AdAstraGames @adastragames.com · 27/09/2026We can generate these ships from that data export tab, as the new version of SpaceShipPDF nears completion! This includes extending the custom font of "defensive shapes" to cover Screens and Filters as well as armor. What's significant is these came straight from SpaceShipPDF! No editing needed! 131
AdAstraGames @adastragames.com · 27/09/2026On September 8th, for Star Trek Day, we posted the three classic ships from Star Trek: The Original Series. For about 10 months, we've been working on getting the ship design tool chain functioning for 3rd Edition Squadron Strike. We've shown prior iterations of this screen shot. 121
AdAstraGames @adastragames.com · 18/09/2026Since you like Trek, here are the ships we put together for Star Trek Day last week. The 3rd edition release is here: www.adastragames.com/products/squ... 000
AdAstraGames @adastragames.com · 16/09/2026Sometimes, you take a break from teaching the games, and playtesting the games, to just play a known good scenario with people who are fluid with the game. We're doing a run of Gauntlet at 5 PM Eastern US time on Friday the 18th! Observers are welcome, though we won't be explaining much. 110
AdAstraGames @adastragames.com · 13/09/2026Rather than play out another turn where I'd be pursuing him and shooting him with longer ranged guns, my opponent conceded, and the Federation task force let him leave Federation space. 000
AdAstraGames @adastragames.com · 08/09/2026Happy Star Trek Day! These are Squadron Strike interpretations of Star Trek: The Original Series classic trio of warships. They're not based on Star Fleet Battles, or the Star Trek: Tactical Combat Simulator; they fly in 3D and showcase some of the additions made to the game engine in 3rd edition. 1225
AdAstraGames @adastragames.com · 02/09/2026Want to learn to fly a rocket ship? Game starts in 2 hours, more or less. If you've not played before, we'll teach you the basics in 20 minutes -- no combat, just piloting. Scenario details in the alt-text! 162
AdAstraGames @adastragames.com · 23/08/2026As a test case for fixing the Weapon XML tab, Ken toodled around with making some Trek ships on the "SI 13 is a Huge Ship" scale. Can't show the SSDs just yet, but... 031
AdAstraGames @adastragames.com · 27/07/2026Design once, six exports! When @witty-user.bsky.social gets around to making a pretty output for Fleet Ops, and makes an HTML export for it, we'll add it to the output tab... Other than a quadratic equation throwing a Starmada Hull Size of 0 for a DN needing an error-bound...this might be done! 132
AdAstraGames @adastragames.com · 17/07/2026Unbeknownst to Ken, it's employee evaluation day at work. 081
AdAstraGames @adastragames.com · 16/07/2026For a handful of people, this screenshot is very exciting. Ken has finished[*] the rebuild of the XML export process for Squadron Strike ships. XML is now generated on the individual Ship and Fort tabs, and pulled into the export tab, which consolidates the two XML export tabs into one. 170
AdAstraGames @adastragames.com · 07/07/2026Game resumed two weeks later—here's some screen shots! We're slated to pick things up again on Monday the 13th. 051
AdAstraGames @adastragames.com · 01/07/2026For those who know the Squadron Strike rulebook, this page shows a...transition. This is the beginning of the last formal rule in the book—transitioning between map scales with momentum-based movement. This part is new: Fuel (or magsail) use and transitioning to the ΔV map. Almost done... 070
AdAstraGames @adastragames.com · 30/06/2026While we were set to resume the SFU ships game, two players couldn't make it, so we ran a Habakiri versus Marauders game instead, playtesting Screens over Armor 1 as a defense, and letting someone newer to the game fly the simpler-to-fly Habakiri. 0102
AdAstraGames @adastragames.com · 23/06/2026Can your Star Trek game do this? @thomasthecat.bsky.social (wink) 171
AdAstraGames @adastragames.com · 19/06/2026More fighters taking shape for Reprisal of the Hegemon! 1150
AdAstraGames @adastragames.com · 09/06/2026Friday's playtest scenario is set up! Some details are in the alt-text. If you've gone through a Squadron Strike teaching game with the Romance of the Seven Realms, or just happen to like Star Wars-y space fighter derring-do, this should be fun for you. Start time is 8:30 PM EDT, 12 JUN 2026! 020
AdAstraGames @adastragames.com · 09/06/2026At some point, I'm getting 2-4 more pieces of art, and the "make ships" part of Reprisal of the Hegemon (the second Romance of the Seven Realms product, after Flight of the Fisher Queen) will be done. I've been proactive, and been placing art on countersheet templates as it comes in. 083
AdAstraGames @adastragames.com · 02/06/2026I could make this gun even worse, by adding: Multi-Pen (Choose 2) for the Penetration die rolls (roll 4 dice for Penetration, pick the greatest difference between any two) and then Raking Fire (2), (roll a separate Hit Location roll per 2 points of damage past Armor.) 010
AdAstraGames @adastragames.com · 31/05/2026Working, and working from @witty-user.bsky.social's Fleet Ops numbers, I've got a rough sketch on deriving weapon card sets from SqSt weapons for the nascent card game that's been lurking in the back of my head for 8 years. The "1,2,2,3,1" and "1,1,1,2,1" are damage values for a set of 5 cards. 151
AdAstraGames @adastragames.com · 31/05/2026Fixed Drake Notation, thanks to some help from @witty-user.bsky.social Indexing errors (and differences in Excel formula philosophy) made this tricky. I gather data first, then wrap it in formatting, Dan wraps the data in formatting and then sorts the formatted data the way he wants it. 110
AdAstraGames @adastragames.com · 29/05/2026Last night's teaching game! I mercilessly diced @docvivileandra.bsky.social's Phobos cruiser to death, with an *astonishing* run of missile hits, while she apparently bought her fire control system from Packard-Bell after its acquisition by Temu. 160
AdAstraGames @adastragames.com · 26/05/2026This is a cat checkpoint; relinquish your most recent cat picture on your phone. This little guy has cost an hour of work over the last week by hitting key combinations that force a reboot and/or inserting chart tabs into gigantic Excel spreadsheets. 481
AdAstraGames @adastragames.com · 26/05/2026We've got clean Drake Notation output on auto-converted ships for Starmada! The converted ships make sense in Starmada stats. There currently isn't a way to show Action Point costs for things in Drake notation, but Dan is working on it. 130
AdAstraGames @adastragames.com · 25/05/2026For the gaming crowd! We'll see if anyone figures out what that episode title means in Squadron Strike. 021
AdAstraGames @adastragames.com · 21/05/2026Further bug fixing done! Not sure why ammunition is showing up for every weapon and not just the Twin Missiles. Not sure how the Drake Notation shows AP costs. 000
AdAstraGames @adastragames.com · 20/05/2026This is a Starmada ship automatically converted from Squadron Strike using the Drake notation (a text-only SSD). Weapon traits aren't showing up under the right weapons, so there's something I need to backtrack and find. 120
AdAstraGames @adastragames.com · 09/05/2026One of the best parts of this gig is doing art approvals and getting art ready for playtesting on the Virtual Map. 1122
AdAstraGames @adastragames.com · 04/05/2026Did you miss out on our May the Fourth Be With You demos today? We've still got one more demo game on May 4th, at 7 PM Eastern US time! 021
AdAstraGames @adastragames.com · 20/04/2026And he and the Ad Astra crew will be doing still more Squadron Strike demos on May 3rd and 4th supporting Squadron Strike, Romance of the Seven Realms! So, come fly the unfriendly skies with us! Many pewpewpews will happen! Fun shall now commence! 010
AdAstraGames @adastragames.com · 14/04/2026We need two to five volunteers! The Squadron Strike 3rd Edition rulebook, tutorial book and SSD book are complete, and we need proofreaders. Proofreaders who've never played or read the game are particularly useful. We use a Google Sheet for tabulating feedback. Full details are on our Discord. 3117
AdAstraGames @adastragames.com · 02/04/2026End of turn 4! 6 of 14 stranded crew have been picked up, and the League player made a 30 degree course non-change that meant they got hurt much worse than they wanted on the Feorag Dunnin. Game resumes next Wednesday! 010
AdAstraGames @adastragames.com · 02/04/2026Tonight's playtest. We have been assured, many times, that 3D makes no difference in space combat... Can you find all 9 ships in this image? 141
AdAstraGames @adastragames.com · 01/04/2026And sometime today, there's PayPal fuckery going on. Our company bank account has two pending transfers to PayPal; my PayPal account does not show these transfers. They came in at 5:13 Eastern Time. The bank is trying to figure out if they can stop payment or get a refund process going. 242
AdAstraGames @adastragames.com · 26/03/2026Running a teaching game of Squadron Strike tomorrow at noon eastern US time, and have an open seat! If you've played X-Wing and wished maneuver decisions mattered more, boy is this the game for you! Because it's 3D with momentum, you don't need to sprinkle terrain on the map to make it fun! 175
AdAstraGames @adastragames.com · 22/03/2026This now works. Next up, getting the fighter data into our XML files for the Starmada export. Dan Kast will get wind of this (We posted it on his Discord) and make a new edition of Starmada. :) We've boxed him in though! Most of the conversion is using his spreadsheet, embedded in ours! 011
AdAstraGames @adastragames.com · 16/02/2026With money in the bank to pay this month's bills, we'd like to buy more space fighter art for the sequel to Romance of the Seven Realms! Here are the ones we've procured so far. If you'd like us to buy more space fighter art, head over to www.adastragames.com and buy a few things. :) 142
AdAstraGames @adastragames.com · 24/01/2026Snowfall counts for boardgamers! "How many games can we complete before the snowplows get here?" And yes, dammit, we are very much trying to give you ANY reason to crack a smile given the horrible actions of our government in Minneapolis. 0183
AdAstraGames @adastragames.com · 10/01/2026Want to learn how to play Squadron Strike? I'm running two teaching games next weekend! 053
AdAstraGames @adastragames.com · 08/12/2025Want to learn to fly a spaceship? I'm running a Newton's Cradle teaching game at 2 PMish Eastern time on Thursday the 12th. We've got open seats! @thebrainofchris.bsky.social and @drskyskull.bsky.social can attest that it was a lot of fun, they learned a lot and would do it again... 3246
AdAstraGames @adastragames.com · 04/12/2025Here's the roster, and ship sheets for the ships that've been beaten on a bit so far: The two Furys nearest the Kirklin DDs will have their missile launchers available on turn to put more fear of "Oh god, what if those hit?" into the League forces. 130
AdAstraGames @adastragames.com · 04/12/2025From tonight's game. Everyone hated the their ugly choices on turn 1. We're about to get to the consequences of those choices on turn 3. Lots of "Oh, this is _great_. Stressful, but great." "Oh, I have regrets." "That's OK, I have regrets too." "Hey, wait for me..." 292
AdAstraGames @adastragames.com · 26/11/2025Just set up Gauntlet for tomorrow's Scenario playtest. Here's a photo of the initial setup. I have been assured, over the last 22 years, that 3D doesn't make any difference in a spaceship fight... This is for the Exile's Stars setting. 031
AdAstraGames @adastragames.com · 21/11/2025Wheee. This is (almost) the last of what I need to pack. Shipping day tomorrow. Goodbye postage money... 080