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Jason Koohi

@zanrai.bsky.social
780 followers 29 following 197 posts

Game Design, Art, Music, Voice. Half of Team Zanrai w/ @excelynx (over on Twitter). We're developing #VISEGUNNE. Wishlist on Steam today! store.steampowered.com/app/2882040/…

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Jason Koohi @zanrai.bsky.social · 11/09/2026
I know I'm late to the party, but the new OOT remake looks amazing! Totally on board! I dig that its close to the original, but they definitely have taken some cool new directions on a few things. Can't wait!
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Jason Koohi @zanrai.bsky.social · 05/07/2026
If next-gen consoles are going to force digital sales (likely at a prohibitively high price point) why wouldn't consumers just buy a PC at that point? Consoles exist in a unique cultural space. For many consumers, physical media is part of a console's identity and experience.
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Jason Koohi @zanrai.bsky.social · 02/07/2026
There's a part of me that wants to write a review and go over all of the changes that stuck out to me in the new Star Fox, but suffice to say, it's a great remake all in all. Finished all the expert mode medals and challenges. There are a few subtle details that I love.
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Jason Koohi @zanrai.bsky.social · 01/07/2026
So Sony's abandoning physical media in 2028. Man... the future seriously sucks.
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Jason Koohi @zanrai.bsky.social · 25/06/2026
Yoo Star Fox time boyyyyy!
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Jason Koohi @zanrai.bsky.social · 19/06/2026
Here's a music track I've been working on for VISEGUNNE.
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Jason Koohi @zanrai.bsky.social · 18/06/2026
Been working on music for VISEGUNNE. It's mostly rock for levels, but between missions it's 99% super funky late '80s, early '90s vibes. There's this unique feel soundtracks on the Sega CD, Saturn, and PC Engine had that I'm hoping to capture. I think it defines VISEGUNNE's personality.
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Jason Koohi @zanrai.bsky.social · 07/05/2026
The proper Star Fox 64 remake accomplishes a few things 1. Reestablishes Star Fox using the series' best mechanics 2. If it does well, could get a proper sequel down the road 3. I'm sure Nintendo wanted to take the wind out the sails of those cool recomp projects (but they'll still be out there)
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Jason Koohi @zanrai.bsky.social · 07/05/2026
I'm totally nerding out on the Star Fox 64 remake right now. As a kid that counted down the days for the original 1997 release and watched that goofy promo VHS tape over and over, I'm floored.
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Jason Koohi @zanrai.bsky.social · 27/04/2026
Star Fox 64 has the crunchiest explosion sounds. I'd guess they're layered samples with pitch bending and modulated frequencies. Not 100% sure, but I think that's what's creating that rough "crunchy" sound. Paired with the game's smokey particle systems, explosions feels super gritty & tangible.
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Jason Koohi @zanrai.bsky.social · 19/04/2026
I really need to come up with a better missile trail system. What I have is passable right now, but it's just not quite where it should be with how we have things moving through the environment. I'm working on a few ideas for improvements though.
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Jason Koohi @zanrai.bsky.social · 13/04/2026
This enemy's blowing up pretty good in these tests! How it crashes depends on what you take out. I hand animated the all interactions here to guarantee the pieces go where I want them to (so no physics). #indiedev #pixelart #gamedev #shmup #VISEGUNNE
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Jason Koohi @zanrai.bsky.social · 09/04/2026
The best workflow I've found for creating destroyed machinery is to kitbash all the destroyed internals, leave plenty of empty space, then just just erase the outer body away. It's fun, too. Just needs a final detailing pass. #gamedev #pixelart #indiedev #shmup
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Jason Koohi @zanrai.bsky.social · 30/03/2026
The narrative in VISEGUNNE is super interconnected and I wanted share how it works. If the main character talks to his squad between missions, the game is highly reactive to what you've learned & experienced. Here's what my doc looks like to track it all, with all the links.
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Jason Koohi @zanrai.bsky.social · 19/03/2026
DLSS 5 is pure hubris to me. The sheer premise of going to an artwork, made by an artist with intent, and you'll slather AI over it to "improve" it, is in its very premise insulting. Where does it end? I guess we can fix Van Gogh and Monet next.
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Jason Koohi @zanrai.bsky.social · 18/02/2026
Had to rewire a few animation scripts to make them easier to trigger from dialogue. But to keep my spirits up I gave myself permission for precisely one new frame of animation for a cigarette tap on this guy. Kinda lovin the idgaf energy. #pixelart #indiedev #VISEGUNNE #gamedev
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Jason Koohi @zanrai.bsky.social · 24/01/2026
I'm at the point where I think the inclination to classify games into strict, narrow genre "orthodoxy" is hurting game discourse. It's fine in passing probably, but it often turns into mindless group-think that robs audiences of their own thoughts. Games are designed with unique goals and aims.
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Jason Koohi @zanrai.bsky.social · 21/01/2026
My old ass version of FLStudio is like ~10 years old. I want to upgrade it but I also don't want to risk breaking some weird VST configuration. I do need to investigate migration to a new machine one day, though.
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Jason Koohi @zanrai.bsky.social · 20/01/2026
So in our first stage, I've tried to have the music -mostly- sync up with the in-game action, but I forgot I added a new enemy battleship sequence and it messed up the timing, so I'm trying to add 35 seconds to it... somehow... without messing up the ending. Looping tracks are so much easier.
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Jason Koohi @zanrai.bsky.social · 13/01/2026
I've been thinking of AI art/music generation and how it contrasts with human made things. I just wanted to get my thoughts out for my own sake. Humans have a kind of innate accumulation of imperfections, lived experience, lack of proper tools, having a bad day, needing to breath, having an itch...
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Jason Koohi @zanrai.bsky.social · 11/12/2025
Got sidetracked setting up some special water FX interactions for bullet shells and explosive weapons. The spread of the falling water particles are a little different on each gun, but no one will ever notice. haha. #gamedev #VISEGUNNE #pixelart #indiedev
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Reposted by Jason Koohi
Jason Koohi @zanrai.bsky.social · 05/12/2025
Working on a new environment (abandoned reservoir). Lots of water FX and creepy vibes which is fun. #gamedev #pixelart #indiedev #shmup #screenshotsaturday
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Jason Koohi @zanrai.bsky.social · 05/12/2025
Working on a new environment (abandoned reservoir). Lots of water FX and creepy vibes which is fun. #gamedev #pixelart #indiedev #shmup #screenshotsaturday
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Jason Koohi @zanrai.bsky.social · 15/11/2025
Working on NPC portraits a little bit. I animated many of them off a similar base, but I think they round out our random NPCs you can talk to in the overworld. Bunch of civilians, PMC troops, and ally soldiers. #gamedev #pixelart #indiedev #screenshotsaturday #indiegamedev
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Jason Koohi @zanrai.bsky.social · 14/11/2025
Finally redid this boss mech's sprites. It's not 100% my favorite, but at least the new sprites play nicely with the old attack animations. It was a struggle. #pixelart #gamedev #indiedev
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Jason Koohi @zanrai.bsky.social · 29/08/2025
Honestly, AI depresses me. I kinda feel like the genie's out of the bottle though. My hope is that a big independent creative backlash will occur, where humans push harder against the boundaries of narrative, genre, and convention to build stuff AI simply can't train on (or refuses to make).
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Jason Koohi @zanrai.bsky.social · 13/08/2025
More battleship work: underside blows up now! I redid the color scheme to improve silhouette visibility. And there's a mech hitching a ride, too. If you shoot out the armor panel it's standing on, it'll just drift off into space #gamedev #indiedev #Visegunne #pixelart #shmup #indiegamedev
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Jason Koohi @zanrai.bsky.social · 07/08/2025
This battleship is kinda fun to blow up. Still doing some tests, but I dig it. #gamedev #indiedev #pixelart #VISEGUNNE #indiegamedev
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Jason Koohi @zanrai.bsky.social · 28/07/2025
So I built all these mechs doing complicated rappelling and dismount animations, but it's the goofy robot carrying a box around that's honestly my favorite. #gamedev #pixelart #indiedev #shmup #IndieGameDev #VISEGUNNE
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Jason Koohi @zanrai.bsky.social · 07/06/2025
Is it feature creep if you genuinely need the system? haha. This is my justification for everything though. But I neeeeed it.
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Jason Koohi @zanrai.bsky.social · 06/06/2025
Finally, cutscenes are now swapping and switching from the overworld now, whenever we need 'em. I know I showed a prototype a while back but we're cooking for realsies now. I swear I've been working on these damn menus and transitions forever. #gamedev #pixelart #indiedev #shmup
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Jason Koohi @zanrai.bsky.social · 31/05/2025
This is VISEGUNNE, a shoot 'em up about a space megacorp that harnesses the human soul as a power source for mechs. 👉Wishlist on Steam! store.steampowered.com/app/2882040/... #gamedev #pixelart #indiedev #shmup #STG #screenshotsaturday #steam #VISEGUNNE
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Jason Koohi @zanrai.bsky.social · 19/05/2025
Was working on a cutscene and kinda liked the background ambience here. Just two mercs watching a battle in the distance. #gamedev #pixelart #indiedev #VISEGUNNE #gaming #shmups #shmup
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Jason Koohi @zanrai.bsky.social · 06/05/2025
A bunch of weapons you can equip in #VISEGUNNE. #gamedev #pixelart #indiedev #shootemup #shmup #stg
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Jason Koohi @zanrai.bsky.social · 06/05/2025
So I step away from Blue Sky for a week or so and now they have 3 minute video uploads?! I gotta upload VISEGUNNE's trailer in its entirety now! haha
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Jason Koohi @zanrai.bsky.social · 22/03/2025
A little more progress on my cutscene animation system for #VISEGUNNE. Characters can emote on command now, yay! This is just a test scene but it's pretty much done. New music, too! #pixelart #gamedev #indiedev #videogames #shmup #screenshotsaturday
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Jason Koohi @zanrai.bsky.social · 15/03/2025
I really needed an easier way to make cutscenes so I built one! We can launch characters, move 'em around, change tints, etc. And not shown but I can also trigger FX like rain or screen overlays which is neat. Here's a test vid. #pixelart #gamedev #indiedev #videogames #shmup #screenshotsaturday
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Jason Koohi @zanrai.bsky.social · 08/03/2025
Finished this character's avatar animation. I also thought it might be fun to include some of previous design iterations. I was aiming for her to have a kind of Amelia Earhart vibe, but the design evolved on its own. #gamedev #screenshotsaturday #pixelart #indiedev #videogames
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Jason Koohi @zanrai.bsky.social · 04/03/2025
This is #VISEGUNNE, a narrative-driven shoot 'em up about space mercs piloting soul-powered mechs trying to stop terrorists from Earth. (Trailer Part 2) Wishlist now on Steam! Reshares appreciated! store.steampowered.com/app/2882040/... #gaming #pixelart #indiedev #gamedev #shmup
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Jason Koohi @zanrai.bsky.social · 04/03/2025
This is #VISEGUNNE, a narrative-driven shoot 'em up about space mercs piloting soul-powered mechs trying to stop terrorists from Earth. (Trailer Part 1) Wishlist now on Steam! Reshares appreciated! store.steampowered.com/app/2882040/... #gaming #pixelart #indiedev #gamedev #shmup
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Jason Koohi @zanrai.bsky.social · 03/03/2025
My shmup skills have declined as I've gotten older, but I study them meticulously. I love the precise mechanics. My ethos in making Visegunne is to just make sure shooting down enemies -feels- fun. Modern shmups rely on super clever scoring systems, but early STGs embraced this kind of simplicity.
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Jason Koohi @zanrai.bsky.social · 28/02/2025
Hey! Let's hang out on #VISEGUNNE 's radio screen and listen to some funky #BGM beats! #pixelart #indiedev #gamedev #indiegame #shmup #soundtrack
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Jason Koohi @zanrai.bsky.social · 25/02/2025
Honestly, mapping volume up and down, mute, and pageup and pagedown keys to my mouse has changed my life.
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Jason Koohi @zanrai.bsky.social · 02/12/2024
Little bit of a glow-up for this character, too. A little bit of a diversion, and I wish I got the new chars in the our trailer, but it's all gravy. dev gonna dev. #pixelart #indiedev #gamedev #VISEGUNNE #indiegame #shmup
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Jason Koohi @zanrai.bsky.social · 15/11/2024
Wow the influx of new Bluesky users has been totally crazy lately! How exciting!
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Jason Koohi @zanrai.bsky.social · 25/10/2024
Making a few refinements to our character portraits. Feels like an improvement. I was luckily able to salvage the animations (after a few mods). Still got a few more characters to go, so I'm feeling a little overwhelmed! #pixelart #gamedev #indiedev #shmup #indiegamedev #indiegame
Pixel art character sprite for a female pilot.
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Reposted by Jason Koohi
Time Extension @timeextension.com · 26/09/2024
Visegunne Is A Gorgeous-Looking Mecha Shmup That's Coming To Steam Soon. (Image: @zanrai_int) (Repost)
timeextension.com
Visegunne Is A Gorgeous-Looking Mecha Shmup That's Coming To Steam Soon
"A thrilling modern homage to retro action games"
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Jason Koohi @zanrai.bsky.social · 25/09/2024
✨WISHLIST VISEGUNNE ON STEAM✨ store.steampowered.com/app/2882040/... Reposts appreciated! Thank you to everyone that's helped us spread the word! #wishlistwednesday #gamedev #indiedev #pixelart #gaming #videogames #shmup
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Jason Koohi @zanrai.bsky.social · 24/09/2024
What a relief to have finished VISEGUNNE's Steam Store page so we can get wishlisting underway, but ... now waiting on approval from Valve. Yay. I wish I planned better, haha.
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Jason Koohi @zanrai.bsky.social · 23/09/2024
Working on these gigantic laser cannons. The only reason they're fun is because they rain debris -everywhere- when you blow them up and I kinda love it. #shmup #gamedev #pixelart #indiedev #VISEGUNNE
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