Zomebody @zomebody.bsky.social · 16/09/2026Did some more work on the 3d renderer this past week. Added decals & fog with a gradient! #love2d #gamedev 0197
Zomebody @zomebody.bsky.social · 15/08/2026Working on Clambrr for the Inspire 2026 game-jam was funny because the whole game was built at a 25 degree angle. It made the code simpler, but it kept disorienting us whenever we wanted to touch the level art. #gamedev (What we saw vs what the player saw) 0165
Zomebody @zomebody.bsky.social · 15/02/2026Added silhouette support to my engine. Silhouettes can be semi-transparent and stencil testing prevents multiple semi-transparent silhouettes from darkening each other when overlapped. #love2d #gamedev 0162
Zomebody @zomebody.bsky.social · 02/10/2025Finally getting back into working on gameplay after 4 months of engine upgrades. Currently setting up a better test map. I suppose this is also the first footage on here that includes wind trails and foliage sway. 👀 #love2d #gamedev 0173
Zomebody @zomebody.bsky.social · 04/09/2025Rare double post! Also reworked some of my particle emitter logic to support rotating whole emitters, including any particles that are already emitted. #love2d 050
Zomebody @zomebody.bsky.social · 04/09/2025Upgraded my renderer's lighting system to allow for more vibrant colors - at the cost of requiring more manual tuning. 040
Zomebody @zomebody.bsky.social · 17/07/2025Been a bit since I shared progress on my renderer. Spent a while implementing a shader for water/waterfalls and other liquids, improving the shading on foliage, optimizing performance and building a better pipeline for exporting maps from Blender to Love2d. #love2d 081
Zomebody @zomebody.bsky.social · 29/05/2025Implemented spritesheet functionality into my particle shader & blending to handle semi-transparent particles. 070
Zomebody @zomebody.bsky.social · 21/05/2025You know you're too deep into debugging your code if you're happy to see your program change from crashing to freezing. 080
Zomebody @zomebody.bsky.social · 08/05/2025Finally added card info & made it possible to play the cards. 060
Zomebody @zomebody.bsky.social · 29/04/2025More progress on turn-based battle prototype. Units can now move around and attack. Cards are next on the to-do list. 0110
Zomebody @zomebody.bsky.social · 19/04/2025Overworld -> battle transition concept. Next up: being able to select & move units, and play cards on them. 051
Zomebody @zomebody.bsky.social · 10/04/2025Working on improving scene management. Generalized the process to make it easier to program scene switches in UI or through in-scene triggers. Starting to look more and more like an actual engine. 070
Zomebody @zomebody.bsky.social · 14/03/2025Experimenting with an art-style that could fit in with the 3d renderer I wrote in #love2d. Had to rework my Blender plugin to export scenes from Blender into my Love2d projects. Definitely worth it though. 0140
Zomebody @zomebody.bsky.social · 01/03/2025Implemented real-time shadow maps and bloom into my #love2d 3d renderer. Performance is surprisingly good given how I botched the code. 040
Zomebody @zomebody.bsky.social · 20/02/2025Quick and simple burning effect shader written in #love2d using a noise image as a mask. 041
Zomebody @zomebody.bsky.social · 11/02/2025Been playing around with #love2d a lot recently. Created a prototype for loading & unloading rooms with basic character movement, collisions, questionable click-to-move pathfinding and a simple transition UI. 1100
Zomebody @zomebody.bsky.social · 09/01/2025Reworking my portfolio website to show off some of my recent work. Super happy with this format, especially the interactive 3d asset viewer. 070
Zomebody @zomebody.bsky.social · 18/12/2024In my off-time I've been learning more about how 3d rendering works and wrote a little renderer from scratch in Love2D. It supports meshes, textures, particles, basic diffuse lighting and ambient occlusion! Hoping to expand this more in the future. 2240
Zomebody @zomebody.bsky.social · 13/12/2024Some stuff I recently made for Paint Punks that weren't worth a dedicated post: 1. A simple skill rating system with global leaderboards. 2. Daily log-in rewards that adapt to the player's own timezone. 3. Indicators that show where incoming shots is coming from. 4. Assists on enemies. 061
Zomebody @zomebody.bsky.social · 23/11/2024First time I'm making a big render in Blender for my game. Enjoy some progress shots of where I started and what I managed to create in a couple days. Definitely underestimated how much work it would be. #RobloxDev #Roblox 3290
Zomebody @zomebody.bsky.social · 14/11/2024Although animation work is one of my weak points, I am giving each character in Paint Punks their own pose in the main menu. Helps give characters a unique identity. Happy with the progress so far. #RobloxDev #Roblox 0180
Zomebody @zomebody.bsky.social · 06/11/2024Working on an in-game feedback form for Paint Punks players to share their thoughts! Feedback is properly filtered and anonymized as well. 190
Zomebody @zomebody.bsky.social · 24/10/2024Quick little UI sprite-sheet animation, generated with code. 0142
Zomebody @zomebody.bsky.social · 20/10/2024Working on making Paint Punks feel more satisfying. Replaced some sounds and made it clearer when you eliminate someone with a pop-up message. 0170
Zomebody @zomebody.bsky.social · 01/10/2024Time for my bi-monthly post. Finished a new map for Paint Punks yesterday! 040
Zomebody @zomebody.bsky.social · 01/07/2024Still learning how to model characters. I'm getting better at it, but still a long road ahead. 020
Zomebody @zomebody.bsky.social · 25/06/2024Over a decade ago we reached #1 on the Roblox front page with *this* now-awful content. A game built by a handful of friends who barely knew how to program. If only it was this easy nowadays to get 2600 players in your game. 041
Zomebody @zomebody.bsky.social · 13/06/2024Spent half a day trying to programmatically add proper amounts of snow to a mountain mesh based on its steepness in certain areas. Contender for biggest waste of my time, but it does look alright from some angles at least. 030
Zomebody @zomebody.bsky.social · 12/06/2024Before and after of a map for Paint Punks. Always satisfying to see a greybox map get turned into a proper map. 030
Zomebody @zomebody.bsky.social · 30/04/2024Started designing some thumbnail images for Paint Punks. This one was made fully inside of studio, aside from some extra post-processing effect. 020
Zomebody @zomebody.bsky.social · 20/04/2024Some vines I made today for Paint Punks. These are made out of a few dozen small 6-tri meshes with a 128x128 image applied to them. 130
Zomebody @zomebody.bsky.social · 25/03/2024Been learning more about rendering in Blender. Decided to make a new logo for my group. 0124
Zomebody @zomebody.bsky.social · 03/03/2024After a couple weeks of work I finished the first set of 5 characters for Paint Punks. I'm hoping to triple this number for release! 000
Zomebody @zomebody.bsky.social · 23/02/2024For Paint Punks I've had to vastly improve my character modelling skills. I think I finally figured out an approach that will serve as the new baseline for characters. A few months ago this felt like a daunting task, but I'm looking forward to creating more characters now. 020
Zomebody @zomebody.bsky.social · 19/02/2024Almost a year ago I made my first custom Roblox material. Since then I slowly worked on adding more materials whenever I needed them. Today I finally ran out of material slots. I replaced all 32 available ones. 150
Zomebody @zomebody.bsky.social · 13/02/2024Until recently I underestimated just how useful Roblox's SurfaceAppearance really is. This whirlwind effect was super easy to make by simply sticking a semi-transparent texture on top of a spiral mesh I made in Blender. 040
Zomebody @zomebody.bsky.social · 01/11/2023Switching from Roblox's R15 characters to custom characters using skinned meshes and physics controllers is probably the best decision I made this year. The character hierarchy is a lot simpler and my code is now also a lot cleaner. 000
Zomebody @zomebody.bsky.social · 20/10/2023Going to be using this platform to share lots of work-in-progress work for my next game. Apparently videos aren't supported yet so screenshots will have to do for now. Here are some greybox maps I've been working on. 050