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13px 🇺🇦👾

@13px.games
491 followers 437 following 54 posts

🖖🏻 I draw pixel art and make games 🏠 13px.games 🍉 Making #Redungeon 🦊 Making @foxtailgame.com 🪣 Worked on #Greedventory 🕹️ Game Jams • 13px.itch.io

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13px 🇺🇦👾 @13px.games · 27/03/2026
Thanks a lot! No definitive news for now, the project is moving along with unpredictable speed fluctuations since we can't quite work on it full time yet. I really miss seeing the game in the stores, too, doing all I can to bring it back :)
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Reposted by 13px 🇺🇦👾
Artem Vodoriz 🇺🇦🎮🎨 @vodoriz.art · 10/12/2025
Хочу нагадати, що ми з @akiwolf.bsky.social та @13px.games 4 місяці тому зробили переклад першої частини Кірандії. Якщо вже грали, поділіться враженнями.
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13px 🇺🇦👾 @13px.games · 30/11/2025
Thanks a lot! I grabbed Hot Reload not that long ago and haven't tried it outside of this project yet. Haven't encountered the pitfalls so far. It's been a real gift, especially since we use immediate mode graphics, and HR made it so fast to add and tune stuff, it's absurd. From hours to minutes.
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13px 🇺🇦👾 @13px.games · 30/11/2025
Part 1 of this mini-series was about my other active project, #Foxtail. Those tools are just as complex, but solve a completely different set of problems: scene management, code generation, l10n, code-as-data. Perhaps I'll post about them in more detail one day. bsky.app/profile/13px...
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13px 🇺🇦👾 @13px.games · 30/11/2025
Of course, real power comes from synergy between all these tools. When something goes wrong, I can instantly see it in the signal bus and drill in. Why did this happen? Which system reacted like that, to which event? Give me this code immediately!
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13px 🇺🇦👾 @13px.games · 30/11/2025
See, information flow is left to right. Player has Movement system. It reacts to Input signal and to Face Direction command. It checks if we're Paralyzed (duh). It in turn changes Draw Position, and notifies others when we make a step or turn. That is all *peaceful_music*
Screenshot of Redungeon Structure Browser custom Unity editor. Shows relation graph of "Character Movement" feature.
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13px 🇺🇦👾 @13px.games · 30/11/2025
Next is Roslyn-powered static code analyzer giving me a map of entities, systems, and events. Metadata is captured from code topology, comments, and attributes. Every connection is accounted for, complete with rich documentation and active links back to lines of code. Graph sim is custom, too.
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13px 🇺🇦👾 @13px.games · 30/11/2025
I can also construct arbitrary events, save them as presets and inject them into the event bus of any entity at any time (e.g. to debug dying from fire while sliding or something). For that I can pick entities with my mouse directly from the game view (another feature that's not free in our case)
Screenshot of signal injector UI from a custom Unity editor window. A "start flying 3 tiles to the left" signal is being formed. Above, there are colored buttons for existing presets. "Inject!" is the main button
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13px 🇺🇦👾 @13px.games · 30/11/2025
Signal Monitor is a big one. I can see exactly which systems reacted to an event (and how), which ignored it (and why), the exact data that was sent, where in the world it happened, how one thing leads to another and in what order. It can also include log messages with attached data (bye, Debug.Log)
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13px 🇺🇦👾 @13px.games · 30/11/2025
Custom inspector tool is simple enough, but still nice to have when I can't get it for free. "We're paralyzed and have 10 px elevation because we're flying", easy to see. As a bonus, it's integrated with other essential tools like time control, cheats, etc.
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13px 🇺🇦👾 @13px.games · 30/11/2025
My hobby: Unity tools (Part 2) This time, #Redungeon. Ported from 10 y.o. custom Monogame engine, the whole game is one GameObject. And yet: • deep runtime inspection & in-game vis • Roslyn-powered dependency/flow map • signal monitoring and logic tracing More 🧵👇 #gamedev • #Unity • #gametools
Screenshot of Unity Editor window. Redungeon game project loaded. Several custom editors surround the game view: graph view, signal log, feature monitor
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13px 🇺🇦👾 @13px.games · 05/09/2025
Easy, I just create problems
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13px 🇺🇦👾 @13px.games · 18/08/2025
Getting our jam prototype featured on front page of itch.io feels pretty sweet, not gonna lie. Check out our loopy slimy snake game Slugoborus! Can you make the score board? yogurtthehorse.itch.io/slugoborus #gamedev • #gamejam • #gmtk2025
Screenshot of a browser tab with itch.io website opened, free indie game Slugoborus featured on the main page
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13px 🇺🇦👾 @13px.games · 06/08/2025
Yeah, exactly. The "liquid" effect is just soft shapes + threshold, the rest is cosmetics :)
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13px 🇺🇦👾 @13px.games · 05/08/2025
Final step: play the result! yogurtthehorse.itch.io/slugoborus
yogurtthehorse.itch.io
Slugoborus by Yogurt The Horse, 13px, Tiny Issue, kiberptah
Ouroboros game where you eat yourself. Made in 96 hours for GMTK 2025
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13px 🇺🇦👾 @13px.games · 05/08/2025
⭐ Bonus step: be insanely cool like @yogurtthehor.se and create the blob shader in under an hour. Most of those nodes are sampling surrounding pixels to draw outlines.
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13px 🇺🇦👾 @13px.games · 05/08/2025
Step 7️⃣: Scroll some random noise on top of your source texture to create more life. Don't overdo it like I did here for demonstration. Or do overdo it if that's your thing!
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13px 🇺🇦👾 @13px.games · 05/08/2025
Step 6️⃣: Give him eyes. Make him dance a little bit.
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13px 🇺🇦👾 @13px.games · 05/08/2025
Step 5️⃣: Add a gently bubbling particle emitter to each segment, make sure they emit in local space. This will add the illusion of consistent volume that looks 🔥 in motion
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13px 🇺🇦👾 @13px.games · 05/08/2025
Step 4️⃣: Observe: metablobs! *slurp, slurp*
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13px 🇺🇦👾 @13px.games · 05/08/2025
Step 3️⃣: Fill this shape and add outlines strategically. The dark area represents ground contact point, so shift it down to instantly create the 3d effect. Add a highlight along the top edge to imitate lighting.
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13px 🇺🇦👾 @13px.games · 05/08/2025
Step 2️⃣: Introduce a threshold. Tune the segment softness and the threshold value until you have a clean shape.
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13px 🇺🇦👾 @13px.games · 05/08/2025
Step 1️⃣: have a basic snake. For each segment, draw a soft circle to an offscreen texture
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13px 🇺🇦👾 @13px.games · 05/08/2025
Here's how our liquid snake effect works in our #gmtk2025 entry Slugoborus. Breakdown thread 🧵👇 #gamedev • #shader • #pixelart • #slime • #metablob • #breakdown
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13px 🇺🇦👾 @13px.games · 03/08/2025
This GMTK (theme "Loop") was exceptionally fun, and we made... well, we made a snake. Of course we made a snake. yogurtthehorse.itch.io/slugoborus #gmtk2025 • #gamedev • #gamejam
yogurtthehorse.itch.io
Slugoborus by Yogurt The Horse, 13px, Tiny Issue, kiberptah
Play in your browser
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13px 🇺🇦👾 @13px.games · 12/05/2025
Here's a holographic projector from Greedventory projecting some holograms. #Greedventory • #pixelart
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13px 🇺🇦👾 @13px.games · 06/04/2025
#ludumdare #ldjam
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13px 🇺🇦👾 @13px.games · 06/04/2025
It's Game Jam time! #ludumdare #ldjam
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13px 🇺🇦👾 @13px.games · 04/02/2025
Nope. Nitrome published Redungeon, but we’re not part of Nitrome :)
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13px 🇺🇦👾 @13px.games · 29/01/2025
You’ll have to ask someone from Nitrome about that :)
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13px 🇺🇦👾 @13px.games · 28/01/2025
“Craft” meant you found a blueprint that listed components and resources and then you had to find/buy/craft all of them, too. A particularly powerful relic could take a month to assemble. We didn't quite have it ready, no, but some work had been done for sure. Still planning to use it all one day.
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13px 🇺🇦👾 @13px.games · 27/01/2025
Relics were special objects you buy in relic stores found deep in the dungeon, get as rewards for achievements, craft, etc. When you equip them (one at a time), they grant extra abilities or all sorts of modifications to gameplay or visuals. This was going to be awesome (and was very fun to work on)
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13px 🇺🇦👾 @13px.games · 11/12/2024
I just couldn't resist the cuteness of these two! #pixelart • #pusheen • #blavingad
Pixel-art illustration: a cute grey cat (Pusheen) and a cute yellow octopus (IKEA's Blåvingad) are hugging.A photo of two plush toys (Pusheen the cat and Blåvingad the octopus) on a sofa
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13px 🇺🇦👾 @13px.games · 07/12/2024
Thanks! I think they were mostly straightforward, but I did spend an unreasonable amount of time fiddling with the clown one for some reason :)
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13px 🇺🇦👾 @13px.games · 28/11/2024
Items from Greedventory part 4: whatever it is, it will do damage if you swing it close enough to their head! #Greedventory • #pixelart
Pixel art items from the game Greedventory: assorted weapons
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13px 🇺🇦👾 @13px.games · 27/11/2024
Combining items in #adventuregames is *chef's kiss* 🤌 The potential, the synergy, the satisfaction of 'engineering' something new—even if it's just a rope on a stick. The OG crafting mechanic! Added some juice to it in #Foxtail. @foxtailgame.com • #pointandclick #gamedev • #ui
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13px 🇺🇦👾 @13px.games · 26/11/2024
These are awesome, thanks for linking them!
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13px 🇺🇦👾 @13px.games · 26/11/2024
You absolutely made my day. Honestly, I want to play as Lykos now. The timeline is still up in the air, but when Redungeon comes back to stores, with your permission, I’d love to include Lykos in the roster. :)
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13px 🇺🇦👾 @13px.games · 26/11/2024
I have immense respect for the effort you put into replicating even the tiniest details of the presentation, down to fonts and text shadows. I also found years' worth of your older fan art, both here and on Instagram, and spent a ton of time just studying all of it.
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13px 🇺🇦👾 @13px.games · 26/11/2024
I’m stunned. You replicated the art style of the game perfectly (on your first attempt at pixel art, no less) — even creating in-game sprites! This is insane. The character is memorable and charismatic, and the special powers are well thought-out. And it all just looks so good!
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13px 🇺🇦👾 @13px.games · 22/11/2024
I learn from the best 🫡😃
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13px 🇺🇦👾 @13px.games · 22/11/2024
These unambiguously look like cabbages to me, very cool!
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13px 🇺🇦👾 @13px.games · 22/11/2024
My hobby: writing a stupid amount of custom editors to make Unity feel like it was designed for a particular project. This here is some of the stuff I wrote for @foxtailgame.com (on top of @dave.powerhoof.com's insanely cool #PowerQuest) #Foxtail • #pointandclick • #adventuregames #gamedev • #Unity
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13px 🇺🇦👾 @13px.games · 21/11/2024
Items from Greedventory part 3: are you brave enough to consume these consumables? Some of them probably won't kill you painfully, promise! #Greedventory • #pixelart
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13px 🇺🇦👾 @13px.games · 20/11/2024
Some items for @foxtailgame.com #pixelart • #animation #foxtail • #pointandclick • #adventuregames
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13px 🇺🇦👾 @13px.games · 20/11/2024
Але, але… це ж не жабиии 😅
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13px 🇺🇦👾 @13px.games · 20/11/2024
Adventurer @pixeldailies.bsky.social #pixelart • #pixel_dailies • #vldl
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13px 🇺🇦👾 @13px.games · 19/11/2024
Items from Greedventory part 2: some stylish and practical cranium durability enhancers for all your fashion statement needs. #Greedventory • #pixelart
Assorted pixel art headwear: hats, helmets, masks, etc. Item icons from the game Greedventory.
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13px 🇺🇦👾 @13px.games · 19/11/2024
Поки ти не сказала навіть я не помічав!
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13px 🇺🇦👾 @13px.games · 18/11/2024
Hey, thanks for creating the wiki! I can't count how many times I ended up consulting it for various reasons, haha. And it's so cool that you just randomly stumbled upon my other game. Small world! Also, thanks for the kind words 💛😌
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