A lot of advice for improving team velocity looks like speedrunning: sequence break as much as possible, any% everything in between.
But life isn't a video game, and shoveling crap at colleagues and customers is not a winning long-term strategy. No LLM can stand in for actual human teammates.
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The people ARE the process
Cutting down on collaboration tricks you into thinking you're going faster, but it destroys the divergence effects that make the design process valuable.