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addMoreCoffee

@addmorecoffee.bsky.social
61 followers 117 following 380 posts

Coffee enthusiast, programmer, future corpse.

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addMoreCoffee @addmorecoffee.bsky.social · 08/10/2026
I’ve played a little bit of The Warrens because it looked like a weird immersive sim, and turns out, it is! Very Twin Peaks season 3 inspired in its presentation. I’ll need to check out more, but so far, I find it very charming. store.steampowered.com/app/3779480/...
store.steampowered.com
Save 40% on The Warrens on Steam
An atmospheric first-person horror immersive sim where you use an array of unusual items to escape a murderous cult of rabbit-headed men from a nightmare world.
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Alpha Beta Gamer @alphabetagamer.bsky.social · 06/10/2026
Sneak & slay in a retro-cyberpunk city, in this immersive stealth action game with lots of verticality! Tokyo Walled City is coming to Steam: store.steampowered.com/app/4165760/... game by indie dev Grim Ronin #gaming
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addMoreCoffee @addmorecoffee.bsky.social · 07/10/2026
That movie is nothing but trouble. Bizarre is certainly the word for it, though. A lot of head scratching decisions were made.
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addMoreCoffee @addmorecoffee.bsky.social · 05/10/2026
I can see them opening a killer gyro food truck.
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addMoreCoffee @addmorecoffee.bsky.social · 03/10/2026
One of my favorite 7/10s in years. Incredible atmosphere, voice acting, a unique take on vampire lore and mediocre combat. Jonathon Reed rules.
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addMoreCoffee @addmorecoffee.bsky.social · 01/10/2026
Added a new power, Slow Time, heighten your dexterity and speed. Player automatic weapons are affected by time, whereas the revolver and shotgun are not due to how they require manual input to fire. Added more blood effects as well. Still a lot more work to do! #Godot #IndieGameDev #GameDev #SoloDev
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Max (VGCartography) @vgcartography.com · 30/09/2026
David Attenborough's Souls on BBC
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addMoreCoffee @addmorecoffee.bsky.social · 30/09/2026
I watched that movie recently for the first time and was completely blown away by it. Chow Yun Fat’s performance and charisma was unreal to me, the textbook definition of a movie star. Incredible film, like a slow pressure cooker of tension.
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addMoreCoffee @addmorecoffee.bsky.social · 29/09/2026
static.klipy.com
Vivelacrab Bloodborne Reference
ALT: Vivelacrab Bloodborne Reference
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addMoreCoffee @addmorecoffee.bsky.social · 28/09/2026
Bonus points for the link you want to select moves down the page as ads load and you either click an ad, nothing or another link.
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Ernest Anpilov | BECROWNED @ernest-anpilov.bsky.social · 25/09/2026
Just some random screenshots from my survival horror game, BECROWNED. If you’re into industrial horror, dark fantasy, brutal combat, dark humor, and classic survival horror vibes, consider wishlisting it.
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addMoreCoffee @addmorecoffee.bsky.social · 25/09/2026
Pretty excited for this one, the art and atmosphere is top notch!
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addMoreCoffee @addmorecoffee.bsky.social · 24/09/2026
static.klipy.com
Edward Williams III: Put That Energy In The Booth
ALT: Edward Williams III: Put That Energy In The Booth
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addMoreCoffee @addmorecoffee.bsky.social · 24/09/2026
Added a mana cost preview for targetable abilities like Blink. I also made updates to Blink for mantling on ledges and to move the player instead of a teleport. Still plenty to do and the next ability will have a fun combo interaction with Blink! #Godot #GameDev #IndieGameDev
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addMoreCoffee @addmorecoffee.bsky.social · 22/09/2026
Added weapon and power selection UI, added mana cost for spells and re-added mana UI as well. Still lots of stuff to do! #Godot #IndieGameDev #GameDev
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dannyodwyer @dannyodwyer.bsky.social · 16/09/2026
everyone needs to TRY and watch STALKER full review: www.youtube.com/watch?v=cycM...
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addMoreCoffee @addmorecoffee.bsky.social · 21/09/2026
What a beautiful guitar!
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addMoreCoffee @addmorecoffee.bsky.social · 21/09/2026
static.klipy.com
Alex Winter: No Peace Only Riffs Guitar Shred
ALT: Alex Winter: No Peace Only Riffs Guitar Shred
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addMoreCoffee @addmorecoffee.bsky.social · 19/09/2026
I like how Halo is mentioned, but only to contrast with the RTS game, instead of the fact that Halo: Reach and ODST do not have Master Chief.
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addMoreCoffee @addmorecoffee.bsky.social · 19/09/2026
Yes, your body is completely exposed and enemies can see and attack you. There is a light sensor on the player character, so you can hide in a dark corner, send your eye scouting, and hope no one finds you.
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addMoreCoffee @addmorecoffee.bsky.social · 19/09/2026
I tried a version where you could leave it around and give control back to the player. Sort of like your own stationary security camera, but it covered the UI including the half the aiming reticle which made fighting and navigating very awkward.
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addMoreCoffee @addmorecoffee.bsky.social · 19/09/2026
No detection at this point, but I’m planning on adding that in some form. Since it’s silent and small, enemies should have trouble seeing.
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addMoreCoffee @addmorecoffee.bsky.social · 19/09/2026
No time freeze, though I could see that as an upgrade. For audio, you only hear from the character’s head, which allows you to keep tabs on your surroundings.
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addMoreCoffee @addmorecoffee.bsky.social · 19/09/2026
Main influence was Gaara’s Third Eye, Deus Ex’s spy drone and Death of the Outsider’s Foresight ability.
Gaara from the manga, Naruto, using his Third Eye ability to cheat on a test.
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addMoreCoffee @addmorecoffee.bsky.social · 19/09/2026
Added a new power were you pull your left eye out to scout ahead for you. #Godot #IndieGameDev #SoloDev
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addMoreCoffee @addmorecoffee.bsky.social · 18/09/2026
static.klipy.com
Giant Bomb Vinny Caravella
ALT: Giant Bomb Vinny Caravella
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addMoreCoffee @addmorecoffee.bsky.social · 11/09/2026
Great work, looks awesome!
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addMoreCoffee @addmorecoffee.bsky.social · 10/09/2026
* Looks outside, sees Welcome to Elderfield sign. Closes blinds. * This truly is a World of Horror.
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addMoreCoffee @addmorecoffee.bsky.social · 09/09/2026
I once knew a coworker who worked on Bioshock Infinite, and the kindest thing they said about Ken is that he’s a tyrant.
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addMoreCoffee @addmorecoffee.bsky.social · 09/09/2026
Here it is without the sound effect, it lacks weight from not having an impact sound to go along with it, but it doesn’t interfere with the spatial audio either. #Godot
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addMoreCoffee @addmorecoffee.bsky.social · 09/09/2026
Working on a hit sound effect that gets played, but it doesn’t seem to fit right. It’s not in the spatial audio system to make it more clear, but it feels more arcade-y than I’d like. #Godot
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addMoreCoffee @addmorecoffee.bsky.social · 07/09/2026
static.klipy.com
Dredd Affirmative
ALT: Dredd Affirmative
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addMoreCoffee @addmorecoffee.bsky.social · 01/09/2026
PatStaresAt gave a shoutout about your game tastes, but it was also the movies, musings and generally being nice (a breath of fresh air for this time). There are so many games, movies, etc. that don’t have a champion to show how cool they are because the space is so crowded. You’re that champion.
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addMoreCoffee @addmorecoffee.bsky.social · 30/08/2026
Leafshade is making a Unity Pro Builder like for Godot! Level design in Godot has not been ideal and I’ve been trying to find a good workflow for it, this looks super promising! youtu.be/i8fiUy1d2eg #Godot #GameDev #IndieGameDev
youtu.be
Introducing Unibuilder: Probuilder for Godot
YouTube video by Leafshade Interactive
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addMoreCoffee @addmorecoffee.bsky.social · 29/08/2026
youtu.be/2DaXgga0KXE
youtu.be
The Decemberists - Traveling On (Audio)
YouTube video by TheDecemberistsVEVO
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addMoreCoffee @addmorecoffee.bsky.social · 28/08/2026
Yes, forgot to mention that part too! Very useful for Resource types.
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addMoreCoffee @addmorecoffee.bsky.social · 28/08/2026
Fun Godot with C# Fact: Adding the GlobalClass attribute to your component class will allow for filtering of that type in Godot's inspector for export properties. Makes it easier to find what you need and avoids accidental node assignments. #Godot #GameDev
VelocityComponent has the GlobalClass attribute. Godot can then filter out all the unrelated nodes making it easier to find and select the correct node.MantleComponent does not have GlobalClass, look at all the 'valid' nodes that we can accidentally select.
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addMoreCoffee @addmorecoffee.bsky.social · 27/08/2026
CEO thinking their company is the exception.
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addMoreCoffee @addmorecoffee.bsky.social · 25/08/2026
Eatin’ Rats ate my ear worms and have fully moved in to stay.
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addMoreCoffee @addmorecoffee.bsky.social · 21/08/2026
I’ve had luck with games that are from the X360/PS3 era and older, but for newer games? Good luck. Just finished Max Payne 3 on steam deck and it ran pretty well. Resident Evil 4 or Avowed? Looks like the game went into the same ooze as that dude from Robocop.
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Brendon Chung @blendogames.bsky.social · 17/08/2026
I wrote a post about how I love BSP/brush mapping: blendogames.com/news/post/20...
a screenshot of the DarkRadiant level editor, showing a level from the game Skin Deep
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addMoreCoffee @addmorecoffee.bsky.social · 17/08/2026
Hesitation maybe defeat, but Sekiro is life. Congratulations, Grubb, she learned from the best.
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addMoreCoffee @addmorecoffee.bsky.social · 15/08/2026
Remember when PC games were slightly cheaper than console versions and they just stopped doing that? Yeah, they’re not gonna do that again, it’s ’leaving money on the table’.
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addMoreCoffee @addmorecoffee.bsky.social · 15/08/2026
Y'all need to check out Static Dread: The Submarine. Gorgeous art style, thick atmosphere and a John Carpenter like score to boot. Reminds me of Sentient and a splash of Cyrostasis: Sleep of Reason. Incredible work from these folks! store.steampowered.com/app/4042160/...
Characters are rendered in a painterly way, very much reminds me of Dishonored 1's characters.A fantastic hybrid of retro and current gen rendering techniques, much like the System Shock 1 Remaster.I cannot get over how much I love how the glasses are rendered to avoid a human connection. A little bit of Evangelion and O Brother, Where Art Thou. SO GOOD!
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addMoreCoffee @addmorecoffee.bsky.social · 15/08/2026
Taking a break from AI work to add more audio and animation polish to the weapons. Impact sounds, adjusted model positions and animations and more! #Godot #SoloDev #GameDev
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addMoreCoffee @addmorecoffee.bsky.social · 14/08/2026
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addMoreCoffee @addmorecoffee.bsky.social · 14/08/2026
They’re such huge fans that it ‘might’ work this time.
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addMoreCoffee @addmorecoffee.bsky.social · 10/08/2026
The stats at the bottom is an odd one. Is that shown all the time during gameplay or when a round/game has ended? Is that something I should be shooting for all the time during gameplay? Depending on what it’s being used for, that info can be hidden by default to further cleanup the screen.
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addMoreCoffee @addmorecoffee.bsky.social · 10/08/2026
I like the top alignment on the second image and the bottom layout for the first image. Having the Nokoma adds some noise, but it does provide a good visual break from the gameplay area to the bottom section. I would recommend moving the restart button to the center to avoid accidental clicks.
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addMoreCoffee @addmorecoffee.bsky.social · 09/08/2026
The Three Stooges game for the GBA. I know, I know, everyone is always hootin’ and hollerin’ about how timely it was for a GBA game of The Three Stooges was. But, I got to be honest. It’s not that good. I know, this has shocked me to my core as well.
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