questing bestie @unhaunting.bsky.social · 02/04/2025i'm on record as an elden ring lover but there the big open spaces communicate a sense of scale, solitude and desolation on purpose. most open worlds seem to just be like that because "that's how you make an AAA game" so they end up samey and boring 100
tubaad @tubaad.bsky.social · 02/04/2025Yeah, the key word is intent for sure. Shadow of the colossus, note and elden ring do it really well but as said, I think a lot of (especially indie devs) stumble a lot on making massive worlds just for the sake of it 010