Zarban TTRPG @zarbanttrpg.bsky.social · 12hIn more than 100 years of systematic archaeology, scientists only found seven +1 swords & three +2 swords... until two years ago, when they finally found a +5 Holy Avenger. 010
Zarban TTRPG @zarbanttrpg.bsky.social · 01/10/2026Don't start your adventure in a tavern. END there. It's natural, & you can feed the players 3 leads to choose from for next time. Then—after you've written up the one they chose—they get the full background & start out. That makes it easy to have a meaningful encounter (not always combat) early on. 000
Zarban TTRPG @zarbanttrpg.bsky.social · 30/09/2026TSR's 1990 Campaign Sourcebook & Catacomb Guide: - 50 pages of etiquette, bad DMs & players—2 F-bombs(!) - 60 pages on creating campaigns, maps, & NPCs with no maps or tables - 6 maps of real places—unsuitable for gaming At one point, it suggests getting books on caves & castles FROM THE LIBRARY.🤷♂️ 101
Zarban TTRPG @zarbanttrpg.bsky.social · 28/09/2026Why would you use "Coin" as your metacurrency? That's CURRENCY. 000
Zarban TTRPG @zarbanttrpg.bsky.social · 27/09/2026Players love to be in the right. Let the heroes… - Gather evidence of a crime or prove their own innocence. - Prove they have/were granted the right to do something. - Prove something about the existence of a certain monster. Let the pedants be pedantic in-game. Say the spectators applaud! #Drama 000
Zarban TTRPG @zarbanttrpg.bsky.social · 24/09/2026Trying to up my dungeon design game. Every video game discussion about level design says the same stuff but doesn't give many examples. The best I find come from Tommy Norberg's tweets(?) Here, 1-3 are inspired by him. In short: provide mechanics to throw opponents & places for that (or archery). 010
Zarban TTRPG @zarbanttrpg.bsky.social · 22/09/2026"Puzzles don't make sense in a dungeon." You enter the dusty, wood-paneled chapel. There's a loft above the altar with a glint of gold from your torch in a shadowy niche. How do you get up there? Levitate? Climb? One of the wall panels swings in—a concealed door to a tiny, winding staircase. 000
Zarban TTRPG @zarbanttrpg.bsky.social · 22/09/2026"Mount Doom" is a little on the nose? How do you feel about "Death Valley"? 100
Zarban TTRPG @zarbanttrpg.bsky.social · 21/09/2026Ask your players to write down a magic item appropriate for their current level that they’d like to have. But don’t just seed your next adventure with them. Mention them as part of your adventure leads, so they have to choose which lead—& item—to pursue. 000
Zarban TTRPG @zarbanttrpg.bsky.social · 16/09/2026My favorite idea for a campaign setting is one with realms that have distinct Euro flavors, so you can play a character named Alric Fairdale or Jalêvre Yprênne or Vintero Coronus. Alric has seen the firedrake & troll, Jalêvre the tarasque & gargoyle, & Vintero the hydra & cockatrice. 110
Zarban TTRPG @zarbanttrpg.bsky.social · 15/09/2026A fun thing to do would be to tell the cleric that there’s ONLY good & evil but tell the druid that neutrality DOES exist. The cleric can hold that a creature’s true nature will come out but that creatures can change. And the druid can hold that neutral creatures aren’t changing, just situational. 000
Zarban TTRPG @zarbanttrpg.bsky.social · 15/09/20261-mile hex is 0.86 sq miles 3-mile hex is 7.8 sq miles 6-mile hex is 31.2 sq miles 9-mile hex is 70.1 sq miles 000
Zarban TTRPG @zarbanttrpg.bsky.social · 14/09/2026These are 5-mile hexes. That means this region is a quarter of the size of Ireland. 🤷♂️ 100
Zarban TTRPG @zarbanttrpg.bsky.social · 13/09/2026What’s the best catalog of clothing, gear, houses, ships, etc that adventurers could buy? 100
Reposted by Zarban TTRPGTy @mindstorm.bsky.social · 11/09/2026One fun inventory management thing I used once: before heading out to the dungeon, pay the upkeep fee on gear to equip it. Doesn't matter if you end up not using it, just putting on the armor or bringing the rope required the upkeep! To make it easy, it was just 1/10 of the cost of the thing. 5316
Zarban TTRPG @zarbanttrpg.bsky.social · 09/09/2026Idea: instead of combat bonuses, you can raise an attack's result tier: miss (low roll), blocked, hit, crit. To hit AC 14, you need to roll nat 14+ or use a boost or 2. NO MATH. Advantage/disadvantage still work. Some penalties raise the opponent's AC. Boosts are gained per encounter for… 100
Zarban TTRPG @zarbanttrpg.bsky.social · 06/09/2026Imagine if Necrotic Gnome made a new campaign setting like Dolmenwood but more traditional & included an old-school system like OSE Advanced but with d20, roll-high elements to make 5e kids more comfortable. Seems like an obvious win. 000
Zarban TTRPG @zarbanttrpg.bsky.social · 05/09/2026My stand-up comedy act consists of just reading bad, old RPG rules. Here’s a piece of D&D 2e’s 8 paragraphs on how to open an unlocked door. 100
Zarban TTRPG @zarbanttrpg.bsky.social · 05/09/2026Some YouTubers are only good at reading a script. Make your point & give me something actionable. 000
Zarban TTRPG @zarbanttrpg.bsky.social · 04/09/2026A cool thing would be a clock with the numbers 1 to 100 around the outside, so you could just look at the second hand & get a random number. 110
Zarban TTRPG @zarbanttrpg.bsky.social · 30/08/2026Hey, include pronunciation guides in your published material. Gygax didn't do it, & we got a whole generation of nerds that mispronounced names & slightly unusual words. 000
Zarban TTRPG @zarbanttrpg.bsky.social · 29/08/2026I only just now looked at the Old-School Essentials Advanced 2026 update preview doc. I can't wait. With just a few house rules, this could be my perfect game. 100
Zarban TTRPG @zarbanttrpg.bsky.social · 24/08/2026thunderclap mushroom: Largish mushrooms that explode for 1d3 damage if stepped on, etc. If sliced cleanly (fail on 1 on d20), they become stable enough to carry & throw for 1d3 damage, but if you fall down, they explode. Primary ingredient in potions of growth & gaseous form. 000
Zarban TTRPG @zarbanttrpg.bsky.social · 22/08/2026Things that actually happened in medieval Europe you could use in your campaign: 🐖Animal put on trial for killing/injuring a human 🧑⚖️Trial jury asked to do its own investigating 🪙Outlaw buying a pardon from the king 🩻Executed criminal hanging in a gibbet for years ⚔️Trial by combat as an option 000
Zarban TTRPG @zarbanttrpg.bsky.social · 18/08/2026Pro tip: Create puzzles & predicaments where the heroes need a pry bar, mirror, rope, spikes, candle, ball bearings, etc. Make their equipment choices matter. 110
Zarban TTRPG @zarbanttrpg.bsky.social · 17/08/2026Thinking of making a rules-light RPG with a d20 central mechanic supported by pages & pages of tables of DCs for leaping a chasm, disarming an opponent, befriending a beast, etc. Class features then just give you a bonus on such things. 000
Zarban TTRPG @zarbanttrpg.bsky.social · 13/08/2026Warn players if they’re about to do something dumb. The player can’t see the scene in your head to know exactly where the monster is. The bonus is that they only have themselves to blame if they go thru with it. 110
Zarban TTRPG @zarbanttrpg.bsky.social · 12/08/2026I couldn't buy this book fast enough. This is what's been missing for 50 years. www.youtube.com/watch?v=glMG...youtube.comWhat D&D Combat Desperately NeedsYouTube video by Trekiros 000
Zarban TTRPG @zarbanttrpg.bsky.social · 10/08/2026Simple way to let the dice tell the story in a d20 system. Roll d20 & your damage die together: - If your modified attack can't hit AC 10, you missed entirely. - If it hits the opponent's AC, you do damage per the damage die. - If it's between 10 and the opponent's AC, then… (1/2) 100
Zarban TTRPG @zarbanttrpg.bsky.social · 04/08/2026Good adventurers should have good instincts. Highlight your clues. The second time you mention a clue, outright say "This seems strange/unusual/important/intriguing/suspicious". 000
Zarban TTRPG @zarbanttrpg.bsky.social · 01/08/2026How PCs get magic items should shift over time. 🎲At first, items are random (more fun if the PCs roll). 🗣️Then they hear rumors about items & can go after them. 🪙Then they can donate treasure for divine visions of where to find one they really want. 🤴Then a noble offers a powerful one as a reward. 000
Zarban TTRPG @zarbanttrpg.bsky.social · 01/08/2026I love history, but I don't want to play in a historical version of medieval Europe. I want to play in a fantastical version. And that means nothing that overly evokes the modern age, like flush toilets, general stores, & chocolate. 021
Zarban TTRPG @zarbanttrpg.bsky.social · 30/07/2026Why do you need to create factions in your cities? The early days of D&D had so many players that they created their own factions, which made for wild & woolly adventuring; the PCs should take sides or make their own faction. Alexandrian quoting Arneson's BLACKMOOR: 010
Zarban TTRPG @zarbanttrpg.bsky.social · 30/07/2026YouTube keeps offering me videos from Diversity & Dragons, the white boy grievance channel that’s just endless whining about DEI. Gross. 000
Reposted by Zarban TTRPGSol's Roles (He/They) -On Hiatus- @solsroles.bsky.social · 28/07/2026Tag creators when you post about using their work at your table. "Running @ Creator's adventure tonight and my players are loving the puzzle design!" Seeing their work in action makes their day. 041
Zarban TTRPG @zarbanttrpg.bsky.social · 27/07/2026Part of your session prep should be keeping a short list of NPC names. When you use one, check it off. Then you won’t forget it later. 010
Zarban TTRPG @zarbanttrpg.bsky.social · 22/07/2026Younger gamers may not get the joke, but #GenCon got its name from the fact that it was held in Geneva, Wisconsin, which made it a play on Geneva Conventions, a series of treaties about what's fair in war—deliciously appropriate for a gathering of wargamers. en.wikipedia.org/wiki/Geneva_...en.wikipedia.orgGeneva Conventions - Wikipedia 010
Zarban TTRPG @zarbanttrpg.bsky.social · 21/07/2026Never have your PCs captured, no matter how cinematic it would seem. As almighty GM, you always have that ABILITY, but player agency is the point of the game, so there's an unwritten contract that you WON'T. Many players would rather their PC die. 100
Zarban TTRPG @zarbanttrpg.bsky.social · 20/07/2026I can't stop thinking about creating a book of monsters & maps. 100
Zarban TTRPG @zarbanttrpg.bsky.social · 19/07/2026When you roll up a random encounter with a creature, also roll up what it's doing... (1d6: 1=seeking something; 2=resting; 3=eating/drinking; 4=fleeing danger; 5=patrolling its territory; 6=doing the bidding of another). 000
Zarban TTRPG @zarbanttrpg.bsky.social · 18/07/2026There's an inherent advantage to theater-of-the-mind w/o opportunity attacks. PCs & monsters move around tactically. The great hall isn't that big; just rush a little & you can be anywhere. Use a battle mat for positioning, not Monopoly movement. Combat is dynamic, not static. 000
Zarban TTRPG @zarbanttrpg.bsky.social · 17/07/2026Some RPG designers want to perfect the mainstream concepts according to their taste. Others want to blaze a quirky new trail thru the wilderness & produce something brand new. The former is just going to be more popular, especially if they're known from YouTube and/or supplements or other games. 000
Zarban TTRPG @zarbanttrpg.bsky.social · 16/07/2026I’ve never liked the battle bikini art esthetic, but Deathbringer might nevertheless be one game i back instead of acquire after publishing. 000
Zarban TTRPG @zarbanttrpg.bsky.social · 16/07/2026A good way to handle monsters is to say "rock trolls" & "forest trolls" have different abilities & vulnerabilities. Martial characters have "monster lore" skill & can roll to identify the creature as "rock troll with X abilities" or just "troll of some kind". No more "Troll? Hit it with fire!" 000
Zarban TTRPG @zarbanttrpg.bsky.social · 09/07/2026There are lots of TTRPGs, supplements, & adventures getting published, but layout & publishing vids still seem very rare. 011
Zarban TTRPG @zarbanttrpg.bsky.social · 05/07/2026Sometimes, I create rooms or encounters that are just interesting & kind of fun to play around with. These I call "playgrounds", like the barter fish. zarban.com/2025/12/21/b...zarban.comPlayground: The Barter FishIn a small, calm, deep pool in a ruins or woods, a smart fish will try to attract the heroes’ attention by bringing up a random item from the bottom and setting it on the edge. The item will … 000
Zarban TTRPG @zarbanttrpg.bsky.social · 05/07/2026“It looks to you like it might be a deadfall trap or a way to block the corridor once you pass,” is one of the most powerful things you can say to a player. 000
Zarban TTRPG @zarbanttrpg.bsky.social · 29/06/2026I see a lot of discussion about old-school D&D being more lethal. But the real difference from modern D&D is the focus on problem-solving. 020
Zarban TTRPG @zarbanttrpg.bsky.social · 27/06/2026I think a good way to manage encumbrance is by saying "you have item slots equal to your STR" but also "here are kits that equal 1 item": 🕯️ flint & tinder, 2 candles, 2 torches 🔥 6 torches 🔨 4 spikes, 1 hammer ✒️ chalk, pen, parchment, ink 🍖 3 days' food 🛠️ thief tools, dice, gloves, glob of grease 000
Zarban TTRPG @zarbanttrpg.bsky.social · 22/06/2026I really think low-level adventures should have low lethality. More puzzles than traps (cross the open pit/watery pool; figure out the gate levers). Info from fun NPCs along the way. Really basic monsters (giant rat, large spider, skeleton). Just 1 or 2 intelligent foes. More wonder than danger. 100