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How is gamification like being trapped in the Matrix? And what is the ‘real-world’ of game-based learning? — Digital Culture & Education (ISSN: 1836-8301)
Authors : James York, Meiji University, Tokyo, Japan Jonathan deHaan, University of Shizuoka, Shizuoka, Japan Mark Childs, University of Durham, UK Michael Collins, Open University, UK Abstract : A...