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2D Heroes

@2dheroes.com
68 followers 43 following 189 posts

2dheroes.com Game developer. Streamer. Artist. Everything I work on eventually scope creeps into an MMO and I'm okay with that.

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2D Heroes @2dheroes.com · 24/09/2026
I cleaned up the terrain mesh generation a bit and spawned in some tree and rock assets I had. Now we're getting somewhere! #indiegame #indiedev #gamedev
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2D Heroes @2dheroes.com · 24/09/2026
Our character controller now has jumping animations! I also started implementing mesh generation for what will hopefully become our terrain system. #indiegame #indiedev #gamedev
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2D Heroes @2dheroes.com · 22/09/2026
Another flash game port inches closer to playable! I still see some artifacting and some stretched pixels, but progress is progress! #html5 #indiedev #gamedev
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2D Heroes @2dheroes.com · 22/09/2026
It would be kinda cool if we had a skin or unlock that let you run around like this. Though, the character would probably clip through a lot of things if levels aren't designed around it. #indiegame #indiedev #gamedev
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2D Heroes @2dheroes.com · 22/09/2026
I've implemented the new character model in the bipedal character controller today. Now you can run around on your own two feet! #indiegame #indiedev #gamedev
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2D Heroes @2dheroes.com · 21/09/2026
As luck would have it, quickly rotating a platform serves as an excellent launcher! I can see my house from up here! #indiegame #indiedev #gamedev
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2D Heroes @2dheroes.com · 21/09/2026
Got a little too busy over the weekend to finish up my #GBJAM14 entry, but all is not lost. I specifically built the engine such that it could be easily embedded within my 3D project, so we may have some GB-ish gameplay yet! #indiegame #indiedev #gamedev
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2D Heroes @2dheroes.com · 21/09/2026
Wasn't quite digging the blocky character design so I did some experimenting with assets I had on hand. I like this new vibe quite a lot. Feels cozy. #indiegame #indiedev #gamedev
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2D Heroes @2dheroes.com · 16/09/2026
🩷 Like the above post 🔂 Retweet the above post 🖼️ Drop your reference as a reply I will select one winner at random for the commission, plus one additional winner for every two commissions I sell in September! 🧵2/3
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2D Heroes @2dheroes.com · 16/09/2026
I'm just 2-4 commissions away from becoming a verified artist on Vgen, so let's do a little promo raffle for a free virtual digital pet commission! 🧵1/3 #raffle #vgencomm #commission #lowpoly #pixelart
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2D Heroes @2dheroes.com · 16/09/2026
This commission for @ornithological.bsky.social was a lot of fun to work on! Thank you for trusting me with your character! #vgencomm #commission #lowpoly #pixelart #ローポリ #ドット絵
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2D Heroes @2dheroes.com · 15/09/2026
Not a whole lot of visible progress for Day 4 of #GBJAM14, but I've updated the renderer to build sprites from 8x8 tiles in the atlas instead of loading them through a separate process. Background tiles are randomized for a cool corrupted effect! #indiedev #gamedev
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2D Heroes @2dheroes.com · 14/09/2026
Day 3 of #GBJAM14 was mostly spent experimenting with tilemap stuff. I think I've pretty much settled into doing a top-down RPG style game. I just need to figure out the gameplay and how it ties into the Old Gold theme! #indiedev #gamedev
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2D Heroes @2dheroes.com · 13/09/2026
Closing out Day 2 of #GBJAM14, I've improved my UI system support layered windows and menu items. I've almost got enough tech now to start laying out some gameplay! #indiedev #gamedev
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2D Heroes @2dheroes.com · 13/09/2026
This took me way more time than I wanted it to, but it's working! #GBJAM14 #indiedev #gamedev
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2D Heroes @2dheroes.com · 12/09/2026
Day 1 of #GBJAM14 is over! I got a decent bit done. Spent the last half mostly working on 9-slice panels and a custom bitmap font for my game. I'll show it soon once I get the dialogue system up and running! #indiedev #gamedev
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2D Heroes @2dheroes.com · 11/09/2026
Spritesheet animations have been added to my #GBJAM14 game engine. I think I'll work on a custom font and implement text rendering next! #indiegame #gamedev
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2D Heroes @2dheroes.com · 11/09/2026
Simple collision detection is now working in my #GBJAM14 game! Next up is spritesheet animations. #indiegame #gamedev
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2D Heroes @2dheroes.com · 11/09/2026
The #GBJAM14 game now accepts user input and I've added a way to render individual sprites from an atlas. There's no collision detection yet, nor sprite animations, so those systems are up next! #indiegame #gamedev
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2D Heroes @2dheroes.com · 11/09/2026
Alright, I've got the basic renderer set up for #GBJAM14 and can draw sprites to it. It uses a palette id in a lookup texture to choose the final 4 colors to display. Time to start implementing input! #indiegame #gamedev
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2D Heroes @2dheroes.com · 11/09/2026
It's time for #GBJAM14 and it looks like the jam theme is OLD GOLD. Time to think up an idea while I prepare my renderer! #indiegame #gamedev
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2D Heroes @2dheroes.com · 11/09/2026
I completely forgot that we put this joke in Melee Man. This brought a smile to my face. 🦡🍄🐍 #html5 #indiegame #gamedev
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2D Heroes @2dheroes.com · 10/09/2026
Finished porting the boss in Melee Man, so level 7 is now fully working! Many of the levels after 7 should also be working, but I'll have to play through them to find out where the next issue lies. #html5 #indiegame #gamedev
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2D Heroes @2dheroes.com · 10/09/2026
Excited for GBJAM 14 tomorrow, I made a quick mockup of a platformer as a warm up. #pixelart #ドット絵 #gamedev
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2D Heroes @2dheroes.com · 10/09/2026
Kept seeing videos of people struggling to climb moving stairs, so I had to try it for myself! #indiegame #gamedev
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2D Heroes @2dheroes.com · 09/09/2026
Sometimes when you're feeling stuck on level design, it's best to just give yourself a little space. #indiegame #gamedev
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2D Heroes @2dheroes.com · 09/09/2026
Currently torn on whether I should use a fixed or freelook camera. Fixed camera has a nice retro feel to it, but I worry it will heavily affect level design, while freelook adds more controls, which may make web/mobile more cumbersome. What are your thoughts? #indiegame #gamedev
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2D Heroes @2dheroes.com · 09/09/2026
Made a bit more progress on the Melee Man web port today. The first 6 levels seem to be fully working! Level 7 is the first boss fight, so that'll be the next task. #html5 #indiegame #gamedev
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2D Heroes @2dheroes.com · 08/09/2026
Doing more to promote my Steam games! This is 猫肉「Cat Meat」ー a cute-but-difficult platformer where you only have 9 lives to complete the whole game. Get it for just $0.99 before I add achievements and update the price! #indiegame #gamedev store.steampowered.com/app/464530/C...
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2D Heroes @2dheroes.com · 08/09/2026
I'll probably be retiring this commission format soon and working on some new ideas. If anyone wants their character reimagined as a low poly virtual pet/keychain, this is your last chance! #pixelart #ドット絵 #vgencomm vgen.co/2DHeroes
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2D Heroes @2dheroes.com · 08/09/2026
Here's the current list of block shapes I've added. When I get around to figuring out the environments, I'll probably skin these for the different biomes. So far I'm definitely planning on grasslands, snow, and volcano biomes. #indiegame #gamedev
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2D Heroes @2dheroes.com · 08/09/2026
It's kinda funny with the way this project is currently headed, it's starting to look like another game I was prototyping a few years ago. Guess the idea is just itching to get out! #indiegame #gamedev
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2D Heroes @2dheroes.com · 07/09/2026
It was suggested that we should have some fun acceleration in the game, so I added these boost pads. This is what it's like to go even further beyond! #indiegame #gamedev
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2D Heroes @2dheroes.com · 07/09/2026
I modeled a few different test blocks to use for level creation and threw on a triplanar shader. This test map showcases a few of the ideas I had to give the levels some depth. #indiegame #gamedev
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2D Heroes @2dheroes.com · 07/09/2026
Added a skin to the duder to see how we're lookin. It would be cool to add some character customization and unlockable cosmetics to this. #indiegame #gamedev
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2D Heroes @2dheroes.com · 06/09/2026
Just saw that GBJAM 14 is starting in a few days. Since most of my mockups start out in 2 bit color anyway, I think I'm going to join in! And since the jam lasts 10 days, I've got a pretty ambitious idea I want to attempt, so stay tuned! #gamejam #indiegame #gamedev
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2D Heroes @2dheroes.com · 06/09/2026
While messing around in the new project, I added some collectibles. I'm starting to have some ideas for what I want to do with this. #indiegame #gamedev
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2D Heroes @2dheroes.com · 06/09/2026
By the way, if anyone is looking to team up with someone for upcoming game jams or other small projects, I'd love the opportunity to lend a hand. Always keen on meeting and working with other indies. I do pixel art and program in Haxe and C#. #pixelart #indiegame #gamedev
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2D Heroes @2dheroes.com · 05/09/2026
It's actually quite fun to just roll around and cause mayhem. Neatly stacked cube pyramids don't even stand a chance! #screenshotsaturday #indiegame #gamedev
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2D Heroes @2dheroes.com · 05/09/2026
Experimenting with alternate modes of locomotion. I think I'm on a roll with this one... #screenshotsaturday #indiegame #gamedev
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2D Heroes @2dheroes.com · 05/09/2026
Ayy! Found the source for 猫肉「Cat Meat」and got it working. Going to build out a web demo and start cooking up some updates to the Steam version starting next week! #pixelart #gamedev #indiegame
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2D Heroes @2dheroes.com · 04/09/2026
I spent some time this morning updating the 2DHeroes.com website to display all the games I've ported recently. There are currently 8 games listed and at least 22 more to go, so I've got my work cut out for me! I may write some blog posts soon, too. #indiegame #gamedev
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2D Heroes @2dheroes.com · 04/09/2026
Found another prototype I really should port one day. I really liked the art in this one. #html5 #indiegame #gamedev
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2D Heroes @2dheroes.com · 04/09/2026
I always go back and forth on whether or not I should just use voxel models for my project. Sometimes I think it's a really cool look, other times I feel like I want something different. One of these days I'll give the full voxel look a proper go. #indiegame #gamedev
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2D Heroes @2dheroes.com · 03/09/2026
Now that my multiplayer server is stable, I should fix up my 1v1 solitaire game and upload it as well. It's a neat game but it suffers from the classic multiplayer catch-22. You need players for matches, but you need matches for players. #html5 #indiegame #gamedev
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2D Heroes @2dheroes.com · 03/09/2026
There's something extremely satisfying to me about working in super low resolution and with a restrictive color palette. Here's a one-button game I prototyped recently using only 8 colors. #html5 #indiegame #gamedev
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2D Heroes @2dheroes.com · 03/09/2026
The experiment continues with a quick test texture. What is this abomination!? Back to the drawing board, I guess! #indiegame #gamedev
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2D Heroes @2dheroes.com · 02/09/2026
Experimenting with proportions a little bit. I think the orange guy is super cute, but the blue guy might support a better range of game modes. I think First Person Shooter type gameplay especially would benefit from the head not being so massive. What do you think? #indiegame #gamedev
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2D Heroes @2dheroes.com · 02/09/2026
Made a bit more progress on the Melee Man port! Fixed up the pixel filtering, implemented some of the bitmap fonts, and fixed the issue with entities jittering 1 pixel into the floor. #html5 #indiegame #gamedev
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2D Heroes @2dheroes.com · 02/09/2026
In other news, the web port of Melee Man is doing... something... #html5 #indiegame #gamedev
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