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yhutter.bsky.social

@yhutter.bsky.social
37 followers 14 following 3 posts
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yhutter.bsky.social @yhutter.bsky.social · 24/08/2025
I just find procedural stuff and terrain generation really interesting. When I saw there was a game jam about it I just went for it. I also really enjoy the math and algorithms behind it.
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yhutter.bsky.social @yhutter.bsky.social · 23/08/2025
Recreated my game jam entry in C using @flohofwoe.bsky.social's awesome Sokol graphics library. It was a great learning experience! Implemented camera movement and various tweaks using imgui. Lighting based on @simondev.bsky.social's GLSL course. Link: github.com/yhutter/soko... #c #sokol #gamedev
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yhutter.bsky.social @yhutter.bsky.social · 03/07/2025
I have been enjoying your GLSL and GameDev course in ThreeJS very much lately, awesome work! If you do not mind me asking, is there a chance that Quadtree will be covered?
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Reposted by @yhutter.bsky.social
Xor @xordev.com · 19/02/2025
NEW GM Shaders: Signed Distance Fields mini.gmshaders.com/p/sdf You may have heard of SDFs, but this is an introduction to actually using them in computer graphics!
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