△ @zaraku.bsky.social · 01/10/2026the artwork for k1no's journey is my 2nd biggest inspiration of all time im thinking of studying it with mei or nid one day 1130
△ @zaraku.bsky.social · 30/09/2026srry for yapping i feel like i finally broke a mental wall and now my mind is buzzing with so many ideas <-- insidious scope creep speaking 070
△ @zaraku.bsky.social · 30/09/2026i want to give lilith a field skill called Persuade where if you keep trying to use it where there's nobody to persuade she starts making thinly veiled threats toward you 180
△ @zaraku.bsky.social · 30/09/2026Ok i need to stop being sweaty about game dev 80% of the ppl who will play animosus will be too busy gooning to leviathan to care about passive slop 3160
△ @zaraku.bsky.social · 30/09/2026gray artifacts were pissing me off from a progression standpoint so i might try this setup. i'm hoping the level gates, percentage scaling, and passives will make equipment manageable across several characters lol 090
△ @zaraku.bsky.social · 29/09/2026instead of potions i should just make nid dual-wield guns and have her play like aak #tbh 290
△ @zaraku.bsky.social · 28/09/2026i was gonna type up an essay on why loot has been a design problem for me for a long time now but it all boils down to me wanting to play a rpg with a large cast of characters that each specialize in a certain gimmick, which keeps begging the question: how can they gimmick harder? lmao 1120
△ @zaraku.bsky.social · 28/09/2026can any jrpg fans tell me what kind of items typically drop from regular enemies (from your own game or favorite games you've played) and what role do those items play (equipment, crafting, upgrading, selling, etc.) 770
△ @zaraku.bsky.social · 26/09/2026i do plan on making honkai-styled cgs and hiring oomf to animate specific scenes, but largely it'll be rpg format. they each have their merits so i won't go ham on cgs if in-game cutscenes are perfectly serviceable 180
△ @zaraku.bsky.social · 25/09/2026i like to think hex is deceptively strong bc she's used to chopping firewood 1170
△ @zaraku.bsky.social · 24/09/2026don't ever take my game ratings seriously btw u'd have to pull some crazy cocomelon shit to get my brain to light up like christmas 090
△ @zaraku.bsky.social · 24/09/2026hahaha what if hex wants to find her Purpose not bc she feels listless but bc her dream is to become an angel after witnessing anima's return when she was 10 1120
△ @zaraku.bsky.social · 23/09/2026still a wip but i'm gonna update my demon classification so that they're more conceptually distinct by targeting the body, mind, or soul. fun fact arachne's aspect used to be corruption 0100
△ @zaraku.bsky.social · 20/09/2026it's so funny how game design has been the only thing on my mind since i started this game gauntlet. at least i'm almost done with fursona 3 3140
△ @zaraku.bsky.social · 20/09/2026i might give my ocs an ult/limit break after all for the sake of aura farming. but i dont want to dedicate a whole gauge for it so they'll prolly just be expensive to use lol 180
△ @zaraku.bsky.social · 16/09/2026bru its been almost a year since i last drew levi?? i have to rectify this 2130
△ @zaraku.bsky.social · 15/09/2026i dont have a good narrative reason for this yet but i want to design an orchestra-themed void (dungeon) for eternal return where, during one segment, ur party gets split into 4 pairs. once you clear each pair's part their assigned instruments get added to the barebones bgm (like flute for yangyu) 2110
△ @zaraku.bsky.social · 12/09/2026rly good question. empyr would stay gray and lifeless, and neither game stories would exist 060
△ @zaraku.bsky.social · 07/09/2026can i say playing pers0na 3 on merciless after many years of not playing a proper jrpg has been a funny experience 0101
△ @zaraku.bsky.social · 04/09/2026i have no oc braincells rn but i want to design a kaleidoscope angel 2120
△ @zaraku.bsky.social · 02/09/2026its so funny how the game gauntlet has given me 0% writing motivation but 300% game dev motivation. i want to make my game so fucking baddd 070
△ @zaraku.bsky.social · 02/09/2026sry i forgot to answer this but i also dont have a good answer bc i haven't yet figured out the nether arc besides the ending LOL. but given by how competitive and stratified nether is, i think there'd be so much book theft by this point that it turns into a political hotbed(?) 040
△ @zaraku.bsky.social · 31/08/2026sry for general silence i've been really busy and tired and sick 😿 7120
△ @zaraku.bsky.social · 23/08/2026idc enough to make multiple denominations but these are what dracoins look like. for those of you who know about the eeny meeny miny moe scene i'm replacing it with a coin flip lmfao 2120
△ @zaraku.bsky.social · 19/08/2026well i technically still have fatigue system but it's where MP can go into negatives and the more negative it gets the more dmg you take. this is the point when u should switch to a backup unit as being in the backup party restores some hp/mp each turn. this would only happen in longer battles tho 160
△ @zaraku.bsky.social · 19/08/2026i actually think i did some research into the game mechanics back when i was considering a fatigue system for my game (i got rid of it tho), unfortunately i don't like roguelikes or permadeath enough to play 😭😭 but ty for the recommendation!! 140
△ @zaraku.bsky.social · 19/08/2026idk why im so excited abt game dev all of the sudden i just think it's rly cool to have a big cast of characters that can all do crazy themed magic that isn't just elemental magic 2150
△ @zaraku.bsky.social · 19/08/2026debating on adding ff6 to my gauntlet bc there's heavy emphasis on party management and splitting just like my game 🤔 060
△ @zaraku.bsky.social · 18/08/2026came across this comment which is exactly the kind of design i want to apply to my games. not that i prefer it but it's the only cadence i can think of that works with my weird "managing hp as long-term resource and mp as short-term resource" system 1110
Reposted by △💙 Ayrabon 💙 @readydaer.bsky.social · 18/08/2026i like to think of myself as an animosus fanartist 121
Reposted by △Double Gulp Sev @volt7ge.bsky.social · 15/08/2026? Why didnt u take the opportunity to share 041
△ @zaraku.bsky.social · 15/08/2026their origins are vague and murky like the wayflame.. all chimerans know is how to use them as taught by kharos, but they never really elaborated on how the dreamgates were made or how they work under the hood. chimeran society is at least a century younger than the other 3 regions btw 140