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Adrian Gomar

@adriangomar.bsky.social
89 followers 121 following 209 posts

Composer | Audio designer My favorite musical instrument is a game controller 🎵🎮 ! Games: Malkyrs, Drift into Eternity, Roots of Tomorrow, Mission: Apocalypse linktr.ee/adriangomarmusic

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Adrian Gomar @adriangomar.bsky.social · 03/04/2026
While Suno is generating 7 million songs per day, some of us are still crafting music the old way, composing it by hand and recording it with the best musicians to create unique soundtracks one at a time. No AI slop EVER
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Adrian Gomar @adriangomar.bsky.social · 27/03/2026
Hectic week post-GDC with lots of things in preparation. Can't wait to talk to you all about it 🚀
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Adrian Gomar @adriangomar.bsky.social · 17/03/2026
Hot take: I never understood all the praise for the original Alien soundtrack. I appreciate the musicianship, but in the end I don't know why I'm listening to a symphonic orchestra on a cyberpunk spacecraft. It doesn't seem like the most immersive thing for that set up
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Adrian Gomar @adriangomar.bsky.social · 16/03/2026
Had an amazing week full of meaningful connections and exceptional human beings at #GDC2026 Thank you all for your warm welcome to a first timer here, specially to the awesome audio community and to Audiokinetic Looking forward to talking with you all about what's been going on 🚀
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Adrian Gomar @adriangomar.bsky.social · 10/03/2026
Day 2 at GDC 2026!
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Adrian Gomar @adriangomar.bsky.social · 08/03/2026
100% human music, handcrafted to an insane level of detail
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Adrian Gomar @adriangomar.bsky.social · 27/02/2026
POV: you try to game but your controller has main character energy 🔈🔉🔊
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Adrian Gomar @adriangomar.bsky.social · 25/02/2026
The 2010s were the pinnacle of virtual orchestral game music. Seen from today: uncanny valley feeling everywhere. We're in a much better place now
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Adrian Gomar @adriangomar.bsky.social · 20/02/2026
The 7th guest was the first video-game soundtrack that got me completely hooked when I was 11. It was ahead of its time youtu.be/__nljZezcbg?...
youtu.be
The 7th Guest - Music Soundtracks Complete
YouTube video by Soundtracks2U
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Adrian Gomar @adriangomar.bsky.social · 18/02/2026
As many of your already know, I'll be at GDC this year. It will be my first time and I'll be looking forward to meet and discuss about game music, the Universe and Everything 🚀
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Adrian Gomar @adriangomar.bsky.social · 15/02/2026
Hybrid music. Hybrid music all the way
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Adrian Gomar @adriangomar.bsky.social · 11/02/2026
If you aim for the best, good music is not enough. In games we need good music that enhances the gameplay. It has to work both ways
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Adrian Gomar @adriangomar.bsky.social · 07/02/2026
When the composer integrates and tests music in the game engine the "breaking immersion" problem disappears. It becomes much clearer how the music can help the game
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Adrian Gomar @adriangomar.bsky.social · 05/02/2026
Your job is to carve a piece of wood to make an sculpture. You could carve it entirely by hand with different tools, or you could use some machines to help you achieve the results you envision.
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Adrian Gomar @adriangomar.bsky.social · 02/02/2026
Game music really isn't like movie music. Being interactive means that the player isn't just following a character. It is the character. And the music has the power to make this agency feel powerful and personal for every single player
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Adrian Gomar @adriangomar.bsky.social · 30/01/2026
I love scoring narrative games where you have to balance how much the music serves the gameplay versus how much it follows the story. That tension often leads to the most absurd ideas, which surprisingly turn out to be the ones that work best
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Adrian Gomar @adriangomar.bsky.social · 29/01/2026
Not a huge fan of sample libraries myself, but praying for NI to keep providind support for all people in the industry that still uses Kontakt on a daily basis cdm.link/ni-insolvency/
cdm.link
Native Instruments GmbH is in preliminary insolvency - CDM Create Digital Music
According to insolvency documents, Berlin-based Native Instruments GmbH (also parent to iZotope, Plugin Alliance, and Brainworx) is in preliminary insolvency proceedings. This is significant news for ...
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Adrian Gomar @adriangomar.bsky.social · 27/01/2026
Very creative blend of acoustic and electronic instrument. Did anyone try it first hand? www.korg.com/us/products/...
korg.com
phase8 - ACOUSTIC SYNTHESIZER | KORG (USA)
Introducing phase8, an eight-voice acoustic synthesizer that merges the sonic richness of the physical world with precise electronic control. With envelope shaping, sequencing, analogue wavefolding, a...
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Adrian Gomar @adriangomar.bsky.social · 20/01/2026
Low poly, pixel art, realistic, cell shading, hand drawn. Each one is a goldmine for musical ideas. Translate the aesthetic, not the genre, and you'll be set up to create something unique.
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Adrian Gomar @adriangomar.bsky.social · 19/01/2026
Wwise should give composers and audio designers the possibility to map the sounds to a game controller to see how it plays without needing access to the game engine. So much of what we do in music for games depends on how it feels with the controller in your hands. #vgm #composer #gameaudio
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Adrian Gomar @adriangomar.bsky.social · 13/01/2026
Composers, let your music be not only good, but also something that ressembles you. The games industry needs original and fresh voices, new ideas. Find the thing that only you can do best
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Adrian Gomar @adriangomar.bsky.social · 08/01/2026
10000 hours. That's the amount of time that takes to get good at making music. Those thinking you can bypass that effort are being fooled by some illusion of competence. It's simply not how it works.
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Adrian Gomar @adriangomar.bsky.social · 05/01/2026
Creative work is not about exporting, about presets or about adding a mono track. It is and will always be about finding and developing great ideas. Making templates for everything will help you to spend your time where it really matters.
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Reposted by Adrian Gomar
Game Audio France @gameaudiofrance.bsky.social · 15/12/2025
Clair Obscur : Expedition 33 de Sandfall Interactive est sacré Jeu de l'Année (GOTY) et remporte 9 récompenses au total aux #GameAwards2025 ! Une victoire historique pour l'industrie tricolore. Voici les talents que nous célébrons 🧵👇 #GameAudioFrance #GOTY #FrenchDev
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Adrian Gomar @adriangomar.bsky.social · 16/12/2025
My workflow: Pencil for drafting 👇 Composition and arrangement on Cubase 👇 Mixing on REAPER
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Adrian Gomar @adriangomar.bsky.social · 12/12/2025
Woodwinds + 2 Harps + string harmonics + low end horn + Debussy is a treasure trove for beautiful orchestral textures
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Adrian Gomar @adriangomar.bsky.social · 10/12/2025
Towards the end you shouldn't be using any sound straight from your template. Not because they are bad, but because you found better
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Adrian Gomar @adriangomar.bsky.social · 09/12/2025
Finding the right palette, creating themes, actually composing the music, making and polishing the arrangements, mixing and mastering. All those things need to be taken care sequentially. At the end of the day, rushing means that awesome music will be less awesome
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Adrian Gomar @adriangomar.bsky.social · 08/12/2025
Letting go a project is the hardest part. Every time it feels like leaving an awesome place where there is so much left to do
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Adrian Gomar @adriangomar.bsky.social · 05/12/2025
Your DAW is not a score, it's a virtual canvas to paint with sounds. We composers are like Renaissance oil painters, building layer over layer to create texture, volume and detail
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Adrian Gomar @adriangomar.bsky.social · 04/12/2025
Only testing your music in-game gives you the full picture of whether your music is working or not. Totally different experience from listening it in your DAW
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Adrian Gomar @adriangomar.bsky.social · 02/12/2025
No matter what they say, a well-produced texture isn't enough by any means. Melodies and themes are the only real superpower of music. It's what makes us connect emotionally with it.
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Adrian Gomar @adriangomar.bsky.social · 01/12/2025
Everyone has flaws, but if you love Bloodborne then we can be friends for sure
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Adrian Gomar @adriangomar.bsky.social · 28/11/2025
10 Things a game composer can do but AI can't: 1. Yell at the computer because stems take too long to export 2. Work with musicians that will pour their very soul into the music
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Adrian Gomar @adriangomar.bsky.social · 26/11/2025
The little KM184s are just so good at capturing every nuance of what musicians are playing. Genuinely amazing gear.
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Reposted by Adrian Gomar
Ed Newton-Rex @ednewtonrex.bsky.social · 19/11/2025
It is indescribably sad that, if you exploit “essentially all music files of reasonable quality that are accessible on the open Internet” without paying the musicians behind them - and create a model that can compete with those musicians - this is how you are rewarded
'AI Music Platform Suno Valued at $2.45 Billion'
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Adrian Gomar @adriangomar.bsky.social · 20/11/2025
Once you start recording live musicians there is no coming back. Music becomes so much richer and human you have to rethink your pipeline.
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Adrian Gomar @adriangomar.bsky.social · 19/11/2025
There is lots of things you can learn by reading. But music is not one of them. You can't learn to make music by reading books in the same way you can't learn to have sex by reading books
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Adrian Gomar @adriangomar.bsky.social · 18/11/2025
Live bagpipes and violin really set the vibes on this one. Soon on Roots of Tomorrow DLC #gameaudio #composer #indiedev #gamedev
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Adrian Gomar @adriangomar.bsky.social · 13/11/2025
It's not about the money. It never was. It's about matching creative energies. Once you get that, the rest will follow.
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Adrian Gomar @adriangomar.bsky.social · 12/11/2025
Work until there is nothing else to add, then keep going until there is nothing else to remove
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Adrian Gomar @adriangomar.bsky.social · 10/11/2025
New music for Roots of Tomorrow coming soon. First time recording live bagpipes 👌
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Adrian Gomar @adriangomar.bsky.social · 06/11/2025
Cubase 15 is here, but the star feature for me keeps being Cubase 14 refurbished score editor. It's awesome to have a clean view both on MIDI and Score mode
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Adrian Gomar @adriangomar.bsky.social · 05/11/2025
If you have a good idea with some edge, you can smooth the edge. It still can be interesting. Polished. However you can't add some edge to a boring idea. It doesn't work both ways.
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Adrian Gomar @adriangomar.bsky.social · 31/10/2025
Looking for some broken bones to make a bone flute, preferably human. Let me know! 🎃🎃🎃
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Adrian Gomar @adriangomar.bsky.social · 29/10/2025
Each game is a new adventure full of infinite sonic possibilities. From quiet emotions to epic stories, grateful for every opportunity to make a beautiful mess of sounds
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Adrian Gomar @adriangomar.bsky.social · 27/10/2025
Having ideas is the easy part. Anyone can have them. To shape a good idea into something that breathes and shines, that's the difficult part.
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Adrian Gomar @adriangomar.bsky.social · 25/10/2025
Pen and paper. Fishing for ideas. Nothing better to focus on the building blocks of your music
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Adrian Gomar @adriangomar.bsky.social · 22/10/2025
People once said MIDI would replace musicians and make everyone a composer. It didn’t. Musicians still matter, and composition still takes skill. The same will happen with AI.
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Adrian Gomar @adriangomar.bsky.social · 21/10/2025
If you're spending a lot of time in your arrangement then your idea wasn't that good. The best ideas make things easier
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