Sign in

Apollo

@worldgen.dev
221 followers 37 following 107 posts

With each passing day my worldgen powers get stronger 19 - she/they 🏳️‍⚧️

PostsRepliesMedia
Apollo @worldgen.dev · 28/09/2026
can we get more pasta too
100
Apollo @worldgen.dev · 26/09/2026
YOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
2100
Apollo @worldgen.dev · 20/09/2026
0111
Apollo @worldgen.dev · 07/09/2026
worldgen practice, heavily inspired by custom-built terrain #mcdev #minecraft
3375
Reposted by Apollo
Gegy @gegy.dev · 25/08/2026
Chunk generation should be a bit faster in the latest snapshot! Of course, your mileage may vary :)
613319
Apollo @worldgen.dev · 22/08/2026
I've been sayin this since the start :p
010
Apollo @worldgen.dev · 21/08/2026
cool creature with no hidden meaning 👍👍👍👍
000
Apollo @worldgen.dev · 21/08/2026
Modrinth on a generational run right now
2121
Apollo @worldgen.dev · 20/08/2026
New Jersey is a spiritually evil place and for that reason I believe Mojang should add it as the next Nether biome #minecraft
1144
Apollo @worldgen.dev · 15/08/2026
what if instead of AI (artificial intelligence) it was AI (apollo industries)
0140
Apollo @worldgen.dev · 12/08/2026
i got bad news for you specifically
100
Apollo @worldgen.dev · 10/08/2026
youtube music, if i dislike a song, don't play it!!!
070
Reposted by Apollo
Konci @koncithelock.bsky.social · 07/08/2026
🌸Sorry to keep you waiting!🌸 (A CliffTree announcement)
2295
Apollo @worldgen.dev · 01/08/2026
man the hank green ai stuff makes me sad it's an unfortunate reminder that you really shouldn't be fully trusting *any* creator based solely off their word
070
Apollo @worldgen.dev · 21/07/2026
YES!!!
1100
Apollo @worldgen.dev · 17/07/2026
bee thank you for making autumn post these wonderful things
020
Apollo @worldgen.dev · 17/07/2026
you're welcome
110
Apollo @worldgen.dev · 11/07/2026
Would throwing a 'use_cooldown' component on it help?
120
Apollo @worldgen.dev · 05/07/2026
so true!
000
Apollo @worldgen.dev · 24/06/2026
After almost 5 years since 1.18 came out, I think it's time for the biome layout to get some structural changes to reduce microbiomes. It wasn't *that* bad originally, but the generation of Cherry Groves, Pale Gardens, Sulfur Caves, and now Dappled Forests is reaching a point. #minecraft
392
Reposted by Apollo
Kello @kelloverra.bsky.social · 11/06/2026
Yo, im the artist behind some of the blocks for the beautiful wisteria grove biome in Regions Unexplored! thanks to Apollo & team for this amazing opportunity! Expect even more collaborations coming soon o.o #minecraft #pixelart
Wisteria grove biome, screenshot taken in minecraft: java edition ver. 1.21.1 (modded fabric) with the Regions Explored modMost blocks present in the Wisteria grove biome, screenshot taken in minecraft: java edition ver. 1.21.1 (modded fabric) with the Regions Explored mod
0113
Reposted by Apollo
bill wurtz @billwurtz.com · 24/10/2024
i raised myself by wolves
15638105
Apollo @worldgen.dev · 07/06/2026
the mesa canyon #mcdev #minecraft
1270
Apollo @worldgen.dev · 01/06/2026
I appreciate the offer, but I've already found an artist to work on this.
100
Apollo @worldgen.dev · 30/05/2026
Download it here vvv modrinth.com/mod/regions-...
modrinth.com
Regions Unexplored - Minecraft Mod
A stack of new biomes spread across the Overworld and Nether!
040
Apollo @worldgen.dev · 30/05/2026
At long last, my first major update to Regions Unexplored is out! This update features two new biomes, improvements in dozens of others, additions to vanilla biomes, a new mob, and so much more! It's been a huge undertaking it's finally complete. Happy travels! #mcdev #minecraft
3303
Apollo @worldgen.dev · 23/05/2026
yummy snowy plains (this isnt related to anything just a silly thing i hacked together)
060
Apollo @worldgen.dev · 20/04/2026
why did you do the tier list in reverse order 😭
130
Apollo @worldgen.dev · 19/04/2026
I took over development of Regions Unexplored in January and have been hard at work. Today I can finally show my first new biome in the mod! It replaces the Mauve Hills biome, and is filled with trees bearing various pastel leaves and hanging leaves. #mcdev #minecraft
1261
Apollo @worldgen.dev · 15/04/2026
noooo 😭
010
Apollo @worldgen.dev · 15/04/2026
i'm still alive, more bsky posts soon hopefully
1120
Apollo @worldgen.dev · 14/04/2026
mortar adds them (definitely not shilling my own mod) modrinth.com/mod/mortar
modrinth.com
Mortar (and Pastels) - Minecraft Mod
A relatively lightweight building mod that aims to fix some of the gaps in the vanilla block sets.
000
Reposted by Apollo
Walls @wallls.bsky.social · 23/07/2025
073
Apollo @worldgen.dev · 06/03/2026
They fixed this in one of the more recent updates
100
Apollo @worldgen.dev · 02/02/2026
A lot of mc news/news-adjacent content creators went down this route i fear, themisterepic ain't the only one
010
Apollo @worldgen.dev · 27/01/2026
1.17 had the highest density of great block additions of any update imo, it's insane
010
Apollo @worldgen.dev · 25/01/2026
I'm most of the way through a rewrite of the mod's internals that should hopefully fix that issue.
000
Reposted by Apollo
Nelly @nelly-bean.bsky.social · 13/01/2026
honestly I think hytale and minecraft have a similar base but they're wildly different games, there is definitely some overlap but they're designed with different things in mind and that's okay. I'm excited to see the future of Hytale and I hope both games inspire each other too
0103
Apollo @worldgen.dev · 02/01/2026
If you shift-click a Snail Chest, you can place it on your chest and move it around! You can't move it elsewhere in your inventory, so you can only carry one at a time. You might even find a Wandering Trader with a Snail Chest sometimes instead of Trader Llamas. 3/3
2120
Apollo @worldgen.dev · 02/01/2026
If you combine a snail shell and a chest, you can craft a Snail Chest. These have four rows of slots instead of three, but no Large variant. 2/3
1120
Apollo @worldgen.dev · 02/01/2026
I present my first ever modded mob: The Snail! You'll find them roaming around at night and in caves. In slime chunks, you might even find an abandoned shell of a dead snail. 1/3 #mcdev #minecraft
5352
Apollo @worldgen.dev · 26/12/2025
Highway biome (joke) #mcdev #minecraft
4383
Apollo @worldgen.dev · 24/12/2025
do you have the size field set to zero?
120
Apollo @worldgen.dev · 18/12/2025
I'm paralyzed with both too many ideas and too few ideas, somehow
020
Apollo @worldgen.dev · 16/12/2025
I JUST MADE A MOD TO DATA-DRIVE VILLAGER TRADES COME ON 😭 #mcdev #minecraft
2201
Apollo @worldgen.dev · 03/12/2025
Constantly @mentioning mojang employees (especially those who don't even work on technical stuff) is a futile effort
120
Apollo @worldgen.dev · 03/12/2025
Tags function the same regardless of if they're in vanilla or a third party. If there's tags mods want but don't exist, you can just submit a feature request to have them added! Why don't you just seriously look into that instead of vaguely asking for "more tags for modders" from mojang employees?
120
Apollo @worldgen.dev · 02/12/2025
Have you not looked at the Fabric/Neoforge conventional tags? There's already a system with *hundreds* of new tags for modders, you don't need Mojang to add it themselves
180
Apollo @worldgen.dev · 05/11/2025
The new timeline feature with environment attributes is super cool! I made this quick datapack as a test that made nighttime brightness based on the moon phase, and it was very simple to do. #mcdev #minecraft
34612
Apollo @worldgen.dev · 29/10/2025
There's already a standard for this on Fabric and Neoforge (and maybe Forge?). All the loaders add a plethora of new block/item/biome/etc. tags until the c: namespace and mods are expected to put their entries into the respective tags.
030