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@wlfgrrl128.bsky.social
114 followers 343 following 1K posts

I’m not filling this space out dog, she/they 20-something

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Severe @wlfgrrl128.bsky.social · 10/10/2026
the whole thing kinda puts the 3DS in the awkward position of basically being one step divorced from feeling like a… really shitty psvita imo, the difference being that the actual vita bombed lol so ofc the 3DS got more games than it
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Severe @wlfgrrl128.bsky.social · 10/10/2026
the effect looks cool in some games but yeah it’s kinda sauceless as a platform gimmick/hook always felt like the combo of 3D & the top screen being wider than the DS‘s discouraged devs from doing anything interesting with the bottom screen so it was p much exclusively used for HUD/maps/hotkeys
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GoldMaster COMMISSIONS CLOSED @goldmaster-art.bsky.social · 09/10/2026
Pyra and Mythra (Xenoblade 2) with some of Ralsei and Susie (Deltarune)'s expressions #GoldMasterArt #Xenoblade2 #Deltarune
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Schnuff @divnolid.bsky.social · 09/10/2026
reminder for myself
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Media in my Downloads folder :steamhappy: @furry-hater.bsky.social · 08/10/2026
dude ordering pretty patties in real life with the top text saying: "Just ordered some #Real eats"
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Severe @wlfgrrl128.bsky.social · 08/10/2026
happy international sinjon day
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Motherboard Slumd0g from the WetWork NetWork @beachepisode.bsky.social · 07/10/2026
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Severe @wlfgrrl128.bsky.social · 06/10/2026
it‘d be easy to backport those raw assets (tho another problem is that the DE original stuff outside of 2d mode kinda needs to be redone to match that fidelity) but engine shit’s another story yet another less-than-ideal square enix port unfortunately
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Severe @wlfgrrl128.bsky.social · 06/10/2026
cus the devs (more or less) weren’t thrilled with the state of UE4 around the time they started development & that would‘ve been stripped out for the switch version afaik which is partly why it looks different beyond the model & texture changes
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Severe @wlfgrrl128.bsky.social · 06/10/2026
it’s really bizarre, imma guess the switch version & DE in general has a lotta weird technical fuckery going on that complicates things i assume they used a newer build of UE4 compared to vanilla and iirc, the original version of DQ11 used some kind of middleware for lighting/shading stuff (cont.)
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Severe @wlfgrrl128.bsky.social · 06/10/2026
lotta work to spin up native builds & a new version of their SDK for an engine that prolly has a lot of old spaghetti code from the early 360/ps3 era
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Severe @wlfgrrl128.bsky.social · 06/10/2026
come to think of it i believe there haven’t been any native MT framework games on the current gen systems actually, the most recent stuff is just 8th gen and ofc is backwards compatible
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Severe @wlfgrrl128.bsky.social · 06/10/2026
not like they threw out all the code ofc but that would mean things have been reorganized, ppl who could’ve handled support for MT framework projects or work on it in isolation have been reassigned etc
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Severe @wlfgrrl128.bsky.social · 06/10/2026
fighter/arcade compilations & i think some of the mega man collections during 8th gen it seems they’ve p. much stopped, mega man star force LC apparently runs on RE engine so imma guess they’ve completely phased out MT internally
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Severe @wlfgrrl128.bsky.social · 06/10/2026
gonna guess porting to a new platform opens a different bag of worms cus their old engine (MT framework) wouldn’t have a native switch 2 build and compared to how they were still occasionally using it for certain new games beyond ps3/360 ports i.e monhun world, internally developed (cont.)
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Severe @wlfgrrl128.bsky.social · 06/10/2026
weird how capcom’s seemingly just gonna skip over porting devil may cry 4 SE to switch/switch 2 i always assumed a port on the former didn’t happen cus LDK mode might’ve been problematic performance-wise (+ idk how the ports of 1, 2 and 3 sold) but jumpin straight to 5 on sw2’s odd
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nda🔞 @ndasfw.bsky.social · 06/10/2026
THE BURNINATOR
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Severe @wlfgrrl128.bsky.social · 06/10/2026
i wish all the mods involved in this in a very “consider therapy and look into stress management exercises”
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Severe @wlfgrrl128.bsky.social · 06/10/2026
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Severe @wlfgrrl128.bsky.social · 05/10/2026
RE:R getting ported to consoles & PC barely a year later comes off like a salvage project (assuming that wasn’t already the plan) cus it was too late to cancel it on 3DS/completely move development to consoles altogether lol
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Severe @wlfgrrl128.bsky.social · 05/10/2026
which felt like something that was gonna lead to them having a bigger presence on the system in the event it was gonna be as big as the DS before they pivoted to ace attorney and a monhun port/remake (followed by sequels) using as many recycled psp/ps2 assets as possible
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Severe @wlfgrrl128.bsky.social · 05/10/2026
and the plot of assassin’s creed revelations was basically a rework of a cancelled 3DS game apparently thinkin of how capcom got a fork of MT framework running on it & prolly only used it in 3 games (the most notable being resident evil revelations, cus revelations is everybody’s favorite subtitle)
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Severe @wlfgrrl128.bsky.social · 05/10/2026
really funny how the 3ds and vita a couple of high profile projects that were gonna be made for it until they came out & it was clear the juice wasn’t worth the squeeze (vita was a commercial failure & 3DS bombed in year 1) untitled bioshock & resident evil games for the vita were announced iirc
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Severe @wlfgrrl128.bsky.social · 05/10/2026
reading into some of this stuff i hope all the apologists are ready for the non-zero chance he makes a reactionary/chud grifter pivot within the next year or two after the patreon money (hopefully) really slows down
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Severe @wlfgrrl128.bsky.social · 04/10/2026
the whole “emulator for exotic and often poorly documented pieces of hardware” thing is ultimately a house of cards that will fall apart the more devs lean on this shit, lotta stuff‘s gonna break
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Severe @wlfgrrl128.bsky.social · 04/10/2026
legality’s a funny argument cus emulation is extremely fucked the minute any company tries to take a dev to court over that bit in the DMCA about circumventing DRM & shit lol, granted this could accelerate things but it’s gonna happen eventually i think what bothers me more tho is that (cont.)
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Severe @wlfgrrl128.bsky.social · 04/10/2026
if they ever remade other m or did some kinda do-over of its general plot & decided to keep that bit the right thing to do would be to lean into the new ”woman literally too angry to die” direction & have samus slip into a episode that ends w/ her nearly blowing a federation soldiers head smoove off
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Severe @wlfgrrl128.bsky.social · 04/10/2026
makes the not-ridley shit in other m even funnier tbh, like i kinda dig the idea of giving samus ptsd over the guy who killed her family but this is technically like the 20th fucking time this mf’s shown up she should just be exhausted & extremely pissed off if anything
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Severe @wlfgrrl128.bsky.social · 04/10/2026
apparently samus returns adds a boss fight w/ him in a form that looks like a lot like his meta design so imma guess that was an attempt to bridge things a little (i imagine a remake of super would prolly do the same) but idk how canon remakes are supposed to be
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Severe @wlfgrrl128.bsky.social · 04/10/2026
it’s cool how ridley died only to come back like 4 times
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Severe @wlfgrrl128.bsky.social · 04/10/2026
still funny how metroid prime kinda exist in the same frame of “nobody gives a shit about the canon/timeline” as the zelda timeline but it’s more like, it’s really obvious the 2D games are functionally the only real canon but sakamoto isn’t allowed to say otherwise lol
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Severe @wlfgrrl128.bsky.social · 04/10/2026
borderline apocalyptic shit goin on dude, lotta load-bearing pillars that could crumble the second their owners decide to slop up their code & there’s no guarantee ppl are gonna pick up the slack w/ a fork or whatever
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Severe @wlfgrrl128.bsky.social · 04/10/2026
wow this sucks, it’s a good thing emulation is an extremely vibrant scene where there isn’t often functionally only 1 or 2 viable emus per system beyond old & inaccurate or WIPs that aren’t ready for mass ussssss- oh fuck
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Severe @wlfgrrl128.bsky.social · 03/10/2026
it’s actually insane seeing so many people are makin it clear they have no real principles cus they developed a parasocial relationship with the “the quiet sadness of bing bing wahoo man galaxy“ guy & think it’s more important he can make more content for them instead of facing material consequences
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Severe @wlfgrrl128.bsky.social · 03/10/2026
a lot of these old “grinding’s basically necessary at times and the RNG has moments where it’ll roll an encounter for literally every step you take for a bit” rpgs def seerrrriously benefit from fast fowarding in emulators
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Severe @wlfgrrl128.bsky.social · 03/10/2026
it’s cute but it fuckin falls off a cliff whenever the difficulty ramps up and it reminds you the combat’s unseasoned chicken-ass stuff with a genuinely insane encounter rate
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Severe @wlfgrrl128.bsky.social · 03/10/2026
mother/earthbound beginnings sure is a Very Old JRPG huh
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Severe @wlfgrrl128.bsky.social · 02/10/2026
got a weird & mid remake of 1 and a weird & straight-up shit remake of rondo or blood for some reason
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Severe @wlfgrrl128.bsky.social · 02/10/2026
i feel like 4’s def revered primarily by ppl who either started w/ it or really only played one of the NES games as a kid and were put off by the difficulty tbh considering it’s a remake of 1 i prefer the original wayyyy more lol, really funny how the genesis got a cool new CV while the SNES (cont.)
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Severe @wlfgrrl128.bsky.social · 30/09/2026
easy to forget the series basically died for nearly a decade after super lol
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Severe @wlfgrrl128.bsky.social · 30/09/2026
thinkin of whatever’s goin on in metroid fusion & how other m touches on shit from it and ngl i wonder how much of the latter and dread was just sakamoto exploring plot points & concepts he had been thinking of which prolly would’ve been a thing in an N64 metroid or his own gamecube game tbh
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Severe @wlfgrrl128.bsky.social · 30/09/2026
feels like this was lowkey the intended end result of the past decade or so of games journalism as a field being torn down w/ constant lay-offs tbh
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Kuro "Leigh" Ronin @kuroronin.bsky.social · 29/09/2026
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Severe @wlfgrrl128.bsky.social · 29/09/2026
it kicks ass and it’s also home to what’s gotta be one of the funniest overseas release/localization changes in the series. fuck it *un-bis your shonen*
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Severe @wlfgrrl128.bsky.social · 29/09/2026
Ray
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DitzyFlama @ditzyflama.com · 28/09/2026
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Severe @wlfgrrl128.bsky.social · 28/09/2026
it’s got one like sick-ass cue when it whips out simon’s theme for dracula’s last phase but that idea’s unfortunately better than its actual rendition of it lol
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enderman0125 @enderman0125.ca · 24/11/2024
"Riding Around Turning Off Everyone TV"

Someone driving their car in a neighbourhood with a wii u showing the tv remote screen
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Severe @wlfgrrl128.bsky.social · 27/09/2026
(assuming said vsync isn’t effectively faster than any given game’s native vsync implementation ofc, that’s def gonna vary)
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Severe @wlfgrrl128.bsky.social · 27/09/2026
i wish there were any real comprehensive tests regarding that stuff cus i’ve always been curious what the latency situation on xbox’s BC is compared to real 360/og hardware, i know it forces triple buffered vsync so that alone should add at least some lag afaik (cont.)
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