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Wouter Meijer

@woutermeijeraudio.bsky.social
389 followers 274 following 26 posts

Creative & Technical Sound Designer for Games

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Wouter Meijer @woutermeijeraudio.bsky.social · 29/08/2025
Final build update of my interactive music experiment, where I manipulate the music in various ways. Play build 0.3.0 here: (PC only) wouter-meijer.com/wtmf/ After testing, please fill in the form. Could use your help! ☺️ Features in action: youtu.be/b_DzRIpdMQ0 #GameDev #GameAudio #MetaSounds
youtu.be
WTMF Interactive Music Prototype Teaser (From build 0.3.0)
YouTube video by Wouter Meijer
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Wouter Meijer @woutermeijeraudio.bsky.social · 20/07/2025
A few days ago, I made my experiment prototype public. In this experiment, I created several audio features that play an important role in transforming the music in real-time, and I am curious about the effect it has on people. Play the demo > Fill in the form! Your help is much appreciated!
wouter-meijer.com
When The Music Follows
An Interactive Audio Driven Psychological Horror Demonstration
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Wouter Meijer @woutermeijeraudio.bsky.social · 03/05/2025
Just finished playing Clair Obscur: Expedition 33. Definitely a contender on one of the best games I’ve ever played. Everything in this game was so captivating... was hooked until the bitter end! Also Esquie must be fun to cosplay, def. one of my fav. too 😂 Great job to everyone who worked on it!
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Wouter Meijer @woutermeijeraudio.bsky.social · 07/01/2025
First time using Tonstum Spintracer in combination with Zynaptic PitchShift Pro and some other plugins I got during Black Friday to make some whooshes for #sfxswap. Something tells me I'm going to have a lot of fun experimenting with different settings and sources in future! 😁
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First time playing around with SpinTracer for textured whooshes
YouTube video by Wouter Meijer
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Wouter Meijer @woutermeijeraudio.bsky.social · 16/12/2024
Hey hello! So the year is ending soon, it would be fun to share my personal top [insert X amount] in #videogames as I've seen people do it in the past as well. Are there specific websites you would recommend to track and or share your personal top10-25-100 in games?
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Wouter Meijer @woutermeijeraudio.bsky.social · 11/12/2024
Made a recap video of all my 30 #airwiggles #noisevember24 videos, it's only around 6 minutes! 😜 I tried to spend +/- 30 min per challenge, made some nice templates by mainly using my freshly bought plugins from #blackfriday and #phaseplant... but also some turds 💩 that I would rather not show!
youtu.be
Recap #noisevember - Summary of all 30 videos
YouTube video by Wouter Meijer
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Wouter Meijer @woutermeijeraudio.bsky.social · 09/12/2024
Excited to share that I’m working on a experiment to explore innovative ways of achieving immersive stress in interactive music, supported by Stimuleringsfonds Creatieve Industrie! I will experiment in #UnrealEngine to make a short psychological horror demo. Stay tuned!🎵🕹️
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Wouter Meijer @woutermeijeraudio.bsky.social · 29/11/2024
Q #noisevember24
youtube.com
Q
YouTube video by Wouter Meijer
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Wouter Meijer @woutermeijeraudio.bsky.social · 27/11/2024
Does someone know more about loudness normalisation settings on videos uploaded on #Bluesky? It seems that my soft ambience video that was around -27 LUFS integrated was normalised to around -21 LUFS integrated.
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Wouter Meijer @woutermeijeraudio.bsky.social · 24/11/2024
Day 23 - (Surrealistic) Wildlife #noisevember24 Used wavetable synthesis with sinus for the birds, granular synthesis with some metal sources for the loop stuff and basic sample retrigger with modulation for the frogs. Frogs still need some work, but was fun! #gameaudio #sounddesign #phaseplant
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Reposted by Wouter Meijer
Jonas Kjellberg 🎵🧪 @interactivemusic.bsky.social · 22/11/2024
Yo DAWg, I heard you like music, so we put a daw in your game so your music can be interactive while you game. #gameaudio #vgm #unity #unreal
youtube.com
Reactional Music - Full System Overview
YouTube video by Reactional Music
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Reposted by Wouter Meijer
Matthew Florianz @matthewflorianz.bsky.social · 23/11/2024
The goal of #gameaudio mixing is to achieve storytelling that clearly highlights the core emotional context of a presentation, while consistently communicating player relevant information. A short guide to shed light on common pitfalls and lessons learned: www.linkedin.com/pulse/prepar...
linkedin.com
Preparing for Game Audio Mixing: Tips to help keep you on track!
Strive for Consistency and achieve great Storytelling! I put together this short guide to shed light on common pitfalls and lessons learned from my experience in mixing games as a solo audio developer...
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Wouter Meijer @woutermeijeraudio.bsky.social · 20/11/2024
Using #noisevember24 mainly to create templates and experiment. Was trying out some new plugins to create shimmer/glow sounds. I've recorded 4 different chimes and then used the sources with granular synthesis in #PhasePlant with the new FX. Used day 7 as a template. #gameaudio #sounddesign
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Tweaks on the glow sounds of day 7
YouTube video by Wouter Meijer
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Wouter Meijer @woutermeijeraudio.bsky.social · 02/11/2024
For #noisevember24 I've made some anime bubbly sounds and recycled some old noise ambience preset for underwater both in PhasePlant and Crystalizer. #noisevember #gameaudio #anime #sounddesign #bubbly
youtu.be
Made some anime-ish bubbly sounds in Phase Plant
YouTube video by Wouter Meijer
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Wouter Meijer @woutermeijeraudio.bsky.social · 31/10/2024
Happy Halloween! 🎃 👻 I've made 2 PhasePlant patches that function as eerie atmosphere/stinger generator using only the granular synthesis modules with my own custom recorded sound sources. Free download link and full video in comments. #gameaudio #phaseplant #halloween #sounddesign
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