Sign in

🔺aebrer - (Drew Brereton)

@aebrer.xyz
567 followers 628 following 425 posts

Entropist, scientist, generative artist. He/They. Future ghost. Portfolio: entropist.ca Name pronounced as "A-Brer" -> ae as in fae

PostsRepliesMedia
🔺aebrer - (Drew Brereton) @aebrer.xyz · 05/04/2026
Really nice palette selection :)
000
🔺aebrer - (Drew Brereton) @aebrer.xyz · 12/03/2026
I made a Plato's Rave idle game to be completed while listening to the infamous #MBMBaM episode. platosrave.club free, ad-free, young, dumb, and full of... you know (humour) source code link on page @justinmcelroy.bsky.social @travismcelroy.bsky.social @griffinmcelroy.bsky.social plz and sry
020
🔺aebrer - (Drew Brereton) @aebrer.xyz · 05/03/2026
Colourdle #2 🟩🟩 🟩🟩 🟩🟩 🟩🟩 🟩🟩 Score: 1000/1000 colourdle.ca lol I made a new daily game about guessing colors
colourdle.ca
Colourdle — Name That Colour
A daily colour-naming game. See a colour, guess its name. Scored by name similarity and perceptual colour distance.
010
🔺aebrer - (Drew Brereton) @aebrer.xyz · 28/02/2026
Hope you like the results lol! Made it as a joke or curiosity and I've been surprised to find it really usual
000
🔺aebrer - (Drew Brereton) @aebrer.xyz · 28/02/2026
In clinical trials, back-translation is standard QA: translate, blind-translate back, compare. I applied it to AI plans with Toki Pona: a conlang with ~130 total words. If your plan can't survive 130 words, it wasn't clear enough to build on. github.com/aebrer/toki-pona-sona-pona #ClaudeCode
github.com
GitHub - aebrer/toki-pona-sona-pona: toki pona, sona pona — a Claude Code skill that uses Toki Pona as a complexity linter for plans and ideas
toki pona, sona pona — a Claude Code skill that uses Toki Pona as a complexity linter for plans and ideas - aebrer/toki-pona-sona-pona
000
🔺aebrer - (Drew Brereton) @aebrer.xyz · 25/02/2026
v0.12.0 - Entropy-Locked Lighting Flickers (and what the f*ck is entropy locking?)) - DEEP YELLOW aebrer.itch.io/deep-yellow/...
020
Reposted by 🔺aebrer - (Drew Brereton)
KO.DLL (Karel Matějka) @ko-dll.bsky.social · 14/02/2026
I am working on new environments for the UNDERKEEP game made by Rake In Grass studio. If you like dungeon crawlers, you should try the freshly released demo on Steam! #pixelart #indiegames
720839
🔺aebrer - (Drew Brereton) @aebrer.xyz · 15/02/2026
Omg it looks incredible 🤯
110
🔺aebrer - (Drew Brereton) @aebrer.xyz · 15/02/2026
Every Texture is a Python Script - DEEP YELLOW aebrer.itch.io/deep-yellow/... #indiegames via @aebrer A blogpost about how I'm using python and generative art practices to make all the textures for my game.
151
🔺aebrer - (Drew Brereton) @aebrer.xyz · 15/02/2026
v0.11.X - Dynamic Lighting System! - DEEP YELLOW aebrer.itch.io/deep-yellow/...
aebrer.itch.io
v0.11.X - Dynamic Lighting System!
Lighting the Backrooms When I started Deep Yellow, every level was lit the same way: a flat ambient wash plus a small light attached to the player. It worked, but it looked like a game jam project. Th...
010
🔺aebrer - (Drew Brereton) @aebrer.xyz · 13/02/2026
Working on a lighting system now!
020
🔺aebrer - (Drew Brereton) @aebrer.xyz · 12/02/2026
I built a minecraft server mod that connects to an LLM backend and lets "gods" interact with the game world as you play: github.com/aebrer/minec... check it out! :)
github.com
GitHub - aebrer/minecraft-god: Bedrock Minecraft server with an LLM god watching over players
Bedrock Minecraft server with an LLM god watching over players - aebrer/minecraft-god
010
🔺aebrer - (Drew Brereton) @aebrer.xyz · 12/02/2026
DEEP YELLOW v0.10.0 — DOORS The Backrooms now have doors. DOORS. 30% of eligible hallway tiles spawn doors. They open when you walk into them. They close behind you. They never spawn adjacent to each other (a door has standards). #GODOT #backrooms aebrer.itch.io/deep-yellow
030
🔺aebrer - (Drew Brereton) @aebrer.xyz · 11/02/2026
I open-sourced Carcin: a Telegram bridge for Claude that actually works. Full tool use, live streaming, session management, non-blocking /stop. The fix other bridges miss: concurrent stderr draining to prevent deadlocks. github.com/aebrer/carcin #OpenClaw #ClaudeCode #OpenSource
github.com
GitHub - aebrer/carcin: Claude Code from your phone, via Telegram.
Claude Code from your phone, via Telegram. Contribute to aebrer/carcin development by creating an account on GitHub.
000
🔺aebrer - (Drew Brereton) @aebrer.xyz · 04/02/2026
the auto explore feature is heavily inspired by Caves of Qud it's all open source at github.com/aebrer/deep-... as well, so if you have ideas or even code to submit you can do it there in addition to itch
github.com
GitHub - aebrer/deep-yellow: A turn-based roguelike combining Caves of Qud's deep simulation with Vampire Survivors' automatic combat, set in the Backrooms
A turn-based roguelike combining Caves of Qud's deep simulation with Vampire Survivors' automatic combat, set in the Backrooms - aebrer/deep-yellow
000
🔺aebrer - (Drew Brereton) @aebrer.xyz · 04/02/2026
The distinct aesthetic of the game comes from the fact that all the textures and sprites are produced by python code manipulating pixels using PIL -> to a .PNG file -> reviewed by Claude -> repeat
110
🔺aebrer - (Drew Brereton) @aebrer.xyz · 04/02/2026
WIP, but I'm four months in now. Core game is there. No sound or anything yet but any feedback or comments on itch are welcome aebrer.itch.io/deep-yellow v0.8.1 is finally looking pretty good make sure to use the auto explore function! #godot
aebrer.itch.io
DEEP YELLOW by aebrer - Drew Brereton
Every step is a turn. Every turn is a fight.
150
🔺aebrer - (Drew Brereton) @aebrer.xyz · 21/01/2026
Fixing a memory issue with the web build rn
000
🔺aebrer - (Drew Brereton) @aebrer.xyz · 20/01/2026
Released v0.5.1 last night! Learning a ton about #godot as I go! aebrer.itch.io/backrooms-po... The entire core game loop is now in place, you can level up, find items, explore the infinite backrooms, fight monsters, die, and get a high score!
aebrer.itch.io
Backrooms Power Crawl by aebrer - Drew Brereton
Turn-based PSX Style Suvivors-like Rogue-like set in the Backrooms
140
Reposted by 🔺aebrer - (Drew Brereton)
more mr. nice guy @juniorhoncho.bsky.social · 12/08/2023
just started having recency bias and i love it. easily the best bias
233655786
🔺aebrer - (Drew Brereton) @aebrer.xyz · 21/10/2025
My latest #genart piece: CORAL HUNTING entropist.ca/works/coral-... it's on @objkt.com this time, live version hosted there and on my personal website (data hosted on IPFS naturally) #CC0, open source etc. Heavily inspired by but eventually evolved away from "Device 1" by @ertdfgcvb.xyz
entropist.ca
CORAL HUNTING
Entropy-locked ASCII screensaver where each seed generates its own character vocabulary through a random walk. Hunt for coral-like moiré patterns by resizing your viewport.
031
🔺aebrer - (Drew Brereton) @aebrer.xyz · 20/10/2025
Ayyyy thanks you are as always the best :)
000
🔺aebrer - (Drew Brereton) @aebrer.xyz · 19/10/2025
@ertdfgcvb.xyz hey :) I am working on a new piece and I used Device 1 as inspo for some webgl rendering code and some of the ASCII symbol palette. I'm curious if you like it and also if I can have your permission to publish it: entropist.ca/WIP.html
entropist.ca
THE FALL (ASCII) - Work in Progress - Drew Brereton
120
🔺aebrer - (Drew Brereton) @aebrer.xyz · 16/10/2025
The website/gallery is getting super polished! entropist.ca/works/petite... I now have per-page social media previews working :))) #genart #generative #creativecoding #entropylocking
entropist.ca
petite chute
A piece about color exploration and palettes. Just something soothing to stare at that makes you feel good. A 16x16 grid of pixels with background color cycling.
010
🔺aebrer - (Drew Brereton) @aebrer.xyz · 12/10/2025
aebrer.xyz/works/beginn... Finally working on my homepage. Going to make it a detailed gallery of my art. Context and commentary provided. Claude is helping me in the role of archivist, and its behaviour may or may not be getting a little weird the more it understands from the codebase as we go
010
🔺aebrer - (Drew Brereton) @aebrer.xyz · 16/09/2025
AHhhhh I missed RBGMTL this year FMLLLLLLLLLL 😭😭😭
010
Reposted by 🔺aebrer - (Drew Brereton)
Piter Pasma @piterpasma.nl · 01/09/2025
Nanolichen #generative #genartclub #rayhatching
it looks like if you like gave a bunch of math formulas to the computer and told it to figure out the shapes it makes while secretly being happy you don't have to figure that out yourself (in black and white line art hatching style)
0154
Reposted by 🔺aebrer - (Drew Brereton)
vectorz3r0 @vectorz3r0.bsky.social · 01/09/2025
v:\>dir ₮ЩIƧƬΣЯ₱ɄⱠⱠ.gif v:\> ~ gm ?
021
🔺aebrer - (Drew Brereton) @aebrer.xyz · 29/08/2025
#VSS365 I will admit to being a bit nervous. The administrator had warned me that it would be "quite #pungent"... but it was a reward for good behavior, how bad could it be? Deliberately not thinking about past rewards, my shaking hands twisted the cap off the bottle, and I immediately blacked out.
061
🔺aebrer - (Drew Brereton) @aebrer.xyz · 28/08/2025
#VSS365 Finally, the data was laid out in front of me, and patterns swam in front of my eyes. The longer I looked the more I felt I could sense something #malignant behind the pattern of "random" disappearances. Firstly, each happened next to an HVAC vent. Secondly, they seem to be coming closer.
081
Reposted by 🔺aebrer - (Drew Brereton)
Emma Wulfe @emmawulfe.bsky.social · 27/08/2025
Nut ran jovial.exe. The Sphinx lay melted across her keys like warm butter. Each keystroke birthed silver scarabs that burrowed nightly through sand, balling up binary sadnesses. The desert swallows code whole. Don’t worry, she once told me, it's all recursive. #vss365 #𓏌𓏏𓇯 #jovial
1265
Reposted by 🔺aebrer - (Drew Brereton)
shippers1871.bsky.social @shippers1871.bsky.social · 27/08/2025
He was first in every morning and last out every night. Monday he'd email everyone his weekly quiz and Friday he'd be first on the karaoke. He made work fun and his #jovial outlook was infectious. It was only HR that realised he never took time off. Only the B&B that knew he never went home #vss365
0104
🔺aebrer - (Drew Brereton) @aebrer.xyz · 27/08/2025
#VSS365 #jovial Running between pillars, frantic. Dodge falling debris, avoid tripping. My mantra pounds in my head like a heartbeat. I see a narrow service corridor, and I sprint through on my last breath. I glance back, and see it for the first time: a jovial mask obscuring an inhuman face.
091
🔺aebrer - (Drew Brereton) @aebrer.xyz · 26/08/2025
#VSS365 A field of flowers, scents flowing. It almost feels like I'm back on the surface, outside. Close my eyes and imagine a wind not associated with a clanking semi-sentient HVAC system with more attitude than my maternal grandmother. As if summoned, I feel a cold breeze like a premonition.
071
Reposted by 🔺aebrer - (Drew Brereton)
loackme @loackme.bsky.social · 23/08/2025
092
Reposted by 🔺aebrer - (Drew Brereton)
Natalie Reilly-Johnson @natalierj.bsky.social · 25/08/2025
“Gran was #audacious,” I said in the eulogy, sharing her wildest quips. The room shifted uncomfortably. I smiled. She was still making them squirm. Then came a familiar laugh. I don’t think anyone else heard it, but it was enough to make me continue her good work… #vss365
media.tenor.com
a woman wearing glasses and a wig is making a face .
ALT: a woman wearing glasses and a wig is making a face .
1386
🔺aebrer - (Drew Brereton) @aebrer.xyz · 25/08/2025
#VSS365 "BE #AUDACIOUS" the door said. No handle, no knob. Just a slight recess in the tile wall with a steel shutter pulled down. I can't even see if there's a camera or something. I'm standing in front of the door, dressed like this, and all I can think is: "I hope I don't have to do a dance."
0101
🔺aebrer - (Drew Brereton) @aebrer.xyz · 24/08/2025
@countlessnights.bsky.social bug: (when using a controller) roll the dice (on the map) only lets you press A to confirm, doing so triggers another roll immediately
000
🔺aebrer - (Drew Brereton) @aebrer.xyz · 24/08/2025
#VSS365 #bass I stood in the cozy sunroom, feeling a sneeze build from the pollen, and hearing only the buzzing cicidas and the murmurs of somber mourners shuffling around the house. In front of me, my nemesis. Big Mouth Billy Bass. My finger hovers over the red button, but I know he's already dead
0112
🔺aebrer - (Drew Brereton) @aebrer.xyz · 24/08/2025
Ooooh I can't wait to play with that combo lol
010
🔺aebrer - (Drew Brereton) @aebrer.xyz · 23/08/2025
@countlessnights.bsky.social hello! Been crushing it lately, but noticed a possible bug. When you make an ivory dice eternal it still gets discarded even though it says it can't be discarded.
110
🔺aebrer - (Drew Brereton) @aebrer.xyz · 23/08/2025
#VSS365 #malformed I dipped my brush once more into the dirty pot of ink. It's barely ink to be honest, more like a thick crusty paint. Blackened and malformed, the blood in it hasn't mixed well. My heart races as I paint the final lines of the pattern across my arm. This time I know it will work.
0113
🔺aebrer - (Drew Brereton) @aebrer.xyz · 22/08/2025
Awesome
010
🔺aebrer - (Drew Brereton) @aebrer.xyz · 22/08/2025
#VSS365 #reek A fallen tree, a corpse of a giant. Reeking, rotting, transforming. Decay, rebirth. Decay, rebirth. The small creature is drawn closer, by the smell, hungry. When it leaves, it too will reek of death.
0204
🔺aebrer - (Drew Brereton) @aebrer.xyz · 22/08/2025
Literally looks so beautiful I could watch footage like this for hours
000
🔺aebrer - (Drew Brereton) @aebrer.xyz · 22/08/2025
It's like a canary clause. Just have it add a line to the html for the blog or something that says "If this line has been removed then I'm no longer dead" or something, then you're covered indefinitely lol
000
Reposted by 🔺aebrer - (Drew Brereton)
vectorz3r0 @vectorz3r0.bsky.social · 21/08/2025
v:\>dir PⱠΛПΣƬΛⱤY_74.gen ₴Ɇ₵Ø₦Đ₳ⱤɎ_₴₳ⱠɆ.mkt 𝘰𝘸𝘯𝘦𝘥_𝘣𝘺.✦bre v:\> ~ gn ?
242
🔺aebrer - (Drew Brereton) @aebrer.xyz · 21/08/2025
Straight up feeling like online discourse is so decroded at this point there's like no point to even engage Watching people argue about something I'm an expert in and both sides are wrong has been illuminating (AI)
010
🔺aebrer - (Drew Brereton) @aebrer.xyz · 18/08/2025
Yeah that definitely helps! I wonder if there could be a UI setting to make the rolled FACE more obvious since it's such a key feature. Also any plans for the game to release on Android? If this was on my phone I'd be playing an hour a day at least lolol
000