LUNARSIGNALS @lunarsignals.itch.io · 28/09/2026The Hit Track and Stats all play with the Pocket Die. Lots of jargon so - Hit Track - dynamic AC. Better Pocket higher AC. But Pocket is used to turn fails into successes. So it's always a tradeoff. - Stats - Ability Points are spent to reroll, protecting your Pocket. But you have to spend wisely 100
LUNARSIGNALS @lunarsignals.itch.io · 28/09/2026Items & Skills are really the same thing stored in different places. They're sources of player powers, rewards for quests, achievements, etc. You get them from finishing Classes, Clubs, Activities 100
LUNARSIGNALS @lunarsignals.itch.io · 28/09/2026Personal Info - I had a hard time with this one. Gamey dungeon crawlery players kind of ignore this. So I decided on a quick single roll (Blood Type) to determine personality for any NPCs, PCs, etc. Guardian and Homeroom teacher can use the Blood Type roll and also hook into quests. 100