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RunningSomeErins

@runningsomeerins.bsky.social
47 followers 64 following 38 posts

💙 Creative Lead on Slime64.com 💙 Erin - 31 - she/they 💙 2D/3D Artist & Animator - Art Teacher 💙 Look I just really like slimes

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RunningSomeErins @runningsomeerins.bsky.social · 20h
Y'all, I have never been more excited watching a game get made. @benjamage.bsky.social, @waveparadigm.com, @alexrochonva.bsky.social and the rest of the Calico team are cooking up something pretty darn incredible. Get slimed 💙 #calicowilder #calicowilderandthecrystalblade #indiegames #gamedev
The protagonists of the upcoming indie game Calico Wilder and the Crystal Blade, except I've drawn them as slimes because I guess that's what I do now.

Calico is a yellow slime with orange fluffy hair and catlike ears. He's riding on the flaming magical crystal blade, similar to how he throws it to lock on targets in the demo.

Lilly is a red slime with red scarf-like hair and catlike ears, positioned beneath Calico. She's looking upward towards him from below.
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RunningSomeErins @runningsomeerins.bsky.social · 10/10/2026
Play endacopia For the love of god play endacopia
The main character of the indie horror point and click adventure game Endacopia, rendered as a very painterly styled slime
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RunningSomeErins @runningsomeerins.bsky.social · 05/10/2026
So I took some creative liberties last night and elongated the driving rods, because I couldn't readjust the wheels without royally fudging the topography. Hopefully I won't get too obliterated. 🫠 #gamedev #blender #3Dmodeling #lowpoly
A close up of a 3D modeled low poly 2-6-0 locomotive wheel arrangement. Specifically the driving rod mechanism, which should be over the first wheel, is too far forward.
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RunningSomeErins @runningsomeerins.bsky.social · 01/10/2026
🍂🎃🍁IT'S THE SPOOKY MONTH🍁🎃🍂 And what a better way to ring in the fresh season than with a sneak preview of what's on the horizon for Slime 64 in 2027 👀 (Note: No audio yet. Everything is still subject to change and polish. We're just excited to have you with us for the ride!)
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RunningSomeErins @runningsomeerins.bsky.social · 01/10/2026
I'm going to BED take my legless creature
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RunningSomeErins @runningsomeerins.bsky.social · 01/10/2026
Gonna to hide a level portal in there that takes you to an empty room with this png and nothing else
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RunningSomeErins @runningsomeerins.bsky.social · 01/10/2026
First time 3D modeling an engine. Do my proportions look accurate? Be honest I can take it 🥺👉👈 #3Dmodel #3Dmodeling #modeltrains #gamedev #indiedev
It's an in progress 3D model of a locomotive in Blender, inspired by the American Tahoe 2-6-0 engine. However this model has a comically large funnel.
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RunningSomeErins @runningsomeerins.bsky.social · 30/09/2026
I may have bitten off a tedious bite to chew, bespokedly hand drawing any textures that we don't already have in-engine. But I think the end result is pretty much always worth it 🥺 #Slime64 #indieplatformer #indiegames #blender #unity #3Dplatformer #indiedev #gamedev #indiegamedev
Various textures that I've drawn digitally, including rooftop slats, bricks and cobblestone, stained glass, and different colored facades of medieval style architecture.A medieval village shop building I modeled and textured in Blender, and brought into Unity for our game. The digital textures I've drawn have been UV mapped to the building to bring it to life
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RunningSomeErins @runningsomeerins.bsky.social · 28/09/2026
スライムになっちゃった!💙 (We became slimes!) #chiikawa
Hachiware, Usagi, and Chiikawa are now little translucent slimes with no mouths, similar to the slimes we have in our upcoming indie game Slime 64 c:
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RunningSomeErins @runningsomeerins.bsky.social · 28/09/2026
For now, I've got key art for mine and @waveparadigm.com's dev slimesonas! You might be able to find us and the rest of the Slime Team crew in the full game hopping around if you look hard enough c: #slime64
Left: My slime is cerulean blue in color, with a blob shape at the top made to look like bangs. I have little emerald "slimerings" since slimes don't have ears, and rimless rectangle glasses 

Right: Adam's slime is gray with a big gray wizard hat, thicker eyebrows and big square orange tinted glasses for blue light filtering
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RunningSomeErins @runningsomeerins.bsky.social · 22/09/2026
Got to live my dream and become a 1930's railway starlet this weekend 🥺 The museum's hat belonged to Miss Phoebe Snow, a WW1 lady who advertised Lackawanna Railroad's "clean burning anthracite coal" by wearing all white near the smoke plumes 🤍
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RunningSomeErins @runningsomeerins.bsky.social · 21/09/2026
Remembered how much I adore @terminalmontage.bsky.social's The Fruitless Quests of Nabiu after having our monthly bingewatch of his channel. Absolutely charming character designs, and the animation is stellar as always. Karoto is a darling, and we can't wait to see more c: 💙 #indieanimation
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RunningSomeErins @runningsomeerins.bsky.social · 15/09/2026
Making blue for dinner who wants some
It's a pot of water with blue dye. I was tinting a yellowed white dress back to a bright white LMAO
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RunningSomeErins @runningsomeerins.bsky.social · 14/09/2026
Slimes of the World Demo Fact #3: I thought drawing slime versions of famous paintings would be funny for the "museum" LOL #slime64 #conceptart #indiegames #gamedev
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RunningSomeErins @runningsomeerins.bsky.social · 14/09/2026
Slimes of the World Demo Fact #2: Jitters was the first unique NPC I made! He's a water slime that fell into coffee grounds :3
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RunningSomeErins @runningsomeerins.bsky.social · 14/09/2026
Slimes of the World Demo Fact #1: To make it feel a bit more like its own world, I bespokedly hand drew a majority of the textures (don't worry, I got WAY more efficient with my space and size usage as I gained more experience LOL these are very early first attempts) #indiedev #indiegames #gamedev
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RunningSomeErins @runningsomeerins.bsky.social · 12/09/2026
This being said, this year has been my first attempt at learning 3D animation on my own. Wave helped me get set up in Unity (we know) and for a long time, figuring out how to navigate it kinda made me want to chew on livewires 🫠 I broke things, fucked up hierarchies, lost files, it was a mess...
Screaming bird reaction
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RunningSomeErins @runningsomeerins.bsky.social · 12/09/2026
I wanted all these guys to have their own personalities. The leap from 2D to 3D was a beast, but using smaller projects like making accessories for NPCs was great practice in getting used to the tools 😭 #slime64 #indiedev #conceptart #characterdesign
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RunningSomeErins @runningsomeerins.bsky.social · 11/09/2026
So having low poly assets worked well in our favor! We initially planned to have a LOT more npcs to interact with in the museum, but due to time constraints we opted to focus more on system feedback. We wanted to make sure the game felt good before it looked good LOL.
Concept sketches of potential slime NPCs for the museum that couldn't make it in
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RunningSomeErins @runningsomeerins.bsky.social · 11/09/2026
The "Slimes of the World" demo was basically our testing ground. Wave and our tiny team were still building our fundamental systems from scratch, and I was learning Blender on the fly. I took two Maya classes in 2016, but it only covered high level basics like UV mapping lol. #Slime64
This is a screenshot of the inside of the museum in the Slime 64: Slimes of the World demo!
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RunningSomeErins @runningsomeerins.bsky.social · 11/09/2026
Hey y'all! So for the past 6 years, I've been helping my fiance make a video game! So while I warm up this account as my new main, I'm gonna post some concept art and progress since we're entering our final year of production 💙 Thank you so much, and enjoy the ride with us! :D #indiedev #slimes
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