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tom

@wormwire.bsky.social
6 followers 11 following 19 posts

making games, 3d art, tooling and uhhh everything i post is human made www.wormwire.net

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tom @wormwire.bsky.social · 10h
#blender day 10 learning how to make #lowpoly characters, how are my proportions?
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tom @wormwire.bsky.social · 06/10/2026
Thank you! yeah this definitely has more crunch, haha. It's for a game, I'm looking for a psx+ happy medium. using modern effects on the low poly/low res art without destroying fidelity too much, might be sacrilege to the purists
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tom @wormwire.bsky.social · 06/10/2026
bonus render and a few other POVs, this was from a series by summer85 on youtube and my first project in blender beyond a donut #blender #lowpoly #psx
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tom @wormwire.bsky.social · 05/10/2026
#blender day 9 #lowpoly
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tom @wormwire.bsky.social · 05/10/2026
#blender day 7, 8 #lowpoly
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tom @wormwire.bsky.social · 05/10/2026
and ladders were the next to fall. demo once I get laddering looking decent with my player. working on simple road/curb/sidewalk
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tom @wormwire.bsky.social · 04/10/2026
probably should have left the scene and file tree in to show this better but when you freeze it prints out a new .tscn of to an export folder in the project
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tom @wormwire.bsky.social · 04/10/2026
working on level blockouts got tired of making stairs by hand or using prefabs that didn't quite fit so I did the normal thing and started writing an addon #godot #leveldesign
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tom @wormwire.bsky.social · 01/10/2026
blender day 6 - username in place of brand names for now
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tom @wormwire.bsky.social · 28/09/2026
blender day 5
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tom @wormwire.bsky.social · 27/09/2026
i love stairs
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tom @wormwire.bsky.social · 25/09/2026
blender day 4
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tom @wormwire.bsky.social · 23/09/2026
character_01.fbx
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tom @wormwire.bsky.social · 23/09/2026
and the finished product
pixelated 3d render of the lamp, phone and nightstand composited together with scene lighting
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tom @wormwire.bsky.social · 23/09/2026
day 3
screenshot of blender viewport of textured 3d model of a beige dialpad handset of it's basescreenshot of phone texture
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tom @wormwire.bsky.social · 23/09/2026
day 2
screenshot of blender split viewport of analog telephone handset and base with untextured uv mapscreenshot of shaded untextured 3d model of the dial handset with base
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tom @wormwire.bsky.social · 23/09/2026
day 1
blender split viewport showing nightstand model's UV map with wood furniture texture on the left panel. preview of the nightstand mesh with the texture applied on the rightscreenshot of blender split viewport showing lamp 3d model and beginning uv map
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tom @wormwire.bsky.social · 23/09/2026
my new underwater platformer made in godot wishlist today
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