zgmrvn
@zgmrvn.bsky.social

Some abandoned project from many years ago... #gamedev 
Testing some thuster flame shader in #b3d 
I made this bad boy using #madeWithUnbound, the shape is still quite simple but I'm happy with the general design. 
Baking data in a render texture and generating the mesh. Now I need to write the water shader. Not sure what it will look like, we'll see 😅. #gamedev #godot 
Started working on some procedural waterfall. Next step is to bake the information in a texture and generate the mesh. #gamedev #godot