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XBOX Game Dev

@xboxgamedev.bsky.social
2.5K followers 94 following 315 posts

Let's make games! Home of the XBOX Game Developer Community. Join us on Discord: xboxgamedev

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XBOX Game Dev @xboxgamedev.bsky.social · 26/06/2026
Today @ 11 AM PDT 🎮 Game Dev Office Hours Anna Waismeyer from the Gaming For Everyone team will join us to chat about the importance of accessibility and share guidance on reaching the broadest audience. 👉 discord.com/invite/xboxg...
Graphic with a black-to-green gradient background and Xbox logo, advertising “Game Dev Office Hours.” Details include “Friday, June 26 @ 11 AM PDT” on Discord, featuring speaker Anna Waismeyer from “Gaming For Everyone.” A circular headshot appears on the lower right alongside the name and title. (Alt generated by Microsoft Copliot and reviewed for accuracy)
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XBOX Game Dev @xboxgamedev.bsky.social · 19/06/2026
No handheld? Still need to test your game? We break down Game Package Manager + Game Profiles updates, plus a Q&A on practical handheld testing approaches. 👉 Check out the recap: developer.microsoft.com/games/articl... #GameDev, #IndieDev
developer.microsoft.com
Testing on Handhelds When You Don't Own a Handheld
A closer look for the community on Game Package Manager and Game Profiles updates, as well as a wide-ranging Q&A on handheld testing.
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XBOX Game Dev @xboxgamedev.bsky.social · 19/06/2026
The Microsoft GDK plug-ins for Unreal Engine are now public in UE 5.8 🎮 Build, package, and ship your game for Xbox on PC—without leaving your Win64 workflow. Less friction. Faster onboarding. More dev time where it matters. 👉 Start building: developer.microsoft.com/games/articl...
developer.microsoft.com
Building XBOX Games with Unreal Engine’s New GDK Plug-ins
The Microsoft GDK Plug-ins for Unreal Engine are now publicly available as part of the Unreal Engine 5.8 release.
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XBOX Game Dev @xboxgamedev.bsky.social · 15/06/2026
Here's to History Studio for launching @tellersduty.bsky.social 👏🏻 An indie team in Indonesia, started by four students back in 2018, shipped their first game on XBOX 💚 Great seeing their vision supported through @idatxbox.bsky.social's Developers Acceleration Program. youtu.be/p0uMb2KBsPIs...
youtu.be
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XBOX Game Dev @xboxgamedev.bsky.social · 15/06/2026
Fable's team hand-crafted 1000+ NPCs, each with their own routines, relationships, and lives. Lead Game Designer from Playground Games breaks down the Living Population and where it all began. news.xbox.com/en-us/2026/0...
news.xbox.com
Fable: How We Built the Living Population - XBOX Wire
Fable’s Living Population is made up of over 1,000 hand-crafted NPCs, each with their own life and personality. In this feature - written by the Lead Game Designer- find out how it was made, how it wo...
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XBOX Game Dev @xboxgamedev.bsky.social · 13/06/2026
XBOX @ Unreal Fest | June 16–18 Our DevRel, @ID_XBOX, tools, platform, and publishing teams will be there to connect and chat about building for XBOX with @UnrealEngine. If you’re attending, tell us what you’re working on 👀 Schedule: developer.microsoft.com/en-us/games/...
developer.microsoft.com
XBOX at Unreal Fest 2026
A preview of what XBOX has coming to Unreal Fest 2026 in Chicago from June 16 to June 18.
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XBOX Game Dev @xboxgamedev.bsky.social · 12/06/2026
Wondering how XBOX Insider flights work? Brad Rossetti from the team sat down with us to share how started, how to get your title into a flight, and how it can shape your game. Learn more: developer.microsoft.com/en-us/games/...
Black and green title slide with the XBOX logo in the top left. Centered white text reads “XBOX Insider Advantage: Using Player Feedback to Guide Development,” with smaller green text above that says “XBOX Game Dev Office Hours Recap.” Dark background with subtle XBOX-themed styling. (Alt generated by Microsoft Copliot and reviewed for accuracy)
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XBOX Game Dev @xboxgamedev.bsky.social · 12/06/2026
Expanded Advanced Shader Delivery (ASD) support Using shader preloading, ASD can cut launch times by up to 95%, reduce stutter, and help improve battery life. We’re expanding ASD beyond XBOX handheld to more AMD devices. Details: developer.microsoft.com/en-us/games/...
Green gradient background with the XBOX logo in the top-left corner and bold white text centered reading “Expanding Advanced Shader Delivery Support.” (Alt generated by Microsoft Copliot and reviewed for accuracy)
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XBOX Game Dev @xboxgamedev.bsky.social · 11/06/2026
Game Dev Office Hours - This Friday @ 11 AM PDT The team who built the XBOX Godot sample will be sharing an overview, followed by a community Q&A. discord.com/invite/xboxg...
Green XBOX-branded event graphic announcing “Game Dev Office Hours – XBOX Godot Sample Team,” featuring three circular profile photos labeled Zach, Sebastian, and Brennen, with event details: Friday, June 12 at 11 AM PDT on Discord. (Alt generated by Microsoft Copliot and reviewed for accuracy)
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XBOX Game Dev @xboxgamedev.bsky.social · 09/06/2026
Two best friends from Germany founded @thirdshift.studio and are building their debut title ⛰️ Forever Ago 🚐 a beautiful story of life. Can't wait to see more 💫 #indiedev
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XBOX Game Dev @xboxgamedev.bsky.social · 09/06/2026
Meet @milktooth.bsky.social 🐦 A new indie studio formed by an artist, designer, and developer who came together around the ambition: “to make you laugh before breaking your heart.” Bad Magpie started as a casual conversation back in 2019... great seeing it come to life 💫 #indiedev
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XBOX Game Dev @xboxgamedev.bsky.social · 07/06/2026
Thanks for spending your Sunday with us 💚 Great games with talented teams behind them. Congrats to all the devs who showcased their work today. 👏 If you missed it, here’s a recap: news.xbox.com/en-us/2026/0...
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XBOX Game Dev @xboxgamedev.bsky.social · 06/06/2026
Can’t wait to share what developers have been working on 💚 See you soon! 🎮
The nexus for the XBOX Games Showcase is shown at top. Underneath is a list of all the local timezones of when the show goes live: "June 7 🇺🇸 10AM PT / 1PM ET, 🇲🇽 11AM Mexico City, 🇧🇷 2PM São Paulo, 🇬🇧 6PM London, 🇪🇺 7PM CEST, 🇿🇦 7PM Cape Town, 🇦🇪 9PM Abu Dhabi, 🇮🇳 10:30PM Mumbai. June 8: 🇯🇵 2AM Tokyo, 🇰🇷 2AM Seoul, 🇦🇺 3AM Sydney"
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XBOX Game Dev @xboxgamedev.bsky.social · 05/06/2026
One of the best parts of the XBOX Game Dev community is hearing directly from developers 💚 We chatted with solo dev Willem Willemse of Idle Not Idle Games about his journey, building systems, storytelling, and growing as a developer. See what he’s learned: developer.microsoft.com/en-us/games/...
XBOX-branded title slide with a dark-to-light green gradient background. The XBOX logo appears in the top-left corner. Centered white text reads, “From Solo Dev to Systems Thinker: Lessons from Idle Not Idle Games.” (Alt generated by Microsoft Copliot and reviewed for accuracy)
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XBOX Game Dev @xboxgamedev.bsky.social · 05/06/2026
This Friday 🌟 11 AM PDT Bradley Rossetti joins us to break down how XBOX Insiders can help developers connect with players, gather feedback & improve the player experience. If you're building your first game or growing your studio, come hang out and bring your questions. discord.gg/xboxgamedev
Green Xbox-branded promotional graphic reading “Game Dev Office Hours.” Details show Friday, June 5 at 11 AM PDT, hosted on Discord. The lower portion lists Bradley Rossetti, Xbox Insiders, alongside his headshot, set against a dark green gradient background. (Alt generated by Microsoft Copliot and reviewed for accuracy)
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XBOX Game Dev @xboxgamedev.bsky.social · 04/06/2026
🌟 XBOX Godot Sample - a public, source-only reference on @github.com We’re making it easier to build for XBOX on PC with @godotengine.org. Check out our new sample that helps you integrate Microsoft GDK, XBOX Services, and PlayFab directly into Godot: developer.microsoft.com/en-us/games/...
Graphic with a dark green-to-black gradient background and the XBOX logo in the top left. Large white text on the left reads “Introducing the XBOX Godot Sample.” On the right, a screenshot shows a dark-themed code editor with lines of code. (Alt generated by Microsoft Copliot and reviewed for accuracy)
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XBOX Game Dev @xboxgamedev.bsky.social · 04/06/2026
Shining a spotlight on the teams behind this month’s Indie Selects 🎮💫
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Latin American Games Showcase @lagshowcase.bsky.social · 03/06/2026
A huge thank you to ID@Xbox, Presenting Sponsor of the Latin American Games Showcase - Summer Game Fest Edition. They're bringing a special selection of Latin American highlights to this year's show. 💚 Join us live and see what the region is building on Xbox.
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XBOX Game Dev @xboxgamedev.bsky.social · 03/06/2026
Counting down to Sunday! 🎮🌟 news.xbox.com/en-us/2026/0...
news.xbox.com
How to Watch the XBOX Games Showcase and Gears of War: E-Day Direct on Sunday - XBOX Wire
This Sunday, June 7, our yearly double feature returns, offering you a look at what's next from XBOX and our incredible partners across the world – here's everything you need to know to tune in.
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XBOX Game Dev @xboxgamedev.bsky.social · 02/06/2026
🌟 PlayFab May Feature Updates If you’re working on player auth and account management, May’s updates can help with: – Simplifying user management – Enhanced security – Authentication using Microsoft Entra ID See what’s new: developer.microsoft.com/en-us/games/...
XBOX-branded promotional graphic with a dark green-to-black gradient background. Text reads “PlayFab Digest” and “May Feature Updates,” with the XBOX logo in the top left and a white geometric PlayFab logo centered below the headline. (Alt generated by Microsoft Copliot and reviewed for accuracy)
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XBOX Game Dev @xboxgamedev.bsky.social · 28/05/2026
Friday @ 11 AM PDT 🌟 Learn how to work with influencers, build your community, and make the most of industry events Join us for Office Hours as @idatxbox.bsky.social Community Manager Keith Muelas walks through his approach. Invite: discord.com/invite/msftg... #indiedev
A graphic on a dark background with Microsoft and Xbox logos at the top. Large green and white text reads “Game Dev Office Hours.” Below, white text says “Friday @ 11 AM PDT” with the Discord logo. Bottom left text reads “Keith Muelas, ID@Xbox Community Manager.” On the right is a circular profile photo of Keith wearing a hat and lanyard, against a purple-lit background. (Alt generated by Microsoft Copliot and reviewed for accuracy)
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XBOX Game Dev @xboxgamedev.bsky.social · 28/05/2026
The Seattle studio behind Another Crab’s Treasure 🦀 @aggrocrabgames.bsky.social just shipped Crashout Crew on Game Pass 🔥 A Play Anywhere title for everyone 🎮🖥️📺📱 It started as a game jam idea, then came together by combining two pitches, and kept going. Their story: www.youtube.com/shorts/nuvhG...
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XBOX Game Dev @xboxgamedev.bsky.social · 28/05/2026
The Seattle studio behind Another Crab’s Treasure 🦀 @aggrocrabgames.bsky.social just shipped Crashout Crew on Game Pass 🔥 A Play Anywhere title for everyone 🎮🖥️📺📱 It started as a game jam idea, came together by combining two pitches, and just kept going. Their story: www.youtube.com/shorts/nuvhG...
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XBOX Game Dev @xboxgamedev.bsky.social · 28/05/2026
Building a C#/.NET game and want faster debugging? In this episode, the @dotnet team walks through integrating Dear ImGui so you can build in‑game debug tools and inspect state while your game is running.
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XBOX Game Dev @xboxgamedev.bsky.social · 26/05/2026
29 @ID_XBOX games launched last week 🎮 Hats off to the devs 💚
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Simplygon Studios @simplygon.com · 25/05/2026
Getting good LODs is only half the job, knowing when to switch is just as important. In our latest blog, we show how to control LOD transitions in #UE5 with Simplygon. simplygon.com/posts/dd1091... #GameDev
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Reposted by XBOX Game Dev
Simplygon Studios @simplygon.com · 21/05/2026
Forza Horizon 6 sets a new bar for scale and visual richness. Huge congrats to Playground Games on an incredible achievement! Proud that Simplygon helped power the optimization behind the scenes. Now it’s time to hit the road at full speed forza.net/forzahorizon6
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XBOX Game Dev @xboxgamedev.bsky.social · 22/05/2026
Office Hours Recap 🖥️ XBOX PC Remote Tools If you missed our session with the XBOX PC Remote Tools team, here’s a walkthrough, demo, and answers to questions from the community on deploying, debugging, and iterating across Windows devices and handhelds: developer.microsoft.com/en-us/games/...
Dark, minimalist graphic with Microsoft and XBOX logos in the top left. Large text reads “Office Hours Recap” and “XBOX PC Remote Tools” in bright green. On the right, a ROG XBOX Ally X displays a pairing screen, set against a black background. (Alt generated by Microsoft Copliot and reviewed for accuracy)
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XBOX @xbox.com · 21/05/2026
To improve accessibility options, we've updated the XBOX Adaptive Thumbstick Toppers: 🥅 Highly requested "goal post" topper option 🎮 Improved topper attachment design for extra stability Learn more here: xbx.lv/3RFs67b
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XBOX Game Dev @xboxgamedev.bsky.social · 21/05/2026
🌟 GameInput 3.4 rolling out this week! This release adds new capability for low-level device access, significant motion and gyro improvements, plus a set of targeted compatibility and reliability fixes. See what’s new: developer.microsoft.com/en-us/games/... #gamedev
Graphic with a black background. Centered text reads “NOW AVAILABLE” in white above “GAMEINPUT 3.4” in bright green. Small Microsoft and Xbox logos appear in the top-left corner, with subtle navigation arrows at the bottom left and a toggle-style icon on the right. (Alt generated by Microsoft Copliot and reviewed for accuracy)
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Academy of Interactive Arts & Sciences @official-aias.bsky.social · 11/05/2026
This week on #GameMakersNotebook, @adamorth.bsky.social chats with Johnny Galvatron about his new game, 'Mixtape' including the origins of the idea, how they selected the music first and built the story around the soundtrack, building a "horizontal slice" rather than a "vertical slice", and more!
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XBOX Game Dev @xboxgamedev.bsky.social · 18/05/2026
Xbox Game Camp is heading to Arizona 🌟 May 29 - 31 We've teamed up with Endless Games, Learning Lab, GitHub, and Arizona State University, so you can design and build your own game from concept to playable prototype. 🎮 Details: developer.microsoft.com/en-us/games/... #gamedev
Graphic for Xbox Game Camp celebrating 25 years of Xbox, featuring a retro, neon sunset background in pink, purple, and orange. Large “Game Camp” title appears under the Xbox 25 logo, with Arizona State University and Endless Games & Learning Lab logos along the bottom. (Alt generated by Microsoft Copliot and reviewed for accuracy)
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XBOX Game Dev @xboxgamedev.bsky.social · 15/05/2026
ICYMI: Meet the devs from Playground Games as they share how they brought Japan to life in Forza Horizon 6 🗺️🗼🚗💨 📺 youtu.be/D5RIjzpGetg?...
Split-screen Xbox Podcast video call featuring three speakers wearing headsets. Top left is Don Arceta, Art Director for Forza Horizon 6, with Forza Horizon 6 branding behind him. Top right is Torben Ellert, Design Director for Forza Horizon 6, also framed by Forza Horizon 6 artwork. Bottom center is Joe Skrebels, Editor-in-Chief of Xbox Wire, seated in front of bookshelves and plants. Xbox Podcast and Xbox logos appear on a green patterned background. (Alt generated by Microsoft Copliot and reviewed for accuracy)
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XBOX Game Dev @xboxgamedev.bsky.social · 15/05/2026
Ever wonder what it takes to keep live games thriving for over a decade? At GDC, Eva Ryott (King), Ryan Cooper (Mojang), and Romain Jemma (King) talked through how live games evolve into ecosystems and what it takes to stay successful long term. Recap: developer.microsoft.com/en-us/games/...
Colorful Minecraft artwork showing the blocky “MINECRAFT” logo at the top, with multiple pixel-style characters running across grassy floating terrain. The scene includes trees, water, mountains, animals like a sheep and a pig, and bright blue sky with clouds, all rendered in Minecraft’s signature cube-based style. (Alt generated by Microsoft Copliot and reviewed for accuracy)
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XBOX Game Dev @xboxgamedev.bsky.social · 14/05/2026
Office Hours 🌟 Friday @ 11 AM PDT Join us tomorrow as we kick off our Dev Spotlight with Willem from Not Idle Games. He'll share his dev journey and how it all came together. Stop by, ask questions, and chat with the team. discord.com/invite/msftg... #indiedev
Dark graphic on a black background for a Discord Office Hours “Dev Spotlight.” White Windows and Xbox logos appear at the top, followed by the Discord logo and text reading “OFFICE HOURS DEV SPOTLIGHT.” Event details say “Friday @ 11 AM PDT.” On the lower left, white text reads “FEATURING: WILLEM,” and below that “IDLE NOT IDLE GAMES.” On the lower right is a circular gold-and-black logo with ornate detailing and the words “Idle Not Idle Games.” (Alt generated by Microsoft Copliot and reviewed for accuracy)
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XBOX Game Dev @xboxgamedev.bsky.social · 13/05/2026
Indie devs - if you have 40 min, this is worth watching The @dot.net team walks through setup, best practices, and a hands-on demo, building a playable Unity prototype from prompts using Unity, .NET, and GitHub Copilot.
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XBOX Game Dev @xboxgamedev.bsky.social · 12/05/2026
ICYMI: Murray & Rothio of Patattie Games launched their debut game @waxheadsgame.bsky.social 👏 An illustrator and a former Dev Support Engineer teaming up to build a personal project 🎶   Love this accessibility touch: you can grab a second controller and combine your inputs with someone else's.
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Simplygon Studios @simplygon.com · 11/05/2026
This blog shows how to generate vertex weights from skinning data and drive reduction using bones - no vertex painting required. simplygon.com/posts/f58715... #gamedev
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XBOX Game Dev @xboxgamedev.bsky.social · 08/05/2026
Looking to optimize your strategy game? Learn how @simplygon.com can help with triangle reduction, visibility culling for top-down cameras, and keeping meshes together at low poly counts. Details: developer.microsoft.com/en-us/games/... #gamedev
A softly lit forest scene with a narrow pathway leading up to a glowing entrance sign labeled “SIMPLYGON”, with their logo. Trees and foliage surround the path, with a tiny yellow robot on the path. A warm yellow light illuminates a small screen, with scattered leaves on the ground, creating a misty, and inviting atmosphere. (Alt generated by Microsoft Copliot and reviewed for accuracy)
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XBOX Game Dev @xboxgamedev.bsky.social · 08/05/2026
Today at 11 AM PDT 🌟 Game Dev Office Hours Got questions about bringing your game to Xbox? Clint from our Developer Relations (DevRel) team will be there to help. Invite: discord.com/invite/msftg...
Dark-themed graphic featuring Windows and Xbox logos above the Discord logo with the text “OPEN OFFICE HOURS – FRIDAY @ 11 AM PT.” The graphic includes “HOSTED BY CLINT WOON,” navigation arrows, a toggle icon, and a circular headshot image at the bottom. (Alt generated by Microsoft Copliot and reviewed for accuracy)
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XBOX Game Dev @xboxgamedev.bsky.social · 06/05/2026
🎮 Looking for a game dev podcast? 🎧 The @dot.net team kicks one off tomorrow!
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XBOX Game Dev @xboxgamedev.bsky.social · 06/05/2026
Happy launch day to Luqui & Saiki of @regularstudio.bsky.social 🥳 Two brothers from Brazil shipping their second game together - Motorslice 🪚 that you can play anywhere on Game Pass! If you haven't played their first game, Togges, check that one out too. Here's to game dev families 🤝🎮 💚
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XBOX Game Dev @xboxgamedev.bsky.social · 05/05/2026
💫 ICYMI: The latest PlayFab feature updates Native ARM64 support for the PlayFab Unified SDK, community statistics with group-level aggregation, bulk user role management, and a new API access policy experience. Details: developer.microsoft.com/en-us/games/...
Dark background graphic with Microsoft and Xbox logos in the top left. Large centered text reads “PLAYFAB DIGEST,” with “APRIL FEATURE UPDATES” in green beneath it. A white geometric PlayFab hexagon logo is centered below the text. Minimal interface icons appear on the sides. (Alt generated by Microsoft Copilot and reviewed for accuracy)
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XBOX Game Dev @xboxgamedev.bsky.social · 04/05/2026
🌟 We're improving Default Game Profile support for ROG Xbox Ally handhelds Default Game Profiles help balance performance and battery life. Today we added over two dozen games that support it! 🎮💫 Details: developer.microsoft.com/en-us/games/...
Xbox Ally X handheld gaming device with ergonomic grips, dual thumbsticks, and a widescreen display showing a game library interface with featured titles. (Alt generated by Microsoft Copilot and reviewed for accuracy)
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XBOX Game Dev @xboxgamedev.bsky.social · 01/05/2026
Today at 11 AM PT 🌟 Game Dev Office Hours Got questions about bringing your game to Xbox? Clint from our Developer Relations (DevRel) team will be there to help. Join our community: discord.com/invite/msftg...
Dark-themed graphic featuring Windows and Xbox logos above the Discord logo with the text “OPEN OFFICE HOURS – FRIDAY @ 11 AM PT.” The graphic includes “HOSTED BY CLINT WOON,” navigation arrows, a toggle icon, and a circular headshot image at the bottom. (Alt generated by Microsoft Copliot and reviewed for accuracy)
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XBOX Game Dev @xboxgamedev.bsky.social · 30/04/2026
🔥 Xbox Game Dev Update | Spring '26 🌟 May 7 Join us for a closer look at Project Helix with Jason Ronald (VP, Next Generation) & Chris Charla (GM, Portfolio & Programs), and what it means for devs. + Updates from GDC speakers, and more. Details: developer.microsoft.com/en-us/games/... #gamedev
Graphic for the Xbox Game Dev Update Spring ’26. The design features a dark green-to-black gradient background with the Xbox logo at the top and large text reading “GAME DEV UPDATE” in green and white, followed by “SPRING ’26.” Centered below is a lineup of Xbox hardware, including a ROG Xbox Ally X with a lit screen, an Xbox Series X, an Xbox Series S, and a controller with each of the consoles. At the bottom, event timing is listed: “May 7 | 9 AM PDT • 12 PM EDT • 6 PM CEST.” (Alt generated by Microsoft Copliot and reviewed for accuracy)
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XBOX Game Dev @xboxgamedev.bsky.social · 30/04/2026
🌟 Office Hours with AMD If you missed our session, learn from AMD’s engineers about handheld power efficiency, APU memory allocation, crash debugging with Radeon tools, and a few tips that could cut down your development time. Recap: developer.microsoft.com/en-us/games/... #gamedev
A dark graphic with Xbox and Windows logos at top left, the title “OFFICE HOURS RECAP” above green text reading “DEVELOPING FOR HANDHELD WITH AMD,” and the AMD logo centered on a black background, with small navigation arrows on the left and a toggle icon on the right. (Alt generated by Microsoft Copliot and reviewed for accuracy)
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XBOX Game Dev @xboxgamedev.bsky.social · 29/04/2026
Tomorrow and Friday, Xbox Game Camp, Microsoft Make Code, and Minecraft Education are teaming up to give 4th–8th grade students hands-on time making games at University of Washington's Engineering Discovery Days 💫🎮 If you're in the area, it's a great way for kids to explore STEM (and it's free!)
Purple “Xbox 25 Game Camp Arcade” graphic with a stylized controller logo, pixel art icons, and the Seattle skyline in the background, including the Space Needle and a ferris wheel. (Alt generated by Microsoft Copilot and reviewed for accuracy)
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XBOX Game Dev @xboxgamedev.bsky.social · 28/04/2026
🔥 We're making publishing easier with Game Package Manager Game Package Manager starts rolling out this week for all Xbox developers configuring or adding new products to publish to Xbox. It's a new foundation to improve publishing workflows 💫 Details: developer.microsoft.com/en-us/games/...
Black background with the title “XBOX Game Package Manager” on the left, with “XBOX” in bright green and the remaining text in white. On the right, a laptop displays the Microsoft Partner Center interface open to a “Packages” page. The screen shows options for managing game packages, including a main branch labeled “Main” and additional branch options, along with buttons like “Add branch” and “Review & publish.” The laptop is lit from below with a warm glow, creating contrast against the dark background. (Alt generated by Microsoft Copilot and reviewed for accuracy)
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XBOX Game Dev @xboxgamedev.bsky.social · 28/04/2026
🔥 This Friday! 🎮 10 AM PDT | 2 PM BRT
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