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AcousticJamm

@acousticjamm.deoxynn.com
50 followers 35 following 153 posts

Game developer, college student. Rootapp: rootapp.gg/ACuv93NxigqCycHYi4-m1g

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AcousticJamm @acousticjamm.deoxynn.com · 18/09/2026
Bosses, typically, are going to have a low speed stat. So mostly, Alexa would be going first in a boss battle.
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AcousticJamm @acousticjamm.deoxynn.com · 18/09/2026
Figured out how something would work. So Alexa is going to have a speed stat, which determines if she takes the first turn. How it works? The enemies each have a speed stat too. I'll average them. If Alexa's speed is higher than or equal to the average enemy speed, she goes first.
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AcousticJamm @acousticjamm.deoxynn.com · 01/08/2026
I recently realized that I was handling Shade Lexi (Alexa's dark side) in an uninteresting way. I'm completely rewriting her character. This may take a while, but the payoff will be worth it.
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AcousticJamm @acousticjamm.deoxynn.com · 17/07/2026
Been spending a bit of time coming up with more pieces of the story. I'm impressed with what I came up with.
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AcousticJamm @acousticjamm.deoxynn.com · 23/06/2026
I just want to make it clear that whenever there's a game or something I'm interested in making a major release, I'm taking a little time off to play it. Yes, that's happening. I'm sure you know what that is.
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AcousticJamm @acousticjamm.deoxynn.com · 18/06/2026
Getting back into it
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AcousticJamm @acousticjamm.deoxynn.com · 15/06/2026
I haven't worked much on Deoxynn in like a month. I haven't been able to get in the right headspace for it. For the record, I still have interest in the project and that isn't changing; it's just that something needs to change for me and I don't know what.
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AcousticJamm @acousticjamm.deoxynn.com · 26/05/2026
Those were the times, huh? Too bad we can't really have that anymore.
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AcousticJamm @acousticjamm.deoxynn.com · 19/05/2026
Making plenty of concept work progress on Deoxynn. Connecting dots. It's gonna be great.
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AcousticJamm @acousticjamm.deoxynn.com · 26/04/2026
I'm sorry if you guys are losing patience with me, and thank you for understanding.
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AcousticJamm @acousticjamm.deoxynn.com · 26/04/2026
As for why I can't make that much progress... Life is busy. I still don't even have a job, despite how much I've been trying to find one. I'm just some guy living his parents' basement right now. I need to focus some of my efforts on that.
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AcousticJamm @acousticjamm.deoxynn.com · 26/04/2026
I do have ideas for Deoxynn, though. The hope is that I can fit the vast majority of these ideas into the main story of Deoxynn (Acts 1-5 and Epilogue), where the rest would likely go into the extras.
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AcousticJamm @acousticjamm.deoxynn.com · 26/04/2026
That is not to say you didn't have fun with the Kristal version of the story; I got some pretty positive reception of it, even if some people were not expecting much before they played it (you know who you are).
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AcousticJamm @acousticjamm.deoxynn.com · 26/04/2026
Fact is, I have not proved to myself that the story is written enough to begin developing it into the game. The battle system, sure, work and refine, but I want to make sure you guys will be able to have fun with the story.
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AcousticJamm @acousticjamm.deoxynn.com · 26/04/2026
In short, the progress I'm making isn't as fast as I would like it to. I know I recently made a post about how slow it's going, but I don't really think that covers it.
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AcousticJamm @acousticjamm.deoxynn.com · 26/04/2026
I need to address something about the progress I'm making in Deoxynn.
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AcousticJamm @acousticjamm.deoxynn.com · 01/04/2026
We believe this will create a fair and intuitive experience for all players. April Fools.
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AcousticJamm @acousticjamm.deoxynn.com · 01/04/2026
In advanced encounters: You may need to intentionally fail a dodge to reset your probability alignment In VERY advanced encounters: The optimal strategy is to stop thinking entirely
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AcousticJamm @acousticjamm.deoxynn.com · 01/04/2026
Certain enemies introduce entangled attacks: dodging one attack alters another across the arena Some attacks only exist if you believe they exist Some attacks exist specifically because you tried to ignore them
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AcousticJamm @acousticjamm.deoxynn.com · 01/04/2026
Important notes for QPMDE: Early reactions bias toward faster attack states Late reactions increase hitbox size Hesitation creates branching failure timelines Repeated inputs cause the system to “lock in” your worst possible outcome
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AcousticJamm @acousticjamm.deoxynn.com · 01/04/2026
Quantum Probabilistic Multithreaded Dodge Engine (QPMDE) Every attack exists in a superposition of all possible trajectories until you observe it. Your movement collapses the waveform, but not always in your favor.
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AcousticJamm @acousticjamm.deoxynn.com · 01/04/2026
Cognitive Load Overflow All previous mechanics now active simultaneously also the screen rotates slightly every 7 seconds also the music speeds up when you panic we can tell when you panic panic
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AcousticJamm @acousticjamm.deoxynn.com · 01/04/2026
Sensory Deprivation Mode Randomly removes one of the following: • visuals • audio • UI • your confidence adapt
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AcousticJamm @acousticjamm.deoxynn.com · 01/04/2026
Split Focus You now control TWO characters WASD = one Arrow keys = the other both can be hit Sometimes you will have more characters we believe in multitasking
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AcousticJamm @acousticjamm.deoxynn.com · 01/04/2026
Intent Prediction The game studies your last inputs learns your habits judges you punishes you specifically this is not AI this is personal
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AcousticJamm @acousticjamm.deoxynn.com · 01/04/2026
Mirror Dodge Your controls randomly invert No indicator No pattern No mercy sometimes up is down sometimes left is betrayal
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AcousticJamm @acousticjamm.deoxynn.com · 01/04/2026
Rhythm Guard All dodges must now be performed on-beat There is no visible beat The BPM is determined by your system clock's current time good luck
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AcousticJamm @acousticjamm.deoxynn.com · 01/04/2026
Phase Shift Press C to become intangible You are no longer bound by physical form You are also no longer bound by consequences (until stamina runs out and you immediately explode)
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AcousticJamm @acousticjamm.deoxynn.com · 01/04/2026
Directional Weave Use arrow keys to dodge based on attack direction Left attack? go right Right attack? go left Congratulations!, you have unlocked thinking
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AcousticJamm @acousticjamm.deoxynn.com · 01/04/2026
Jump-and-Duck Z = jump X = duck You see attack You avoid attack We call this game design
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AcousticJamm @acousticjamm.deoxynn.com · 01/04/2026
🚨 DEV UPDATE 🚨 We’re finally revealing some of the dodging styles in Deoxynn: A Story of Fear and Insanity. Please understand: these were all carefully designed and are 100% fair and balanced.
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AcousticJamm @acousticjamm.deoxynn.com · 31/03/2026
You can tell I'm progressing slowly when I'm just now spawning test enemies...
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AcousticJamm @acousticjamm.deoxynn.com · 20/03/2026
I don't know who needs to hear this, but the Insanity route is moreso about the affect on Alexa's mental health, as opposed to the effect on the world (which will still be present; just not as prevalent).
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AcousticJamm @acousticjamm.deoxynn.com · 04/03/2026
I'll start on the puzzle system once I finish with what I'm doing today. Should take a few hours until I can start.
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AcousticJamm @acousticjamm.deoxynn.com · 22/02/2026
I've never really been a fan of the idea of a radial wheel. Besides, this is moreso for what the player feels is more necessary for their adventure; putting everything on it defeats the purpose.
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AcousticJamm @acousticjamm.deoxynn.com · 22/02/2026
I will try to add rebinding, but I don't know how to do that at the moment, so it's not a guarantee. My questions are as follows: If I can do the rebinding, which direction-menu pairs would make for a good default? And if I can't, which would be the best?
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AcousticJamm @acousticjamm.deoxynn.com · 22/02/2026
So I'm planning on a QoL feature for controller players and I need your input. Pressing any of the 4 directions on the right stick, while in the overworld, is going to bring up a different menu. The possible menus are any of these in this image, except for "To Title".
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AcousticJamm @acousticjamm.deoxynn.com · 18/02/2026
Been coming up with gear ideas. There's one where defending lowers the Limit you gain for the next turn.
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AcousticJamm @acousticjamm.deoxynn.com · 07/02/2026
Still in the planning phase, thinking about extras now. In terms of extras, which would you guys prefer? A) All extras are the same across platforms B) All extras differ across platforms C) Some differ, some are the same
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AcousticJamm @acousticjamm.deoxynn.com · 31/01/2026
I know I'm 8 months late, but I've been working on a remake of Act 1. It's being worked on.
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AcousticJamm @acousticjamm.deoxynn.com · 24/01/2026
Basically, I want the game out on variety devices first (PC and mobile) before the forced-hardware consoles, if that makes sense.
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AcousticJamm @acousticjamm.deoxynn.com · 24/01/2026
Current idea for releases: 1) Battle beta on PC (probably Dropbox) 2) Steam release for Act 1 demo, then rest of Acts sequentially, Epilogue with 5 3) Adaptation of Steam release for mobile (maybe) 4) Consoles (also maybe; PS forces trophies, can use the Steam achievements)
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AcousticJamm @acousticjamm.deoxynn.com · 16/01/2026
Touched up the battle UI a bit. It no longer shows the level, which is instead replaced by Alexa's name in caps.
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AcousticJamm @acousticjamm.deoxynn.com · 11/01/2026
That's not to say that there won't be an impact on the world. There will be plenty of impact. But that's not the main focus here.
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AcousticJamm @acousticjamm.deoxynn.com · 11/01/2026
Something I feel like a lot of people didn't get from the Kristal demo of Deoxynn is that the Insanity route isn't necessarily about the impact on the world, but rather, the impact on Alexa's mind. Hence, why it's called the "Insanity route".
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AcousticJamm @acousticjamm.deoxynn.com · 07/01/2026
Even if I'm not doing much coding right now, I'm still drafting the cutscenes for the Act 1 rewrite. This story is worth writing; I just need to prove it to myself.
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AcousticJamm @acousticjamm.deoxynn.com · 05/01/2026
What you get from leveling up is skill points that you can apply to your skills (Breathe, First Aid, Cure, etc.), which make them stronger. You do not get any stat upgrades from level-ups.
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AcousticJamm @acousticjamm.deoxynn.com · 05/01/2026
Once you reach the regional cap, you can continue to gain EXP as progress to your next level, but you won't be able to level up until a regional cap increase (at that point, it'll take one more battle to level up).
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AcousticJamm @acousticjamm.deoxynn.com · 05/01/2026
So the idea for levels is this: Alexa gets level-ups, up to a cap, based on the amount of battle experience she has. This cap is what I call a "regional cap", because it's no stranger to raising, just to keep the player on track.
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AcousticJamm @acousticjamm.deoxynn.com · 18/12/2025
Root is open today, with no access code needed. Please join my community to get more frequent updates than the socials. rootapp.gg/ACuv93NxigqC...
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