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Zandronum

@zandronum.com
131 followers 0 following 71 posts

Leading the way in newschool multiplayer #Doom online: Zandronum combines client-server online multiplayer with the modding power of #GZDoom. 🌉 bridged from ⁂ mastodon.gamedev.place/@zandronum, follow @ap.brid.gy to interact

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Zandronum @zandronum.com · 19/06/2026
It is sad to hear that Bobby Prince has passed away. For several decades his music and sound effects have been crucial to the fun had and memories made not in only Doom but many other games, and his works will continue to be enjoyed for many decades more. He will be missed by a great many people.
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Zandronum @zandronum.com · 03/06/2026
Check out the new website we have in the works... zandronum.com/newsite/index.php
zandronum.com
Zandronum • Multiplayer ZDoom
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Zandronum @zandronum.com · 13/01/2026
A new beta of #Zandronum 3.3 has been released, addressing issues from the previous build: zandronum.com/forum/viewtopic.php?f… #Doom
zandronum.com
Zandronum 3.3-alpha-260112-1855 - Zandronum
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Zandronum @zandronum.com · 28/12/2025
This week in #Zandronum: some fixes and tweaks following the beta earlier this month. foss.heptapod.net/zandronum/zandron… #Doom
foss.heptapod.net
6eb487e62d34 to 9c7fa2cfd010 · Zandronum / Zandronum Stable · GitLab
Heptapod FOSS public service
040
Zandronum @zandronum.com · 25/12/2025
Merry Christmas from the Zandronum team!
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Zandronum @zandronum.com · 08/12/2025
The first beta of #Zandronum 3.3 is now available! There's a lot of new stuff in 3.3, and now they're ready for testing. zandronum.com/forum/viewtopic.php?f… #Doom
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Zandronum @zandronum.com · 07/12/2025
This week in #Zandronum: Zstandard compression for in-game traffic, CheckScript ACS function, sv_requireskulltoscore, custom per-map win/lose intermissions, fixes foss.heptapod.net/zandronum/zandron… #Doom
foss.heptapod.net
832625b0700b to 6eb487e62d34 · Zandronum / Zandronum Stable · GitLab
Heptapod FOSS public service
021
Zandronum @zandronum.com · 07/12/2025
#Doomseeker 1.5.3 has been released, fixing a tooltip focus issue and a Qt 6 bug. zandronum.com/forum/viewtopic.php?f… #Doom
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Zandronum @zandronum.com · 04/12/2025
Check out #TombFetus, a standalone arena shooter by @drpyspy.bsky.social built using #Zandronum that just had its first release: pyspy.neocities.org/tf
pyspy.neocities.org
Tomb Fetus
Tomb Fetus is a party shooter game, built on the Zandronum source port. With your chosen character/contestant/fella, you'll compete against other players in various gamemodes, each with their own objective and rules.
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Zandronum @zandronum.com · 01/12/2025
Last week in #Zandronum: more bot improvements, puff backports, bug fixes foss.heptapod.net/zandronum/zandron… #Doom
foss.heptapod.net
4d1fea8514d6 to 832625b0700b · Zandronum / Zandronum Stable · GitLab
Heptapod FOSS public service
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Zandronum @zandronum.com · 24/11/2025
Last two weeks in #Zandronum: cl_netgraph for `stat nettraffic`, netcode improvements, more info from LumpGetInfo, new ACS function SetMapUsedStatus, new BotScript QuitJoinQueue command...
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Zandronum @zandronum.com · 11/11/2025
#Doomseeker 1.5.2 has been released. It adds the ability to display custom game mode names for #Zandronum servers, alongside some fixes. zandronum.com/forum/viewtopic.php?f… #Doom
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Zandronum @zandronum.com · 10/11/2025
Last week in #Zandronum: drastic increase to the player class limit, fixed actor angles when resetting maps, and fixed the 'centerview' console command sometimes breaking with client prediction foss.heptapod.net/zandronum/zandron… #Doom
foss.heptapod.net
c34601595099 to e8b7e77c2fe6 · Zandronum / Zandronum Stable · GitLab
Heptapod FOSS public service
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Zandronum @zandronum.com · 02/11/2025
This week in #Zandronum: BUSY script flag from UZDoom, BotScript commands to move up/down, automated Linux AppImages, netcode improvements, and bug fixes foss.heptapod.net/zandronum/zandron… #Doom
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Zandronum @zandronum.com · 27/10/2025
This week in #Zandronum: W I D E R O N U M is achieved with 21:9 support, pufftid for LineAttack, more fixes. foss.heptapod.net/zandronum/zandron… #Doom
Screenshot of MAP20 of Necromantic Thirst running in Zandronum at 21:9 resolution
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Zandronum @zandronum.com · 19/10/2025
This week in #Zandronum: backported vid_activeinbackground and a fix for vid_maxfps. foss.heptapod.net/zandronum/zandron… #Doom
foss.heptapod.net
a76b91c2386e to 7604bedc1d98 · Zandronum / Zandronum Stable · GitLab
Heptapod FOSS public service
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Zandronum @zandronum.com · 06/10/2025
Here's a quick summary of the features in #Zandronum 3.3 so far... - FOV is finally a CVar and can be limited by the server - Weapon sprites are fully interpolated and bobbing can be customised even further - MAPINFO can be used to limit the game modes a map can be played on
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Zandronum @zandronum.com · 25/09/2025
Gentle reminder that the Flathub package of Zandronum, which is suggested by applications such as KDE Discover and GNOME Software, is _NOT_ official.
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Zandronum @zandronum.com · 05/08/2025
Zandronum 3.2.1 has been released, a minor update adding the new sv_printconnectionmessages CVar and some fixes over 3.2. zandronum.com/forum/viewtopic.php?f… #Doom #Zandronum
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Zandronum @zandronum.com · 07/07/2025
It took us way too long, but emails from zandronum.com should now be functioning again.
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Zandronum @zandronum.com · 23/06/2025
It appears John Romero namedropped us on TikTok www.tiktok.com/@romerogames/video/7…
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Zandronum @zandronum.com · 30/05/2025
We're moving our stuff to a new server, so the Zandronum website and master server might experience downtime for a little bit.
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Zandronum @zandronum.com · 09/05/2025
The Zandronum website and master server are back up again. Sorry about the downtime.
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Zandronum @zandronum.com · 01/05/2025
The @osuosl needs your support! For us, they provide CI runners for foss.heptapod.net, which we use for our Linux and ARM64 automated builds - a drop in the ocean compared to the vital services they provide for countless other open-source projects. osuosl.org/blog/osl-future
fosstodon.org
OSU Open Source Lab (@osuosl@fosstodon.org)
17 Posts, 44 Following, 393 Followers · We provide various hosting services for Free and Open Source Projects from around the world.
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Zandronum @zandronum.com · 28/04/2025
And it's here: #Zandronum 3.2 is finally released. No social media site could contain its full changelog, so go straight to the forums: zandronum.com/forum/viewtopic.php?f… #Doom
zandronum.com
Zandronum 3.2 - Zandronum
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Zandronum @zandronum.com · 27/04/2025
This week in #Zandronum: the very final tweaks to 3.2, marking the conclusion of about three and a half years of development on this next version. Check back here soon... foss.heptapod.net/zandronum/zandron… #Doom
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Zandronum @zandronum.com · 20/04/2025
This week in #Zandronum: more fixes and tweaks. Happy Easter! foss.heptapod.net/zandronum/zandron… #Doom
foss.heptapod.net
90c8d2b24b3c to 59da3b6b · Zandronum / Zandronum Stable · GitLab
Heptapod FOSS public service
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Zandronum @zandronum.com · 14/04/2025
Last week in #Zandronum: some more fixes and tweaks ahead of 3.2's slowly nearing release! foss.heptapod.net/zandronum/zandron… #Doom
foss.heptapod.net
ad3679e9711a to 90c8d2b24b3c · Zandronum / Zandronum Stable · GitLab
Heptapod FOSS public service
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Zandronum @zandronum.com · 08/04/2025
A new #Zandronum 3.2 beta has been released, featuring some fixes for regressions from the previous beta, and some other tweaks: zandronum.com/forum/viewtopic.php?f… #Doom
zandronum.com
Zandronum 3.2-alpha-250407-1540 - Zandronum
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Zandronum @zandronum.com · 30/03/2025
This week in #Zandronum: mostly fixes for some bugs spotted in last week's beta, and compatibility with building using the upcoming CMake 4.0. foss.heptapod.net/zandronum/zandron… #Doom
foss.heptapod.net
d709c31e065f to bf55b4285ffc · Zandronum / Zandronum Stable · GitLab
Heptapod FOSS public service
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Zandronum @zandronum.com · 24/03/2025
The latest, and possibly last, #Zandronum 3.2 beta is released! At this point we're totally feature-locked, and close to release! As always there's a LOT in this beta, so check the forum thread for more information: zandronum.com/forum/viewtopic.php?f… #Doom
zandronum.com
Zandronum 3.2-alpha-250323-2124 - Zandronum
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Zandronum @zandronum.com · 24/03/2025
The latest, and possibly last, #Zandronum 3.2 beta is released! At this point we're totally feature-locked, so get testing and help us find any remaining bugs! As always there's a LOT in this beta, so check the forum thread for more information: zandronum.com/forum/viewtopic.php?f…
zandronum.com
Zandronum 3.2-alpha-250323-2124 - Zandronum
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Zandronum @zandronum.com · 23/03/2025
This week in #Zandronum: the rest of that flag refactor, fixes, tweaks, and more fixes! foss.heptapod.net/zandronum/zandron… #Doom
foss.heptapod.net
f8f6a38e1a3e to d709c31e065f · Zandronum / Zandronum Stable · GitLab
Heptapod FOSS public service
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Zandronum @zandronum.com · 16/03/2025
This week in #Zandronum: - backported INVENTORY.ALWAYSRESPAWN actor flag - most of a large flag-related refactor - fixes fixes fixes foss.heptapod.net/zandronum/zandron… #Doom
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Zandronum @zandronum.com · 09/03/2025
This week in #Zandronum: just a couple of fixes. foss.heptapod.net/zandronum/zandron… #Doom
foss.heptapod.net
0da70b33cc02 to 13cf673a130d · Zandronum / Zandronum Stable · GitLab
Heptapod FOSS public service
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Zandronum @zandronum.com · 05/03/2025
If you were wondering why our site was excruciatingly slow last night, a certain tech megacorporation decided to start DDoSing our site using their AI scrapers...
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Zandronum @zandronum.com · 02/03/2025
A classic Skulltag mod returns?! www.youtube.com/watch?v=rOELjMFdvCg #Doom
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Zandronum @zandronum.com · 24/02/2025
Last week in #Zandronum: - the rest of the Domination changes (including new IsPlayerContestingControlPoint ACS function) - sv_no*vote CVars now control the new sv_forbidvoteflags CVar - VOTEINFO lump extensions - improvements to the Windows server console […]
mastodon.gamedev.place
Original post on mastodon.gamedev.place
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Zandronum @zandronum.com · 16/02/2025
This week in #Zandronum: - custom properties in skins - GetSkinProperty ACS function to receive information about a skin - cl_nocountriesifunavailable to hide player countries in the scoreboard if they're all unavailable - more fixes and tweaks […]
mastodon.gamedev.place
Original post on mastodon.gamedev.place
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Zandronum @zandronum.com · 09/02/2025
This week in #Zandronum: - slaughtermap fans rejoice as NetIDs become unsigned, doubling the number of networked actors that can be in play at once from 32767 to 65535 - another one of those "No body for player" bugs fixed - more Domination tweaks […]
mastodon.gamedev.place
Original post on mastodon.gamedev.place
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Zandronum @zandronum.com · 02/02/2025
This week in #Zandronum: WhiteFlag and subclasses can now spawn outside of one-flag CTF by unsetting the NOTDMATCH flag, and some backported ACS fixes. foss.heptapod.net/zandronum/zandron… #Doom
foss.heptapod.net
aaa7a7bfb83b to b7ea08ada2a9 · Zandronum / Zandronum Stable · GitLab
Heptapod FOSS public service
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Zandronum @zandronum.com · 01/02/2025
We just hit 0xFF total merge requests on our @heptapod project. Next goal: 0xFFFF - might take a while, though...
Screenshot of the header of Heptapod (GitLab)'s merge requests page for zandronum/zandronum-stable, showing 12 open, 235 merged, 8 closed, and 255 total.
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Zandronum @zandronum.com · 27/01/2025
This week in #Zandronum: - cl_noswitchonfire to stop you switching weapons if you pick one up while firing - sv_noplayertimeout (testing builds only), useful for debugging - and a bunch of fixes. foss.heptapod.net/zandronum/zandron… #Doom
foss.heptapod.net
8dd72e81c6fb to aaa7a7bfb83b · Zandronum / Zandronum Stable · GitLab
Heptapod FOSS public service
031
Zandronum @zandronum.com · 19/01/2025
This week in #Zandronum: sv_dominationscorerate, which controls how fast points are scored in the Domination game mode, as part of a greater rework of Domination as a whole that is under review. foss.heptapod.net/zandronum/zandron… MR […]
mastodon.gamedev.place
Original post on mastodon.gamedev.place
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Zandronum @zandronum.com · 13/01/2025
Last (two) weeks in #Zandronum: some fixes and tweaks. foss.heptapod.net/zandronum/zandron… #Doom
foss.heptapod.net
7aafd5a1e8d1c752ca8febeec83a76619528e5cf to dc890eb46b14d501f3cb7369e2c1e40ba112531a · Zandronum / Zandronum Stable · GitLab
Heptapod FOSS public service
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Zandronum @zandronum.com · 01/01/2025
HAPPY NEW YEAR from the Zandronum team!
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Zandronum @zandronum.com · 29/12/2024
This week in #Zandronum: multiple ban list (and ban exemption list) support. Additional lists can be specified in sv_banfile and sv_banexemptionfile by separating them with semicolons, and the addban and addbanexemption commands gain an extra […] [Original post on mastodon.gamedev.place]
Screenshot of a Zandronum server console:

-> sv_banfile "banlist.txt;badbois.txt;naughtylist.txt"
banlist.txt: 1 entry loaded.
badbois.txt: 1 entry loaded.
IPFileParser::parseIPList: could not open naughtylist.txt: No such file or directory
-> addban 4.5.6.7 1day "reason" 2
addban: 4.5.6.7 added to "naughtylist.txt". It expires on 12/30/2024 22:20.
-> viewbanlist
From "banlist.txt": 
1.2.3.4:1
From "badbois.txt": 
1.2.3.5:reason
From "naughtylist.txt": 
4.5.6.7<12/30/2024 22:20>:reason
-> delban 1.2.3.4
delban: 1.2.3.4 removed from "banlist.txt".
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Zandronum @zandronum.com · 25/12/2024
Merry Christmas from the Zandronum team! #Doom
A screenshot of MAP15: Industrial Zone from Doom II, with a Christmas mod making everything festive
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Zandronum @zandronum.com · 23/12/2024
This week in #Zandronum: some refactoring to prepare for multiple banlist support. foss.heptapod.net/zandronum/zandron… #Doom
foss.heptapod.net
afdf342acdbb to 6a0858b27fc0 · Zandronum / Zandronum Stable · GitLab
Heptapod FOSS public service
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Zandronum @zandronum.com · 19/12/2024
I'm looking for good profile header images for this account, by the way. If you have any good #Zandronum screenshots that show off multiplayer and modding features, let me know! Preferably with no HUD or the HUD easily cropped out. #Doom
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