13px 🇺🇦👾 @13px.games · 27/03/2026Thanks a lot! No definitive news for now, the project is moving along with unpredictable speed fluctuations since we can't quite work on it full time yet. I really miss seeing the game in the stores, too, doing all I can to bring it back :) 210
Reposted by 13px 🇺🇦👾Artem Vodoriz 🇺🇦🎮🎨 @vodoriz.art · 10/12/2025Хочу нагадати, що ми з @akiwolf.bsky.social та @13px.games 4 місяці тому зробили переклад першої частини Кірандії. Якщо вже грали, поділіться враженнями. 093
13px 🇺🇦👾 @13px.games · 30/11/2025Thanks a lot! I grabbed Hot Reload not that long ago and haven't tried it outside of this project yet. Haven't encountered the pitfalls so far. It's been a real gift, especially since we use immediate mode graphics, and HR made it so fast to add and tune stuff, it's absurd. From hours to minutes. 020
13px 🇺🇦👾 @13px.games · 30/11/2025Part 1 of this mini-series was about my other active project, #Foxtail. Those tools are just as complex, but solve a completely different set of problems: scene management, code generation, l10n, code-as-data. Perhaps I'll post about them in more detail one day. bsky.app/profile/13px... 250
13px 🇺🇦👾 @13px.games · 30/11/2025Of course, real power comes from synergy between all these tools. When something goes wrong, I can instantly see it in the signal bus and drill in. Why did this happen? Which system reacted like that, to which event? Give me this code immediately! 140
13px 🇺🇦👾 @13px.games · 30/11/2025See, information flow is left to right. Player has Movement system. It reacts to Input signal and to Face Direction command. It checks if we're Paralyzed (duh). It in turn changes Draw Position, and notifies others when we make a step or turn. That is all *peaceful_music* 150
13px 🇺🇦👾 @13px.games · 30/11/2025Next is Roslyn-powered static code analyzer giving me a map of entities, systems, and events. Metadata is captured from code topology, comments, and attributes. Every connection is accounted for, complete with rich documentation and active links back to lines of code. Graph sim is custom, too. 140
13px 🇺🇦👾 @13px.games · 30/11/2025I can also construct arbitrary events, save them as presets and inject them into the event bus of any entity at any time (e.g. to debug dying from fire while sliding or something). For that I can pick entities with my mouse directly from the game view (another feature that's not free in our case) 140
13px 🇺🇦👾 @13px.games · 30/11/2025Signal Monitor is a big one. I can see exactly which systems reacted to an event (and how), which ignored it (and why), the exact data that was sent, where in the world it happened, how one thing leads to another and in what order. It can also include log messages with attached data (bye, Debug.Log) 150
13px 🇺🇦👾 @13px.games · 30/11/2025Custom inspector tool is simple enough, but still nice to have when I can't get it for free. "We're paralyzed and have 10 px elevation because we're flying", easy to see. As a bonus, it's integrated with other essential tools like time control, cheats, etc. 150
13px 🇺🇦👾 @13px.games · 30/11/2025My hobby: Unity tools (Part 2) This time, #Redungeon. Ported from 10 y.o. custom Monogame engine, the whole game is one GameObject. And yet: • deep runtime inspection & in-game vis • Roslyn-powered dependency/flow map • signal monitoring and logic tracing More 🧵👇 #gamedev • #Unity • #gametools 3297
13px 🇺🇦👾 @13px.games · 18/08/2025Getting our jam prototype featured on front page of itch.io feels pretty sweet, not gonna lie. Check out our loopy slimy snake game Slugoborus! Can you make the score board? yogurtthehorse.itch.io/slugoborus #gamedev • #gamejam • #gmtk2025 0102
13px 🇺🇦👾 @13px.games · 06/08/2025Yeah, exactly. The "liquid" effect is just soft shapes + threshold, the rest is cosmetics :) 110
13px 🇺🇦👾 @13px.games · 05/08/2025Final step: play the result! yogurtthehorse.itch.io/slugoborusyogurtthehorse.itch.ioSlugoborus by Yogurt The Horse, 13px, Tiny Issue, kiberptahOuroboros game where you eat yourself. Made in 96 hours for GMTK 2025 040
13px 🇺🇦👾 @13px.games · 05/08/2025⭐ Bonus step: be insanely cool like @yogurtthehor.se and create the blob shader in under an hour. Most of those nodes are sampling surrounding pixels to draw outlines. 270
13px 🇺🇦👾 @13px.games · 05/08/2025Step 7️⃣: Scroll some random noise on top of your source texture to create more life. Don't overdo it like I did here for demonstration. Or do overdo it if that's your thing! 120
13px 🇺🇦👾 @13px.games · 05/08/2025Step 5️⃣: Add a gently bubbling particle emitter to each segment, make sure they emit in local space. This will add the illusion of consistent volume that looks 🔥 in motion 130
13px 🇺🇦👾 @13px.games · 05/08/2025Step 3️⃣: Fill this shape and add outlines strategically. The dark area represents ground contact point, so shift it down to instantly create the 3d effect. Add a highlight along the top edge to imitate lighting. 120
13px 🇺🇦👾 @13px.games · 05/08/2025Step 2️⃣: Introduce a threshold. Tune the segment softness and the threshold value until you have a clean shape. 130
13px 🇺🇦👾 @13px.games · 05/08/2025Step 1️⃣: have a basic snake. For each segment, draw a soft circle to an offscreen texture 120
13px 🇺🇦👾 @13px.games · 05/08/2025Here's how our liquid snake effect works in our #gmtk2025 entry Slugoborus. Breakdown thread 🧵👇 #gamedev • #shader • #pixelart • #slime • #metablob • #breakdown 1608
13px 🇺🇦👾 @13px.games · 03/08/2025This GMTK (theme "Loop") was exceptionally fun, and we made... well, we made a snake. Of course we made a snake. yogurtthehorse.itch.io/slugoborus #gmtk2025 • #gamedev • #gamejamyogurtthehorse.itch.ioSlugoborus by Yogurt The Horse, 13px, Tiny Issue, kiberptahPlay in your browser 0166
13px 🇺🇦👾 @13px.games · 12/05/2025Here's a holographic projector from Greedventory projecting some holograms. #Greedventory • #pixelart 0152
13px 🇺🇦👾 @13px.games · 04/02/2025Nope. Nitrome published Redungeon, but we’re not part of Nitrome :) 110
13px 🇺🇦👾 @13px.games · 28/01/2025“Craft” meant you found a blueprint that listed components and resources and then you had to find/buy/craft all of them, too. A particularly powerful relic could take a month to assemble. We didn't quite have it ready, no, but some work had been done for sure. Still planning to use it all one day. 010
13px 🇺🇦👾 @13px.games · 27/01/2025Relics were special objects you buy in relic stores found deep in the dungeon, get as rewards for achievements, craft, etc. When you equip them (one at a time), they grant extra abilities or all sorts of modifications to gameplay or visuals. This was going to be awesome (and was very fun to work on) 110
13px 🇺🇦👾 @13px.games · 11/12/2024I just couldn't resist the cuteness of these two! #pixelart • #pusheen • #blavingad 170
13px 🇺🇦👾 @13px.games · 07/12/2024Thanks! I think they were mostly straightforward, but I did spend an unreasonable amount of time fiddling with the clown one for some reason :) 000
13px 🇺🇦👾 @13px.games · 28/11/2024Items from Greedventory part 4: whatever it is, it will do damage if you swing it close enough to their head! #Greedventory • #pixelart 1150
13px 🇺🇦👾 @13px.games · 27/11/2024Combining items in #adventuregames is *chef's kiss* 🤌 The potential, the synergy, the satisfaction of 'engineering' something new—even if it's just a rope on a stick. The OG crafting mechanic! Added some juice to it in #Foxtail. @foxtailgame.com • #pointandclick #gamedev • #ui 1265
13px 🇺🇦👾 @13px.games · 26/11/2024 You absolutely made my day. Honestly, I want to play as Lykos now. The timeline is still up in the air, but when Redungeon comes back to stores, with your permission, I’d love to include Lykos in the roster. :) 120
13px 🇺🇦👾 @13px.games · 26/11/2024 I have immense respect for the effort you put into replicating even the tiniest details of the presentation, down to fonts and text shadows. I also found years' worth of your older fan art, both here and on Instagram, and spent a ton of time just studying all of it. 110
13px 🇺🇦👾 @13px.games · 26/11/2024I’m stunned. You replicated the art style of the game perfectly (on your first attempt at pixel art, no less) — even creating in-game sprites! This is insane. The character is memorable and charismatic, and the special powers are well thought-out. And it all just looks so good! 110
13px 🇺🇦👾 @13px.games · 22/11/2024My hobby: writing a stupid amount of custom editors to make Unity feel like it was designed for a particular project. This here is some of the stuff I wrote for @foxtailgame.com (on top of @dave.powerhoof.com's insanely cool #PowerQuest) #Foxtail • #pointandclick • #adventuregames #gamedev • #Unity 3261
13px 🇺🇦👾 @13px.games · 21/11/2024Items from Greedventory part 3: are you brave enough to consume these consumables? Some of them probably won't kill you painfully, promise! #Greedventory • #pixelart 2172
13px 🇺🇦👾 @13px.games · 20/11/2024Some items for @foxtailgame.com #pixelart • #animation #foxtail • #pointandclick • #adventuregames 0113
13px 🇺🇦👾 @13px.games · 20/11/2024Adventurer @pixeldailies.bsky.social #pixelart • #pixel_dailies • #vldl 1282
13px 🇺🇦👾 @13px.games · 19/11/2024Items from Greedventory part 2: some stylish and practical cranium durability enhancers for all your fashion statement needs. #Greedventory • #pixelart 0101
13px 🇺🇦👾 @13px.games · 18/11/2024Hey, thanks for creating the wiki! I can't count how many times I ended up consulting it for various reasons, haha. And it's so cool that you just randomly stumbled upon my other game. Small world! Also, thanks for the kind words 💛😌 020