Incidentally, this blog highlight looks at different ways groups can handle death. For the record, I'm always in favour of death being possible if it's meaningful. Big exceptions are games like Hollowpoint and Paranoia where it's often outright funny.
michaelghelfistudios.com/character-de...
michaelghelfistudios.com
Don’t Fear the Reaper: Embracing PC Death in TTRPGs
Character death isn’t a failure—it’s an opportunity. Here’s why treating PC death with respect (or reckless abandon) can unlock unforgettable stories.