ZIP❗ @zipfslaw.bsky.social · 26/04/2025To demonstrate this, the MGSV mod "Naked 'Big Boss' Snake Voice Overhaul" by ToKillicide was ported to Zeta. It replaces Venom Snake's voice with lines by David Hayter. I'll be looking at other player voice mods in hopes to port them to Zeta. Big thanks to ToKillicide for letting me port their mod! 170
ZIP❗ @zipfslaw.bsky.social · 26/04/2025In the upcoming Zeta r23 update, non-replacer player voices can now be added to MGSV:TPP. They work much like outfits in that they're applied when they meet the criteria: player type, parts type, camo type, head equip, etc. www.youtube.com/watch?v=D7t0...youtube.comCustom Player Voices | Zeta | MGSV: TPPYouTube video by Zipf's Law 1133
ZIP❗ @zipfslaw.bsky.social · 22/04/2025In the upcoming Zeta r23 update, non-replacer uniforms and head gear can be added to #MGSV. This is done through a custom equipment system that processes additional entries beyond item limits. Non-replacer buddy gear is also coming along but is still work-in-progress. youtu.be/uvDyGj3K_uUyoutu.beCustom Equipment System | Zeta | MGSV: TPPYouTube video by Zipf's Law 192
ZIP❗ @zipfslaw.bsky.social · 17/04/2025Making progress with increasing #MGSV soldier counts. Previously, setting a 32 realized count would crash in free-roam when prisoner side-ops were active. I was able to round up every soldier and the hostage without a crash. I recorded the playthrough, so I might share it later. 061
ZIP❗ @zipfslaw.bsky.social · 15/04/2025Moved the PW tapes to the "Info" tab. I'm thinking I'll port more of them if I have time. For those wondering why I added "Party All The Time", according to the "tpp_ending" language assets, it was meant to be in MGSV: TPP but didn't seem to make the cut. 031
ZIP❗ @zipfslaw.bsky.social · 15/04/2025Video preview of Zeta's custom cassette tapes in #MGSV. These are just a few examples I made for personal use. www.youtube.com/watch?v=gTaf...youtube.comCustom Cassette Tapes | Zeta | MGSV: TPPYouTube video by Zipf's Law 131
ZIP❗ @zipfslaw.bsky.social · 25/03/2025Right now, documentation on it is incomplete, but it will be updated. I'd like to add tutorials, example mods, and pages for functions specific to Zeta. What's somewhat stopped me before was my work on an auto-porter for full non-Zeta mod support. 020
ZIP❗ @zipfslaw.bsky.social · 25/03/2025Fun fact, I implemented video thumbnails to better present @mgscon.com as I felt that the link for it should be just as lively as the site itself. This became a normal feature for mods as well. So, big thanks to @itsamandalemon.bsky.social for giving me permission to promote the con! 130
ZIP❗ @zipfslaw.bsky.social · 25/03/2025#MGSV Without further delay, I present the official Zeta website. Thanks to the guidance of Nexus Mods support, I created plugins that retrieved mod data to be presented on the website. Additionally, I made a documentation plugin that can handle thousands of pages within 10 seconds. www.zetamgsv.comzetamgsv.comZeta ( IH Add-On )Zeta is an Infinite Heaven add-on that is both an in-game mod manager and modding framework. It was created to simplify modding, to improve mod organization,... 240
ZIP❗ @zipfslaw.bsky.social · 24/12/2024www.youtube.com/watch?v=x2qf... Youtube Video.youtube.com32 Realized Soldier Test | IHHook | MGSV: TPPYouTube video by Zipf's Law 131
ZIP❗ @zipfslaw.bsky.social · 24/12/2024After debugging MGSVTPP, I've successfully pushed the realized count to 32 soldiers! As a note, I had enemy sight disabled to make it easier to round them up. I hope to push this limit even more as I continue to debug TPP. 352
ZIP❗ @zipfslaw.bsky.social · 23/12/2024While it's able to override all vanilla missions, the goal is to push it beyond known stable limits, which appears to be 16 to 24. This would benefit custom missions the most, as many of them push the game to its limit. 051
ZIP❗ @zipfslaw.bsky.social · 23/12/2024In TPP, there's a limit on how many soldiers can be active (or "realized"), which can vary by mission and CPU count. So, I wrote an override system that change this limit while in-game. This is "Mission 30: Skullface", where I've increased realized soldier count to 24. 191
ZIP❗ @zipfslaw.bsky.social · 19/11/2024Replacing my linktree with zipfslaw.carrd.co. This isn't the official Zeta site, just my own personal page.zipfslaw.carrd.coZipfslaw - A Monkey Modding Metal Gear SolidA monkey modding Metal Gear Solid. Developer and reverse engineer at Modders' Heaven. Working on Zeta, IHHook, and SnakeBite Mod Manager. 051
ZIP❗ @zipfslaw.bsky.social · 19/11/2024There are still mods that have yet to be tagged, but it currently includes all releases I manage. It might take a day or so for the rest to show. Hopefully, this will help with the upcoming releases: www.nexusmods.com/metalgearsol... 031
ZIP❗ @zipfslaw.bsky.social · 19/11/2024Previously, I used a hotlink to a Nexusmods search that returned mods containing "Zeta" in their description. While it returned all Zeta modules, it also included mods that didn't support it ( at least not yet ), making it somewhat unreliable. I'm still talking to them about my original plan. 140
ZIP❗ @zipfslaw.bsky.social · 19/11/2024A week ago, I started work on an official website for Zeta by migrating tweets to a dev blog. There was a feature planned that required me to get permission from Nexusmods to pursue. As an alternative, they created a custom tag for Zeta mods and offered to tag any mods that I don't manage myself. 191
Reposted by ZIP❗ZIP❗ @zipfslaw.bsky.social · 13/11/2024I mod Metal Gear Solid games, but mostly MGSV. I work on a mod manager and framework called Zeta, while also contributing to many other projects and tools for MGSV. www.nexusmods.com/metalgearsol...nexusmods.comZeta (IH Add-on)Zeta is an Infinite Heaven add-on that is both an in-game mod manager and modding framework. It was created to simplify modding, to improve mod organization, and to resolve file conflicts between mods 1142
ZIP❗ @zipfslaw.bsky.social · 13/11/2024🎈Happy Birthday! 🥳🎉It's so wonderful you two can share a special day together! 030
ZIP❗ @zipfslaw.bsky.social · 13/11/2024I mod Metal Gear Solid games, but mostly MGSV. I work on a mod manager and framework called Zeta, while also contributing to many other projects and tools for MGSV. www.nexusmods.com/metalgearsol...nexusmods.comZeta (IH Add-on)Zeta is an Infinite Heaven add-on that is both an in-game mod manager and modding framework. It was created to simplify modding, to improve mod organization, and to resolve file conflicts between mods 1142
ZIP❗ @zipfslaw.bsky.social · 03/11/2024Small update, but I've made an improvement that keeps custom emblems in sync between clients on FOB, so long as they both have the mod installed. 131
ZIP❗ @zipfslaw.bsky.social · 26/10/2024Special thanks to ozeuce for letting me experiment with their emblems: www.nexusmods.com/metalgearsol...nexusmods.com1980's Outer Heaven - Emblem with Color OptionsSimple mod that replaces the Old Mother Base (MSF) foreground emblem with the Outer Heaven logo used throughout the 80's. 131
ZIP❗ @zipfslaw.bsky.social · 26/10/2024In Zeta r23, modders will be able to add their own custom emblems to #mgsv. On another note, I've been working on a major update for SnakeBite Mod Manager for most of this month, and I can't wait to share it with you all. 181
ZIP❗ @zipfslaw.bsky.social · 20/10/2024So, I can just knock on the front door and they'll let me in, right? 020