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Zomebody

@zomebody.bsky.social
206 followers 101 following 60 posts

I make games.

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Zomebody @zomebody.bsky.social · 16/09/2026
Did some more work on the 3d renderer this past week. Added decals & fog with a gradient! #love2d #gamedev
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Zomebody @zomebody.bsky.social · 15/08/2026
Working on Clambrr for the Inspire 2026 game-jam was funny because the whole game was built at a 25 degree angle. It made the code simpler, but it kept disorienting us whenever we wanted to touch the level art. #gamedev (What we saw vs what the player saw)
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Zomebody @zomebody.bsky.social · 15/02/2026
Added silhouette support to my engine. Silhouettes can be semi-transparent and stencil testing prevents multiple semi-transparent silhouettes from darkening each other when overlapped. #love2d #gamedev
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Zomebody @zomebody.bsky.social · 04/01/2026
Working on a 3d particle editor! #love2d #gamedev
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Zomebody @zomebody.bsky.social · 02/10/2025
Finally getting back into working on gameplay after 4 months of engine upgrades. Currently setting up a better test map. I suppose this is also the first footage on here that includes wind trails and foliage sway. 👀 #love2d #gamedev
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Zomebody @zomebody.bsky.social · 04/09/2025
Rare double post! Also reworked some of my particle emitter logic to support rotating whole emitters, including any particles that are already emitted. #love2d
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Zomebody @zomebody.bsky.social · 04/09/2025
Upgraded my renderer's lighting system to allow for more vibrant colors - at the cost of requiring more manual tuning.
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Zomebody @zomebody.bsky.social · 17/07/2025
Been a bit since I shared progress on my renderer. Spent a while implementing a shader for water/waterfalls and other liquids, improving the shading on foliage, optimizing performance and building a better pipeline for exporting maps from Blender to Love2d. #love2d
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Zomebody @zomebody.bsky.social · 29/05/2025
Implemented spritesheet functionality into my particle shader & blending to handle semi-transparent particles.
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Zomebody @zomebody.bsky.social · 21/05/2025
You know you're too deep into debugging your code if you're happy to see your program change from crashing to freezing.
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Zomebody @zomebody.bsky.social · 08/05/2025
Finally added card info & made it possible to play the cards.
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Zomebody @zomebody.bsky.social · 29/04/2025
More progress on turn-based battle prototype. Units can now move around and attack. Cards are next on the to-do list.
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Zomebody @zomebody.bsky.social · 19/04/2025
Overworld -> battle transition concept. Next up: being able to select & move units, and play cards on them.
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Zomebody @zomebody.bsky.social · 16/04/2025
Prototyping a card system
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Zomebody @zomebody.bsky.social · 10/04/2025
Working on improving scene management. Generalized the process to make it easier to program scene switches in UI or through in-scene triggers. Starting to look more and more like an actual engine.
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Zomebody @zomebody.bsky.social · 14/03/2025
Experimenting with an art-style that could fit in with the 3d renderer I wrote in #love2d. Had to rework my Blender plugin to export scenes from Blender into my Love2d projects. Definitely worth it though.
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Zomebody @zomebody.bsky.social · 01/03/2025
Implemented real-time shadow maps and bloom into my #love2d 3d renderer. Performance is surprisingly good given how I botched the code.
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Zomebody @zomebody.bsky.social · 20/02/2025
Quick and simple burning effect shader written in #love2d using a noise image as a mask.
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Zomebody @zomebody.bsky.social · 11/02/2025
Been playing around with #love2d a lot recently. Created a prototype for loading & unloading rooms with basic character movement, collisions, questionable click-to-move pathfinding and a simple transition UI.
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Zomebody @zomebody.bsky.social · 28/01/2025
A lil' splash screen I made. #love2d
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Zomebody @zomebody.bsky.social · 09/01/2025
Reworking my portfolio website to show off some of my recent work. Super happy with this format, especially the interactive 3d asset viewer.
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Zomebody @zomebody.bsky.social · 18/12/2024
In my off-time I've been learning more about how 3d rendering works and wrote a little renderer from scratch in Love2D. It supports meshes, textures, particles, basic diffuse lighting and ambient occlusion! Hoping to expand this more in the future.
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Zomebody @zomebody.bsky.social · 13/12/2024
Some stuff I recently made for Paint Punks that weren't worth a dedicated post: 1. A simple skill rating system with global leaderboards. 2. Daily log-in rewards that adapt to the player's own timezone. 3. Indicators that show where incoming shots is coming from. 4. Assists on enemies.
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Zomebody @zomebody.bsky.social · 23/11/2024
First time I'm making a big render in Blender for my game. Enjoy some progress shots of where I started and what I managed to create in a couple days. Definitely underestimated how much work it would be. #RobloxDev #Roblox
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Zomebody @zomebody.bsky.social · 14/11/2024
Although animation work is one of my weak points, I am giving each character in Paint Punks their own pose in the main menu. Helps give characters a unique identity. Happy with the progress so far. #RobloxDev #Roblox
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Zomebody @zomebody.bsky.social · 06/11/2024
Working on an in-game feedback form for Paint Punks players to share their thoughts! Feedback is properly filtered and anonymized as well.
Textbox on a wooden background with at the bottom a 5-star input field and a submit button.
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Zomebody @zomebody.bsky.social · 03/11/2024
Some good progress on map number 6 for Paint Punks.
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Zomebody @zomebody.bsky.social · 24/10/2024
Quick little UI sprite-sheet animation, generated with code.
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Zomebody @zomebody.bsky.social · 20/10/2024
Working on making Paint Punks feel more satisfying. Replaced some sounds and made it clearer when you eliminate someone with a pop-up message.
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Zomebody @zomebody.bsky.social · 01/10/2024
Time for my bi-monthly post. Finished a new map for Paint Punks yesterday!
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Zomebody @zomebody.bsky.social · 01/07/2024
Still learning how to model characters. I'm getting better at it, but still a long road ahead.
Brown-haired female character with a jacket and a cap wearing red/black/white clothing.
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Zomebody @zomebody.bsky.social · 25/06/2024
Over a decade ago we reached #1 on the Roblox front page with *this* now-awful content. A game built by a handful of friends who barely knew how to program. If only it was this easy nowadays to get 2600 players in your game.
Picture of the very first Deathrun 2 map. It looks very old and ugly.Image of Deathrun 2 being the number 1 game on Roblox.
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Zomebody @zomebody.bsky.social · 13/06/2024
Spent half a day trying to programmatically add proper amounts of snow to a mountain mesh based on its steepness in certain areas. Contender for biggest waste of my time, but it does look alright from some angles at least.
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Zomebody @zomebody.bsky.social · 12/06/2024
Before and after of a map for Paint Punks. Always satisfying to see a greybox map get turned into a proper map.
Greybox mapPretty version the greybox map. A small patch of dirt in the middle with yellow boxes is surrounded by chalets built out of brick and wooden planks.
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Zomebody @zomebody.bsky.social · 30/04/2024
Started designing some thumbnail images for Paint Punks. This one was made fully inside of studio, aside from some extra post-processing effect.
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Zomebody @zomebody.bsky.social · 20/04/2024
Some vines I made today for Paint Punks. These are made out of a few dozen small 6-tri meshes with a 128x128 image applied to them.
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Zomebody @zomebody.bsky.social · 25/03/2024
Been learning more about rendering in Blender. Decided to make a new logo for my group.
A render of a pumpkin shaped like a videogame controller.
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Zomebody @zomebody.bsky.social · 14/03/2024
First time doing some proper weapon texturing.
10 weapons, 5 in blue and 5 in orange, featuring diagonal stripes and black & white accent colors.
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Zomebody @zomebody.bsky.social · 10/03/2024
Greyboxing is my passion.
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Zomebody @zomebody.bsky.social · 03/03/2024
After a couple weeks of work I finished the first set of 5 characters for Paint Punks. I'm hoping to triple this number for release!
5 characters, from left to right: Leo, Stella, Tony, Sarah and Yuki
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Zomebody @zomebody.bsky.social · 23/02/2024
For Paint Punks I've had to vastly improve my character modelling skills. I think I finally figured out an approach that will serve as the new baseline for characters. A few months ago this felt like a daunting task, but I'm looking forward to creating more characters now.
Black-haired female character wearing a pink kimono of sorts.
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Zomebody @zomebody.bsky.social · 19/02/2024
Almost a year ago I made my first custom Roblox material. Since then I slowly worked on adding more materials whenever I needed them. Today I finally ran out of material slots. I replaced all 32 available ones.
32 custom materials arranged in a 4x8 grid.
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Zomebody @zomebody.bsky.social · 13/02/2024
Until recently I underestimated just how useful Roblox's SurfaceAppearance really is. This whirlwind effect was super easy to make by simply sticking a semi-transparent texture on top of a spiral mesh I made in Blender.
A blue and orange whirlwind mesh inside of Roblox Studio.An orange whirlwind inside of Blender. The transparent part of the mesh's texture is colored black.
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Zomebody @zomebody.bsky.social · 05/12/2023
First map for my new project is done!
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Zomebody @zomebody.bsky.social · 01/11/2023
Switching from Roblox's R15 characters to custom characters using skinned meshes and physics controllers is probably the best decision I made this year. The character hierarchy is a lot simpler and my code is now also a lot cleaner.
A work-in-progress custom character on the right with on the left the hierarchy of the character's components.
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Zomebody @zomebody.bsky.social · 20/10/2023
Going to be using this platform to share lots of work-in-progress work for my next game. Apparently videos aren't supported yet so screenshots will have to do for now. Here are some greybox maps I've been working on.
Greybox map of some construction work near a cliffside.Greybox map of a town's center with a small square in the middle.
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