Adrian Gomar @adriangomar.bsky.social · 03/04/2026While Suno is generating 7 million songs per day, some of us are still crafting music the old way, composing it by hand and recording it with the best musicians to create unique soundtracks one at a time. No AI slop EVER 010
Adrian Gomar @adriangomar.bsky.social · 27/03/2026Hectic week post-GDC with lots of things in preparation. Can't wait to talk to you all about it 🚀 000
Adrian Gomar @adriangomar.bsky.social · 17/03/2026Hot take: I never understood all the praise for the original Alien soundtrack. I appreciate the musicianship, but in the end I don't know why I'm listening to a symphonic orchestra on a cyberpunk spacecraft. It doesn't seem like the most immersive thing for that set up 000
Adrian Gomar @adriangomar.bsky.social · 16/03/2026Had an amazing week full of meaningful connections and exceptional human beings at #GDC2026 Thank you all for your warm welcome to a first timer here, specially to the awesome audio community and to Audiokinetic Looking forward to talking with you all about what's been going on 🚀 010
Adrian Gomar @adriangomar.bsky.social · 08/03/2026100% human music, handcrafted to an insane level of detail 000
Adrian Gomar @adriangomar.bsky.social · 27/02/2026POV: you try to game but your controller has main character energy 🔈🔉🔊 150
Adrian Gomar @adriangomar.bsky.social · 25/02/2026The 2010s were the pinnacle of virtual orchestral game music. Seen from today: uncanny valley feeling everywhere. We're in a much better place now 000
Adrian Gomar @adriangomar.bsky.social · 20/02/2026The 7th guest was the first video-game soundtrack that got me completely hooked when I was 11. It was ahead of its time youtu.be/__nljZezcbg?...youtu.beThe 7th Guest - Music Soundtracks CompleteYouTube video by Soundtracks2U 120
Adrian Gomar @adriangomar.bsky.social · 18/02/2026As many of your already know, I'll be at GDC this year. It will be my first time and I'll be looking forward to meet and discuss about game music, the Universe and Everything 🚀 000
Adrian Gomar @adriangomar.bsky.social · 11/02/2026If you aim for the best, good music is not enough. In games we need good music that enhances the gameplay. It has to work both ways 000
Adrian Gomar @adriangomar.bsky.social · 07/02/2026When the composer integrates and tests music in the game engine the "breaking immersion" problem disappears. It becomes much clearer how the music can help the game 010
Adrian Gomar @adriangomar.bsky.social · 05/02/2026Your job is to carve a piece of wood to make an sculpture. You could carve it entirely by hand with different tools, or you could use some machines to help you achieve the results you envision. 100
Adrian Gomar @adriangomar.bsky.social · 02/02/2026Game music really isn't like movie music. Being interactive means that the player isn't just following a character. It is the character. And the music has the power to make this agency feel powerful and personal for every single player 000
Adrian Gomar @adriangomar.bsky.social · 30/01/2026I love scoring narrative games where you have to balance how much the music serves the gameplay versus how much it follows the story. That tension often leads to the most absurd ideas, which surprisingly turn out to be the ones that work best 000
Adrian Gomar @adriangomar.bsky.social · 29/01/2026Not a huge fan of sample libraries myself, but praying for NI to keep providind support for all people in the industry that still uses Kontakt on a daily basis cdm.link/ni-insolvency/cdm.linkNative Instruments GmbH is in preliminary insolvency - CDM Create Digital MusicAccording to insolvency documents, Berlin-based Native Instruments GmbH (also parent to iZotope, Plugin Alliance, and Brainworx) is in preliminary insolvency proceedings. This is significant news for ... 000
Adrian Gomar @adriangomar.bsky.social · 27/01/2026Very creative blend of acoustic and electronic instrument. Did anyone try it first hand? www.korg.com/us/products/...korg.comphase8 - ACOUSTIC SYNTHESIZER | KORG (USA)Introducing phase8, an eight-voice acoustic synthesizer that merges the sonic richness of the physical world with precise electronic control. With envelope shaping, sequencing, analogue wavefolding, a... 000
Adrian Gomar @adriangomar.bsky.social · 20/01/2026Low poly, pixel art, realistic, cell shading, hand drawn. Each one is a goldmine for musical ideas. Translate the aesthetic, not the genre, and you'll be set up to create something unique. 000
Adrian Gomar @adriangomar.bsky.social · 19/01/2026Wwise should give composers and audio designers the possibility to map the sounds to a game controller to see how it plays without needing access to the game engine. So much of what we do in music for games depends on how it feels with the controller in your hands. #vgm #composer #gameaudio 030
Adrian Gomar @adriangomar.bsky.social · 13/01/2026Composers, let your music be not only good, but also something that ressembles you. The games industry needs original and fresh voices, new ideas. Find the thing that only you can do best 010
Adrian Gomar @adriangomar.bsky.social · 08/01/202610000 hours. That's the amount of time that takes to get good at making music. Those thinking you can bypass that effort are being fooled by some illusion of competence. It's simply not how it works. 000
Adrian Gomar @adriangomar.bsky.social · 05/01/2026Creative work is not about exporting, about presets or about adding a mono track. It is and will always be about finding and developing great ideas. Making templates for everything will help you to spend your time where it really matters. 000
Reposted by Adrian GomarGame Audio France @gameaudiofrance.bsky.social · 15/12/2025Clair Obscur : Expedition 33 de Sandfall Interactive est sacré Jeu de l'Année (GOTY) et remporte 9 récompenses au total aux #GameAwards2025 ! Une victoire historique pour l'industrie tricolore. Voici les talents que nous célébrons 🧵👇 #GameAudioFrance #GOTY #FrenchDev 174
Adrian Gomar @adriangomar.bsky.social · 16/12/2025My workflow: Pencil for drafting 👇 Composition and arrangement on Cubase 👇 Mixing on REAPER 000
Adrian Gomar @adriangomar.bsky.social · 12/12/2025Woodwinds + 2 Harps + string harmonics + low end horn + Debussy is a treasure trove for beautiful orchestral textures 000
Adrian Gomar @adriangomar.bsky.social · 10/12/2025Towards the end you shouldn't be using any sound straight from your template. Not because they are bad, but because you found better 000
Adrian Gomar @adriangomar.bsky.social · 09/12/2025Finding the right palette, creating themes, actually composing the music, making and polishing the arrangements, mixing and mastering. All those things need to be taken care sequentially. At the end of the day, rushing means that awesome music will be less awesome 030
Adrian Gomar @adriangomar.bsky.social · 08/12/2025Letting go a project is the hardest part. Every time it feels like leaving an awesome place where there is so much left to do 000
Adrian Gomar @adriangomar.bsky.social · 05/12/2025Your DAW is not a score, it's a virtual canvas to paint with sounds. We composers are like Renaissance oil painters, building layer over layer to create texture, volume and detail 000
Adrian Gomar @adriangomar.bsky.social · 04/12/2025Only testing your music in-game gives you the full picture of whether your music is working or not. Totally different experience from listening it in your DAW 000
Adrian Gomar @adriangomar.bsky.social · 02/12/2025No matter what they say, a well-produced texture isn't enough by any means. Melodies and themes are the only real superpower of music. It's what makes us connect emotionally with it. 010
Adrian Gomar @adriangomar.bsky.social · 01/12/2025Everyone has flaws, but if you love Bloodborne then we can be friends for sure 010
Adrian Gomar @adriangomar.bsky.social · 28/11/202510 Things a game composer can do but AI can't: 1. Yell at the computer because stems take too long to export 2. Work with musicians that will pour their very soul into the music 110
Adrian Gomar @adriangomar.bsky.social · 26/11/2025The little KM184s are just so good at capturing every nuance of what musicians are playing. Genuinely amazing gear. 000
Reposted by Adrian GomarEd Newton-Rex @ednewtonrex.bsky.social · 19/11/2025It is indescribably sad that, if you exploit “essentially all music files of reasonable quality that are accessible on the open Internet” without paying the musicians behind them - and create a model that can compete with those musicians - this is how you are rewarded 3277
Adrian Gomar @adriangomar.bsky.social · 20/11/2025Once you start recording live musicians there is no coming back. Music becomes so much richer and human you have to rethink your pipeline. 000
Adrian Gomar @adriangomar.bsky.social · 19/11/2025There is lots of things you can learn by reading. But music is not one of them. You can't learn to make music by reading books in the same way you can't learn to have sex by reading books 000
Adrian Gomar @adriangomar.bsky.social · 18/11/2025Live bagpipes and violin really set the vibes on this one. Soon on Roots of Tomorrow DLC #gameaudio #composer #indiedev #gamedev 083
Adrian Gomar @adriangomar.bsky.social · 13/11/2025It's not about the money. It never was. It's about matching creative energies. Once you get that, the rest will follow. 000
Adrian Gomar @adriangomar.bsky.social · 12/11/2025Work until there is nothing else to add, then keep going until there is nothing else to remove 000
Adrian Gomar @adriangomar.bsky.social · 10/11/2025New music for Roots of Tomorrow coming soon. First time recording live bagpipes 👌 000
Adrian Gomar @adriangomar.bsky.social · 06/11/2025Cubase 15 is here, but the star feature for me keeps being Cubase 14 refurbished score editor. It's awesome to have a clean view both on MIDI and Score mode 000
Adrian Gomar @adriangomar.bsky.social · 05/11/2025If you have a good idea with some edge, you can smooth the edge. It still can be interesting. Polished. However you can't add some edge to a boring idea. It doesn't work both ways. 000
Adrian Gomar @adriangomar.bsky.social · 31/10/2025Looking for some broken bones to make a bone flute, preferably human. Let me know! 🎃🎃🎃 000
Adrian Gomar @adriangomar.bsky.social · 29/10/2025Each game is a new adventure full of infinite sonic possibilities. From quiet emotions to epic stories, grateful for every opportunity to make a beautiful mess of sounds 100
Adrian Gomar @adriangomar.bsky.social · 27/10/2025Having ideas is the easy part. Anyone can have them. To shape a good idea into something that breathes and shines, that's the difficult part. 000
Adrian Gomar @adriangomar.bsky.social · 25/10/2025Pen and paper. Fishing for ideas. Nothing better to focus on the building blocks of your music 000
Adrian Gomar @adriangomar.bsky.social · 22/10/2025People once said MIDI would replace musicians and make everyone a composer. It didn’t. Musicians still matter, and composition still takes skill. The same will happen with AI. 000
Adrian Gomar @adriangomar.bsky.social · 21/10/2025If you're spending a lot of time in your arrangement then your idea wasn't that good. The best ideas make things easier 010