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acmgames.bsky.social

@acmgames.bsky.social
20 followers 3 following 5 posts
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acmgames.bsky.social @acmgames.bsky.social · 10/07/2025
Guest editors @leonxiao.com @elepetrovs.bsky.social @katialha.bsky.social @danjokaz00ie.bsky.social @machimbarrena.bsky.social @professorgrace.bsky.social @nelevdm.bsky.social Joaquín González-Cabrera Do share :)
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acmgames.bsky.social @acmgames.bsky.social · 10/07/2025
Topics include video game advertising and ... • Player perspectives • Industry practices and attitudes • Bias and (mis)representations • Harmful and offensive content • Regulation • Platform policies and moderation • Emerging issues and technologies • The use of AI • Innovative methods
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acmgames.bsky.social @acmgames.bsky.social · 10/07/2025
📯 CFP Alert 📯 Special Issue on Game Advertising With a stellar guest editor board, this issue invites submissions on any aspect of video game advertising. Submission deadline October 31, 2025 Details here: dl.acm.org/journal/game... Do share 🙃
dl.acm.org
GAMES: RESEARCH AND PRACTICE | ACM Digital Library
Games: Research and Practice offers a lighthouse for games research – a central reference point that defines the state of the art on games and playable media across academic research and industry prac...
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acmgames.bsky.social @acmgames.bsky.social · 27/06/2025
Our newest special issue is out, and it's META: 6 great articles in/on/about/around meta, metagames, metagaming, collecting select gems from the 20th Annual Tampere University Game Research Lab Spring Seminar: dl.acm.org/toc/games/20...
dl.acm.org
GAMES: Vol 3, No 2
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acmgames.bsky.social @acmgames.bsky.social · 27/06/2025
Hello world! Greeting bluesky with the wonderful news that we are now accepting Registered Reports via PCI RR. All information you should need is already at their site. You can check us out at dl.acm.org/journal/game...
dl.acm.org
GAMES: RESEARCH AND PRACTICE | ACM Digital Library
Games: Research and Practice offers a lighthouse for games research – a central reference point that defines the state of the art on games and playable media across academic research and industry prac...
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