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ActualPanda

@actualpanda.bsky.social
94 followers 154 following 164 posts

he/him Programmer, game dev, memer, metal music enjoyer. A lot of learning happening here so feel free to observe the journey. mastodon.gamedev.place/@boethiah

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Reposted by ActualPanda
Selenn @selenn.bsky.social · 29/08/2026
Our new visual novel, Bloodstained Dahlia, has been released!!!! This is a tale of forgiveness and evil, the story of a bloodstained girl and a flower lost in the dark. Please give it a try!💖 selenn.itch.io/bloodstained... #VisualNovel #IndieGame #IndieDev #GameDev
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ActualPanda @actualpanda.bsky.social · 27/08/2026
Managed to paint a Plague Marine, it looks disgusting and vile, as Grandfather Nurgle intended #warhammer40k #deathguard
Death Guard Plague Marine from the frontDeath Guard Plague Marine from rightDeath Guard Plague Marine from behind
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ActualPanda @actualpanda.bsky.social · 02/08/2026
So the first day of #LOWREZJAM was a wash, had to do a few things irl that took up a lot of time. Today I've been doing a little bit of design and also setting up a build environment for the game. Now can upload to #itchio yay. More soon. #golang #ebitengine #gamedev #gamejam
itch.io dashboard page for a game with the Ebitengine logo and text with the words "Made with Ebitengine"  in orange
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ActualPanda @actualpanda.bsky.social · 29/07/2026
It just works ™️
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Reposted by ActualPanda
J. L. Westover @mrlovenstein.bsky.social · 27/07/2026
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ActualPanda @actualpanda.bsky.social · 28/07/2026
Turns out I quite enjoy #golang been using it in conjunction with #ebitengine to make a ascii roguelike and plan to use it for the upcoming #LOWREZJAM. I've a utility l am making for my use, just some simple stuff for now and I'm also working on an #ecs but that'll take a bit more time to be useful
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ActualPanda @actualpanda.bsky.social · 27/04/2026
I did not expect a cat today
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ActualPanda @actualpanda.bsky.social · 22/04/2026
Now walkable tiles are correctly obscured by foreground tiles and now those tiles become transparent so you can still see the path #godot #gamedev #indiedev #programming
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ActualPanda @actualpanda.bsky.social · 22/04/2026
SCREEEEE!
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Reposted by ActualPanda
nef | Our Light Affliction is OUT NOW!!! @nefferinthia.itch.io · 20/04/2026
drawing my MC Edelweiss so now I can finally have a mockup of everyone together 🙏
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ActualPanda @actualpanda.bsky.social · 22/04/2026
Now got it working with layers, removing previous layers if there was is a new tile on top that is not "walkable" #godot #gamedev #isometric
An isometric style map covered with multicoloured squares indicating walkable tiles
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ActualPanda @actualpanda.bsky.social · 22/04/2026
Looks fantastic, loving the art style!
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ActualPanda @actualpanda.bsky.social · 22/04/2026
Been messing around with Godot and trying to create an isometric tiled map so far things look good I can pick out walkable tiles which are the multicoloured squares seen in the image. Gonna be adding more layers after this, hopefully won't be too difficult #godot #isometric #gamedev
An isometric style map covered with multicoloured squares indicating walkable tiles
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ActualPanda @actualpanda.bsky.social · 22/04/2026
Website is coming along nicely. Looking quite a bit better already #webdev #javascript #html #css
Website with a blue to black gradient
Left side is a list
* Home
* Game
* Blog
* Portfolio
* Socials
Welcome 
I am ActualPanda a game developer and gamer from Ireland. I plan to use this website for talking about programming and projects I work on.

To see games I've worked on check out herre

I plan to create a little game here in this website alongside a small game library to support it. I'll be adding to it bit by bit and plan to write about it in my [blogs](/blogs/?u=1) among other topics.

Games I play:

Final Fantasy XI 

Character Name: Cromakre
Server: Bahamut
Race:Mithra
Favourite Jobs: Red Mage, Paladin, Warrior

Fantasy XIV

Character Name: Krieger Welt
Server: Odin
FC  Stellar Memoria
Race: Mi'qote
Favourite Jobs Gunbreaker, Samurai, Black MageWebsite with a blue to black gradient
Left side is a list
* Home
* Game
* Blog
* Portfolio
* Socials

Portfolio

Games I've Worked On

Reborn a Zombie

I provided some assisstance with getting RaZ out the door alongside Asminae and I am still providing some help with Reborn a Zombie Remaster. Check it out on itch.io or on Steam. Also keep an eye out for Reborn a Zombie 2

Last Call's Dance

Last Call's Dance is a visual novel created for Sealed With A Kiss 2026 It was made with Ren'Py and my main area of work was with the UI and Character Posing.

## Hold The Line

Hold The Line was created with Bevy Game Engine for a Bevy Jam #4. It is a game I have been meaning to revist to finish and I do have some plans to go back and do so so maybe watch this space!Website with a blue to black gradient
Left side is a list
* Home
* Game
* Blog
* Portfolio
* Socials
Welcome 
I am ActualPanda a game developer and gamer from Ireland. I plan to use this website for talking about programming and projects I work on.

To see games I've worked on check out herre

I plan to create a little game here in this website alongside a small game library to support it. I'll be adding to it bit by bit and plan to write about it in my [blogs](/blogs/?u=1) among other topics.

Games I play:

Final Fantasy XI 

Character Name: Cromakre
Server: Bahamut
Race:Mithra
Favourite Jobs: Red Mage, Paladin, Warrior

Fantasy XIV

Character Name: Krieger Welt
Server: Odin
FC  Stellar Memoria
Race: Mi'qote
Favourite Jobs Gunbreaker, Samurai, Black Mage
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ActualPanda @actualpanda.bsky.social · 21/04/2026
Working on a personal site on nekoweb.org and decided to go with an #FF7 style design. Looking forward to working on this a bit more #webdev
A website with a black background with rounded boxes. The boxes having a blue to black gradient background. White text that the top left are "Home", "About" and "Blog" from top to bottom. Repeating text in the main body "Hello World. This is a Test"
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ActualPanda @actualpanda.bsky.social · 05/04/2026
Did my first bit of programming in quite a while. It wasn't anything crazy but I think it's a nice way to ease my way back into #gamedev
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Reposted by ActualPanda
nef | Our Light Affliction is OUT NOW!!! @nefferinthia.itch.io · 15/12/2025
Main menu illustration for Our Light Affliction: Spider's Covenant! Play as Edelweiss, a spirit medium who is caught in a web of conflict between a dangerous supernatural and an exorcist who thinks he knows what's best for her...
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ActualPanda @actualpanda.bsky.social · 23/10/2025
An eclipsed sun I've been working on in Blender, a rather simple model but took me quite a bit to get it working. #Blender #3DArt
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Reposted by ActualPanda
HypnotiK Games @hypnotikgames.bsky.social · 22/10/2025
Making 2 new bobble heads tonight - Bobble Ross & Jeff. Should be a chill stream #gamedev #indiedev www.twitch.tv/hypnotik_games
twitch.tv
HypnotiK_Games - Twitch
Best head on Twitch, right here, twice a day, *everyday (*If I feel like it)
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ActualPanda @actualpanda.bsky.social · 22/10/2025
So finally done some messing around with #UnrealEngine5 quite surprised how easy it was to implement dashing and double jumps, the latter was essentially builtin. I want to get a small scene setup over the next while to set a tone for this project. #UE5 #gamedev #indiedev #cpp
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ActualPanda @actualpanda.bsky.social · 25/09/2025
Been waiting for this moment for a bit, but I now have to nicest amount of followers. I have won Bluesky.
A picture of my profile with 69 followers, nice.
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ActualPanda @actualpanda.bsky.social · 24/09/2025
No longer scuffed, I've got proper portal rendering going. Now the next thing to do is to "enter" the portals, shouldn't be overly difficult. Also plan to implement physics "soon"™️ #indiedev #gamedev #Paradox #cpp #opengl
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ActualPanda @actualpanda.bsky.social · 24/09/2025
The borders are a little scuffed but making good progress here I think. Finally got some recursive portal rendering working. Took quite a bit of time to figure out and still needs a little work. #indiedev #gamedev #Paradox #opengl #cpp #sdl2
A picture of a portal depicted by black borders reflecting back recursively against an off screen port.
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ActualPanda @actualpanda.bsky.social · 21/09/2025
Yup, this took a bit of research outside the website to get the portal rendering but the boxes are from the tutorial. Not quite comfortable enough implementing OpenGL programs from scratch so I use that as a basis
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ActualPanda @actualpanda.bsky.social · 20/09/2025
Overall looks really awesome!
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ActualPanda @actualpanda.bsky.social · 20/09/2025
Ok, done things with a "little" more visual flare. honestly feels really cool to see this in action and that I wrote the code to make it happen. #indiedev #gamedev #opengl #cpp #paradox
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ActualPanda @actualpanda.bsky.social · 19/09/2025
Finally wrangled #tinygltf into loading #gltf files and I managed to get things rendering. Now can worry less about added model data as code. Now to make the previous scene with gltf files instead. #indiedev #gamedev #opengl #cpp
A black background with a sword rendered in the center horizontally
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ActualPanda @actualpanda.bsky.social · 19/09/2025
So I have a maybe new project to work on, codenamed "Paradox". Gonna be one of those games that deals with portals and space manipulation. Writing it in #cpp and #opengl #indiedev #gamedev
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ActualPanda @actualpanda.bsky.social · 17/09/2025
Thankfully I'm really early on in my game that upgrading usually has no downsides but I still backup my project just in case
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ActualPanda @actualpanda.bsky.social · 12/09/2025
Think I finally feel better about my neovim setup, I wanna edit the config a bit more just to make things a bit more consistent but it's all good so far. Now just to use vim motions a lot more #neovim #editor #programming
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ActualPanda @actualpanda.bsky.social · 30/08/2025
So now we got a bit more dynamics in this little game idea. The end idea will be you get X amount of time to attack or defend, a time based mini-game would then be used to determine total damage. Hoping to get a better example up soon but this is tonight's work #love2d #lua #gamedev #indiedev
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ActualPanda @actualpanda.bsky.social · 26/08/2025
Glad to hear it was a positive experience
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ActualPanda @actualpanda.bsky.social · 26/08/2025
I'm tempted for a bit of fun to try rewrite my #godot FPS game to #UE5. Not necessarily intending to convert to the engine but I've been wanting to use UE5 for a bit. Plan to use C++ primarily as I quite enjoy the language
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ActualPanda @actualpanda.bsky.social · 20/08/2025
Some very minor changes done today. I had big some issues in my OO code that I managed to iron out, any new object overwrote the overarching class so all instances would display the newest values. While nothing exciting it's still a big deal in the backend #lua #gamedev #indiedev #love2d
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ActualPanda @actualpanda.bsky.social · 18/08/2025
It took me quite a bit to figure out some AI issues but it was down to a misunderstanding about how #beehave worked. Now I use two decorators to do an infinite loop after the player has been detected. #godot #gamedev #indiedev #madewithgodot
List of nodes for my enemy object
- Enemy
  - Beehave Tree
    - Sequence Composite
     - Player Entered Vision  
       - Just Saw Player
       - Display Alert
    - Until Fail Decorator
      - Always Succeed Decorator
        -Sequence Composite
         - Get Close To Player
           - Can See Player
           -  Get Close To Player
        - Melee Player
          - Close To Player
          - Melee Atack Player
  - NavAgent
  - Mesh
  - Collision
  - AlertCanvas
  - HealthCanvas
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ActualPanda @actualpanda.bsky.social · 18/08/2025
Looks awesome though!
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ActualPanda @actualpanda.bsky.social · 18/08/2025
A quick re-upload of the "time circle"™️ but not this time the input works. Hoping to start getting simple gameplay up and going soon as evidenced by the "ui" experiments around the window. #lua #gamedev #indiedev #love2d #ui
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ActualPanda @actualpanda.bsky.social · 17/08/2025
Did me a Rubric Marine from the Thousand Sons faction. I am loving getting this painting done, was even better I got to do so while I met up with a good friend. #warhammer40k #thousandsons #miniatures #painting
A Rubric Marine from Warhammer 40kA Rubric Marine from Warhammer 40kA Rubric Marine from Warhammer 40k
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ActualPanda @actualpanda.bsky.social · 17/08/2025
Included a snippet of turning progress into radians cause I'm proud of it. Check alt for text. #gamedev #indiedev #lua
---Calcualtes an angle in radians that corresponds to the
---percent of a circle starting from top of the circle
---increasing clockwise. Arc drawing function starts drawing angle 0
---at the right of the circle so we subtract `pi / 2` from the result.
---@param p number percent through the circle
---@return number angle angle in radians corresponding to percentage
local function percentToRadians(p)
    return tau * p - math.pi / 2
end
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ActualPanda @actualpanda.bsky.social · 16/08/2025
Finally worked on my Dark Angels minis, getting close to a full squad of Deathwing Terminators #warhammer40k #darkangels40k #darkangels #miniatures
Deathwing Terminator miniature from 40k Deathwing Terminator miniature from 40k Deathwing Terminator miniature from 40k Deathwing Terminator miniature from 40k
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Reposted by ActualPanda
LuBu @lubu.bsky.social · 24/07/2025
This is how battles look like in 🛡️G l o o m G a t e⚔️ #indiegame #playdate #1bit #gamedev
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ActualPanda @actualpanda.bsky.social · 11/07/2025
Text boxes for sure, really makes the text more noticeable and it saves you the hassle later in your game if the text becomes unreadable from the background
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ActualPanda @actualpanda.bsky.social · 11/07/2025
Ah ok, haven't looked into implementing raycasting before so it feels like a black box to me. Might be a fun project for me to try. Best of luck with your game!
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ActualPanda @actualpanda.bsky.social · 11/07/2025
Looking good! Impressive that you got that working in love2D
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ActualPanda @actualpanda.bsky.social · 08/07/2025
Enemy object has just been growing more and more which I find fun to look in on, when it eventually gets some proper geometry and animations I can only imagine how large it will get. I am using #Beehave for the AI which is a great free addon for #godot . #indiedev #gamedev #madewithgodot
List of nodes for my enemy object
- Enemy
  - BeehaveTree
    - SelectorComposite
     - PlayerEnteredVision  
       - JustSawPlayer
       - DisplayAlert
    - GetCloseToPlayer
      - CanSeePlayer
      - GetCloseToPlayer
      - MeleeAtackPlayer
   - DelayDecorator
     - GiveUpSearch
  - NavAgent
  - Mesh
  - Collision
  - AlertCanvas
    - SubViewport
      - PanelContainer
        -  Label
  - HealthCanvas
    - SubViewport
      - HealthBar
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ActualPanda @actualpanda.bsky.social · 08/07/2025
Quite the transformation, must be so vindicating looking back on the early state of the game
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ActualPanda @actualpanda.bsky.social · 08/07/2025
Added an "alerted state" to the enemy AI, and I'm quite happy to be back working on this project. I want to have an actual level to run around in at some point. I've been rolling around ideas in my head but we'll see what I decide to go with. #godot #indiedev #gamedev #madewithgodot
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ActualPanda @actualpanda.bsky.social · 07/07/2025
Love it, the right amount of punch to the transition
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Reposted by ActualPanda
Under The Island @slimekinggames.bsky.social · 22/04/2025
🌴 Hey friendos! In case you missed the Top Hat Showcase - here’s our trailer for Under the Island! We also announced that the game is coming to Nintendo Switch, PS 4 & 5, and Xbox! 🎮✨ If you’d like to support us, please wishlist the game on Steam -👉 Link’s in the comments!
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ActualPanda @actualpanda.bsky.social · 07/07/2025
So after a small hiatus from programming had a small idea for a game based on the idea of blocking attacks with timed button presses. Made a small visual mock up of the timer, and going to try add some combat on top of that shortly. #gamedev #indiedev #love2d
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