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James - After Image - Tales for the Long Nights @afterimagestudios.bsky.social · 10/08/2025
Developer blindness was having every single play-tester say "You should probably explain this” So in-lieu of having an introductory demo (yet), I wrote an encyclopedia... 🔗 Store Page: tinyurl.com/yc2ccx82 #IndieDev #SoloDev #Unity #Indie #Gaming #Steam #Roguelike #GameDev #Unity3d
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James - After Image - Tales for the Long Nights @afterimagestudios.bsky.social · 08/08/2025
After 15 months, I've launched my first ever playtest! People can finally tell me everything I did wrong... 🔗 Store Page: tinyurl.com/yc2ccx82 #IndieDev #SoloDev #Unity #Indie #Gaming #Steam #Roguelike #GameDev #Unity3d
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James - After Image - Tales for the Long Nights @afterimagestudios.bsky.social · 11/07/2025
After 15 months, my first ever game feels like... well, a game. And that's amazing... 🔗 Store Page: tinyurl.com/yc2ccx82 #IndieDev #SoloDev #Unity #Indie #Gaming #Steam #Roguelike #GameDev #Unity3d
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