I first pitched this story in November of 2025 and I worked on it consistently since January. I am so grateful to DesignRoom for publishing it, to the editors, and to the many people I was able to interview for their perspective on helping bring to life one of my favorite games.
I hope you like it.
Big new story! The best 8,000 words you'll read on Vib-Ribbon today.
designroom.site
Vib-Ribbon: An oral history
Almost 27 years later, we round up the team behind NanaOn-Sha's procedurally generated playground to look at the legacy of PlayStation's wireframe rabbit.