Reposted by Adam MarrsChris Wallis @chriskwallis.bsky.social · 06/10/2026Super proud of the rendering tech we pulled off in Gears of War: E-Day. Getting MegaLights and Nanite where we needed was a huge accomplishment but there's so much more on top of that. Tons of custom tech in the volumetrics, characters, destruction, ray tracing, and lighting 4454
Adam Marrs @acmarrs.bsky.social · 01/10/2026The first game to Ray Trace Nanite has arrived! Gears of War: E-Day is out now - with super charged ray tracing powered by RTX Mega Geometry. Proud of what we achieved with our friends at The Coalition. www.nvidia.com/en-us/geforc...nvidia.comGears of War: E-Day Out Now With DLSS 4.5RTX Mega Geometry, ray tracing & 7.5X faster on average at 4K 1104
Reposted by Adam MarrsJacob Freeman @geforce-jacobf.bsky.social · 28/08/2026Behind the scenes look of RTX Mega Geometry with a visualization in Gears of War: E-Day. When enabled, more of the nanite geometry is ray-traced giving you 50-100x more geometric detail. 281
Reposted by Adam MarrsJacob Freeman @geforce-jacobf.bsky.social · 25/08/2026Gears of War: E-Day is getting RTX Mega Geometry! It will be the first game to ray trace Nanite and improves ray tracing and shadows with significantly more geometric detail 👍 www.nvidia.com/en-us/geforc... 093
Adam Marrs @acmarrs.bsky.social · 26/08/2026More details, comparison shots, and acceleration structure visualizations of RTX Mega Geometry cranking out real-time Nanite Ray Tracing in Gears of War: E-Day are in the announcement article here: www.nvidia.com/en-us/geforc...nvidia.comGamescom 2026: DLSS 4.5 Ray ReconstructionOut now for 30 games. Plus RTX Mega Geometry for Gears of War: E-Day, new trailers & more. 074
Adam Marrs @acmarrs.bsky.social · 26/08/2026I’m stoked this is finally revealed! Gears of War: E-Day is a graphics milestone - the world’s first game to ray trace Nanite in real-time, delivered with RTX Mega Geometry. Huge thanks to The Coalition for the vision and collaboration that made this result possible. youtu.be/yeMtCvxBiIM?...youtu.beRTX: Inside the Game | Gears of War: E-Day with DLSS 4.5 and RTX Mega GeometryYouTube video by NVIDIA GeForce 1185
Adam Marrs @acmarrs.bsky.social · 03/06/2026Fantastic reveal! Absolute baller move to just show the first ~20 minutes of the game. Feye’s hair and facial animation were standouts for me. Also, love the stellar camera work. My PS5 Pro is ready. 010
Adam Marrs @acmarrs.bsky.social · 02/04/2026youtu.be/0IrzX4LDIx8youtu.beThe Future of Path Tracing | Best Practices, Optimizations & Future StandardsYouTube video by NVIDIA Game Developer 0263
Reposted by Adam MarrsJiayin Cao @jiayincao.bsky.social · 31/03/2026Earlier in GDC, folks in our teams shared the latest progress of NvRTX branch of Unreal engine. The presentation is now public online youtube.com/watch?v=so9l... The source code for all the new hair pt work is available in our latest release of NvRTX as well developer.nvidia.com/game-engines...youtube.comWhat's New in RTX for Unreal Engine 5YouTube video by NVIDIA Game Developer 0302
Adam Marrs @acmarrs.bsky.social · 30/03/2026Routine Still Wakes the Deep Fort Solis Although it’s technically a puzzle game, Maquette has a wonderful narrative 120
Reposted by Adam MarrsNicolas Lopez @nicolas-lopez.bsky.social · 13/03/2026Our Micropolygon pipeline (MPH) rendering the NVIDIA Zorah demo assets in #Anvil. Zorah is composed of nearly 500 million triangles — but that doesn’t scare us 🙂 39314
Reposted by Adam MarrsChristoph Kubisch @pixeljetstream.bsky.social · 11/03/2026Happy to work with a very cool team and contribute to the forest ray tracing project. youtu.be/RgpAc7U29BA Great collaboration with CD Projekt Red. We will open source the Vulkan sample later this year.youtu.beAdvances in Path Tracing: New NVIDIA RTX Mega Geometry Foliage SystemYouTube video by NVIDIA Game Developer 0164
Reposted by Adam MarrsJiayin Cao @jiayincao.bsky.social · 06/03/2026This year at GDC, my peers Evan, Kelsey, and Richard will showcase the latest progress in the UE NvRTX branch, including LSS optimized hair strands path tracing, an area I’ve had the privilege to work on over the past couple of months. schedule.gdconf.com/session/stat... 0264
Adam Marrs @acmarrs.bsky.social · 26/02/2026SER and OMM have now officially arrived in DXR 1.2! devblogs.microsoft.com/directx/shad...devblogs.microsoft.comAnnouncing Shader Model 6.9 Retail and New D3D12 Improvements - DirectX Developer BlogToday, we are pleased to announce that Shader Model 6.9 and other features have been officially released with Agility SDK 1.619 and complementary DXC 1.9.2602.16. Many of these features have been in p... 071
Reposted by Adam MarrsLee Petty @leepetty.bsky.social · 25/02/2026Fly through of part of a Keeper level directly in the Unreal Engine editor. Part way through I turn on all of the game objects the player doesn't see -- it takes a lot to make games work. 12422106
Reposted by Adam MarrsJiayin Cao @jiayincao.bsky.social · 20/02/2026I'd like to share @daqilin.bsky.social and I co-authored a chapter in the latest GPU Zen 4 book. We cover the engineering details of implementing ReSTIR GI & PT in UE5's NvRTX branch, adopted in NVIDIA's Zorah project showcased at CES and GDC last year. The book is now available on Amazon. 15210
Adam Marrs @acmarrs.bsky.social · 14/12/2025Very well deserved! As I’ve said, I love how alive the world feels. In addition to the “obvious” 😉 next steps, I’d love to see further enhancements to characters - specifically in facial animation and eyes. Looking forward to seeing how the engine evolves! 110
Reposted by Adam MarrsDevolver Digital @devolverdigital.com · 06/11/2025Everything about making video games is harder than you think. 672077459
Adam Marrs @acmarrs.bsky.social · 21/10/2025We've made the content and project files for our new Bonsai demo freely available, so you can run it yourself. Download the project, a developer guide, and even a binary executable of the demo here: developer.nvidia.com/game-engines... 0113
Adam Marrs @acmarrs.bsky.social · 21/10/2025Today we released a new demo showcasing RTX Mega Geometry, ReSTIR PT, and DLSS all running together in our NvRTX branch of UE 5.6. www.youtube.com/watch?v=3qyo...youtube.comBonsai Diorama Demo | NVIDIA RTX Unreal Engine 5.6.1YouTube video by NVIDIA Game Developer 2131
Adam Marrs @acmarrs.bsky.social · 23/09/2025Check out our webinar at 1pm EST / 10am PST Richard, Kelsey, and I will chat about the latest updates to RTX Mega Geometry in NvRTX 5.6 and our upcoming Bonsai showcase. Free for all. Recording available after. Register here: nvda.ws/41BVLQR 030
Adam Marrs @acmarrs.bsky.social · 18/08/2025Checking out RTX Mega Geometry in NvRTX 5.6? Download our Zorah Sample Content pack and you'll get three scenes (including the scene in this image) made by our Lightspeed Art team specifically for RTX Mega Geometry. Get it here: dlss.download.nvidia.com/demos/zorah/... 0131
Adam Marrs @acmarrs.bsky.social · 18/08/2025Happy Gamescom! We've pushed an update to NvRTX 5.6 that improves performance, adds new debugging features, and brings RTX Mega Geometry to the main branch. Details and instructions on how to access NvRTX: developer.nvidia.com/blog/announc... 081
Reposted by Adam MarrsNicolas Lopez @nicolas-lopez.bsky.social · 29/05/2025It’s really cool to see my talk freely available for everyone. I’m proud of the work our team accomplished, and it means a lot that it’s now accessible to a wider audience. Huge thanks to the GDC team for putting it out there! #AssassinsCreedShadows #GameDevelopment #GDC2025 58917
Adam Marrs @acmarrs.bsky.social · 29/05/2025Wow, the REAC Conference lineup is *stacked* this year! Looking forward to all the talks. enginearchitecture.org/2025.htmenginearchitecture.orgREAC: 2025 Conference. 061
Reposted by Adam MarrsLouis Bavoil @louisbavoil.bsky.social · 15/05/2025New blog post: developer.nvidia.com/blog/path-tr...developer.nvidia.comPath Tracing Optimization in Indiana Jones™: Shader Execution Reordering and Live State Reductions | NVIDIA Technical BlogThis post is part of the Path Tracing Optimizations in Indiana Jones™ series. While adding a path-tracing mode to Indiana Jones and the Great Circle™ in 2024, we used Shader Execution Reordering (SER)... 06714
Reposted by Adam MarrsLouis Bavoil @louisbavoil.bsky.social · 15/05/2025New blog post: developer.nvidia.com/blog/path-tr...developer.nvidia.comPath Tracing Optimizations in Indiana Jones™: Opacity MicroMaps and Compaction of Dynamic BLASs | NVIDIA Technical BlogThe first post in this series, Path Tracing Optimization in Indiana Jones™: Shader Execution Reordering and Live State Reductions, covered ray-gen shader level optimizations that sped up the main path... 02913
Adam Marrs @acmarrs.bsky.social · 15/05/2025So stoked the Slayer is back! Rip and Tear...until it is done. www.youtube.com/watch?v=uq8s...youtube.comFrom The Ashes - DOOM: The Dark Ages (Original Game Soundtrack) OFFICIALYouTube video by Finishing Move Inc. 030
Reposted by Adam MarrsKostas Anagnostou @kostasanagnostou.bsky.social · 12/05/2025A nice, visual introduction to reservoir sampling: samwho.dev/reservoir-sa...samwho.devReservoir SamplingChoosing fairly when you don't know how many you're choosing from. 05511
Adam Marrs @acmarrs.bsky.social · 02/05/2025Our #GDC25 talk on Path Tracing Nanite in UE5 is now available on YouTube: youtu.be/8AnVpcIczykyoutu.beGDC 2025 | Path Tracing Nanite in NVIDIA Zorah - Full Session ReplayYouTube video by NVIDIA Game Developer 0145
Adam Marrs @acmarrs.bsky.social · 30/04/2025Our #GDC25 talk on RTX Mega Geometry and how it was used in UE5 and Alan Wake 2 is now available on YouTube: www.youtube.com/watch?v=Kblm...youtube.comGDC 2025 | Scale Up Ray Tracing in Games With RTX Mega Geometry - Full Session ReplayYouTube video by NVIDIA Game Developer 0406
Adam Marrs @acmarrs.bsky.social · 28/04/2025It's an astonishing achievement by a (relatively) small group. Keep on playing, there are great moments of levity and humor mixed in. 040
Adam Marrs @acmarrs.bsky.social · 17/04/2025AC Shadows is a remarkable real-time graphics showcase. The world feels natural, alive, and I regularly find myself stopping to just watch the weather system do its thing. Screenshots don't do it justice, so go play it 😄. 0142
Adam Marrs @acmarrs.bsky.social · 16/04/2025The Zorah Sample Content is available here: developer.nvidia.com/rtx-kitdeveloper.nvidia.comNVIDIA RTX KitRender game assets with AI, create game characters with photo-realistic visuals, and more. 080
Adam Marrs @acmarrs.bsky.social · 16/04/2025Instructions on how to access NvRTX, our branch of Unreal Engine, are here: developer.nvidia.com/game-engines... Once you're setup, pull the nvrtx-5.4_zorah_experimental branch to try out the code.developer.nvidia.comNVIDIA RTX Branch (NvRTX)Shortens development cycles and creates more stunning visuals. 020
Adam Marrs @acmarrs.bsky.social · 16/04/2025Our #GDC25 talk "Scale Up Ray Tracing in Games with RTX Mega Geometry" is now online, free to watch for all: www.nvidia.com/en-us/on-dem...nvidia.comScale Up Ray Tracing in Games With RTX Mega Geometry | Game Developers Conference (GDC) 2025 | NVIDIA On-DemandWith 3D sculpting, photogrammetry, and generative AI, geometric complexity has exploded, forcing game engines to adapt 0266
Adam Marrs @acmarrs.bsky.social · 16/04/2025Our #GDC25 talk "Path Tracing Nanite in NVIDIA Zorah" is now online, free to watch for all: www.nvidia.com/en-us/on-dem...nvidia.comPath Tracing Nanite in NVIDIA Zorah | Game Developers Conference (GDC) 2025 | NVIDIA On-DemandIn this session, we will discuss the cutting-edge algorithms and techniques behind NVIDIA's Zorah Blackwell launch demo 33813
Adam Marrs @acmarrs.bsky.social · 11/04/2025@nicolas-lopez.bsky.social FYI: the Zorah sample content is now posted (see the "Download Zorah Sample" button) developer.nvidia.com/rtx-kit/. It's a chonky download at 108GB. Enjoy 😄developer.nvidia.comNVIDIA RTX KitRender game assets with AI, create game characters with photo-realistic visuals, and more. 2101
Adam Marrs @acmarrs.bsky.social · 27/03/2025Also, congrats and great job with AC Shadows! I’m happy to see you all using RTXGI/DDGI-ish irradiance probes as an infinite bounce cache after the second path vertex. This is exactly what I’ve been wanting to see in (more) games since the first release of RTXGI! 🥳 231
Adam Marrs @acmarrs.bsky.social · 27/03/2025Thanks, @nicolas-lopez.bsky.social! This is unintended. I think some wires may have gotten crossed. I’ll look into it and post the correct link as soon as it’s available. 230
Adam Marrs @acmarrs.bsky.social · 27/03/2025Yup! The talk was recorded and will be available for free on the NVIDIA On Demand site. Usually takes a few weeks for it to show up. I’ll post a link when it arrives. 020
Adam Marrs @acmarrs.bsky.social · 22/03/2025Great work! Now let’s get those clusters in the BVH 😀 260
Adam Marrs @acmarrs.bsky.social · 19/03/2025We’ve released the code and content! See our talk for more info on how to access. 220
Adam Marrs @acmarrs.bsky.social · 19/03/2025To access the link, you need to have setup a GitHub account with Unreal Engine access. Instructions are here: developer.nvidia.com/game-engines...developer.nvidia.comNVIDIA RTX Branch (NvRTX)Shortens development cycles and creates more stunning visuals. 020
Adam Marrs @acmarrs.bsky.social · 19/03/2025"Zorah" is a showcase of our work on RTX Mega Geometry, ReSTIR PT, and more in UE5. Really happy with the results and astonished at the incredible assets our art team built. If you are at GDC, come to our talk "Path Tracing Nanite in Zorah" tomorrow to learn more! www.youtube.com/watch?v=5wbp...youtube.comZorah | Neural Rendering, Powered by GeForce RTX 50 Series and AIYouTube video by NVIDIA GeForce 3639
Adam Marrs @acmarrs.bsky.social · 06/03/2025Yup, it will be recorded and will be available to all after (for free). I’ll post the link when it’s up 140
Adam Marrs @acmarrs.bsky.social · 05/03/2025Just 2 weeks until our #GDC25 talk "Path Tracing Nanite in NVIDIA Zorah". I'm excited to talk about how we're ray tracing insanely detailed Nanite geometry in real-time. Add it to your schedule and come say hi: schedule.gdconf.com/session/path... 1374