Psych Rift @ablazeinteractive.com · 25/09/2026Room 303 from the Ravensworth Grand Hotel. Watch your step. #GameDev #Godot 16712
Psych Rift @ablazeinteractive.com · 18/09/2026Flashlight player item, with long-range beam mode and ambiental mode. #GameDev #Godot 36110
Psych Rift @ablazeinteractive.com · 12/09/2026Thank you, this is awesome coming from a pro animator! I'm just a solo dev dabbling a bit in a lot of different areas, and I love them all :D 110
Psych Rift @ablazeinteractive.com · 11/09/2026It's just for reference, I keyframed the animation manually. 030
Psych Rift @ablazeinteractive.com · 11/09/2026A few details on this post on Reddit: www.reddit.com/r/godot/comm...reddit.comFrom the godot community on Reddit: Healing injection animation and implementation in GodotExplore this post and more from the godot community 090
Psych Rift @ablazeinteractive.com · 04/09/2026youtu.be/zGvfdJZqk1Ayoutu.beElevator Interactive FeatuesYouTube video by Psych Rift 020
Psych Rift @ablazeinteractive.com · 04/09/2026Elevator gameplay features, including openable ceiling to climb on top of the elevator and removable floor tiles to go below. Full video in comment. #GameDev #Godot 18217
Psych Rift @ablazeinteractive.com · 01/09/2026Check out the 2026 Airwiggles Audio Challenge, kicking off with a clip from Psych Rift: www.airwiggles.com/c/competitio...airwiggles.comAAC26 - Day 01 - Psych Rift | AirwigglesWelcome to the first day of Airwiggles Audio Challenge! A short info about the challenge before we start: Each day we will provide you with a clip from an indie game or short animation Take all th... 040
Psych Rift @ablazeinteractive.com · 28/08/2026More info: www.reddit.com/r/godot/comm...reddit.comFrom the godot community on Reddit: Diegetic map for my Godot game Psych Rift (WIP)Explore this post and more from the godot community 030
Psych Rift @ablazeinteractive.com · 28/08/2026Diegetic map. Link with more info on how the map works in comment. #GameDev #Godot 1457
Psych Rift @ablazeinteractive.com · 21/08/2026Full video: youtu.be/sC1PujC75CAyoutu.beCursed Pool HallYouTube video by Psych Rift 030
Psych Rift @ablazeinteractive.com · 21/08/2026Cursed pool hall preview. Full video in comment. #GameDev #Godot 2191
Psych Rift @ablazeinteractive.com · 14/08/2026Thanks a lot for the kind words! I just noticed your VFX porfolio, and this means a special lot for me, as I've always been in love with VFX, have HUGE respect for VFX artists, and especially Digital Domain's work! 020
Psych Rift @ablazeinteractive.com · 14/08/2026Indeed, Godot is plenty capable, more than most people give it credit for, and I hope more devs and artists will adopt it and make awesome stuff with it! 020
Psych Rift @ablazeinteractive.com · 14/08/2026Full video: youtu.be/31q8acYjrJwyoutu.beBreakable WallsYouTube video by Psych Rift 060
Psych Rift @ablazeinteractive.com · 14/08/2026Breakable walls to reach secret and inaccessible locations. #GameDev #Godot 2708
Psych Rift @ablazeinteractive.com · 07/08/2026Full video: youtu.be/nl6WEHhiSa8youtu.beLounge & Tea RoomYouTube video by Psych Rift 030
Psych Rift @ablazeinteractive.com · 07/08/2026Lounge and Tea Room locations in the Ravensworth Grand Hotel. Good luck relaxing in this nightmare though. #GameDev #Godot 1483
Psych Rift @ablazeinteractive.com · 31/07/2026Full video: youtu.be/FT6fXyOGBgkyoutu.beRavensworth Hotel LibraryYouTube video by Psych Rift 050
Psych Rift @ablazeinteractive.com · 31/07/2026Ravensworth Hotel Library for my game. Surely nothing bad can happen in such a peaceful place. #GameDev #Godot 5469
Psych Rift @ablazeinteractive.com · 26/07/2026The entire scene is loaded at startup (at least for now), and this is just an extension of the standard occlusion culling from Godot. 120
Psych Rift @ablazeinteractive.com · 25/07/2026It's just a recording in wireframe mode on top of a nomal recording, with (mostly) same movement. The player has no x-ray powers in this game :D 010
Psych Rift @ablazeinteractive.com · 24/07/2026www.reddit.com/r/godot/comm...reddit.comFrom the godot community on Reddit: Occlusion system to keep performance in check for my game Psych RiftExplore this post and more from the godot community 090
Psych Rift @ablazeinteractive.com · 24/07/2026Occlusion system to keep performance in check. More details in the Reddit post linked in the comment. #GameDev #Godot 6746
Psych Rift @ablazeinteractive.com · 17/07/2026Uncut version: youtu.be/7vSxoHr5JvMyoutu.beSmashing Up a Haunted Hotel, I'm Sure the Ghost Won't Mind (Full Version)YouTube video by Psych Rift 030
Psych Rift @ablazeinteractive.com · 17/07/2026When you're trapped in a haunted nightmare hotel, you sometimes need to let out some steam. And if you have a glove with telekinetic powers, why shouldn't you use it? #GameDev #Godot 1211
Psych Rift @ablazeinteractive.com · 10/07/2026Full video youtu.be/lPn5YhcyOl0youtu.beUsing Telekinesis to Reach a Painting in Multiple WaysYouTube video by Psych Rift 040
Psych Rift @ablazeinteractive.com · 10/07/2026Even if you have telekinetic powers, sometimes you still need to get creative to reach some objects. #GameDev #Godot 78611
Psych Rift @ablazeinteractive.com · 04/07/2026Thanks, and yes, it's a solo project. Been working on the game for ~12 months now, though not all full-time. 110
Psych Rift @ablazeinteractive.com · 03/07/2026Ravensworth lobby environment for my game Psych Rift. #GameDev #Godot 0439
Psych Rift @ablazeinteractive.com · 26/06/2026I resonate with the cause you mention and I will consider it. But since your comment is not related to the topic of the post, I have marked it as hidden. 000
Psych Rift @ablazeinteractive.com · 26/06/2026Curved staircase for the main lobby of the Ravensworth Grand Hotel. Looking for a bit of "grand entrance" when the player first reaches this nightmare, while still keeping it slightly sinister. #GameDev #Godot 1211
Psych Rift @ablazeinteractive.com · 19/06/2026The Lashers are animated with blend shapes and skinned with bones. I could not use VATs here since the material vertex shader applies after the skinning, and would produce incorrect results. The solution was to use blend shapes, which apply to the mesh before skinning. 050
Psych Rift @ablazeinteractive.com · 19/06/2026This is some behind-the-scenes footage from the General Office in my previous post. For lighting, I do not use GI or lightmapping, the entire scene being lit with only a few omni lights. 010
Psych Rift @ablazeinteractive.com · 19/06/2026Dark Lashers VFX & lighing behind-the-scenes from the game I'm making in Godot. #GameDev #Godot 512717
Psych Rift @ablazeinteractive.com · 12/06/2026The main game setting is in the 60s, but this is a separate nightmare world, placed in a late victorian / edwardian period. Wireless electricity is a compromise I needed to make. The game goes for a semi-realistic style, so I'm not looking for too much realism, if that allows more varied gameplay. 130
Psych Rift @ablazeinteractive.com · 12/06/2026Dark Lashers gameplay from Psych Rift. #GameDev #Horror #Godot 14610
Psych Rift @ablazeinteractive.com · 06/06/2026Oh, I forgot, there is one VAT animation here actually, for the hairs that appear and retract after a teleport 010
Psych Rift @ablazeinteractive.com · 06/06/2026This hair is a bit too dynamic for VATs, so it’s animated with a mix of regular bone animations, spring bone simulators and IK chains. 010
Psych Rift @ablazeinteractive.com · 05/06/2026Lenore hair attack and teleport ability from my game Psych Rift. #GameDev #Horror #Godot 1436
Reposted by Psych RiftJettelly @jettelly.bsky.social · 31/05/2026Tiberiu Stefan from @ablazeinteractive.com showed us how they created this wall transformation effect for "Psych Rift," using VAT to animate thousands of vertices in Godot. 🧱 Check out the breakdown: jettelly.com/blog/making-... #godotengine #gamedev #indiedev 0294
Psych Rift @ablazeinteractive.com · 29/05/2026youtu.be/o9a0z3zH2okyoutu.beFull Monster Chase SequenceYouTube video by Psych Rift 060
Psych Rift @ablazeinteractive.com · 29/05/2026Monster chase sequence from my supernatural game Psych Rift. (work in progress) Full video YouTube link in comment. #GameDev #Horror #Godot 1574
Reposted by Psych RiftAlpha Beta Gamer @alphabetagamer.bsky.social · 26/05/2026This is physics-based supernatural indie horror game, Psych Rift, with a seriously scary banana that'll make you one of its 5 a day! Coming to Steam: store.steampowered.com/app/4093640/... by indie dev @ablazeinteractive.com 523165
Psych Rift @ablazeinteractive.com · 25/05/2026Just look for the nearest nightmare-turned-reality by a dark entity from another dimension 010