Xavier @xavierck.com · 29/09/2026How goddamn cool would it be to play a game entirely from a room with this little desk and a whiteboard for you to write notes or draw maps? 5340
Xavier @xavierck.com · 26/09/2026bout to pay ten bucks for what is sure to be an incredible adventure 1185
Xavier @xavierck.com · 21/09/2026Fixed some stuff up so the top of the mesa has better density and such. I'm also learning the benefits of where to use geo nodes and where to reference in geometry This is crazy fun 060
Xavier @xavierck.com · 21/09/2026Right now it's a simple mesh that gets repeated and then stretched along a spline My nodes are still a mess, so here's the relevant section 160
Xavier @xavierck.com · 19/09/2026Having a doozy of a mental health thing, so I'm leaning on old comfortable things a lot these days 2280
Xavier @xavierck.com · 16/09/2026I want a jacket with a back panel that has this embroidered on it 1380
Xavier @xavierck.com · 16/09/2026losing my fucking mind at the graphic design on these electronics labels 513221
Xavier @xavierck.com · 14/09/2026oh shit, I just remembered that the Shaded Texture viewport shading mode in Modo is Gouraud shading just like on the PS2 fuck yeah vertex lighting 090
Xavier @xavierck.com · 14/09/2026The polycount on this guy isn't horrible for something like mid/late-gen PS2/Gamecube, but I feel like I could still trim things down just a touch more I'll wait until I have the rest of the body built out though. Need to see what actually requires enough polycount for good silhouette breaks 190
Xavier @xavierck.com · 14/09/2026Been thinking about doing low poly portraits of these characters for a while, so here's a first pass on some textures while I sort out how I want them to look 17410
Xavier @xavierck.com · 13/09/2026Working on the visual design for the main character in my book Trying to strike a balance between cool, friendly, disturbing, and "feels like a vaguely plausible futuristic medical appliance" for the mask 4537
Xavier @xavierck.com · 11/09/2026Did a few tweaks and adjustments and I think I'm closer to what I had in mind for this piece. Still a little noisy, but I like the atmosphere a bit better 1509
Xavier @xavierck.com · 10/09/2026Hazard Corps chapter 7 is out! Trying to repair a relationship, Indi opens up about his past as they travel through a transfer gate and down a space elevator. www.scribblehub.com/read/2488758... 0132
Xavier @xavierck.com · 10/09/2026I just need a quick scene where these characters introduce themselves to each other 0181
Xavier @xavierck.com · 05/09/2026The sequel, of course, to this image showing the other end of the elevator high, high above the equator of Periclene. 0190
Xavier @xavierck.com · 05/09/2026The bases of space elevators are generally busy ports, but none more so than Periclene's Base 12. Located on a tropical archipelago that sees some of the finest weather on the planet, Base 12's gargantuan metropolis is home to approximately six million people. 114118
Xavier @xavierck.com · 04/09/2026I wanted to be able to manually control the distribution of skyscrapers, so I plugged the vert color attribute into the geometry nodes setup and used it as a mask Works pretty well 1303
Xavier @xavierck.com · 04/09/2026Blocking in another scene from my book. Still a bunch of details I want to add, but I really, really, really need to go to bed. 28411
Xavier @xavierck.com · 03/09/2026Chapter 6 of Hazard Corps is now out! We finally see firsthand how dangerous the antagonists can be as they take over the bodies of two unwitting men onboard Cascadia Station. www.scribblehub.com/read/2488758... 0144
Xavier @xavierck.com · 03/09/2026I sometimes forget that the reason I started doing this stuff was because there are little bits of joy sprinkled in it 1433
Xavier @xavierck.com · 02/09/2026Mmm, I think I like this version just a touch better. Really hits that space-opera-masquerading-as-hard-SF look I'm interested in 1141
Xavier @xavierck.com · 02/09/2026When you stop at Cascadia Station, don't forget to check out the original Mondo Noodles just off the main atrium! Or if you're feeling spooky, explore some of the abandoned military tunnels around the outer ring during one of the hourly ghost tours. 2408
Xavier @xavierck.com · 01/09/2026it's turning my render of an asteroid into an HD texture pack meme 030
Xavier @xavierck.com · 01/09/2026Guess which character puts his feet up on the screen during every single loading screen with every single different outfit in constantly-changing poses and lighting conditions anyway I never want to touch AAA with a ten foot pole ever again 1111
Xavier @xavierck.com · 27/08/2026Chapter 5 of Hazard Corps is now out! Distrust is already brewing between our cast of misfits, ready to boil over any second. www.scribblehub.com/read/2488758... 1133
Xavier @xavierck.com · 24/08/2026Mass transit plays a huge role in the sci-fi spy novel I'm writing, so today I'm trying to figure out the exact layout of an interplanetary ferry that will be showing up under increasingly more absurd and dangerous circumstances throughout the book 2381
Xavier @xavierck.com · 22/08/2026Today I learned about the bonobo named Kanzi Just look at this fuckin guy! 6498
Xavier @xavierck.com · 20/08/2026Chapter 4 is now out! What's a spy thriller without a little sex? And what's a little sex without mood manipulation via neural implants? And what's a little neural fuckery without a self-identity crisis? Anyway, you should read my book. www.scribblehub.com/read/2488758... 2185
Xavier @xavierck.com · 19/08/2026You can get some pretty sweet bunching and scraggle if you mask off some of the smoothed vertex normals and let a little of the underlying mesh normals poke through 1302
Xavier @xavierck.com · 19/08/2026Oh cool, turns out you can use vertex colors as a mask, so you can effectively paint where you want custom normals and where you want unmodified ones 1110
Xavier @xavierck.com · 19/08/2026Let's see if Bluesky will actually show the full resolution image of the geometry node graph 1231