13px 🇺🇦👾 @13px.games · 30/11/2025Of course, real power comes from synergy between all these tools. When something goes wrong, I can instantly see it in the signal bus and drill in. Why did this happen? Which system reacted like that, to which event? Give me this code immediately! 140
13px 🇺🇦👾 @13px.games · 30/11/2025See, information flow is left to right. Player has Movement system. It reacts to Input signal and to Face Direction command. It checks if we're Paralyzed (duh). It in turn changes Draw Position, and notifies others when we make a step or turn. That is all *peaceful_music* 150
13px 🇺🇦👾 @13px.games · 30/11/2025Next is Roslyn-powered static code analyzer giving me a map of entities, systems, and events. Metadata is captured from code topology, comments, and attributes. Every connection is accounted for, complete with rich documentation and active links back to lines of code. Graph sim is custom, too. 140
13px 🇺🇦👾 @13px.games · 30/11/2025I can also construct arbitrary events, save them as presets and inject them into the event bus of any entity at any time (e.g. to debug dying from fire while sliding or something). For that I can pick entities with my mouse directly from the game view (another feature that's not free in our case) 140
13px 🇺🇦👾 @13px.games · 30/11/2025Signal Monitor is a big one. I can see exactly which systems reacted to an event (and how), which ignored it (and why), the exact data that was sent, where in the world it happened, how one thing leads to another and in what order. It can also include log messages with attached data (bye, Debug.Log) 150
13px 🇺🇦👾 @13px.games · 30/11/2025Custom inspector tool is simple enough, but still nice to have when I can't get it for free. "We're paralyzed and have 10 px elevation because we're flying", easy to see. As a bonus, it's integrated with other essential tools like time control, cheats, etc. 150
13px 🇺🇦👾 @13px.games · 30/11/2025My hobby: Unity tools (Part 2) This time, #Redungeon. Ported from 10 y.o. custom Monogame engine, the whole game is one GameObject. And yet: • deep runtime inspection & in-game vis • Roslyn-powered dependency/flow map • signal monitoring and logic tracing More 🧵👇 #gamedev • #Unity • #gametools 3297
13px 🇺🇦👾 @13px.games · 18/08/2025Getting our jam prototype featured on front page of itch.io feels pretty sweet, not gonna lie. Check out our loopy slimy snake game Slugoborus! Can you make the score board? yogurtthehorse.itch.io/slugoborus #gamedev • #gamejam • #gmtk2025 0102
13px 🇺🇦👾 @13px.games · 05/08/2025⭐ Bonus step: be insanely cool like @yogurtthehor.se and create the blob shader in under an hour. Most of those nodes are sampling surrounding pixels to draw outlines. 270
13px 🇺🇦👾 @13px.games · 05/08/2025Step 7️⃣: Scroll some random noise on top of your source texture to create more life. Don't overdo it like I did here for demonstration. Or do overdo it if that's your thing! 120
13px 🇺🇦👾 @13px.games · 05/08/2025Step 5️⃣: Add a gently bubbling particle emitter to each segment, make sure they emit in local space. This will add the illusion of consistent volume that looks 🔥 in motion 130
13px 🇺🇦👾 @13px.games · 05/08/2025Step 3️⃣: Fill this shape and add outlines strategically. The dark area represents ground contact point, so shift it down to instantly create the 3d effect. Add a highlight along the top edge to imitate lighting. 120
13px 🇺🇦👾 @13px.games · 05/08/2025Step 2️⃣: Introduce a threshold. Tune the segment softness and the threshold value until you have a clean shape. 130
13px 🇺🇦👾 @13px.games · 05/08/2025Step 1️⃣: have a basic snake. For each segment, draw a soft circle to an offscreen texture 120
13px 🇺🇦👾 @13px.games · 05/08/2025Here's how our liquid snake effect works in our #gmtk2025 entry Slugoborus. Breakdown thread 🧵👇 #gamedev • #shader • #pixelart • #slime • #metablob • #breakdown 1608
13px 🇺🇦👾 @13px.games · 12/05/2025Here's a holographic projector from Greedventory projecting some holograms. #Greedventory • #pixelart 0152
13px 🇺🇦👾 @13px.games · 11/12/2024I just couldn't resist the cuteness of these two! #pixelart • #pusheen • #blavingad 170
13px 🇺🇦👾 @13px.games · 28/11/2024Items from Greedventory part 4: whatever it is, it will do damage if you swing it close enough to their head! #Greedventory • #pixelart 1150
13px 🇺🇦👾 @13px.games · 27/11/2024Combining items in #adventuregames is *chef's kiss* 🤌 The potential, the synergy, the satisfaction of 'engineering' something new—even if it's just a rope on a stick. The OG crafting mechanic! Added some juice to it in #Foxtail. @foxtailgame.com • #pointandclick #gamedev • #ui 1265
13px 🇺🇦👾 @13px.games · 22/11/2024My hobby: writing a stupid amount of custom editors to make Unity feel like it was designed for a particular project. This here is some of the stuff I wrote for @foxtailgame.com (on top of @dave.powerhoof.com's insanely cool #PowerQuest) #Foxtail • #pointandclick • #adventuregames #gamedev • #Unity 3261
13px 🇺🇦👾 @13px.games · 21/11/2024Items from Greedventory part 3: are you brave enough to consume these consumables? Some of them probably won't kill you painfully, promise! #Greedventory • #pixelart 2172
13px 🇺🇦👾 @13px.games · 20/11/2024Some items for @foxtailgame.com #pixelart • #animation #foxtail • #pointandclick • #adventuregames 0113
13px 🇺🇦👾 @13px.games · 20/11/2024Adventurer @pixeldailies.bsky.social #pixelart • #pixel_dailies • #vldl 1282
13px 🇺🇦👾 @13px.games · 19/11/2024Items from Greedventory part 2: some stylish and practical cranium durability enhancers for all your fashion statement needs. #Greedventory • #pixelart 0101
13px 🇺🇦👾 @13px.games · 18/11/2024An art I made back in 2014. These were enemies for a game that we never finished, but we had a whole playable level. It was good! “Writing a whole game without an engine like this is insane,” we said. So naturally, we shelved this project and immediately started making #Redungeon without an engine. 1110
13px 🇺🇦👾 @13px.games · 18/11/2024#Pixelart items I drew for #Greedventory. This is gonna be a little series, I did hundreds of item icons for the game, fun times! There were 50 magic rings alone. Here's a few: 1122
13px 🇺🇦👾 @13px.games · 18/11/2024My first game #Redungeon has been unavailable for download for a while: it had to be updated to comply with new platform regulations, and we failed to do so because, well, life happened. *A lot* of life happened. But we'll fix that eventually. For now, here's some new art from a (distant) sequel: 9437
13px 🇺🇦👾 @13px.games · 18/11/2024Привіт, блакитний метелику! I'm 13px. This account is all about tiny squares: static, moving, interactive — I 💛 all of them. 4191