LUNARSIGNALS @lunarsignals.itch.io · 28/09/2026Character creation and the character sheet are pretty well intertwined. I like to think of it as a few subsections - Hit Track - unique mechanic - Stats - character differentiation - Items & Skills - player powers - Personal Info - role play and story hooks - Classes etc - project & quest tracking 100
LUNARSIGNALS @lunarsignals.itch.io · 28/09/2026The Hit Track and Stats all play with the Pocket Die. Lots of jargon so - Hit Track - dynamic AC. Better Pocket higher AC. But Pocket is used to turn fails into successes. So it's always a tradeoff. - Stats - Ability Points are spent to reroll, protecting your Pocket. But you have to spend wisely 100
LUNARSIGNALS @lunarsignals.itch.io · 28/09/2026Items & Skills are really the same thing stored in different places. They're sources of player powers, rewards for quests, achievements, etc. You get them from finishing Classes, Clubs, Activities 100