Apollo @worldgen.dev · 07/09/2026worldgen practice, heavily inspired by custom-built terrain #mcdev #minecraft 3375
Reposted by ApolloGegy @gegy.dev · 25/08/2026Chunk generation should be a bit faster in the latest snapshot! Of course, your mileage may vary :) 613319
Apollo @worldgen.dev · 20/08/2026New Jersey is a spiritually evil place and for that reason I believe Mojang should add it as the next Nether biome #minecraft 1144
Apollo @worldgen.dev · 15/08/2026what if instead of AI (artificial intelligence) it was AI (apollo industries) 0140
Reposted by ApolloKonci @koncithelock.bsky.social · 07/08/2026🌸Sorry to keep you waiting!🌸 (A CliffTree announcement) 2295
Apollo @worldgen.dev · 01/08/2026man the hank green ai stuff makes me sad it's an unfortunate reminder that you really shouldn't be fully trusting *any* creator based solely off their word 070
Apollo @worldgen.dev · 24/06/2026After almost 5 years since 1.18 came out, I think it's time for the biome layout to get some structural changes to reduce microbiomes. It wasn't *that* bad originally, but the generation of Cherry Groves, Pale Gardens, Sulfur Caves, and now Dappled Forests is reaching a point. #minecraft 392
Reposted by ApolloKello @kelloverra.bsky.social · 11/06/2026Yo, im the artist behind some of the blocks for the beautiful wisteria grove biome in Regions Unexplored! thanks to Apollo & team for this amazing opportunity! Expect even more collaborations coming soon o.o #minecraft #pixelart 0113
Apollo @worldgen.dev · 01/06/2026I appreciate the offer, but I've already found an artist to work on this. 100
Apollo @worldgen.dev · 30/05/2026Download it here vvv modrinth.com/mod/regions-...modrinth.comRegions Unexplored - Minecraft ModA stack of new biomes spread across the Overworld and Nether! 040
Apollo @worldgen.dev · 30/05/2026At long last, my first major update to Regions Unexplored is out! This update features two new biomes, improvements in dozens of others, additions to vanilla biomes, a new mob, and so much more! It's been a huge undertaking it's finally complete. Happy travels! #mcdev #minecraft 3303
Apollo @worldgen.dev · 23/05/2026yummy snowy plains (this isnt related to anything just a silly thing i hacked together) 060
Apollo @worldgen.dev · 19/04/2026I took over development of Regions Unexplored in January and have been hard at work. Today I can finally show my first new biome in the mod! It replaces the Mauve Hills biome, and is filled with trees bearing various pastel leaves and hanging leaves. #mcdev #minecraft 1261
Apollo @worldgen.dev · 14/04/2026mortar adds them (definitely not shilling my own mod) modrinth.com/mod/mortarmodrinth.comMortar (and Pastels) - Minecraft ModA relatively lightweight building mod that aims to fix some of the gaps in the vanilla block sets. 000
Apollo @worldgen.dev · 02/02/2026A lot of mc news/news-adjacent content creators went down this route i fear, themisterepic ain't the only one 010
Apollo @worldgen.dev · 27/01/20261.17 had the highest density of great block additions of any update imo, it's insane 010
Apollo @worldgen.dev · 25/01/2026I'm most of the way through a rewrite of the mod's internals that should hopefully fix that issue. 000
Reposted by ApolloNelly @nelly-bean.bsky.social · 13/01/2026honestly I think hytale and minecraft have a similar base but they're wildly different games, there is definitely some overlap but they're designed with different things in mind and that's okay. I'm excited to see the future of Hytale and I hope both games inspire each other too 0103
Apollo @worldgen.dev · 02/01/2026If you shift-click a Snail Chest, you can place it on your chest and move it around! You can't move it elsewhere in your inventory, so you can only carry one at a time. You might even find a Wandering Trader with a Snail Chest sometimes instead of Trader Llamas. 3/3 2120
Apollo @worldgen.dev · 02/01/2026If you combine a snail shell and a chest, you can craft a Snail Chest. These have four rows of slots instead of three, but no Large variant. 2/3 1120
Apollo @worldgen.dev · 02/01/2026I present my first ever modded mob: The Snail! You'll find them roaming around at night and in caves. In slime chunks, you might even find an abandoned shell of a dead snail. 1/3 #mcdev #minecraft 5352
Apollo @worldgen.dev · 18/12/2025I'm paralyzed with both too many ideas and too few ideas, somehow 020
Apollo @worldgen.dev · 16/12/2025I JUST MADE A MOD TO DATA-DRIVE VILLAGER TRADES COME ON 😭 #mcdev #minecraft 2201
Apollo @worldgen.dev · 03/12/2025Constantly @mentioning mojang employees (especially those who don't even work on technical stuff) is a futile effort 120
Apollo @worldgen.dev · 03/12/2025Tags function the same regardless of if they're in vanilla or a third party. If there's tags mods want but don't exist, you can just submit a feature request to have them added! Why don't you just seriously look into that instead of vaguely asking for "more tags for modders" from mojang employees? 120
Apollo @worldgen.dev · 02/12/2025Have you not looked at the Fabric/Neoforge conventional tags? There's already a system with *hundreds* of new tags for modders, you don't need Mojang to add it themselves 180
Apollo @worldgen.dev · 05/11/2025The new timeline feature with environment attributes is super cool! I made this quick datapack as a test that made nighttime brightness based on the moon phase, and it was very simple to do. #mcdev #minecraft 34612
Apollo @worldgen.dev · 29/10/2025There's already a standard for this on Fabric and Neoforge (and maybe Forge?). All the loaders add a plethora of new block/item/biome/etc. tags until the c: namespace and mods are expected to put their entries into the respective tags. 030