Yal @yaru.itch.io · 17hFigured I need to chew through my todo list of remaining systems if I'm ever gonna get the #JRPG project done so I started work on the shop menu (the easiest thing on the "Entire Systems That Are Missing" list) #gamedev #indiedev 2133
Yal @yaru.itch.io · 26/09/2026I always felt all the work that went into the space physics was kinda wasted when it's just a one-and-done level so my next goal is expanding it to be a 4-burger level (I'll also connect better to the Stargazer and donut lore that was invented AFTER I made this level) #gamedev #indiedev #Burgertale 2194
Yal @yaru.itch.io · 24/09/2026I realized it's not always clear when menus has more stuff in them (especially the portrait selector) so I added a new generic UI element that shows an animated arrow if there's offscreen items in that direction (automatically calculated based on menu size) #gamedev #indiedev #JRPG 2234
Yal @yaru.itch.io · 22/09/2026I realized I had three bee accessories that are implemented but unobtainable so now I'm going to hide three secret beehives in whichever random levels has the best hiding spots #gamedev #indiedev #Burgertale 2165
Yal @yaru.itch.io · 18/09/2026The new #Burgertale update is live! Version 1.34 adds 8 new levels, food accessibility options, blood magic and vtubers! #gamedev #indiedev yaru.itch.io/burgertale/d...yaru.itch.ioVersion 1.34: Quality Television, Quality MeatVersion 1.34 is a big update that adds eight new levels and 11 new crystal burgers bringing the total up to 67 (I swear hitting that number was not intentional), as well as several quality of life imp... 2174
Yal @yaru.itch.io · 18/09/2026I'm real glad I did an extended test play session instead of just doing Frie's Greenhouse like normal because I found a thing so bad it needed a fix and rebuild several special control objects got so large they popped into the gameplay space and covered stuff up 130
Yal @yaru.itch.io · 17/09/2026I'm pretty confident the next #Burgertale update will be ready sometime during this weekend! (That is, if the final sanity check doesn't uncover something serious that needs a lot of work to fix) Here's some screenshots of upcoming new levels! #gamedev #indiedev #pixelart 0172
Yal @yaru.itch.io · 17/09/2026Me: "all the new stuff is tested, it's ready for rel-" (decides to test some NPC interactions on a different savefile) (randomly stumbles over a serious audio bug that was permanently unavailable on my main save because I progressed too far) back to the drawing board... #gamedev #indiedev 0142
Yal @yaru.itch.io · 17/09/2026test-playing everything is about halfway done (there was a LOT of stuff to fix in the mirror level in particular, it and the creepypasta blood level are in different zones so they're not in the Cowloon list) oh and one of these levels is HUGE so it might take a while to polish it #gamedev #indiedev 1131
Yal @yaru.itch.io · 17/09/2026lining these rooms up wasn't intentional but I like how the fish looks at you from offscreen to clue you in that there's a secret path you haven't found yet #gamedev #indiedev #Burgertale 0101
Yal @yaru.itch.io · 14/09/2026me: "i should rebalance the maths a bit to make the levelup curve more predictable" game: 110
Yal @yaru.itch.io · 13/09/2026for some reason I decided I wanted to simulate a realistic twitch chat for the background of this one room #gamedev #indiedev #Burgertale 1112
Yal @yaru.itch.io · 13/09/2026I've spotted a new peak stupid UX decision in the wild: a fake AI chatbot, but you only interact via multi-choice dialogue options *functionally* it's just clicking on radiobuttons in a standard form, it's just FRAMED to look like a chat (including fake "thinking" time between options) 220
Yal @yaru.itch.io · 13/09/2026when I started this project I was like "200 accessories is plenty, I'll never need THAT many" and uh 3 years later I suddenly need to worry about running out of IDs morale of the story, you always need more IDs than you think #gamedev #indiedev #Burgertale 0163
Yal @yaru.itch.io · 12/09/2026And this is what the version with HD assets for the collectibles as well looks like! The sprites are 3x as large as the size they're actually drawn as, so if the game is fullscreened on a regular 1080p monitor (which is 3x the size of the base resolution) everything is 1:1, perfectly crisp 010
Yal @yaru.itch.io · 12/09/2026This one has been on my todo list for a while, figuring out a way for the title screen to use your active chromosphere. Also I drew new title screen art! (I'm gonna replace all the antialiased graphics with high quality ones rendered on a GUI layer) #gamedev #indiedev #pixelart #Burgertale 1131
Yal @yaru.itch.io · 12/09/2026Had to dig into my project asset folders looking for some old stuff, and it dawned on me what a MASSIVE glowup Frie had between my first concept sketch and the final portrait (it's not explainable by my skills improving either, because it's just ~2 years between these) #furry #art #oc #Burgertale 080
Yal @yaru.itch.io · 11/09/2026The next #Burgertale update is pretty much content-complete now, gameplay-wise. Still missing a few cutscenes & NPCs. And a big chunk of the new stuff is completely untested, so it might take a while to playtest and polish/bugfix before it's ready to release... #gamedev #indiedev 0121
Reposted by YalMike Dailly ™ @mdf200.bsky.social · 10/09/2026Grand Theft Auto VI workers stage protest outside Rockstar Games tribunal Support the GameDevs. uk.news.yahoo.com/grand-theft-...uk.news.yahoo.comGrand Theft Auto VI workers stage protest outside Rockstar Games tribunalGrand Theft Auto VI workers have staged a protest as an employment tribunal over alleged unfair dismissal begins in Glasgow 0134
Yal @yaru.itch.io · 10/09/2026I saw someone make a cool riff on the Kingdom Hearts 2 box art so I got inspired (if I'd been serious instead of doodling this during a meeting I probably should've drawn everyone separately / combine in post, I realized I messed up the composition & couldn't fit all the important characters) #art 060
Yal @yaru.itch.io · 08/09/2026I don't usually put a lot of thought into character designs, but since Ember's existence is the big plot twist at the end of EEE I wanted to make literally EVERY part of her design mean something #deltarune #oc #art #indiedev #furry 1100
Yal @yaru.itch.io · 06/09/2026this piece of #gamedesign should probably be obvious but I think it's really neat when hub zones have little decorative details around the entrances so you can tell which one goes where e.g. in this case left is the slime area, right is the TV area #gamedev #indiedev 0141
Yal @yaru.itch.io · 05/09/2026I dunno if I mentioned it before but I really like controlling stuff VISUALLY with objects in the #GameMaker room editor like, rooms on the map are defined by big red rectangles, and warp doors are connected by these long green lines (that is an object that's stretched and rotated to line them up) 140
Yal @yaru.itch.io · 05/09/2026I think those noneuclidean room connectors is one of the best features I've ever made, now I can make the most evil labyrinths EVER so you really gotta work for the coolest collectibles #gamedev #indiedev #Burgertale 2121
Yal @yaru.itch.io · 02/09/2026i'm gonna do that thing where you get a secret personality quiz by the regional boss when they show up to taunt you during the area, and you can win peacefully if you agree with their ideals hard enough #gamedev #indiedev #Burgertale 0132
Reposted by YalMerriam-Webster @merriam-webster.com · 31/08/2026macabre = “muh-KAHB” Worcestershire = “WOOSS-ter-sheer” omnipotent = “ahm-NI-puh-tunt” reticent = “RET-uh-sunt” epitome = “ih-PIT-uh-mee” myriad = "MEER-ee-ud" Never make fun of someone if they mispronounce a word. It means they learned it by reading. 795166623670
Yal @yaru.itch.io · 30/08/2026*emerges from writing mines* Time to finally start connecting all of those plot threads I didn't originally have plans for (and even if there's still a lot of stuff to do before Cowloon/Institute is ready, I'll start wrapping stuff up for a bugfix + balance update) #gamedev #indiedev #Burgertale 1154
Yal @yaru.itch.io · 28/08/2026I'm going to make the Ontario region an explorable dungeon in my game, I just finished looking up cool landmarks on wikipedia (the Gore District is gonna be there even if it's gone IRL because that name is PERFECT for a spooky dungeon zone where you collect organs and fight zombies and stuff) 100
Yal @yaru.itch.io · 23/08/2026I feel like these messages might be a bit TOO derivative of the ch4 prophecy panels... but uh, since it's the mirror world the text is also mirrored, so it's much harder to read!! #gamedev #indiedev #Burgertale 2132
Yal @yaru.itch.io · 23/08/2026You know that thing about how Miyazaki didn't want to put bonfire mimics in Dark Souls because it would violate the player's trust and be actually evil? ...I might have done something evil #gamedev #indiedev #Burgertale 0123
Yal @yaru.itch.io · 22/08/2026The data has been entered and cleaned up, but at what cost? #gamedev #indiedev #JRPG One balance thing I figured I should add is that some recipes give you multiple copies of the item, since some materials are kinda rare/tedious to stock up on, and items shouldn't feel too precious to use. 0111
Yal @yaru.itch.io · 19/08/2026Doing a lot of data entry and cleanup right now. Like turning this giant table of crafting recipes and new item ideas into usable game data. (RPGs have a lot of items, huh...) #gamedev #indiedev #JRPG 0163
Yal @yaru.itch.io · 16/08/2026Oh yeah and I updated the editor a bit with support for circle and rectangle tools, to make it easier to make stuff like the tower maps. Also the number of tiles has grown quite a lot so there's a hotkey for copying the hovered tile type instead of finding it in the palette. #gamedev #indiedev 0103
Yal @yaru.itch.io · 15/08/2026Implemented a system that lets map nodes have ambiance parameters, like making dungeon interior rooms dark! When you change ambiances, they smoothly blend to the new value over time to make the transition less jarring. #gamedev #indiedev #JRPG 1122
Yal @yaru.itch.io · 15/08/2026#GameMaker tip of the day: you can right-click colors in the Asset Browser palette to change them to a custom color. You don't need to only use the 16 defaults. (I legit didn't notice this until today despite relying a lot on coloring folders to find them at a glance lol) #gamedev #indiedev #UI #UX 0153
Yal @yaru.itch.io · 13/08/2026Working on a new dungeon type: towers! Each floor is actually contained inside the upwards stairs tile. The illusion that you're moving to new floors is practically nonexistent, and my original plan didn't work out AT ALL, so I'm gonna need to figure something out... #gamedev #indiedev #JRPG 3122
Yal @yaru.itch.io · 12/08/2026Made the crystals glow and pulsate and stuff too, so you can tell they're powerups! (it's done with additive color blending with separate intensities for each corner, so the top left seems lit up more, matching how other tiles are shaded) #gamedev #pixelart #JRPG 0112
Yal @yaru.itch.io · 12/08/2026Adding this dungeon reward thing where you smash up a crystal and it gives you a surge of experience points (the thing it upgrades is meant to be thematic, like seashells upgrading your shield/armor skills or your DEF/RES stats) #gamedev #indiedev #JRPG 0102
Yal @yaru.itch.io · 10/08/2026One cool thing with having little quips where characters react to stuff is that you can show character development directly in the core gameplay loop, instead of just in cutscenes (e.g. a character going from permanent survivor's guilt to the determination + dad jokes combo) #gamedev #writing #JRPG 0165
Yal @yaru.itch.io · 09/08/2026And last but not least, the portrait selection menu! The hardest part here was making the portraits use the active palette, palette handling suffers a bit from premature optimization. (there's WAY more than 3 portraits, but they're so big only 3 fit on-screen at a time) #gamedev #indiedev #JRPG 1112
Yal @yaru.itch.io · 09/08/2026Color menu is in place! It's a pretty standard menu functionality-wise, most of the work was picking out (almost 200 total!) visually-pleasant default colors in a paint program (there's separate palettes for skin, hair, fur and clothing) #gamedev #indiedev #JRPG 0165
Yal @yaru.itch.io · 08/08/2026Everyone is still doing the "put the Deltarune egg room in other games" meme but I can't get over how it just outright is an important setpiece in Persona 1 pink tree in a dark void, "don't forget" theme (it's the save point) the only inspiration that's somehow more obscure than Brandish, huh... 030
Yal @yaru.itch.io · 07/08/2026How it started vs how it's going when most of the functionality is in place (color picker and name entry menus aren't done yet but randomizers and data flow works) (you don't wanna know how messy the code to hide outfit colors when "custom outfit colors" is off is) #gamedev #indiedev #JRPG 1164
Yal @yaru.itch.io · 07/08/2026Slowly chipping away at the character customization menu code. I kinda regret going for mnemonic abbreviations here because it took some digging to figure out what the heck "OFBU_C" was short for after 6 months of not needing to use it #gamedev #indiedev #code 0153
Yal @yaru.itch.io · 04/08/2026Prepared a bunch of portraits, since I'll soon start on recruitment/customization menu work. I've always been irked when your options are like "human", "pointy ears human" and "green human" so the animal races are meant to be as visually/mechanically diverse as possible. #gamedev #indiedev #JRPG 2102
Yal @yaru.itch.io · 04/08/2026You often hear people talk about how "indie games are carrying gaming" but it looks like it's gotten pretty literal now, with this bundle supporting the one-third of game industry veterans that got fired this year itch.io/b/3802/game-... 041
Yal @yaru.itch.io · 03/08/2026Had a thought: if Deltarune's plot is about an eternal battle between good and evil repeating every X years (like a lot of RPGs do) then suddenly a bunch of plot beats in ch4/ch5 line up in a very interesting trajectory 020
Yal @yaru.itch.io · 02/08/2026I added a new accessibility option that lets you change burger type, which affects health pickups, menu cursors, the HUD and pretty much everything else which uses burger graphics. The vegan option (chickpeas) also removes the slice of cheese. #gamedev #pixelart #Burgertale 1111
Yal @yaru.itch.io · 01/08/2026I've not really been in a programming mood these last few days, so I've focused on dungeon planning. A fun quirk of me being less abstract than FBW is that you need to dig several levels deep for an area concept to make sense, which means a LOT of unique area types... #gamedev #indiedev #JRPG 1142
Yal @yaru.itch.io · 01/08/2026excuse me did Fangamer just shadowdrop official Twisted Sword Ralsei merch??? #deltarune 181