Forgotten Dream @4gotndream.bsky.social · 02/04/2025The functionality is far from done, but I am at a stage where you can just launch the game and stare at mobs walking around. This is a cursed loop XD #indieGameDev #Slime #PixelArt #IndieGame #Platformer 040
Forgotten Dream @4gotndream.bsky.social · 01/04/2025Now they know slopes. Pretty trivial, but it is important to get it right. #indieGameDev #indieGame #pixelArt 041
Forgotten Dream @4gotndream.bsky.social · 30/03/2025You can't catch me! Behavioural programming of this enemy is mostly done. Need some tweaks, but that's for later. #IndieGameDev #madeWithGodot #indieGame #Slime #PixelArt 0102
Forgotten Dream @4gotndream.bsky.social · 29/03/2025Surprisingly, it took some time to program this behaviour correctly, but I am pretty happy with the result. #screenShotSaturday #indieGame #Slime #indieGameDev 073
Forgotten Dream @4gotndream.bsky.social · 22/03/2025Debug time = fun time. Making visual cones (the current form is temporary) with some raycast magic. #indiedev #gamedev #programming #screenshotsaturday #madewithgodot 194
Forgotten Dream @4gotndream.bsky.social · 22/03/2025Figuring out lights and shadows was always a difficult task for me for some reason. I spent this week trying to make a proper light-detection mechanic for stealth, and I think I finally got it. #IndieGameDev #screenshotsaturday #GodotEngine #pixelart 082
Forgotten Dream @4gotndream.bsky.social · 15/03/2025Experimenting with camera transition within levels. Also, with MP4 instead of GIFs. MP4 looks better, I think. #IndieGameDev #screenshotsaturday #Slime #pixelart 093
Forgotten Dream @4gotndream.bsky.social · 07/03/2025Indie game development. Expectation: Programming cool new features and mechanics, implementing genius ideas. Reality: Spending at least 1 hour on deciding how to draw a simple jump pad, settling for two simple white lines. #indieDev #gameDev #pixelArt 0144
Forgotten Dream @4gotndream.bsky.social · 06/03/2025I spit on my enemies... and push them with my body. Keyboard controls are not so good, but I need to get a USB cable for the gamepad (for some reason, DualSense stopped working in #GodotEngine in wireless mode after a firmware update). #IndieGameDev #pixelart 041
Forgotten Dream @4gotndream.bsky.social · 04/03/2025Some kind of bullying is happening here... #IndieGameDev #pixelart of the skull lady by GandaIfHardcore 150
Forgotten Dream @4gotndream.bsky.social · 01/03/2025Probably, the most important mechanic in the current game project. #IndieGameDev #ScreenShortSaturday 051
Forgotten Dream @4gotndream.bsky.social · 01/12/2024I am still here, working on this prototype. Current plan: 1. Make transitions between levels. 2. Add enemies. 3. Think more about the game concept. #ScreenshotSaturday #IndieGameDev #Slime 081
Forgotten Dream @4gotndream.bsky.social · 03/11/2024I am back from a big trip and can now dedicate more time to gamedev. I think I've finally decided on the style of this prototype. #IndieGameDev 060
Forgotten Dream @4gotndream.bsky.social · 29/06/2024Somebody bought my #puzzle game again on #SteamSummerSale We are on a roll! #indieGameDev Get it here: steam.pm/app/2083630 010
Forgotten Dream @4gotndream.bsky.social · 28/06/2024Somebody bought my game, yay! :) #SteamSummerSale You can get my #Sokoban here steam.pm/app/2083630 010
Forgotten Dream @4gotndream.bsky.social · 15/06/2024Slime pipes.. I mean, riding pipes. #GameDev #ScreenSaturday #screenshotsaturday 030
Forgotten Dream @4gotndream.bsky.social · 13/06/2024Somehow, this is fun... I don't know why, though, but simple movement feels entertaining. #indieGameDev 020
Forgotten Dream @4gotndream.bsky.social · 12/06/2024Two projects are better than one #indieGameDev 230
Forgotten Dream @4gotndream.bsky.social · 25/02/2024This pathfinding is something special... BTW NavigationAgent3D is marked as experiments in #GodotEngine. I guess, I'll have to program navigation myself... 000
Forgotten Dream @4gotndream.bsky.social · 24/02/2024#screenshotsaturday I'm making something new... no announcements yet. #GodotEngine is perfect for fast prototyping. 160